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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | AbsYawToAngles (angles) |
function | AbsYawToEnemy () |
function | AbsYawToEnemy2d () |
function | AbsYawToOrigin (org) |
function | add_zombie_gib_weapon_callback (weapon_name, gib_callback, gib_head_callback) |
function | ai_calculate_health (round_number) |
function | AngleClamp (angle) |
function | anim_array (animArray, animWeights) |
function | anim_get_dvar (dvar, def) |
function | anim_get_dvar_int (dvar, def) |
function | animArray (animname) |
function | animArrayAnyExist (animname) |
function | animArrayPickRandom (animname) |
function | append_missing_legs_suffix (animstate) |
function | calculateNodeOffset (right, forward, baseoffset) |
function | canThrowGrenade () |
function | checkPitchVisibility (fromPoint, toPoint, atNode) |
function | clear_all_corpses () |
function | crossproduct (vec1, vec2) |
function | damageLocationIsAny (a, b, c, d, e, f, g, h, i, j, k, ovr) |
function | debug_allow_combat () |
function | debug_allow_movement () |
function | debug_anim_print (text) |
function | debug_turn_print (text, line) |
function | debugPos (org, string) |
function | debugPosInternal (org, string, size) |
function | debugPosSize (org, string, size) |
function | debugTimeout () |
function | default_max_zombie_func (max_num, n_round) |
function | delayed_zombie_eye_glow () |
function | delayedScriptChange () |
function | derive_damage_refs (point) |
function | doesNodeAllowStance (stance) |
function | drawStringTime (msg, org, color, timer) |
function | dumpAnimArray () |
function | finish_rise_notetracks (note, spot) |
function | forcedCover (msg) |
function | get_closest_valid_player (origin, ignore_player, ignore_laststand_players=false) |
function | get_current_actor_count () |
function | get_current_corpse_count () |
function | get_current_zombie_count () |
function | get_desired_origin () |
function | get_rise_death_anim () |
function | get_round_enemy_array () |
function | get_skeleton () |
function | get_zombie_array () |
function | get_zombie_weapon_gib_callback (weapon, damage_percent) |
function | get_zombie_weapon_gib_head_callback (weapon, damage_location) |
function | getAnimDirection (damageyaw) |
function | getAnimEndPos (theanim) |
function | GetClaimedNode () |
function | GetCoverNodeYawToEnemy () |
function | GetCoverNodeYawToOrigin (org) |
function | GetEyeYawToOrigin (org) |
function | GetNodeDirection () |
function | GetNodeForward () |
function | getNodeOffset (node) |
function | GetNodeOrigin () |
function | GetNodeType () |
function | GetNodeYawToEnemy () |
function | GetNodeYawToOrigin (pos) |
function | getQuadrant (angle) |
function | getRandomIntFromSeed (intSeed, intMax) |
function | GetYaw (org) |
function | GetYaw2d (org) |
function | GetYawFromOrigin (org, start) |
function | GetYawToEnemy () |
function | GetYawToOrigin (org) |
function | GetYawToSpot (spot) |
function | GetYawToTag (tag, org) |
function | gib_random_parts () |
function | handle_rise_notetracks (note, spot) |
function | have_zombie_weapon_gib_callback (weapon) |
function | have_zombie_weapon_gib_head_callback (weapon) |
function | head_gib_damage_over_time (dmg, delay, attacker, means_of_death) |
function | head_should_gib (attacker, type, point) |
function | hide_pop () |
function | init_gib_tags () |
function autoexec | init_ignore_player_handler () |
function | initAnimTree (animscript) |
function | initialize (animscript) |
function | is_banzai () |
function | is_civilian () |
function | is_heavy_machine_gun () |
function | is_player_valid (player, checkIgnoreMeFlag, ignore_laststand_players) |
function | is_skeleton (skeleton) |
function | is_zombie () |
function | isCQBWalking () |
function | IsInSet (input, set) |
function | isNodeDontCrouch () |
