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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | AbsYawToAngles (angles) |
| function | AbsYawToEnemy () |
| function | AbsYawToEnemy2d () |
| function | AbsYawToOrigin (org) |
| function | add_zombie_gib_weapon_callback (weapon_name, gib_callback, gib_head_callback) |
| function | ai_calculate_health (round_number) |
| function | AngleClamp (angle) |
| function | anim_array (animArray, animWeights) |
| function | anim_get_dvar (dvar, def) |
| function | anim_get_dvar_int (dvar, def) |
| function | animArray (animname) |
| function | animArrayAnyExist (animname) |
| function | animArrayPickRandom (animname) |
| function | append_missing_legs_suffix (animstate) |
| function | calculateNodeOffset (right, forward, baseoffset) |
| function | canThrowGrenade () |
| function | checkPitchVisibility (fromPoint, toPoint, atNode) |
| function | clear_all_corpses () |
| function | crossproduct (vec1, vec2) |
| function | damageLocationIsAny (a, b, c, d, e, f, g, h, i, j, k, ovr) |
| function | debug_allow_combat () |
| function | debug_allow_movement () |
| function | debug_anim_print (text) |
| function | debug_turn_print (text, line) |
| function | debugPos (org, string) |
| function | debugPosInternal (org, string, size) |
| function | debugPosSize (org, string, size) |
| function | debugTimeout () |
| function | default_max_zombie_func (max_num, n_round) |
| function | delayed_zombie_eye_glow () |
| function | delayedScriptChange () |
| function | derive_damage_refs (point) |
| function | doesNodeAllowStance (stance) |
| function | drawStringTime (msg, org, color, timer) |
| function | dumpAnimArray () |
| function | finish_rise_notetracks (note, spot) |
| function | forcedCover (msg) |
| function | get_closest_valid_player (origin, ignore_player, ignore_laststand_players=false) |
| function | get_current_actor_count () |
| function | get_current_corpse_count () |
| function | get_current_zombie_count () |
| function | get_desired_origin () |
| function | get_rise_death_anim () |
| function | get_round_enemy_array () |
| function | get_skeleton () |
| function | get_zombie_array () |
| function | get_zombie_weapon_gib_callback (weapon, damage_percent) |
| function | get_zombie_weapon_gib_head_callback (weapon, damage_location) |
| function | getAnimDirection (damageyaw) |
| function | getAnimEndPos (theanim) |
| function | GetClaimedNode () |
| function | GetCoverNodeYawToEnemy () |
| function | GetCoverNodeYawToOrigin (org) |
| function | GetEyeYawToOrigin (org) |
| function | GetNodeDirection () |
| function | GetNodeForward () |
| function | getNodeOffset (node) |
| function | GetNodeOrigin () |
| function | GetNodeType () |
| function | GetNodeYawToEnemy () |
| function | GetNodeYawToOrigin (pos) |
| function | getQuadrant (angle) |
| function | getRandomIntFromSeed (intSeed, intMax) |
| function | GetYaw (org) |
| function | GetYaw2d (org) |
| function | GetYawFromOrigin (org, start) |
| function | GetYawToEnemy () |
| function | GetYawToOrigin (org) |
| function | GetYawToSpot (spot) |
| function | GetYawToTag (tag, org) |
| function | gib_random_parts () |
| function | handle_rise_notetracks (note, spot) |
| function | have_zombie_weapon_gib_callback (weapon) |
| function | have_zombie_weapon_gib_head_callback (weapon) |
| function | head_gib_damage_over_time (dmg, delay, attacker, means_of_death) |
| function | head_should_gib (attacker, type, point) |
| function | hide_pop () |
| function | init_gib_tags () |
| function autoexec | init_ignore_player_handler () |
| function | initAnimTree (animscript) |
| function | initialize (animscript) |
| function | is_banzai () |
| function | is_civilian () |
| function | is_heavy_machine_gun () |
| function | is_player_valid (player, checkIgnoreMeFlag, ignore_laststand_players) |
