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_helicopter_sounds.csc File Reference

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Functions

function __init__ ()
 
function aircraft_dustkick (localClientNum)
 
function drone_button_watch ()
 
function drone_rotate_angle (heli_type, heli_part)
 
function drone_up_down_transition ()
 
function get_heli_sound_ent (sound_ent)
 
function get_leaving_sound_ent ()
 
function get_lock_sound_ent ()
 
function heli_idle_run_transition (heli_type, heli_part, wait_time, updown)
 
function heli_linkto_sound_ents_delete (localClientNum, entity)
 
function heli_loop_sound_delete (real_ent)
 
function heli_sound_ent_delete (real_ent)
 
function heli_sound_play (heli_bone)
 
function init_heli_sound_values (heli_type, part_type, max_speed_vol, min_vol, max_vol, max_speed_pitch, min_pitch, max_pitch)
 
function init_heli_sounds_ai_attack ()
 
function init_heli_sounds_gunner ()
 
function init_heli_sounds_heli_guard ()
 
function init_heli_sounds_player_controlled ()
 
function init_heli_sounds_player_drone ()
 
function init_heli_sounds_supply ()
 
function init_terrain_sounds ()
 
function play_attack_ai_sounds ()
 
function play_fired_sound (play)
 
function play_gunner_sounds ()
 
function play_heli_guard_sounds ()
 
function play_leaving_battlefield_alarm (play)
 
function play_locked_sound (play)
 
function play_player_controlled_sounds ()
 
function play_player_drone_sounds ()
 
function play_supply_sounds ()
 
function play_targeted_sound (play)
 
function play_targeting_sound (play, sound, handle)
 
function qr_ent_cleanup (veh_ent)
 
function setup_heli_sounds (bone_location, type, tag, run, dmg1, dmg2, dmg3)
 
function setup_terrain_brass_sounds (surface_type, alias)
 
function setup_terrain_sounds (surface_type, alias)
 
function sound_linkto (parent, tag)
 
function start_helicopter_sounds (localClientNum)
 
function terrain_trace ()
 
function terrain_trace_brass ()
 
function vehicle_is_firing_function (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 

Function Documentation

◆ __init__()

function __init__ ( )

◆ aircraft_dustkick()

function aircraft_dustkick ( localClientNum  )

Definition at line 679 of file _helicopter_sounds.csc.

References server_wait(), and trace().

Referenced by entityspawned(), and startfx_loop().

◆ drone_button_watch()

function drone_button_watch ( )

Definition at line 1030 of file _helicopter_sounds.csc.

Referenced by drone_up_down_transition().

◆ drone_rotate_angle()

function drone_rotate_angle ( heli_type  ,
heli_part   
)

Definition at line 987 of file _helicopter_sounds.csc.

References qr_ent_cleanup(), scale_speed(), and spawn().

◆ drone_up_down_transition()

function drone_up_down_transition ( )

Definition at line 887 of file _helicopter_sounds.csc.

References drone_button_watch(), qr_ent_cleanup(), scale_speed(), and spawn().

◆ get_heli_sound_ent()

function get_heli_sound_ent ( sound_ent  )

Definition at line 846 of file _helicopter_sounds.csc.

References heli_sound_ent_delete(), and spawn().

Referenced by get_leaving_sound_ent(), and get_lock_sound_ent().

◆ get_leaving_sound_ent()

function get_leaving_sound_ent ( )

Definition at line 871 of file _helicopter_sounds.csc.

References get_heli_sound_ent().

Referenced by play_leaving_battlefield_alarm().

◆ get_lock_sound_ent()

function get_lock_sound_ent ( )

Definition at line 864 of file _helicopter_sounds.csc.

References get_heli_sound_ent().

Referenced by play_targeting_sound().

◆ heli_idle_run_transition()

function heli_idle_run_transition ( heli_type  ,
heli_part  ,
wait_time  ,
updown   
)

◆ heli_linkto_sound_ents_delete()

function heli_linkto_sound_ents_delete ( localClientNum  ,
entity   
)

Definition at line 332 of file _helicopter_sounds.csc.

Referenced by __init__().

◆ heli_loop_sound_delete()

function heli_loop_sound_delete ( real_ent  )

◆ heli_sound_ent_delete()

function heli_sound_ent_delete ( real_ent  )

Definition at line 878 of file _helicopter_sounds.csc.

Referenced by get_heli_sound_ent().

◆ heli_sound_play()

function heli_sound_play ( heli_bone  )

◆ init_heli_sound_values()

function init_heli_sound_values ( heli_type  ,
part_type  ,
max_speed_vol  ,
min_vol  ,
max_vol  ,
max_speed_pitch  ,
min_pitch  ,
max_pitch   
)

Definition at line 92 of file _helicopter_sounds.csc.

Referenced by __init__().