function | isNodeDontStand () |
function | isStanceAllowedWrapper (stance) |
function | isValidEnemy (enemy) |
function | makeZombieCrawler (b_both_legs) |
function | notForcedCover () |
function | NotifyAfterTime (notifyString, killmestring, time) |
function | persistentDebugLine (start, end) |
function | print3drise (org, msg, color, alpha, scale) |
function | print3dtime (timer, org, msg, color, alpha, scale) |
function | QuadrantAnimWeights (yaw) |
function | ragdollDeath (moveAnim) |
function | random_weight (array) |
function | randomizeIdleSet () |
function | register_ignore_player_handler (archetype, ignore_player_func) |
function | reset_attack_spot () |
function | round_spawn_failsafe () |
function | round_spawn_failsafe_debug_draw () |
function | run_ignore_player_handler () |
function | safemod (a, b) |
function | sawEnemyMove (timer) |
function | scriptChange () |
function | set_orient_mode (mode, val1) |
function | set_run_speed () |
function | set_run_speed_easy () |
function | set_zombie_run_cycle (new_move_speed) |
function | set_zombie_run_cycle_override_value (new_move_speed) |
function | set_zombie_run_cycle_restore_from_override () |
function | set_zombie_var (zvar, value, is_float=false, column=1, is_team_based=false) |
function | setFootstepEffect (name, fx) |
function | setup_zombie_knockdown (entity) |
function | show_hit_marker () |
function | showDebugLine (fromPoint, toPoint, color, printTime) |
function | showDebugProc (fromPoint, toPoint, color, printTime) |
function | showLastEnemySightPos (string) |
function | showLines (start, end, end2) |
function | spawn_zombie (spawner, target_name, spawn_point, round_number) |
function | squared (value) |
function | UpdateAnimPose () |
function | zombie_eye_glow () |
function | zombie_eye_glow_stop () |
function | zombie_gib_on_damage () |
function | zombie_gut_explosion () |
function | zombie_hat_gib (attacker, means_of_death) |
function | zombie_head_gib (attacker, means_of_death) |
function | zombie_rise_death (zombie, spot) |
function | zombie_should_gib (amount, attacker, type) |
function | zombie_spawn_failed (spawn) |
function | zombie_speed_up () |
function | zombieSpawnSetup () |
function AbsYawToAngles | ( | angles | ) |
Definition at line 433 of file zombie_utility.gsc.
function AbsYawToEnemy | ( | ) |
Definition at line 388 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
function AbsYawToEnemy2d | ( | ) |
Definition at line 404 of file zombie_utility.gsc.
References GetYaw2d(), and isValidEnemy().
function AbsYawToOrigin | ( | org | ) |
Definition at line 420 of file zombie_utility.gsc.
References GetYaw().
function add_zombie_gib_weapon_callback | ( | weapon_name | , |
gib_callback | , | ||
gib_head_callback | |||
) |
Definition at line 2432 of file zombie_utility.gsc.
References DEFAULT.
function ai_calculate_health | ( | round_number | ) |
Definition at line 1907 of file zombie_utility.gsc.
Referenced by round_spawning(), and zombie_goto_round().
function AngleClamp | ( | angle | ) |
Definition at line 564 of file zombie_utility.gsc.
Referenced by getQuadrant().
function anim_array | ( | animArray | , |
animWeights | |||
) |
Definition at line 923 of file zombie_utility.gsc.
References animArray().
function anim_get_dvar | ( | dvar | , |
def | |||
) |
Definition at line 2907 of file zombie_utility.gsc.
Referenced by anim_get_dvar_int().
function anim_get_dvar_int | ( | dvar | , |
def | |||
) |
Definition at line 2901 of file zombie_utility.gsc.
References anim_get_dvar().
Referenced by debug_allow_combat(), and debug_allow_movement().
function animArray | ( | animname | ) |
Definition at line 1122 of file zombie_utility.gsc.
References a, and dumpAnimArray().
Referenced by anim_array().
function animArrayAnyExist | ( | animname | ) |
Definition at line 1139 of file zombie_utility.gsc.
