‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_dogs.csc File Reference

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Functions

function animCategoryChanged (localClientNum, animCategory)
 
function animCategoryWatcher (localClientNum)
 
function dog_get_dvar (dvar, def)
 
function dog_get_dvar_int (dvar, def)
 
function dog_print (message)
 
function dog_sound_print (message)
 
function enemyWatcher (localClientNum)
 
function getMovementSoundState ()
 
function hasEnemyChanged (last_enemy)
 
function init ()
 
function isLocalPlayerEnemy (enemy)
 
function play_dog_sound (localClientNum, sound, position)
 
function playDeathSounds (localClientNum)
 
function playLockOnSounds (localClientNum)
 
function playMovementSounds (localClientNum)
 
function playPainSounds (localClientNum)
 
function soundNotify (client_num, entity, note)
 
function spawned (localClientNum)
 

Function Documentation

◆ animCategoryChanged()

function animCategoryChanged ( localClientNum  ,
animCategory   
)

Definition at line 57 of file _dogs.csc.

References dog_print(), playDeathSounds(), playMovementSounds(), and playPainSounds().

Referenced by animCategoryWatcher().

◆ animCategoryWatcher()

function animCategoryWatcher ( localClientNum  )

Definition at line 80 of file _dogs.csc.

References animCategoryChanged().

Referenced by spawned().

◆ dog_get_dvar()

function dog_get_dvar ( dvar  ,
def   
)

Definition at line 281 of file _dogs.csc.

Referenced by dog_get_dvar_int().

◆ dog_get_dvar_int()

function dog_get_dvar_int ( dvar  ,
def   
)

Definition at line 275 of file _dogs.csc.

References dog_get_dvar().

◆ dog_print()

function dog_print ( message  )

Definition at line 295 of file _dogs.csc.

Referenced by animCategoryChanged().

◆ dog_sound_print()

function dog_sound_print ( message  )

Definition at line 291 of file _dogs.csc.

Referenced by play_dog_sound(), and playMovementSounds().

◆ enemyWatcher()

function enemyWatcher ( localClientNum  )

Definition at line 101 of file _dogs.csc.

Referenced by spawned().

◆ getMovementSoundState()

function getMovementSoundState ( )

Definition at line 145 of file _dogs.csc.

References isLocalPlayerEnemy().

Referenced by playMovementSounds().

◆ hasEnemyChanged()

function hasEnemyChanged ( last_enemy  )

Definition at line 131 of file _dogs.csc.

◆ init()

function init ( )

Definition at line 11 of file _dogs.csc.

◆ isLocalPlayerEnemy()

function isLocalPlayerEnemy ( enemy  )

Definition at line 111 of file _dogs.csc.

Referenced by getMovementSoundState().

◆ play_dog_sound()

function play_dog_sound ( localClientNum  ,
sound  ,
position   
)

◆ playDeathSounds()

function playDeathSounds ( localClientNum  )

Definition at line 248 of file _dogs.csc.

References play_dog_sound().

Referenced by animCategoryChanged().

◆ playLockOnSounds()

function playLockOnSounds ( localClientNum  )

Definition at line 256 of file _dogs.csc.

References play_dog_sound().

◆ playMovementSounds()

function playMovementSounds ( localClientNum  )

Definition at line 184 of file _dogs.csc.

References dog_sound_print(), getMovementSoundState(), and play_dog_sound().

Referenced by animCategoryChanged().

◆ playPainSounds()

function playPainSounds ( localClientNum  )

Definition at line 240 of file _dogs.csc.

References play_dog_sound().

Referenced by animCategoryChanged().

◆ soundNotify()

function soundNotify ( client_num  ,
entity  ,
note   
)

Definition at line 263 of file _dogs.csc.

References play_dog_sound().

◆ spawned()

function spawned ( localClientNum  )

Definition at line 49 of file _dogs.csc.

References animCategoryWatcher(), and enemyWatcher().