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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | MANNEQUIN_MELEE_DIST_SQ SQR( 64 ) |
#define | MANNEQUIN_MELEE_HEIGHT 72 |
#define | MANNEQUIN_MELEE_YAW 45 |
Functions | |
function autoexec | init () |
function | mannequinCollisionService (entity) |
function private | mannequinShouldMelee (entity) |
function | mannequinSpawnSetup (entity) |
#define MANNEQUIN_MELEE_DIST_SQ SQR( 64 ) |
Definition at line 62 of file archetype_mannequin.gsc.
#define MANNEQUIN_MELEE_HEIGHT 72 |
Definition at line 61 of file archetype_mannequin.gsc.
#define MANNEQUIN_MELEE_YAW 45 |
Definition at line 63 of file archetype_mannequin.gsc.
function autoexec init | ( | ) |
Definition at line 15 of file archetype_mannequin.gsc.
References add_archetype_spawn_function(), ARCHETYPE_MANNEQUIN, ArchetypeZombieBlackboardInit(), ArchetypeZombieDeathOverrideInit(), BT_REGISTER_API, mannequinCollisionService(), mannequinShouldMelee(), mannequinSpawnSetup(), RegisterMannequinInterfaceAttributes(), and zombieSpawnSetup().
function mannequinCollisionService | ( | entity | ) |
function private mannequinShouldMelee | ( | entity | ) |
Definition at line 64 of file archetype_mannequin.gsc.
References GET_YAW, IS_TRUE, MANNEQUIN_MELEE_DIST_SQ, MANNEQUIN_MELEE_HEIGHT, and MANNEQUIN_MELEE_YAW.
Referenced by init().
function mannequinSpawnSetup | ( | entity | ) |
Definition at line 57 of file archetype_mannequin.gsc.
Referenced by init().