References a, and dumpAnimArray().
function animArrayPickRandom | ( | animname | ) |
Definition at line 1154 of file zombie_utility.gsc.
References a, and dumpAnimArray().
function append_missing_legs_suffix | ( | animstate | ) |
Definition at line 190 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle(), and zombie_goto_entrance().
function calculateNodeOffset | ( | right | , |
forward | , | ||
baseoffset | |||
) |
Definition at line 884 of file zombie_utility.gsc.
Referenced by getNodeOffset().
function canThrowGrenade | ( | ) |
Definition at line 1027 of file zombie_utility.gsc.
function checkPitchVisibility | ( | fromPoint | , |
toPoint | , | ||
atNode | |||
) |
Definition at line 889 of file zombie_utility.gsc.
function clear_all_corpses | ( | ) |
Definition at line 2252 of file zombie_utility.gsc.
Referenced by round_spawning().
function crossproduct | ( | vec1 | , |
vec2 | |||
) |
Definition at line 1000 of file zombie_utility.gsc.
function damageLocationIsAny | ( | a | , |
b | , | ||
c | , | ||
d | , | ||
e | , | ||
f | , | ||
g | , | ||
h | , | ||
i | , | ||
j | , | ||
k | , | ||
ovr | |||
) |
Definition at line 1217 of file zombie_utility.gsc.
References a.
function debug_allow_combat | ( | ) |
Definition at line 1413 of file zombie_utility.gsc.
References anim_get_dvar_int().
function debug_allow_movement | ( | ) |
Definition at line 1422 of file zombie_utility.gsc.
References anim_get_dvar_int().
function debug_anim_print | ( | text | ) |
Definition at line 1382 of file zombie_utility.gsc.
function debug_turn_print | ( | text | , |
line | |||
) |
Definition at line 1393 of file zombie_utility.gsc.
function debugPos | ( | org | , |
string | |||
) |
Definition at line 787 of file zombie_utility.gsc.
References debugPosInternal().
function debugPosInternal | ( | org | , |
string | , | ||
size | |||
) |
Definition at line 759 of file zombie_utility.gsc.
References debugTimeout(), and WAIT_SERVER_FRAME.
Referenced by debugPos(), and debugPosSize().
function debugPosSize | ( | org | , |
string | , | ||
size | |||
) |
Definition at line 792 of file zombie_utility.gsc.
References debugPosInternal().
function debugTimeout | ( | ) |
Definition at line 753 of file zombie_utility.gsc.
Referenced by debugPosInternal().
function default_max_zombie_func | ( | max_num | , |
n_round | |||
) |
Definition at line 1933 of file zombie_utility.gsc.
Referenced by get_zombie_count_for_round().
function delayed_zombie_eye_glow | ( | ) |
Definition at line 1700 of file zombie_utility.gsc.
References IS_TRUE, and zombie_eye_glow().
Referenced by zombie_spawn_init().
function delayedScriptChange | ( | ) |
Definition at line 1011 of file zombie_utility.gsc.
References scriptChange(), and WAIT_SERVER_FRAME.
function derive_damage_refs | ( | point | ) |
Definition at line 2773 of file zombie_utility.gsc.
References GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), init_gib_tags(), IS_TRUE, and IsGibbed().
Referenced by zombie_gib_on_damage().
function doesNodeAllowStance | ( | stance | ) |
Definition at line 1109 of file zombie_utility.gsc.
References isNodeDontCrouch(), and isNodeDontStand().
Referenced by isStanceAllowedWrapper().
function drawStringTime | ( | msg | , |
org | , | ||
color | , | ||
timer | |||
) |
Definition at line 706 of file zombie_utility.gsc.
References timer().
function dumpAnimArray | ( | ) |
Definition at line 1181 of file zombie_utility.gsc.
References a.
Referenced by animArray(), animArrayAnyExist(), and animArrayPickRandom().
function finish_rise_notetracks | ( | note | , |
spot | |||
) |
Definition at line 1616 of file zombie_utility.gsc.