| function | is_skeleton (skeleton) |
| function | is_zombie () |
| function | isCQBWalking () |
| function | IsInSet (input, set) |
| function | isNodeDontCrouch () |
| function | isNodeDontStand () |
| function | isStanceAllowedWrapper (stance) |
| function | isValidEnemy (enemy) |
| function | makeZombieCrawler (b_both_legs) |
| function | notForcedCover () |
| function | NotifyAfterTime (notifyString, killmestring, time) |
| function | persistentDebugLine (start, end) |
| function | print3drise (org, msg, color, alpha, scale) |
| function | print3dtime (timer, org, msg, color, alpha, scale) |
| function | QuadrantAnimWeights (yaw) |
| function | ragdollDeath (moveAnim) |
| function | random_weight (array) |
| function | randomizeIdleSet () |
| function | register_ignore_player_handler (archetype, ignore_player_func) |
| function | reset_attack_spot () |
| function | round_spawn_failsafe () |
| function | round_spawn_failsafe_debug_draw () |
| function | run_ignore_player_handler () |
| function | safemod (a, b) |
| function | sawEnemyMove (timer) |
| function | scriptChange () |
| function | set_orient_mode (mode, val1) |
| function | set_run_speed () |
| function | set_run_speed_easy () |
| function | set_zombie_run_cycle (new_move_speed) |
| function | set_zombie_run_cycle_override_value (new_move_speed) |
| function | set_zombie_run_cycle_restore_from_override () |
| function | set_zombie_var (zvar, value, is_float=false, column=1, is_team_based=false) |
| function | setFootstepEffect (name, fx) |
| function | setup_zombie_knockdown (entity) |
| function | show_hit_marker () |
| function | showDebugLine (fromPoint, toPoint, color, printTime) |
| function | showDebugProc (fromPoint, toPoint, color, printTime) |
| function | showLastEnemySightPos (string) |
| function | showLines (start, end, end2) |
| function | spawn_zombie (spawner, target_name, spawn_point, round_number) |
| function | squared (value) |
| function | UpdateAnimPose () |
| function | zombie_eye_glow () |
| function | zombie_eye_glow_stop () |
| function | zombie_gib_on_damage () |
| function | zombie_gut_explosion () |
| function | zombie_hat_gib (attacker, means_of_death) |
| function | zombie_head_gib (attacker, means_of_death) |
| function | zombie_rise_death (zombie, spot) |
| function | zombie_should_gib (amount, attacker, type) |
| function | zombie_spawn_failed (spawn) |
| function | zombie_speed_up () |
| function | zombieSpawnSetup () |
| function AbsYawToAngles | ( | angles | ) |
Definition at line 433 of file zombie_utility.gsc.
| function AbsYawToEnemy | ( | ) |
Definition at line 388 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
| function AbsYawToEnemy2d | ( | ) |
Definition at line 404 of file zombie_utility.gsc.
References GetYaw2d(), and isValidEnemy().
| function AbsYawToOrigin | ( | org | ) |
Definition at line 420 of file zombie_utility.gsc.
References GetYaw().
| function add_zombie_gib_weapon_callback | ( | weapon_name | , |
| gib_callback | , | ||
| gib_head_callback | |||
| ) |
Definition at line 2432 of file zombie_utility.gsc.
References DEFAULT.
| function ai_calculate_health | ( | round_number | ) |
Definition at line 1907 of file zombie_utility.gsc.
Referenced by round_spawning(), and zombie_goto_round().
| function AngleClamp | ( | angle | ) |
Definition at line 564 of file zombie_utility.gsc.
Referenced by getQuadrant().
| function anim_array | ( | animArray | , |
| animWeights | |||
| ) |
Definition at line 923 of file zombie_utility.gsc.
References animArray().
| function anim_get_dvar | ( | dvar | , |
| def | |||
| ) |
Definition at line 2907 of file zombie_utility.gsc.
Referenced by anim_get_dvar_int().
| function anim_get_dvar_int | ( | dvar | , |
| def | |||
| ) |
Definition at line 2901 of file zombie_utility.gsc.
References anim_get_dvar().
