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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function private | __init__ () |
| function private | __main__ () |
| function | add_melee_weapon (weapon, flourish_weapon, ballistic_weapon, ballistic_upgraded_weapon, cost, wallbuy_targetname, hint_string, vo_dialog_id, flourish_fn) |
| function | add_stub (stub, weapon) |
| function | award_melee_weapon (weapon_name) |
| function | change_melee_weapon (weapon, current_weapon) |
| function | determine_fallback_weapon () |
| function | do_melee_weapon_flourish_begin (flourish_weapon) |
| function | do_melee_weapon_flourish_end (original_weapon, flourish_weapon, weapon, ballistic_weapon, ballistic_upgraded_weapon) |
| function | find_melee_weapon (weapon) |
| function | give_ballistic_knife (weapon, upgraded) |
| function | give_fallback_weapon (immediate=false) |
| function | give_melee_weapon (vo_dialog_id, flourish_weapon, weapon, ballistic_weapon, ballistic_upgraded_weapon, flourish_fn, trigger) |
| function | has_any_ballistic_knife () |
| function | has_upgraded_ballistic_knife () |
| function | init (weapon_name, flourish_weapon_name, ballistic_weapon_name, ballistic_upgraded_weapon_name, cost, wallbuy_targetname, hint_string, vo_dialog_id, flourish_fn) |
| function | melee_weapon_show (player) |
| function | melee_weapon_think (weapon, cost, flourish_fn, vo_dialog_id, flourish_weapon, ballistic_weapon, ballistic_upgraded_weapon) |
| function | player_can_see_weapon_prompt () |
| function | prepare_stub (stub, weapon, flourish_weapon, ballistic_weapon, ballistic_upgraded_weapon, cost, wallbuy_targetname, hint_string, vo_dialog_id, flourish_fn) |
| function | set_fallback_weapon (weapon_name, fallback_weapon_name) |
| function | spectator_respawn (wallbuy_targetname, weapon) |
| function | spectator_respawn_all () |
| function | take_fallback_weapon () |
| function | trigger_hide (wallbuy_targetname) |
| function | trigger_hide_all () |
| function private __init__ | ( | ) |
Definition at line 45 of file _zm_melee_weapon.gsc.
| function private __main__ | ( | ) |
Definition at line 53 of file _zm_melee_weapon.gsc.
| function add_melee_weapon | ( | weapon | , |
| flourish_weapon | , | ||
| ballistic_weapon | , | ||
| ballistic_upgraded_weapon | , | ||
| cost | , | ||
| wallbuy_targetname | , | ||
| hint_string | , | ||
| vo_dialog_id | , | ||
| flourish_fn | |||
| ) |
Definition at line 165 of file _zm_melee_weapon.gsc.
Referenced by init().
| function add_stub | ( | stub | , |
| weapon | |||
| ) |
Definition at line 154 of file _zm_melee_weapon.gsc.
References find_melee_weapon(), and prepare_stub().
Referenced by add_dynamic_wallbuy().
| function award_melee_weapon | ( | weapon_name | ) |
Definition at line 590 of file _zm_melee_weapon.gsc.
References find_melee_weapon(), and give_melee_weapon().
| function change_melee_weapon | ( | weapon | , |
| current_weapon | |||
| ) |
Definition at line 344 of file _zm_melee_weapon.gsc.
References get_player_melee_weapon(), give_build_kit_weapon(), give_fallback_weapon(), is_weapon_upgraded(), set_player_melee_weapon(), and take_fallback_weapon().
Referenced by do_melee_weapon_flourish_end(), and weapon_give().
| function determine_fallback_weapon | ( | ) |
Definition at line 194 of file _zm_melee_weapon.gsc.
References find_melee_weapon(), and get_player_melee_weapon().
Referenced by give_fallback_weapon(), and take_fallback_weapon().
| function do_melee_weapon_flourish_begin | ( | flourish_weapon | ) |
Definition at line 632 of file _zm_melee_weapon.gsc.
References disable_player_move_states(), give_build_kit_weapon(), and increment_is_drinking().
Referenced by give_melee_weapon().
| function do_melee_weapon_flourish_end | ( | original_weapon | , |
| flourish_weapon | , | ||
| weapon | , | ||
| ballistic_weapon | , | ||
| ballistic_upgraded_weapon | |||
| ) |
Definition at line 647 of file _zm_melee_weapon.gsc.
References change_melee_weapon(), decrement_is_drinking(), enable_player_move_states(), give_build_kit_weapon(), intermission(), is_equipment(), is_multiple_drinking(), is_placeable_mine(), IS_TRUE, player_is_in_laststand(), and switch_back_primary_weapon().
Referenced by give_melee_weapon().
| function find_melee_weapon | ( | weapon | ) |
Definition at line 141 of file _zm_melee_weapon.gsc.
Referenced by add_stub(), award_melee_weapon(), determine_fallback_weapon(), and set_fallback_weapon().
| function give_ballistic_knife | ( | weapon | , |
| upgraded | |||
| ) |
Definition at line 325 of file _zm_melee_weapon.gsc.