Referenced by handle_rise_notetracks().
function forcedCover | ( | msg | ) |
Definition at line 967 of file zombie_utility.gsc.
References a.
function get_closest_valid_player | ( | origin | , |
ignore_player | , | ||
ignore_laststand_players | = false |
||
) |
Definition at line 49 of file zombie_utility.gsc.
References is_player_valid().
function get_current_actor_count | ( | ) |
Definition at line 2265 of file zombie_utility.gsc.
References get_current_corpse_count().
Referenced by round_spawning().
function get_current_corpse_count | ( | ) |
Definition at line 2275 of file zombie_utility.gsc.
Referenced by get_current_actor_count().
function get_current_zombie_count | ( | ) |
Definition at line 2018 of file zombie_utility.gsc.
References get_round_enemy_array().
Referenced by cleanup_main(), dog_death(), dog_round_spawning(), init_zombie_run_cycle(), is_last_zombie(), print_zombie_counts(), round_spawning(), and round_wait().
function get_desired_origin | ( | ) |
Definition at line 1570 of file zombie_utility.gsc.
References get().
Referenced by do_zombie_fall(), do_zombie_rise(), move_zombie_spawn_location(), and zombie_findnodes().
function get_rise_death_anim | ( | ) |
Definition at line 1659 of file zombie_utility.gsc.
Referenced by zombie_rise_death().
function get_round_enemy_array | ( | ) |
Definition at line 2024 of file zombie_utility.gsc.
References ARRAY_ADD, and IS_TRUE.
Referenced by debug_round_advancer(), electric_cherry_laststand(), electric_cherry_reload_attack(), get_current_zombie_count(), lc_get_enemies_in_area(), oh_shit_vox(), update_closest_player(), zombie_goto_round(), zombie_range(), and zombie_speed_up().
function get_skeleton | ( | ) |
Definition at line 1352 of file zombie_utility.gsc.
Referenced by is_skeleton().
function get_zombie_array | ( | ) |
Definition at line 2043 of file zombie_utility.gsc.
References ARCHETYPE_ZOMBIE, and ARRAY_ADD.
Referenced by do_tentacle_burst(), do_tentacle_grab(), and zombie_behind_vox().
function get_zombie_weapon_gib_callback | ( | weapon | , |
damage_percent | |||
) |
Definition at line 2451 of file zombie_utility.gsc.
References DEFAULT.
Referenced by zombie_should_gib().
function get_zombie_weapon_gib_head_callback | ( | weapon | , |
damage_location | |||
) |
Definition at line 2475 of file zombie_utility.gsc.
References DEFAULT.
Referenced by head_should_gib().
function getAnimDirection | ( | damageyaw | ) |
Definition at line 2880 of file zombie_utility.gsc.
function getAnimEndPos | ( | theanim | ) |
Definition at line 1200 of file zombie_utility.gsc.
function GetClaimedNode | ( | ) |
Definition at line 492 of file zombie_utility.gsc.
Referenced by GetNodeDirection(), GetNodeForward(), GetNodeOrigin(), and GetNodeType().
function GetCoverNodeYawToEnemy | ( | ) |
Definition at line 329 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
function GetCoverNodeYawToOrigin | ( | org | ) |
Definition at line 473 of file zombie_utility.gsc.
References GetYaw().
function GetEyeYawToOrigin | ( | org | ) |
Definition at line 466 of file zombie_utility.gsc.
References GetYaw().
function GetNodeDirection | ( | ) |
Definition at line 514 of file zombie_utility.gsc.
References GetClaimedNode().
function GetNodeForward | ( | ) |
Definition at line 526 of file zombie_utility.gsc.
References GetClaimedNode().
function getNodeOffset | ( | node | ) |
Definition at line 818 of file zombie_utility.gsc.
References calculateNodeOffset(), isNodeDontCrouch(), and isNodeDontStand().
function GetNodeOrigin | ( | ) |
Definition at line 537 of file zombie_utility.gsc.