Referenced by debug_allow_combat(), and debug_allow_movement().
| function animArray | ( | animname | ) |
Definition at line 1122 of file zombie_utility.gsc.
References a, and dumpAnimArray().
Referenced by anim_array().
| function animArrayAnyExist | ( | animname | ) |
Definition at line 1139 of file zombie_utility.gsc.
References a, and dumpAnimArray().
| function animArrayPickRandom | ( | animname | ) |
Definition at line 1154 of file zombie_utility.gsc.
References a, and dumpAnimArray().
| function append_missing_legs_suffix | ( | animstate | ) |
Definition at line 190 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle(), and zombie_goto_entrance().
| function calculateNodeOffset | ( | right | , |
| forward | , | ||
| baseoffset | |||
| ) |
Definition at line 884 of file zombie_utility.gsc.
Referenced by getNodeOffset().
| function canThrowGrenade | ( | ) |
Definition at line 1027 of file zombie_utility.gsc.
| function checkPitchVisibility | ( | fromPoint | , |
| toPoint | , | ||
| atNode | |||
| ) |
Definition at line 889 of file zombie_utility.gsc.
| function clear_all_corpses | ( | ) |
Definition at line 2252 of file zombie_utility.gsc.
Referenced by round_spawning().
| function crossproduct | ( | vec1 | , |
| vec2 | |||
| ) |
Definition at line 1000 of file zombie_utility.gsc.
| function damageLocationIsAny | ( | a | , |
| b | , | ||
| c | , | ||
| d | , | ||
| e | , | ||
| f | , | ||
| g | , | ||
| h | , | ||
| i | , | ||
| j | , | ||
| k | , | ||
| ovr | |||
| ) |
Definition at line 1217 of file zombie_utility.gsc.
References a.
| function debug_allow_combat | ( | ) |
Definition at line 1413 of file zombie_utility.gsc.
References anim_get_dvar_int().
| function debug_allow_movement | ( | ) |
Definition at line 1422 of file zombie_utility.gsc.
References anim_get_dvar_int().
| function debug_anim_print | ( | text | ) |
Definition at line 1382 of file zombie_utility.gsc.
| function debug_turn_print | ( | text | , |
| line | |||
| ) |
Definition at line 1393 of file zombie_utility.gsc.
| function debugPos | ( | org | , |
| string | |||
| ) |
Definition at line 787 of file zombie_utility.gsc.
References debugPosInternal().
| function debugPosInternal | ( | org | , |
| string | , | ||
| size | |||
| ) |
Definition at line 759 of file zombie_utility.gsc.
References debugTimeout(), and WAIT_SERVER_FRAME.
Referenced by debugPos(), and debugPosSize().
| function debugPosSize | ( | org | , |
| string | , | ||
| size | |||
| ) |
Definition at line 792 of file zombie_utility.gsc.
References debugPosInternal().
| function debugTimeout | ( | ) |
Definition at line 753 of file zombie_utility.gsc.
Referenced by debugPosInternal().
| function default_max_zombie_func | ( | max_num | , |
| n_round | |||
| ) |
Definition at line 1933 of file zombie_utility.gsc.
Referenced by get_zombie_count_for_round().
| function delayed_zombie_eye_glow | ( | ) |
Definition at line 1700 of file zombie_utility.gsc.
References IS_TRUE, and zombie_eye_glow().
Referenced by zombie_spawn_init().
| function delayedScriptChange | ( | ) |
Definition at line 1011 of file zombie_utility.gsc.
References scriptChange(), and WAIT_SERVER_FRAME.
| function derive_damage_refs | ( | point | ) |
Definition at line 2773 of file zombie_utility.gsc.
References GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), init_gib_tags(), IS_TRUE, and IsGibbed().
Referenced by zombie_gib_on_damage().
| function doesNodeAllowStance | ( | stance | ) |
Definition at line 1109 of file zombie_utility.gsc.
References isNodeDontCrouch(), and isNodeDontStand().
Referenced by isStanceAllowedWrapper().
| function drawStringTime | ( | msg | , |
| org | , | ||
| color | , | ||
| timer | |||
| ) |
Definition at line 706 of file zombie_utility.gsc.
