![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
function | __init__ () |
function | aircraft_dustkick (localClientNum) |
function | drone_button_watch () |
function | drone_rotate_angle (heli_type, heli_part) |
function | drone_up_down_transition () |
function | get_heli_sound_ent (sound_ent) |
function | get_leaving_sound_ent () |
function | get_lock_sound_ent () |
function | heli_idle_run_transition (heli_type, heli_part, wait_time, updown) |
function | heli_linkto_sound_ents_delete (localClientNum, entity) |
function | heli_loop_sound_delete (real_ent) |
function | heli_sound_ent_delete (real_ent) |
function | heli_sound_play (heli_bone) |
function | init_heli_sound_values (heli_type, part_type, max_speed_vol, min_vol, max_vol, max_speed_pitch, min_pitch, max_pitch) |
function | init_heli_sounds_ai_attack () |
function | init_heli_sounds_gunner () |
function | init_heli_sounds_heli_guard () |
function | init_heli_sounds_player_controlled () |
function | init_heli_sounds_player_drone () |
function | init_heli_sounds_supply () |
function | init_terrain_sounds () |
function | play_attack_ai_sounds () |
function | play_fired_sound (play) |
function | play_gunner_sounds () |
function | play_heli_guard_sounds () |
function | play_leaving_battlefield_alarm (play) |
function | play_locked_sound (play) |
function | play_player_controlled_sounds () |
function | play_player_drone_sounds () |
function | play_supply_sounds () |
function | play_targeted_sound (play) |
function | play_targeting_sound (play, sound, handle) |
function | qr_ent_cleanup (veh_ent) |
function | setup_heli_sounds (bone_location, type, tag, run, dmg1, dmg2, dmg3) |
function | setup_terrain_brass_sounds (surface_type, alias) |
function | setup_terrain_sounds (surface_type, alias) |
function | sound_linkto (parent, tag) |
function | start_helicopter_sounds (localClientNum) |
function | terrain_trace () |
function | terrain_trace_brass () |
function | vehicle_is_firing_function (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump) |
function __init__ | ( | ) |
Definition at line 38 of file _helicopter_sounds.csc.
References heli_linkto_sound_ents_delete(), and init_heli_sound_values().
function aircraft_dustkick | ( | localClientNum | ) |
Definition at line 679 of file _helicopter_sounds.csc.
References server_wait(), and trace().
Referenced by entityspawned(), and startfx_loop().
function drone_button_watch | ( | ) |
Definition at line 1030 of file _helicopter_sounds.csc.
Referenced by drone_up_down_transition().
function drone_rotate_angle | ( | heli_type | , |
heli_part | |||
) |
Definition at line 987 of file _helicopter_sounds.csc.
References qr_ent_cleanup(), scale_speed(), and spawn().
function drone_up_down_transition | ( | ) |
Definition at line 887 of file _helicopter_sounds.csc.
References drone_button_watch(), qr_ent_cleanup(), scale_speed(), and spawn().
function get_heli_sound_ent | ( | sound_ent | ) |
Definition at line 846 of file _helicopter_sounds.csc.
References heli_sound_ent_delete(), and spawn().
Referenced by get_leaving_sound_ent(), and get_lock_sound_ent().
function get_leaving_sound_ent | ( | ) |
Definition at line 871 of file _helicopter_sounds.csc.
References get_heli_sound_ent().
Referenced by play_leaving_battlefield_alarm().
function get_lock_sound_ent | ( | ) |
Definition at line 864 of file _helicopter_sounds.csc.
References get_heli_sound_ent().
Referenced by play_targeting_sound().
function heli_idle_run_transition | ( | heli_type | , |
heli_part | , | ||
wait_time | , | ||
updown | |||
) |
Definition at line 439 of file _helicopter_sounds.csc.
References scale_speed().
Referenced by play_attack_ai_sounds(), play_gunner_sounds(), play_heli_guard_sounds(), play_player_controlled_sounds(), and play_supply_sounds().
function heli_linkto_sound_ents_delete | ( | localClientNum | , |
entity | |||
) |
Definition at line 332 of file _helicopter_sounds.csc.
Referenced by __init__().
function heli_loop_sound_delete | ( | real_ent | ) |
Definition at line 323 of file _helicopter_sounds.csc.
Referenced by setup_heli_sounds(), setup_terrain_brass_sounds(), and setup_terrain_sounds().
function heli_sound_ent_delete | ( | real_ent | ) |
Definition at line 878 of file _helicopter_sounds.csc.
Referenced by get_heli_sound_ent().
function heli_sound_play | ( | heli_bone | ) |
Definition at line 337 of file _helicopter_sounds.csc.
Referenced by play_attack_ai_sounds(), play_gunner_sounds(), play_heli_guard_sounds(), play_player_controlled_sounds(), and play_supply_sounds().
function init_heli_sound_values | ( | heli_type | , |
part_type | , | ||
max_speed_vol | , | ||
min_vol | , | ||
max_vol | , | ||
max_speed_pitch | , | ||
min_pitch | , | ||
max_pitch | |||
) |
Definition at line 92 of file _helicopter_sounds.csc.
