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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | DROWN_DAMAGE 25 |
Functions | |
function | __init__ () |
function | activate_player_health_visionset () |
function | deactivate_player_health_visionset () |
function | is_player_drowning () |
function | on_player_spawned () |
function | watch_game_ended () |
function | watch_player_drown_death () |
function | watch_player_drowning () |
function __init__ | ( | ) |
Definition at line 20 of file drown.gsc.
References DEFAULT, DROWN_OVERLAY_LERP_COUNT, DROWN_OVERLAY_PRIORITY, DROWN_SCREEN_EFFECT_NAME, DROWN_STAGE_BITS, DROWN_START_BEFORE_DAMAGE_TIME, on_player_spawned(), on_spawned(), ramp_in_out_thread_per_player(), register(), register_info(), and VERSION_SHIP.
function activate_player_health_visionset | ( | ) |
Definition at line 35 of file drown.gsc.
References activate(), deactivate_player_health_visionset(), DROWN_OVERLAY_DURATION_IN, DROWN_OVERLAY_DURATION_LOOP, DROWN_OVERLAY_DURATION_OUT, and DROWN_SCREEN_EFFECT_NAME.
Referenced by watch_player_drowning().
function deactivate_player_health_visionset | ( | ) |
Definition at line 45 of file drown.gsc.
References deactivate(), and DROWN_SCREEN_EFFECT_NAME.
Referenced by activate_player_health_visionset(), on_player_spawned(), watch_game_ended(), watch_player_drown_death(), and watch_player_drowning().
function is_player_drowning | ( | ) |
Definition at line 136 of file drown.gsc.
References DROWN_STAGE_NONE.
Referenced by playerKilled().
function on_player_spawned | ( | ) |
Definition at line 54 of file drown.gsc.
References deactivate_player_health_visionset(), watch_game_ended(), watch_player_drown_death(), and watch_player_drowning().
Referenced by __init__().
function watch_game_ended | ( | ) |
Definition at line 124 of file drown.gsc.
References deactivate_player_health_visionset(), DROWN_STAGE_NONE, and set_to_player().
Referenced by on_player_spawned().
function watch_player_drown_death | ( | ) |
Definition at line 112 of file drown.gsc.
References deactivate_player_health_visionset(), DROWN_STAGE_NONE, and set_to_player().
Referenced by on_player_spawned().
function watch_player_drowning | ( | ) |
Definition at line 62 of file drown.gsc.
References activate_player_health_visionset(), deactivate_player_health_visionset(), DROWN_STAGE_4, DROWN_STAGE_NONE, IDFLAGS_NO_ARMOR, IDFLAGS_NO_KNOCKBACK, set_to_player(), and WAIT_SERVER_FRAME.
Referenced by on_player_spawned().