References timer().
| function dumpAnimArray | ( | ) |
Definition at line 1181 of file zombie_utility.gsc.
References a.
Referenced by animArray(), animArrayAnyExist(), and animArrayPickRandom().
| function finish_rise_notetracks | ( | note | , |
| spot | |||
| ) |
Definition at line 1616 of file zombie_utility.gsc.
Referenced by handle_rise_notetracks().
| function forcedCover | ( | msg | ) |
Definition at line 967 of file zombie_utility.gsc.
References a.
| function get_closest_valid_player | ( | origin | , |
| ignore_player | , | ||
| ignore_laststand_players | = false |
||
| ) |
Definition at line 49 of file zombie_utility.gsc.
References is_player_valid().
| function get_current_actor_count | ( | ) |
Definition at line 2265 of file zombie_utility.gsc.
References get_current_corpse_count().
Referenced by round_spawning().
| function get_current_corpse_count | ( | ) |
Definition at line 2275 of file zombie_utility.gsc.
Referenced by get_current_actor_count().
| function get_current_zombie_count | ( | ) |
Definition at line 2018 of file zombie_utility.gsc.
References get_round_enemy_array().
Referenced by cleanup_main(), dog_death(), dog_round_spawning(), init_zombie_run_cycle(), is_last_zombie(), print_zombie_counts(), round_spawning(), and round_wait().
| function get_desired_origin | ( | ) |
Definition at line 1570 of file zombie_utility.gsc.
References get().
Referenced by do_zombie_fall(), do_zombie_rise(), move_zombie_spawn_location(), and zombie_findnodes().
| function get_rise_death_anim | ( | ) |
Definition at line 1659 of file zombie_utility.gsc.
Referenced by zombie_rise_death().
| function get_round_enemy_array | ( | ) |
Definition at line 2024 of file zombie_utility.gsc.
References ARRAY_ADD, and IS_TRUE.
Referenced by debug_round_advancer(), electric_cherry_laststand(), electric_cherry_reload_attack(), get_current_zombie_count(), lc_get_enemies_in_area(), oh_shit_vox(), update_closest_player(), zombie_goto_round(), zombie_range(), and zombie_speed_up().
| function get_skeleton | ( | ) |
Definition at line 1352 of file zombie_utility.gsc.
Referenced by is_skeleton().
| function get_zombie_array | ( | ) |
Definition at line 2043 of file zombie_utility.gsc.
References ARCHETYPE_ZOMBIE, and ARRAY_ADD.
Referenced by do_tentacle_burst(), do_tentacle_grab(), and zombie_behind_vox().
| function get_zombie_weapon_gib_callback | ( | weapon | , |
| damage_percent | |||
| ) |
Definition at line 2451 of file zombie_utility.gsc.
References DEFAULT.
Referenced by zombie_should_gib().
| function get_zombie_weapon_gib_head_callback | ( | weapon | , |
| damage_location | |||
| ) |
Definition at line 2475 of file zombie_utility.gsc.
References DEFAULT.
Referenced by head_should_gib().
| function getAnimDirection | ( | damageyaw | ) |
Definition at line 2880 of file zombie_utility.gsc.
| function getAnimEndPos | ( | theanim | ) |
Definition at line 1200 of file zombie_utility.gsc.
| function GetClaimedNode | ( | ) |
Definition at line 492 of file zombie_utility.gsc.
Referenced by GetNodeDirection(), GetNodeForward(), GetNodeOrigin(), and GetNodeType().
| function GetCoverNodeYawToEnemy | ( | ) |
Definition at line 329 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
| function GetCoverNodeYawToOrigin | ( | org | ) |
Definition at line 473 of file zombie_utility.gsc.
References GetYaw().
| function GetEyeYawToOrigin | ( | org | ) |
Definition at line 466 of file zombie_utility.gsc.
References GetYaw().
| function GetNodeDirection | ( | ) |
Definition at line 514 of file zombie_utility.gsc.