References GetClaimedNode().
function GetNodeType | ( | ) |
Definition at line 503 of file zombie_utility.gsc.
References GetClaimedNode().
function GetNodeYawToEnemy | ( | ) |
Definition at line 294 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
function GetNodeYawToOrigin | ( | pos | ) |
Definition at line 279 of file zombie_utility.gsc.
References GetYaw().
function getQuadrant | ( | angle | ) |
Definition at line 660 of file zombie_utility.gsc.
References AngleClamp().
function getRandomIntFromSeed | ( | intSeed | , |
intMax | |||
) |
Definition at line 1300 of file zombie_utility.gsc.
function GetYaw | ( | org | ) |
Definition at line 375 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy(), AbsYawToOrigin(), GetCoverNodeYawToEnemy(), GetCoverNodeYawToOrigin(), GetEyeYawToOrigin(), GetNodeYawToEnemy(), GetNodeYawToOrigin(), GetYawToEnemy(), GetYawToOrigin(), and GetYawToSpot().
function GetYaw2d | ( | org | ) |
Definition at line 381 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy2d().
function GetYawFromOrigin | ( | org | , |
start | |||
) |
Definition at line 446 of file zombie_utility.gsc.
Referenced by GetYawToTag().
function GetYawToEnemy | ( | ) |
Definition at line 356 of file zombie_utility.gsc.
References GetYaw(), and isValidEnemy().
function GetYawToOrigin | ( | org | ) |
Definition at line 459 of file zombie_utility.gsc.
References GetYaw().
function GetYawToSpot | ( | spot | ) |
Definition at line 348 of file zombie_utility.gsc.
References GetYaw().
Referenced by zombie_behind_vox().
function GetYawToTag | ( | tag | , |
org | |||
) |
Definition at line 452 of file zombie_utility.gsc.
References GetYawFromOrigin().
function gib_random_parts | ( | ) |
Definition at line 2979 of file zombie_utility.gsc.
References GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), IS_TRUE, IsGibbed(), and zombie_head_gib().
Referenced by actor_damage_override(), check_annihilator_death(), state_slash_update(), zombie_kill_and_gib(), ZombieGibKilledAnhilateOverride(), and zombieNotetrackMeleeFire().
function handle_rise_notetracks | ( | note | , |
spot | |||
) |
Definition at line 1611 of file zombie_utility.gsc.
References finish_rise_notetracks().
Referenced by do_zombie_rise().
function have_zombie_weapon_gib_callback | ( | weapon | ) |
Definition at line 2440 of file zombie_utility.gsc.
References DEFAULT.
Referenced by zombie_should_gib().
function have_zombie_weapon_gib_head_callback | ( | weapon | ) |
Definition at line 2464 of file zombie_utility.gsc.
References DEFAULT.
Referenced by head_should_gib().
function head_gib_damage_over_time | ( | dmg | , |
delay | , | ||
attacker | , | ||
means_of_death | |||
) |
Definition at line 2725 of file zombie_utility.gsc.
References delay(), and IS_TRUE.
Referenced by zombie_head_gib().
function head_should_gib | ( | attacker | , |
type | , | ||
point | |||
) |
Definition at line 2584 of file zombie_utility.gsc.
References get_zombie_weapon_gib_head_callback(), have_zombie_weapon_gib_head_callback(), and IS_TRUE.
Referenced by zombie_gib_on_damage().
function hide_pop | ( | ) |
Definition at line 1593 of file zombie_utility.gsc.
References wait_network_frame().
Referenced by do_zombie_fall(), and do_zombie_rise().
function init_gib_tags | ( | ) |
Definition at line 2845 of file zombie_utility.gsc.
Referenced by derive_damage_refs().
function autoexec init_ignore_player_handler | ( | ) |
Definition at line 3016 of file zombie_utility.gsc.
function initAnimTree | ( | animscript | ) |
Definition at line 206 of file zombie_utility.gsc.
