‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_tabun.gsc File Reference

Go to the source code of this file.

Functions

function checkDvarUpdates ()
 
function damageEffectArea (owner, position, radius, height, killCamEnt)
 
function damageInPoisonArea (gasEffectArea, killcament, trace, position)
 
function deleteEntOnOwnerDeath (owner)
 
function generateLocations (position, owner)
 
function getcenter (locations)
 
function getCenterOfLocations (locations)
 
function hide_hud ()
 
function hitPos (start, end, color)
 
function init_shared ()
 
function playTabunSound (position)
 
function setUpTabunFx (owner, locations, count)
 
function show_hud ()
 
function singleLocation (position, owner)
 
function spawnAllLocs (owner, startPos)
 
function tabun_debug_line (from, to, color, depthTest, time)
 
function watch_death ()
 
function watchTabunGrenadeDetonation (owner)
 

Function Documentation

◆ checkDvarUpdates()

function checkDvarUpdates ( )

Definition at line 49 of file _tabun.gsc.

Referenced by init_shared().

◆ damageEffectArea()

function damageEffectArea ( owner  ,
position  ,
radius  ,
height  ,
killCamEnt   
)

Definition at line 96 of file _tabun.gsc.

References damageInPoisonArea(), drawcylinder(), spawn(), and trace().

Referenced by singleLocation(), and spawnAllLocs().

◆ damageInPoisonArea()

function damageInPoisonArea ( gasEffectArea  ,
killcament  ,
trace  ,
position   
)

◆ deleteEntOnOwnerDeath()

function deleteEntOnOwnerDeath ( owner  )

Definition at line 246 of file _tabun.gsc.

Referenced by damageInPoisonArea().

◆ generateLocations()

function generateLocations ( position  ,
owner   
)

Definition at line 269 of file _tabun.gsc.

References spawnAllLocs().

Referenced by watchTabunGrenadeDetonation().

◆ getcenter()

function getcenter ( locations  )

Definition at line 530 of file _tabun.gsc.

Referenced by spawnAllLocs().

◆ getCenterOfLocations()

function getCenterOfLocations ( locations  )

Definition at line 508 of file _tabun.gsc.

Referenced by spawnAllLocs().

◆ hide_hud()

function hide_hud ( )

Definition at line 260 of file _tabun.gsc.

References show_hud().

Referenced by damageInPoisonArea().

◆ hitPos()

function hitPos ( start  ,
end  ,
color   
)

Definition at line 299 of file _tabun.gsc.

References end(), tabun_debug_line(), and trace().

Referenced by spawnAllLocs().

◆ init_shared()

function init_shared ( )

Definition at line 9 of file _tabun.gsc.

References checkDvarUpdates().

Referenced by init().

◆ playTabunSound()

function playTabunSound ( position  )

Definition at line 455 of file _tabun.gsc.

References play_in_space(), and spawn().

Referenced by spawnAllLocs().

◆ setUpTabunFx()

function setUpTabunFx ( owner  ,
locations  ,
count   
)

Definition at line 469 of file _tabun.gsc.

Referenced by spawnAllLocs().

◆ show_hud()

function show_hud ( )

Definition at line 264 of file _tabun.gsc.

Referenced by damageInPoisonArea(), hide_hud(), and watch_death().

◆ singleLocation()

function singleLocation ( position  ,
owner   
)

Definition at line 287 of file _tabun.gsc.

References damageEffectArea(), deleteAfterTime(), and spawn().

Referenced by spawnAllLocs(), and watchTabunGrenadeDetonation().

◆ spawnAllLocs()

function spawnAllLocs ( owner  ,
startPos   
)

◆ tabun_debug_line()

function tabun_debug_line ( from  ,
to  ,
color  ,
depthTest  ,
time   
)

Definition at line 577 of file _tabun.gsc.

Referenced by hitPos().

◆ watch_death()

function watch_death ( )

Definition at line 253 of file _tabun.gsc.

References show_hud().

Referenced by damageInPoisonArea().

◆ watchTabunGrenadeDetonation()

function watchTabunGrenadeDetonation ( owner  )

Definition at line 72 of file _tabun.gsc.

References generateLocations(), and singleLocation().

Referenced by begin_other_grenade_tracking().