References GetClaimedNode().
| function GetNodeForward | ( | ) |
Definition at line 526 of file zombie_utility.gsc.
References GetClaimedNode().
| function getNodeOffset | ( | node | ) |
Definition at line 818 of file zombie_utility.gsc.
References calculateNodeOffset(), isNodeDontCrouch(), and isNodeDontStand().
| function GetNodeOrigin | ( | ) |
Definition at line 537 of file zombie_utility.gsc.
References GetClaimedNode().
| function GetNodeType | ( | ) |
Definition at line 503 of file zombie_utility.gsc.
References GetClaimedNode().
| function GetNodeYawToEnemy | ( | ) |
Definition at line 294 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
| function GetNodeYawToOrigin | ( | pos | ) |
Definition at line 279 of file zombie_utility.gsc.
References GetYaw().
| function getQuadrant | ( | angle | ) |
Definition at line 660 of file zombie_utility.gsc.
References AngleClamp().
| function getRandomIntFromSeed | ( | intSeed | , |
| intMax | |||
| ) |
Definition at line 1300 of file zombie_utility.gsc.
| function GetYaw | ( | org | ) |
Definition at line 375 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy(), AbsYawToOrigin(), GetCoverNodeYawToEnemy(), GetCoverNodeYawToOrigin(), GetEyeYawToOrigin(), GetNodeYawToEnemy(), GetNodeYawToOrigin(), GetYawToEnemy(), GetYawToOrigin(), and GetYawToSpot().
| function GetYaw2d | ( | org | ) |
Definition at line 381 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy2d().
| function GetYawFromOrigin | ( | org | , |
| start | |||
| ) |
Definition at line 446 of file zombie_utility.gsc.
Referenced by GetYawToTag().
| function GetYawToEnemy | ( | ) |
Definition at line 356 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
| function GetYawToOrigin | ( | org | ) |
Definition at line 459 of file zombie_utility.gsc.
References GetYaw().
| function GetYawToSpot | ( | spot | ) |
Definition at line 348 of file zombie_utility.gsc.
References GetYaw().
Referenced by zombie_behind_vox().
| function GetYawToTag | ( | tag | , |
| org | |||
| ) |
Definition at line 452 of file zombie_utility.gsc.
References GetYawFromOrigin().
| function gib_random_parts | ( | ) |
Definition at line 2979 of file zombie_utility.gsc.
References GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), IS_TRUE, IsGibbed(), and zombie_head_gib().
Referenced by actor_damage_override(), check_annihilator_death(), state_slash_update(), zombie_kill_and_gib(), ZombieGibKilledAnhilateOverride(), and zombieNotetrackMeleeFire().
| function handle_rise_notetracks | ( | note | , |
| spot | |||
| ) |
Definition at line 1611 of file zombie_utility.gsc.
References finish_rise_notetracks().
Referenced by do_zombie_rise().
| function have_zombie_weapon_gib_callback | ( | weapon | ) |
Definition at line 2440 of file zombie_utility.gsc.
References DEFAULT.
Referenced by zombie_should_gib().
| function have_zombie_weapon_gib_head_callback | ( | weapon | ) |
Definition at line 2464 of file zombie_utility.gsc.
References DEFAULT.
Referenced by head_should_gib().
| function head_gib_damage_over_time | ( | dmg | , |
| delay | , | ||
| attacker | , | ||
| means_of_death | |||
| ) |
Definition at line 2725 of file zombie_utility.gsc.
References delay(), and IS_TRUE.
Referenced by zombie_head_gib().
| function head_should_gib | ( | attacker | , |
| type | , | ||
| point | |||
| ) |
Definition at line 2584 of file zombie_utility.gsc.
References get_zombie_weapon_gib_head_callback(), have_zombie_weapon_gib_head_callback(), and IS_TRUE.
Referenced by zombie_gib_on_damage().
| function hide_pop | ( | ) |
Definition at line 1593 of file zombie_utility.gsc.
References wait_network_frame().
Referenced by do_zombie_fall(), and do_zombie_rise().
| function init_gib_tags | ( | ) |
Definition at line 2845 of file zombie_utility.gsc.
