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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | __main__ () |
| function | enemy_killed_by_thundergun () |
| function | handle_thundergun_pain_notetracks (note) |
| function | is_thundergun_damage () |
| function | override_thundergun_damage_func (player, gib) |
| function | playThundergunPainAnim () |
| function | setup_thundergun_vox (player, fling, gib, knockdown) |
| function | thundergun_affect_ais () |
| function | thundergun_debug_print (msg, color) |
| function | thundergun_fired () |
| function | thundergun_fling_zombie (player, fling_vec, index) |
| function | thundergun_get_enemies_in_range () |
| function | thundergun_knockdown_zombie (player, gib) |
| function | thundergun_network_choke () |
| function | thundergun_on_player_connect () |
| function | thundergun_sound_thread () |
| function | wait_for_thundergun_fired () |
| function | zombie_knockdown (player, gib) |
| function __init__ | ( | ) |
Definition at line 29 of file _zm_weap_thundergun.gsc.
| function __main__ | ( | ) |
Definition at line 35 of file _zm_weap_thundergun.gsc.
References DEFAULT, on_connect(), override_thundergun_damage_func(), set_zombie_var(), STR_KNOCKBACK_GROUND, STR_SMOKE_CLOUD, thundergun_on_player_connect(), and zombie_knockdown().
| function enemy_killed_by_thundergun | ( | ) |
Definition at line 404 of file _zm_weap_thundergun.gsc.
References IS_TRUE.
| function handle_thundergun_pain_notetracks | ( | note | ) |
Definition at line 388 of file _zm_weap_thundergun.gsc.
References PlayFx().
Referenced by zombie_knockdown().
| function is_thundergun_damage | ( | ) |
Definition at line 398 of file _zm_weap_thundergun.gsc.
| function override_thundergun_damage_func | ( | player | , |
| gib | |||
| ) |
Definition at line 466 of file _zm_weap_thundergun.gsc.
References setup_zombie_knockdown().
Referenced by __main__().
| function playThundergunPainAnim | ( | ) |
Definition at line 306 of file _zm_weap_thundergun.gsc.
References DoNoteTracks().
Referenced by zombie_knockdown().
| function setup_thundergun_vox | ( | player | , |
| fling | , | ||
| gib | , | ||
| knockdown | |||
| ) |
Definition at line 441 of file _zm_weap_thundergun.gsc.
References create_and_play_dialog(), and gib().
Referenced by thundergun_get_enemies_in_range().
| function thundergun_affect_ais | ( | ) |
Definition at line 111 of file _zm_weap_thundergun.gsc.
References thundergun_fling_zombie(), thundergun_get_enemies_in_range(), and thundergun_knockdown_zombie().
Referenced by thundergun_fired().
| function thundergun_debug_print | ( | msg | , |
| color | |||
| ) |
Definition at line 235 of file _zm_weap_thundergun.gsc.
Referenced by thundergun_get_enemies_in_range().
| function thundergun_fired | ( | ) |
Definition at line 103 of file _zm_weap_thundergun.gsc.
References thundergun_affect_ais().
Referenced by wait_for_thundergun_fired().
| function thundergun_fling_zombie | ( | player | , |
| fling_vec | , | ||
| index | |||
| ) |
Definition at line 240 of file _zm_weap_thundergun.gsc.
References get_zombie_death_player_points(), and player_add_points().
Referenced by thundergun_affect_ais().
| function thundergun_get_enemies_in_range | ( | ) |
Definition at line 141 of file _zm_weap_thundergun.gsc.
References setup_thundergun_vox(), and thundergun_debug_print().
Referenced by thundergun_affect_ais().
| function thundergun_knockdown_zombie | ( | player | , |
| gib | |||
| ) |
Definition at line 368 of file _zm_weap_thundergun.gsc.
References gib().
Referenced by thundergun_affect_ais().
| function thundergun_network_choke | ( | ) |
Definition at line 90 of file _zm_weap_thundergun.gsc.
References wait_network_frame().
| function thundergun_on_player_connect | ( | ) |
Definition at line 62 of file _zm_weap_thundergun.gsc.
References wait_for_thundergun_fired().
Referenced by __main__().
| function thundergun_sound_thread | ( | ) |
Definition at line 410 of file _zm_weap_thundergun.gsc.
References result(), and waittill_any_return().
| function wait_for_thundergun_fired | ( | ) |
Definition at line 68 of file _zm_weap_thundergun.gsc.
References PlayFx(), and thundergun_fired().
Referenced by thundergun_on_player_connect().
| function zombie_knockdown | ( | player | , |
| gib | |||
| ) |
Definition at line 284 of file _zm_weap_thundergun.gsc.
References damage(), do_gib(), gib(), handle_thundergun_pain_notetracks(), and playThundergunPainAnim().
Referenced by __main__().