Referenced by initialize().
function initialize | ( | animscript | ) |
Definition at line 225 of file zombie_utility.gsc.
References a, initAnimTree(), and UpdateAnimPose().
function is_banzai | ( | ) |
Definition at line 1309 of file zombie_utility.gsc.
function is_civilian | ( | ) |
Definition at line 1331 of file zombie_utility.gsc.
function is_heavy_machine_gun | ( | ) |
Definition at line 1315 of file zombie_utility.gsc.
function is_player_valid | ( | player | , |
checkIgnoreMeFlag | , | ||
ignore_laststand_players | |||
) |
Definition at line 124 of file zombie_utility.gsc.
References IS_TRUE, and player_is_in_laststand().
Referenced by get_closest_valid_player().
function is_skeleton | ( | skeleton | ) |
Definition at line 1341 of file zombie_utility.gsc.
References get_skeleton().
function is_zombie | ( | ) |
Definition at line 1320 of file zombie_utility.gsc.
Referenced by award_grenades_for_survivors(), Callback_PlayerDamage(), can_revive(), can_suicide(), Laststand_Bleedout(), player_damage_override(), player_died_penalty(), PlayerLastStand(), and redFlashingOverlay().
function isCQBWalking | ( | ) |
Definition at line 1284 of file zombie_utility.gsc.
function IsInSet | ( | input | , |
set | |||
) |
Definition at line 685 of file zombie_utility.gsc.
References set().
function isNodeDontCrouch | ( | ) |
Definition at line 1104 of file zombie_utility.gsc.
Referenced by doesNodeAllowStance(), and getNodeOffset().
function isNodeDontStand | ( | ) |
Definition at line 1100 of file zombie_utility.gsc.
Referenced by doesNodeAllowStance(), and getNodeOffset().
function isStanceAllowedWrapper | ( | stance | ) |
Definition at line 481 of file zombie_utility.gsc.
References doesNodeAllowStance().
function isValidEnemy | ( | enemy | ) |
Definition at line 1206 of file zombie_utility.gsc.
Referenced by AbsYawToEnemy(), AbsYawToEnemy2d(), GetCoverNodeYawToEnemy(), GetNodeYawToEnemy(), GetYawToEnemy(), and showLastEnemySightPos().
function makeZombieCrawler | ( | b_both_legs | ) |
Definition at line 2918 of file zombie_utility.gsc.
References GibLeftLeg(), GibRightLeg(), and IS_TRUE.
function notForcedCover | ( | ) |
Definition at line 962 of file zombie_utility.gsc.
References a.
function NotifyAfterTime | ( | notifyString | , |
killmestring | , | ||
time | |||
) |
Definition at line 698 of file zombie_utility.gsc.
function persistentDebugLine | ( | start | , |
end | |||
) |
Definition at line 1085 of file zombie_utility.gsc.
References end(), and WAIT_SERVER_FRAME.
function print3drise | ( | org | , |
msg | , | ||
color | , | ||
alpha | , | ||
scale | |||
) |
Definition at line 984 of file zombie_utility.gsc.
References WAIT_SERVER_FRAME.
function print3dtime | ( | timer | , |
org | , | ||
msg | , | ||
color | , | ||
alpha | , | ||
scale | |||
) |
Definition at line 972 of file zombie_utility.gsc.
References timer(), and WAIT_SERVER_FRAME.
function QuadrantAnimWeights | ( | yaw | ) |
Definition at line 587 of file zombie_utility.gsc.
References result().
function ragdollDeath | ( | moveAnim | ) |
Definition at line 1258 of file zombie_utility.gsc.
References WAIT_SERVER_FRAME.
function random_weight | ( | array | ) |
Definition at line 1042 of file zombie_utility.gsc.
References array.
function randomizeIdleSet | ( | ) |
Definition at line 1294 of file zombie_utility.gsc.
function register_ignore_player_handler | ( | archetype | , |
ignore_player_func | |||
) |
Definition at line 3021 of file zombie_utility.gsc.
function reset_attack_spot | ( | ) |
Definition at line 1671 of file zombie_utility.gsc.