Referenced by derive_damage_refs().
| function autoexec init_ignore_player_handler | ( | ) |
Definition at line 3016 of file zombie_utility.gsc.
| function initAnimTree | ( | animscript | ) |
Definition at line 206 of file zombie_utility.gsc.
Referenced by initialize().
| function initialize | ( | animscript | ) |
Definition at line 225 of file zombie_utility.gsc.
References a, initAnimTree(), and UpdateAnimPose().
| function is_banzai | ( | ) |
Definition at line 1309 of file zombie_utility.gsc.
| function is_civilian | ( | ) |
Definition at line 1331 of file zombie_utility.gsc.
| function is_heavy_machine_gun | ( | ) |
Definition at line 1315 of file zombie_utility.gsc.
| function is_player_valid | ( | player | , |
| checkIgnoreMeFlag | , | ||
| ignore_laststand_players | |||
| ) |
Definition at line 124 of file zombie_utility.gsc.
References IS_TRUE, and player_is_in_laststand().
Referenced by get_closest_valid_player().
| function is_skeleton | ( | skeleton | ) |
Definition at line 1341 of file zombie_utility.gsc.
References get_skeleton().
| function is_zombie | ( | ) |
Definition at line 1320 of file zombie_utility.gsc.
Referenced by award_grenades_for_survivors(), Callback_PlayerDamage(), can_revive(), can_suicide(), Laststand_Bleedout(), player_damage_override(), player_died_penalty(), PlayerLastStand(), and redFlashingOverlay().
| function isCQBWalking | ( | ) |
Definition at line 1284 of file zombie_utility.gsc.
| function IsInSet | ( | input | , |
| set | |||
| ) |
Definition at line 685 of file zombie_utility.gsc.
References set().
| function isNodeDontCrouch | ( | ) |
Definition at line 1104 of file zombie_utility.gsc.
Referenced by doesNodeAllowStance(), and getNodeOffset().
| function isNodeDontStand | ( | ) |
Definition at line 1100 of file zombie_utility.gsc.
Referenced by doesNodeAllowStance(), and getNodeOffset().
| function isStanceAllowedWrapper | ( | stance | ) |
Definition at line 481 of file zombie_utility.gsc.
References doesNodeAllowStance().
| function isValidEnemy | ( | enemy | ) |
Definition at line 1206 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy(), AbsYawToEnemy2d(), GetCoverNodeYawToEnemy(), GetNodeYawToEnemy(), GetYawToEnemy(), and showLastEnemySightPos().
| function makeZombieCrawler | ( | b_both_legs | ) |
Definition at line 2918 of file zombie_utility.gsc.
References GibLeftLeg(), GibRightLeg(), and IS_TRUE.
| function notForcedCover | ( | ) |
Definition at line 962 of file zombie_utility.gsc.
References a.
| function NotifyAfterTime | ( | notifyString | , |
| killmestring | , | ||
| time | |||
| ) |
Definition at line 698 of file zombie_utility.gsc.
| function persistentDebugLine | ( | start | , |
| end | |||
| ) |
Definition at line 1085 of file zombie_utility.gsc.
References end(), and WAIT_SERVER_FRAME.
| function print3drise | ( | org | , |
| msg | , | ||
| color | , | ||
| alpha | , | ||
| scale | |||
| ) |
Definition at line 984 of file zombie_utility.gsc.
References WAIT_SERVER_FRAME.
| function print3dtime | ( | timer | , |
| org | , | ||
| msg | , | ||
| color | , | ||
| alpha | , | ||
| scale | |||
| ) |
Definition at line 972 of file zombie_utility.gsc.
References timer(), and WAIT_SERVER_FRAME.
| function QuadrantAnimWeights | ( | yaw | ) |
Definition at line 587 of file zombie_utility.gsc.
References result().
| function ragdollDeath | ( | moveAnim | ) |
Definition at line 1258 of file zombie_utility.gsc.
References WAIT_SERVER_FRAME.
| function random_weight | ( | array | ) |
Definition at line 1042 of file zombie_utility.gsc.
