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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
| #define | DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
| #define | DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
| #define | JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
| #define | PLAYTYPE_GAMEEND 5 |
| #define | PLAYTYPE_QUEUE 2 |
| #define | PLAYTYPE_REJECT 1 |
| #define | PLAYTYPE_ROUND 3 |
| #define | PLAYTYPE_SPECIAL 4 |
| #define | QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
| #define | SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
| #define | STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
| #define | WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
Functions | |
| function | assign_lowest_unused_character_index () |
| function | custom_add_weapons () |
| function | giveCustomCharacters () |
| function | giveCustomLoadout (takeAllWeapons, alreadySpawned) |
| function | include_weapons () |
| function autoexec | init_fx () |
| function | initCharacterStartIndex () |
| function | main () |
| function | offhand_weapon_give_override (weapon) |
| function | offhand_weapon_overrride () |
| function autoexec | opt_in () |
| function | perk_init () |
| function | precacheCustomCharacters () |
| function | selectCharacterIndexToUse () |
| function | set_exert_id () |
| function | setup_personality_character_exerts () |
| function | setupMusic () |
| function | sndFunctions () |
| function | template_test_zone_init () |
| #define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
Definition at line 443 of file zm_usermap.gsc.
| #define DEADSHOT_MACHINE_LIGHT_FX "deadshot_light" |
Definition at line 442 of file zm_usermap.gsc.
| #define DOUBLETAP2_MACHINE_LIGHT_FX "doubletap2_light" |
Definition at line 441 of file zm_usermap.gsc.
| #define JUGGERNAUT_MACHINE_LIGHT_FX "jugger_light" |
Definition at line 436 of file zm_usermap.gsc.
| #define PLAYTYPE_GAMEEND 5 |
Definition at line 467 of file zm_usermap.gsc.
| #define PLAYTYPE_QUEUE 2 |
Definition at line 464 of file zm_usermap.gsc.
| #define PLAYTYPE_REJECT 1 |
Definition at line 463 of file zm_usermap.gsc.
| #define PLAYTYPE_ROUND 3 |
Definition at line 465 of file zm_usermap.gsc.
| #define PLAYTYPE_SPECIAL 4 |
Definition at line 466 of file zm_usermap.gsc.
| #define QUICK_REVIVE_MACHINE_LIGHT_FX "revive_light" |
Definition at line 437 of file zm_usermap.gsc.
| #define SLEIGHT_OF_HAND_MACHINE_LIGHT_FX "sleight_light" |
Definition at line 440 of file zm_usermap.gsc.
| #define STAMINUP_MACHINE_LIGHT_FX "marathon_light" |
Definition at line 438 of file zm_usermap.gsc.
| #define WIDOWS_WINE_FX_MACHINE_LIGHT "widow_light" |
Definition at line 439 of file zm_usermap.gsc.
| function assign_lowest_unused_character_index | ( | ) |
Definition at line 216 of file zm_usermap.gsc.
References IS_TRUE.
Referenced by giveCustomCharacters().
| function custom_add_weapons | ( | ) |
Definition at line 431 of file zm_usermap.gsc.
References load_weapon_spec_from_table().
Referenced by main().
| function giveCustomCharacters | ( | ) |
Definition at line 276 of file zm_usermap.gsc.
References assign_lowest_unused_character_index(), and set_exert_id().
Referenced by main().
| function giveCustomLoadout | ( | takeAllWeapons | , |
| alreadySpawned | |||
| ) |
Definition at line 425 of file zm_usermap.gsc.
References give_start_weapon().
Referenced by main().
| function include_weapons | ( | ) |
Definition at line 191 of file zm_usermap.gsc.
Referenced by main().
| function autoexec init_fx | ( | ) |
Definition at line 100 of file zm_usermap.gsc.
References register(), and VERSION_SHIP.
Referenced by main().
| function initCharacterStartIndex | ( | ) |
Definition at line 199 of file zm_usermap.gsc.
Referenced by main().
| function main | ( | ) |
Definition at line 105 of file zm_usermap.gsc.
References custom_add_weapons(), DEFAULT, enable_dog_rounds(), giveCustomCharacters(), giveCustomLoadout(), include_weapons(), init(), init_fx(), initCharacterStartIndex(), offhand_weapon_give_override(), offhand_weapon_overrride(), precacheCustomCharacters(), round_start(), set_lighting_state(), setup_personality_character_exerts(), and sndFunctions().
| function offhand_weapon_give_override | ( | weapon | ) |
Definition at line 179 of file zm_usermap.gsc.
References get_player_tactical_grenade(), is_player_tactical_grenade(), and is_tactical_grenade().
Referenced by main().
| function offhand_weapon_overrride | ( | ) |
Definition at line 165 of file zm_usermap.gsc.
References register_lethal_grenade_for_level(), register_melee_weapon_for_level(), and register_tactical_grenade_for_level().
Referenced by main().
| function autoexec opt_in | ( | ) |
Definition at line 94 of file zm_usermap.gsc.
References DEFAULT.
| function perk_init | ( | ) |
Definition at line 446 of file zm_usermap.gsc.
References ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX, DEADSHOT_MACHINE_LIGHT_FX, DOUBLETAP2_MACHINE_LIGHT_FX, JUGGERNAUT_MACHINE_LIGHT_FX, QUICK_REVIVE_MACHINE_LIGHT_FX, SLEIGHT_OF_HAND_MACHINE_LIGHT_FX, and STAMINUP_MACHINE_LIGHT_FX.
| function precacheCustomCharacters | ( | ) |
Definition at line 195 of file zm_usermap.gsc.
Referenced by main().
| function selectCharacterIndexToUse | ( | ) |
Definition at line 204 of file zm_usermap.gsc.
| function set_exert_id | ( | ) |
Definition at line 345 of file zm_usermap.gsc.
References SetExertVoice(), and wait_network_frame().
Referenced by giveCustomCharacters().
| function setup_personality_character_exerts | ( | ) |
Definition at line 355 of file zm_usermap.gsc.
Referenced by main().
| function setupMusic | ( | ) |
Definition at line 468 of file zm_usermap.gsc.
References musicState_Create(), PLAYTYPE_GAMEEND, PLAYTYPE_QUEUE, and PLAYTYPE_ROUND.
Referenced by sndFunctions().
| function sndFunctions | ( | ) |
| function template_test_zone_init | ( | ) |
Definition at line 159 of file zm_usermap.gsc.