Referenced by __init__().
function init_heli_sounds_ai_attack | ( | ) |
Definition at line 142 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_heli_sounds_gunner | ( | ) |
Definition at line 113 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_heli_sounds_heli_guard | ( | ) |
Definition at line 160 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_heli_sounds_player_controlled | ( | ) |
Definition at line 125 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_heli_sounds_player_drone | ( | ) |
Definition at line 152 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_heli_sounds_supply | ( | ) |
Definition at line 134 of file _helicopter_sounds.csc.
References setup_heli_sounds().
function init_terrain_sounds | ( | ) |
Definition at line 214 of file _helicopter_sounds.csc.
References setup_terrain_sounds().
Referenced by start_helicopter_sounds().
function play_attack_ai_sounds | ( | ) |
Definition at line 374 of file _helicopter_sounds.csc.
References heli_idle_run_transition(), and heli_sound_play().
function play_fired_sound | ( | play | ) |
Definition at line 828 of file _helicopter_sounds.csc.
References play(), and play_targeting_sound().
Referenced by warnMissileFired().
function play_gunner_sounds | ( | ) |
Definition at line 391 of file _helicopter_sounds.csc.
References heli_idle_run_transition(), and heli_sound_play().
function play_heli_guard_sounds | ( | ) |
Definition at line 412 of file _helicopter_sounds.csc.
References heli_idle_run_transition(), heli_sound_play(), and terrain_trace_brass().
function play_leaving_battlefield_alarm | ( | play | ) |
Definition at line 833 of file _helicopter_sounds.csc.
References get_leaving_sound_ent(), and play().
function play_locked_sound | ( | play | ) |
Definition at line 823 of file _helicopter_sounds.csc.
References play(), and play_targeting_sound().
Referenced by warnMissileLocked().
function play_player_controlled_sounds | ( | ) |
Definition at line 365 of file _helicopter_sounds.csc.
References heli_idle_run_transition(), and heli_sound_play().
function play_player_drone_sounds | ( | ) |
Definition at line 403 of file _helicopter_sounds.csc.
function play_supply_sounds | ( | ) |
Definition at line 383 of file _helicopter_sounds.csc.
References heli_idle_run_transition(), and heli_sound_play().
function play_targeted_sound | ( | play | ) |
Definition at line 818 of file _helicopter_sounds.csc.
References play(), and play_targeting_sound().
Referenced by warnMissileLocking().
function play_targeting_sound | ( | play | , |
sound | , | ||
handle | |||
) |
Definition at line 804 of file _helicopter_sounds.csc.
References get_lock_sound_ent(), and play().
Referenced by play_fired_sound(), play_locked_sound(), and play_targeted_sound().
function qr_ent_cleanup | ( | veh_ent | ) |
Definition at line 980 of file _helicopter_sounds.csc.
Referenced by drone_rotate_angle(), and drone_up_down_transition().
function setup_heli_sounds | ( | bone_location | , |
type | , | ||
tag | , | ||
run | , | ||
dmg1 | , | ||
dmg2 | , | ||
dmg3 | |||
) |
Definition at line 177 of file _helicopter_sounds.csc.
References heli_loop_sound_delete(), sound_linkto(), and spawn().
Referenced by init_heli_sounds_ai_attack(), init_heli_sounds_gunner(), init_heli_sounds_heli_guard(), init_heli_sounds_player_controlled(), init_heli_sounds_player_drone(), and init_heli_sounds_supply().
function setup_terrain_brass_sounds | ( | surface_type | , |
alias | |||
) |
Definition at line 252 of file _helicopter_sounds.csc.
References heli_loop_sound_delete(), and spawn().
Referenced by terrain_trace_brass().
function setup_terrain_sounds | ( | surface_type | , |
alias | |||
) |
Definition at line 245 of file _helicopter_sounds.csc.
References heli_loop_sound_delete(), and spawn().
Referenced by init_terrain_sounds().
function sound_linkto | ( | parent | , |
tag | |||
) |
Definition at line 169 of file _helicopter_sounds.csc.
Referenced by setup_heli_sounds().
function start_helicopter_sounds | ( | localClientNum | ) |
Definition at line 259 of file _helicopter_sounds.csc.
References init_terrain_sounds(), and terrain_trace().
function terrain_trace | ( | ) |
Definition at line 600 of file _helicopter_sounds.csc.
References trace().
Referenced by start_helicopter_sounds().
function terrain_trace_brass | ( | ) |
Definition at line 510 of file _helicopter_sounds.csc.
References setup_terrain_brass_sounds(), and trace().
Referenced by play_heli_guard_sounds().
function vehicle_is_firing_function | ( | localClientNum | , |
oldVal | , | ||
newVal | , | ||
bNewEnt | , | ||
bInitialSnap | , | ||
fieldName | , | ||
bWasTimeJump | |||
) |
Definition at line 76 of file _helicopter_sounds.csc.