References get_player_melee_weapon().
Referenced by weapon_give().
| function give_fallback_weapon | ( | immediate | = false | ) |
Definition at line 208 of file _zm_melee_weapon.gsc.
References determine_fallback_weapon().
Referenced by change_melee_weapon(), laststand_disable_player_weapons(), and player_take_riotshield().
| function give_melee_weapon | ( | vo_dialog_id | , |
| flourish_weapon | , | ||
| weapon | , | ||
| ballistic_weapon | , | ||
| ballistic_upgraded_weapon | , | ||
| flourish_fn | , | ||
| trigger | |||
| ) |
Definition at line 600 of file _zm_melee_weapon.gsc.
References create_and_play_dialog(), do_melee_weapon_flourish_begin(), do_melee_weapon_flourish_end(), intermission(), IS_TRUE, player_is_in_laststand(), trigger_hide_all(), and waittill_any().
Referenced by award_melee_weapon(), melee_weapon_think(), and widows_wine_override_melee_wallbuy_purchase().
| function has_any_ballistic_knife | ( | ) |
Definition at line 295 of file _zm_melee_weapon.gsc.
Referenced by has_weapon_or_upgrade().
| function has_upgraded_ballistic_knife | ( | ) |
Definition at line 310 of file _zm_melee_weapon.gsc.
References is_weapon_upgraded().
Referenced by has_upgrade().
| function init | ( | weapon_name | , |
| flourish_weapon_name | , | ||
| ballistic_weapon_name | , | ||
| ballistic_upgraded_weapon_name | , | ||
| cost | , | ||
| wallbuy_targetname | , | ||
| hint_string | , | ||
| vo_dialog_id | , | ||
| flourish_fn | |||
| ) |
Definition at line 60 of file _zm_melee_weapon.gsc.
References add_melee_weapon(), get_array(), melee_weapon_think(), prepare_stub(), and register_melee_weapon_for_level().
| function melee_weapon_show | ( | player | ) |
Definition at line 560 of file _zm_melee_weapon.gsc.
References play_sound_at_pos(), and WAIT_SERVER_FRAME.
Referenced by melee_weapon_think(), and widows_wine_override_melee_wallbuy_purchase().
| function melee_weapon_think | ( | weapon | , |
| cost | , | ||
| flourish_fn | , | ||
| vo_dialog_id | , | ||
| flourish_weapon | , | ||
| ballistic_weapon | , | ||
| ballistic_upgraded_weapon | |||
| ) |
Definition at line 415 of file _zm_melee_weapon.gsc.
References can_player_purchase(), create_and_play_dialog(), give_melee_weapon(), has_powerup_weapon(), ignore_triggers(), in_revive_trigger(), IS_DRINKING, is_equipment(), is_placeable_mine(), is_player_valid(), IS_TRUE, melee_weapon_show(), minus_to_player_score(), play_sound_on_ent(), player_can_see_weapon_prompt(), player_is_in_laststand(), and set().
Referenced by add_dynamic_wallbuy(), init(), and prepare_stub().
| function player_can_see_weapon_prompt | ( | ) |
Definition at line 231 of file _zm_melee_weapon.gsc.
References get_player_melee_weapon(), and IS_TRUE.
Referenced by melee_weapon_think(), and spectator_respawn().
| function prepare_stub | ( | stub | , |
| weapon | , | ||
| flourish_weapon | , | ||
| ballistic_weapon | , | ||
| ballistic_upgraded_weapon | , | ||
| cost | , | ||
| wallbuy_targetname | , | ||
| hint_string | , | ||
| vo_dialog_id | , | ||
| flourish_fn | |||
| ) |
Definition at line 119 of file _zm_melee_weapon.gsc.
References IS_TRUE, and melee_weapon_think().
Referenced by add_stub(), and init().
| function set_fallback_weapon | ( | weapon_name | , |
| fallback_weapon_name | |||
| ) |
Definition at line 185 of file _zm_melee_weapon.gsc.
References find_melee_weapon().
Referenced by __main__().
| function spectator_respawn | ( | wallbuy_targetname | , |
| weapon | |||
| ) |
Definition at line 255 of file _zm_melee_weapon.gsc.
References IS_TRUE, and player_can_see_weapon_prompt().
Referenced by spectator_respawn_all().
| function spectator_respawn_all | ( | ) |
Definition at line 247 of file _zm_melee_weapon.gsc.
References spectator_respawn().
Referenced by spectator_respawn().
| function take_fallback_weapon | ( | ) |
Definition at line 223 of file _zm_melee_weapon.gsc.
References determine_fallback_weapon(), and weapon_take().
Referenced by change_melee_weapon(), player_too_many_weapons_monitor(), and wait_for_player_to_take().
| function trigger_hide | ( | wallbuy_targetname | ) |
Definition at line 285 of file _zm_melee_weapon.gsc.
Referenced by trigger_hide_all().
| function trigger_hide_all | ( | ) |
Definition at line 277 of file _zm_melee_weapon.gsc.
References trigger_hide().
Referenced by give_melee_weapon().