References array.
| function randomizeIdleSet | ( | ) |
Definition at line 1294 of file zombie_utility.gsc.
| function register_ignore_player_handler | ( | archetype | , |
| ignore_player_func | |||
| ) |
Definition at line 3021 of file zombie_utility.gsc.
| function reset_attack_spot | ( | ) |
Definition at line 1671 of file zombie_utility.gsc.
Referenced by delete_zombie_noone_looking(), tear_into_building(), zombie_death_animscript(), zombie_faller_delete(), zombie_ragdoll_then_explode(), and zombieMantleAction().
| function round_spawn_failsafe | ( | ) |
Definition at line 1806 of file zombie_utility.gsc.
References get(), IS_TRUE, and round_spawn_failsafe_debug_draw().
Referenced by dog_init(), init(), and round_spawning().
| function round_spawn_failsafe_debug_draw | ( | ) |
Definition at line 1753 of file zombie_utility.gsc.
References IS_TRUE, and set().
Referenced by round_spawn_failsafe().
| function run_ignore_player_handler | ( | ) |
Definition at line 3030 of file zombie_utility.gsc.
Referenced by zombieFindFlesh(), and zombieFindFleshCode().
| function safemod | ( | a | , |
| b | |||
| ) |
Definition at line 548 of file zombie_utility.gsc.
| function sawEnemyMove | ( | timer | ) |
Definition at line 1017 of file zombie_utility.gsc.
References timer().
| function scriptChange | ( | ) |
Definition at line 1005 of file zombie_utility.gsc.
Referenced by delayedScriptChange().
| function set_orient_mode | ( | mode | , |
| val1 | |||
| ) |
Definition at line 1364 of file zombie_utility.gsc.
| function set_run_speed | ( | ) |
Definition at line 2155 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle().
| function set_run_speed_easy | ( | ) |
Definition at line 2187 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle().
| function set_zombie_run_cycle | ( | new_move_speed | ) |
Definition at line 2076 of file zombie_utility.gsc.
References append_missing_legs_suffix(), ARCHETYPE_ZOMBIE, set_run_speed(), and set_run_speed_easy().
Referenced by change_zombie_run_cycle(), init_zombie_run_cycle(), make_supersprinter(), result(), set_zombie_run_cycle_override_value(), set_zombie_run_cycle_restore_from_override(), and zombie_speed_up().
| function set_zombie_run_cycle_override_value | ( | new_move_speed | ) |
Definition at line 2061 of file zombie_utility.gsc.
References set_zombie_run_cycle().
| function set_zombie_run_cycle_restore_from_override | ( | ) |
Definition at line 2068 of file zombie_utility.gsc.
References set_zombie_run_cycle().
| function set_zombie_var | ( | zvar | , |
| value | , | ||
| is_float | = false, |
||
| column | = 1, |
||
| is_team_based | = false |
||
| ) |
Definition at line 1434 of file zombie_utility.gsc.
References DEFAULT.
Referenced by __init__(), __main__(), init(), init_electric_cherry(), init_juggernaut(), init_levelvars(), init_player_levelvars(), main(), and result().
| function setFootstepEffect | ( | name | , |
| fx | |||
| ) |
Definition at line 1070 of file zombie_utility.gsc.
References name, and playFootStepEffect().
| function setup_zombie_knockdown | ( | entity | ) |
Definition at line 2204 of file zombie_utility.gsc.
References cointoss(), GETUP_BACK, and GETUP_BELLY.
Referenced by override_thundergun_damage_func().
| function show_hit_marker | ( | ) |
Definition at line 3039 of file zombie_utility.gsc.
| function showDebugLine | ( | fromPoint | , |
| toPoint | , | ||
| color | , | ||
| printTime | |||
| ) |
Definition at line 813 of file zombie_utility.gsc.
References showDebugProc().
| function showDebugProc | ( | fromPoint | , |
| toPoint | , | ||
| color | , | ||
| printTime | |||
| ) |
Definition at line 797 of file zombie_utility.gsc.
References timer(), and WAIT_SERVER_FRAME.