Referenced by delete_zombie_noone_looking(), tear_into_building(), zombie_death_animscript(), zombie_faller_delete(), zombie_ragdoll_then_explode(), and zombieMantleAction().
function round_spawn_failsafe | ( | ) |
Definition at line 1806 of file zombie_utility.gsc.
References get(), IS_TRUE, and round_spawn_failsafe_debug_draw().
Referenced by dog_init(), init(), and round_spawning().
function round_spawn_failsafe_debug_draw | ( | ) |
Definition at line 1753 of file zombie_utility.gsc.
References IS_TRUE, and set().
Referenced by round_spawn_failsafe().
function run_ignore_player_handler | ( | ) |
Definition at line 3030 of file zombie_utility.gsc.
Referenced by zombieFindFlesh(), and zombieFindFleshCode().
function safemod | ( | a | , |
b | |||
) |
Definition at line 548 of file zombie_utility.gsc.
function sawEnemyMove | ( | timer | ) |
Definition at line 1017 of file zombie_utility.gsc.
References timer().
function scriptChange | ( | ) |
Definition at line 1005 of file zombie_utility.gsc.
Referenced by delayedScriptChange().
function set_orient_mode | ( | mode | , |
val1 | |||
) |
Definition at line 1364 of file zombie_utility.gsc.
function set_run_speed | ( | ) |
Definition at line 2155 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle().
function set_run_speed_easy | ( | ) |
Definition at line 2187 of file zombie_utility.gsc.
Referenced by set_zombie_run_cycle().
function set_zombie_run_cycle | ( | new_move_speed | ) |
Definition at line 2076 of file zombie_utility.gsc.
References append_missing_legs_suffix(), ARCHETYPE_ZOMBIE, set_run_speed(), and set_run_speed_easy().
Referenced by change_zombie_run_cycle(), init_zombie_run_cycle(), make_supersprinter(), result(), set_zombie_run_cycle_override_value(), set_zombie_run_cycle_restore_from_override(), and zombie_speed_up().
function set_zombie_run_cycle_override_value | ( | new_move_speed | ) |
Definition at line 2061 of file zombie_utility.gsc.
References set_zombie_run_cycle().
function set_zombie_run_cycle_restore_from_override | ( | ) |
Definition at line 2068 of file zombie_utility.gsc.
References set_zombie_run_cycle().
function set_zombie_var | ( | zvar | , |
value | , | ||
is_float | = false , |
||
column | = 1 , |
||
is_team_based | = false |
||
) |
Definition at line 1434 of file zombie_utility.gsc.
References DEFAULT.
Referenced by __init__(), __main__(), init(), init_electric_cherry(), init_juggernaut(), init_levelvars(), init_player_levelvars(), main(), and result().
function setFootstepEffect | ( | name | , |
fx | |||
) |
Definition at line 1070 of file zombie_utility.gsc.
References name, and playFootStepEffect().
function setup_zombie_knockdown | ( | entity | ) |
Definition at line 2204 of file zombie_utility.gsc.
References cointoss(), GETUP_BACK, and GETUP_BELLY.
Referenced by override_thundergun_damage_func().
function show_hit_marker | ( | ) |
Definition at line 3039 of file zombie_utility.gsc.
function showDebugLine | ( | fromPoint | , |
toPoint | , | ||
color | , | ||
printTime | |||
) |
Definition at line 813 of file zombie_utility.gsc.
References showDebugProc().
function showDebugProc | ( | fromPoint | , |
toPoint | , | ||
color | , | ||
printTime | |||
) |
Definition at line 797 of file zombie_utility.gsc.
References timer(), and WAIT_SERVER_FRAME.
Referenced by showDebugLine().
function showLastEnemySightPos | ( | string | ) |
Definition at line 718 of file zombie_utility.gsc.