◆ init_heli_sounds_ai_attack()

function init_heli_sounds_ai_attack ( )

Definition at line 142 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_heli_sounds_gunner()

function init_heli_sounds_gunner ( )

Definition at line 113 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_heli_sounds_heli_guard()

function init_heli_sounds_heli_guard ( )

Definition at line 160 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_heli_sounds_player_controlled()

function init_heli_sounds_player_controlled ( )

Definition at line 125 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_heli_sounds_player_drone()

function init_heli_sounds_player_drone ( )

Definition at line 152 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_heli_sounds_supply()

function init_heli_sounds_supply ( )

Definition at line 134 of file _helicopter_sounds.csc.

References setup_heli_sounds().

◆ init_terrain_sounds()

function init_terrain_sounds ( )

Definition at line 214 of file _helicopter_sounds.csc.

References setup_terrain_sounds().

Referenced by start_helicopter_sounds().

◆ play_attack_ai_sounds()

function play_attack_ai_sounds ( )

Definition at line 374 of file _helicopter_sounds.csc.

References heli_idle_run_transition(), and heli_sound_play().

◆ play_fired_sound()

function play_fired_sound ( play  )

Definition at line 828 of file _helicopter_sounds.csc.

References play(), and play_targeting_sound().

Referenced by warnMissileFired().

◆ play_gunner_sounds()

function play_gunner_sounds ( )

Definition at line 391 of file _helicopter_sounds.csc.

References heli_idle_run_transition(), and heli_sound_play().

◆ play_heli_guard_sounds()

function play_heli_guard_sounds ( )

◆ play_leaving_battlefield_alarm()

function play_leaving_battlefield_alarm ( play  )

Definition at line 833 of file _helicopter_sounds.csc.

References get_leaving_sound_ent(), and play().

◆ play_locked_sound()

function play_locked_sound ( play  )

Definition at line 823 of file _helicopter_sounds.csc.

References play(), and play_targeting_sound().

Referenced by warnMissileLocked().

◆ play_player_controlled_sounds()

function play_player_controlled_sounds ( )

Definition at line 365 of file _helicopter_sounds.csc.

References heli_idle_run_transition(), and heli_sound_play().

◆ play_player_drone_sounds()

function play_player_drone_sounds ( )

Definition at line 403 of file _helicopter_sounds.csc.

◆ play_supply_sounds()

function play_supply_sounds ( )

Definition at line 383 of file _helicopter_sounds.csc.

References heli_idle_run_transition(), and heli_sound_play().

◆ play_targeted_sound()

function play_targeted_sound ( play  )

Definition at line 818 of file _helicopter_sounds.csc.

References play(), and play_targeting_sound().

Referenced by warnMissileLocking().

◆ play_targeting_sound()

function play_targeting_sound ( play  ,
sound  ,
handle   
)

Definition at line 804 of file _helicopter_sounds.csc.

References get_lock_sound_ent(), and play().

Referenced by play_fired_sound(), play_locked_sound(), and play_targeted_sound().

◆ qr_ent_cleanup()

function qr_ent_cleanup ( veh_ent  )

Definition at line 980 of file _helicopter_sounds.csc.

Referenced by drone_rotate_angle(), and drone_up_down_transition().

◆ setup_heli_sounds()

function setup_heli_sounds ( bone_location  ,
type  ,
tag  ,
run  ,
dmg1  ,
dmg2  ,
dmg3   
)

◆ setup_terrain_brass_sounds()

function setup_terrain_brass_sounds ( surface_type  ,
alias   
)

Definition at line 252 of file _helicopter_sounds.csc.

References heli_loop_sound_delete(), and spawn().

Referenced by terrain_trace_brass().

◆ setup_terrain_sounds()

function setup_terrain_sounds ( surface_type  ,
alias   
)

Definition at line 245 of file _helicopter_sounds.csc.

References heli_loop_sound_delete(), and spawn().

Referenced by init_terrain_sounds().

◆ sound_linkto()

function sound_linkto ( parent  ,
tag   
)

Definition at line 169 of file _helicopter_sounds.csc.

Referenced by setup_heli_sounds().

◆ start_helicopter_sounds()

function start_helicopter_sounds ( localClientNum  )

Definition at line 259 of file _helicopter_sounds.csc.

References init_terrain_sounds(), and terrain_trace().

◆ terrain_trace()

function terrain_trace ( )

Definition at line 600 of file _helicopter_sounds.csc.

References trace().

Referenced by start_helicopter_sounds().

◆ terrain_trace_brass()

function terrain_trace_brass ( )

Definition at line 510 of file _helicopter_sounds.csc.

References setup_terrain_brass_sounds(), and trace().

Referenced by play_heli_guard_sounds().

◆ vehicle_is_firing_function()

function vehicle_is_firing_function ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 76 of file _helicopter_sounds.csc.