Referenced by showDebugLine().
| function showLastEnemySightPos | ( | string | ) |
Definition at line 718 of file zombie_utility.gsc.
References isValidEnemy(), and WAIT_SERVER_FRAME.
| function showLines | ( | start | , |
| end | , | ||
| end2 | |||
| ) |
Definition at line 909 of file zombie_utility.gsc.
References end(), and WAIT_SERVER_FRAME.
| function spawn_zombie | ( | spawner | , |
| target_name | , | ||
| spawn_point | , | ||
| round_number | |||
| ) |
Definition at line 1454 of file zombie_utility.gsc.
References IS_BONUSZM, IS_TRUE, spawn(), WAIT_SERVER_FRAME, and zombie_spawn_failed().
Referenced by dog_round_spawning(), round_spawning(), round_spawning_test(), spawn_raps(), spawn_wasp(), special_dog_spawn(), special_raps_spawn(), and special_wasp_spawn().
| function squared | ( | value | ) |
Definition at line 1289 of file zombie_utility.gsc.
| function UpdateAnimPose | ( | ) |
| function zombie_eye_glow | ( | ) |
Definition at line 1720 of file zombie_utility.gsc.
References set().
Referenced by delayed_zombie_eye_glow(), playerzombie_downed_state(), and zombify_player().
| function zombie_eye_glow_stop | ( | ) |
Definition at line 1733 of file zombie_utility.gsc.
References set().
Referenced by do_zombie_explode(), playerzombie_downed_state(), zombie_death_event(), zombie_head_gib(), and zombie_ragdoll_then_explode().
| function zombie_gib_on_damage | ( | ) |
Definition at line 2287 of file zombie_utility.gsc.
References derive_damage_refs(), GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), head_should_gib(), IS_TRUE, IsGibbed(), zombie_head_gib(), and zombie_should_gib().
Referenced by zombie_spawn_init().
| function zombie_gut_explosion | ( | ) |
Definition at line 1684 of file zombie_utility.gsc.
References Annihilate().
Referenced by zombie_death_event().
| function zombie_hat_gib | ( | attacker | , |
| means_of_death | |||
| ) |
Definition at line 2692 of file zombie_utility.gsc.
| function zombie_head_gib | ( | attacker | , |
| means_of_death | |||
| ) |
Definition at line 2952 of file zombie_utility.gsc.
References GibHead(), head_gib_damage_over_time(), IS_TRUE, and zombie_eye_glow_stop().
Referenced by check_for_instakill(), gib_random_parts(), nuke_powerup(), razGibZombiesOnMelee(), teleport_nuke(), zombie_death_event(), zombie_game_over_death(), zombie_gib_on_damage(), and zombie_tesla_head_gib().
| function zombie_rise_death | ( | zombie | , |
| spot | |||
| ) |
Definition at line 1635 of file zombie_utility.gsc.
References get_rise_death_anim().
Referenced by do_zombie_rise().
| function zombie_should_gib | ( | amount | , |
| attacker | , | ||
| type | |||
| ) |
Definition at line 2488 of file zombie_utility.gsc.
References get_zombie_weapon_gib_callback(), have_zombie_weapon_gib_callback(), and IS_TRUE.
Referenced by zombie_gib_on_damage().
| function zombie_spawn_failed | ( | spawn | ) |
Description:
"Function Name: zombie_spawn_failed( <spawn> )"
"Summary: Checks to see if the spawned AI spawned correctly or had errors. Also waits until all spawn initialization is complete. Returns true or false."
"Mandatory Argument(s): <spawn> : The actor that just spawned"
Definition at line 1553 of file zombie_utility.gsc.
References spawn().
Referenced by spawn_zombie().
| function zombie_speed_up | ( | ) |
Definition at line 1969 of file zombie_utility.gsc.
References get_round_enemy_array(), IS_EQUAL, and set_zombie_run_cycle().
Referenced by round_spawning().
| function zombieSpawnSetup | ( | ) |
Definition at line 28 of file zombie_utility.gsc.
References set(), and ZOMBIE_CLIENTFIELD.
Referenced by init().