References isValidEnemy(), and WAIT_SERVER_FRAME.
function showLines | ( | start | , |
end | , | ||
end2 | |||
) |
Definition at line 909 of file zombie_utility.gsc.
References end(), and WAIT_SERVER_FRAME.
function spawn_zombie | ( | spawner | , |
target_name | , | ||
spawn_point | , | ||
round_number | |||
) |
Definition at line 1454 of file zombie_utility.gsc.
References IS_BONUSZM, IS_TRUE, spawn(), WAIT_SERVER_FRAME, and zombie_spawn_failed().
Referenced by dog_round_spawning(), round_spawning(), round_spawning_test(), spawn_raps(), spawn_wasp(), special_dog_spawn(), special_raps_spawn(), and special_wasp_spawn().
function squared | ( | value | ) |
Definition at line 1289 of file zombie_utility.gsc.
function UpdateAnimPose | ( | ) |
function zombie_eye_glow | ( | ) |
Definition at line 1720 of file zombie_utility.gsc.
References set().
Referenced by delayed_zombie_eye_glow(), playerzombie_downed_state(), and zombify_player().
function zombie_eye_glow_stop | ( | ) |
Definition at line 1733 of file zombie_utility.gsc.
References set().
Referenced by do_zombie_explode(), playerzombie_downed_state(), zombie_death_event(), zombie_head_gib(), and zombie_ragdoll_then_explode().
function zombie_gib_on_damage | ( | ) |
Definition at line 2287 of file zombie_utility.gsc.
References derive_damage_refs(), GIB_TORSO_LEFT_ARM_FLAG, GIB_TORSO_RIGHT_ARM_FLAG, GibLeftArm(), GibLeftLeg(), GibRightArm(), GibRightLeg(), head_should_gib(), IS_TRUE, IsGibbed(), zombie_head_gib(), and zombie_should_gib().
Referenced by zombie_spawn_init().
function zombie_gut_explosion | ( | ) |
Definition at line 1684 of file zombie_utility.gsc.
References Annihilate().
Referenced by zombie_death_event().
function zombie_hat_gib | ( | attacker | , |
means_of_death | |||
) |
Definition at line 2692 of file zombie_utility.gsc.
function zombie_head_gib | ( | attacker | , |
means_of_death | |||
) |
Definition at line 2952 of file zombie_utility.gsc.
References GibHead(), head_gib_damage_over_time(), IS_TRUE, and zombie_eye_glow_stop().
Referenced by check_for_instakill(), gib_random_parts(), nuke_powerup(), razGibZombiesOnMelee(), teleport_nuke(), zombie_death_event(), zombie_game_over_death(), zombie_gib_on_damage(), and zombie_tesla_head_gib().
function zombie_rise_death | ( | zombie | , |
spot | |||
) |
Definition at line 1635 of file zombie_utility.gsc.
References get_rise_death_anim().
Referenced by do_zombie_rise().
function zombie_should_gib | ( | amount | , |
attacker | , | ||
type | |||
) |
Definition at line 2488 of file zombie_utility.gsc.
References get_zombie_weapon_gib_callback(), have_zombie_weapon_gib_callback(), and IS_TRUE.
Referenced by zombie_gib_on_damage().
function zombie_spawn_failed | ( | spawn | ) |
Description:
"Function Name: zombie_spawn_failed( <spawn> )"
"Summary: Checks to see if the spawned AI spawned correctly or had errors. Also waits until all spawn initialization is complete. Returns true or false."
"Mandatory Argument(s): <spawn> : The actor that just spawned"
Definition at line 1553 of file zombie_utility.gsc.
References spawn().
Referenced by spawn_zombie().
function zombie_speed_up | ( | ) |
Definition at line 1969 of file zombie_utility.gsc.
References get_round_enemy_array(), IS_EQUAL, and set_zombie_run_cycle().
Referenced by round_spawning().
function zombieSpawnSetup | ( | ) |
Definition at line 28 of file zombie_utility.gsc.
References set(), and ZOMBIE_CLIENTFIELD.
Referenced by init().