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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | create_watcher () |
| function | destroy (watcher, owner) |
| function | detonate (attacker, weapon, target) |
| function | do_explosion (owner, pos, weapon, count) |
| function | finish_while_loop (weapon, reloadTime, burst_spacing_min, burst_spacing_max) |
| function | fire_burst (owner, weapon, fireTime, count, interrupt) |
| function | init_shared () |
| function | move (owner, count, fire_time, main_dir, max_offset_angle) |
| function | on_spawn (watcher, owner) |
| function | pick_random_weapon () |
| function | play_reload_sounds (weapon, reloadTime) |
| function | should_play_reload_sound () |
| function | simulate_weapon_fire (owner) |
| function | simulate_weapon_fire_machine_gun (owner, weapon) |
| function | simulate_weapon_fire_machine_gun_full_auto (owner, weapon) |
| function | simulate_weapon_fire_machine_gun_semi_auto (owner, weapon) |
| function | simulate_weapon_fire_pistol (owner, weapon) |
| function | simulate_weapon_fire_shotgun (owner, weapon) |
| function | simulate_weapon_fire_sniper (owner, weapon) |
| function | track_main_direction () |
| function | watch_for_death_before_explosion () |
| function | watch_for_explosion (owner, weapon) |
| function create_watcher | ( | ) |
Definition at line 26 of file _decoy.gsc.
References createUseWeaponObjectWatcher(), detonate(), and on_spawn().
Referenced by init_shared().
| function destroy | ( | watcher | , |
| owner | |||
| ) |
Definition at line 108 of file _decoy.gsc.
References setEntityHeadIcon().
Referenced by choose_open_craftable(), cleanup_suicide_hud(), clear_powerups(), cover_warning_check(), delete(), destroy_warning_elem(), destroyElem(), destroyEntityHeadIcons(), destroyHeadIconsOnDeath(), destroyHealthDebug(), destroyHud(), DestroyLockOnCanceledMessage(), destroyRemoteHUD(), end_game(), failsafe_revive_give_back_weapons(), full_ammo_move_hud(), laststand_clean_up_on_disconnect(), laststand_clean_up_on_interrupt(), laststand_clean_up_reviving_any(), on_spawn(), open_craftablestub_update_prompt(), remove_hud(), resetWagerOutcomeNotify(), respawn_spectators_and_freeze_players(), revive_do_revive(), scavenger_hud_destroyOnDisconnect(), setEntityHeadIcon(), show_hint_text(), show_powerup_message(), staticEffect(), suicide_do_suicide(), vehicle_spawner_tool(), weaponObjectDetectionTrigger(), and wield_gravityspikes().
| function detonate | ( | attacker | , |
| weapon | , | ||
| target | |||
| ) |
Definition at line 116 of file _decoy.gsc.
References setEntityHeadIcon().
Referenced by create_watcher().
| function do_explosion | ( | owner | , |
| pos | , | ||
| weapon | , | ||
| count | |||
| ) |
Definition at line 346 of file _decoy.gsc.
Referenced by watch_for_explosion().
| function finish_while_loop | ( | weapon | , |
| reloadTime | , | ||
| burst_spacing_min | , | ||
| burst_spacing_max | |||
| ) |
Definition at line 301 of file _decoy.gsc.
References play_reload_sounds(), and should_play_reload_sound().
Referenced by simulate_weapon_fire_machine_gun_full_auto(), simulate_weapon_fire_machine_gun_semi_auto(), simulate_weapon_fire_pistol(), simulate_weapon_fire_shotgun(), and simulate_weapon_fire_sniper().
| function fire_burst | ( | owner | , |
| weapon | , | ||
| fireTime | , | ||
| count | , | ||
| interrupt | |||
| ) |
Definition at line 282 of file _decoy.gsc.
Referenced by simulate_weapon_fire_machine_gun_full_auto(), simulate_weapon_fire_machine_gun_semi_auto(), simulate_weapon_fire_pistol(), simulate_weapon_fire_shotgun(), and simulate_weapon_fire_sniper().
| function init_shared | ( | ) |
Definition at line 13 of file _decoy.gsc.
References add_weapon_watcher(), and create_watcher().
Referenced by __init__().
| function move | ( | owner | , |
| count | , | ||
| fire_time | , | ||
| main_dir | , | ||
| max_offset_angle | |||
| ) |
Definition at line 65 of file _decoy.gsc.
References launch().
Referenced by sentinel_CallbackDamage(), sentinel_ChargeAtPlayer(), sentinel_FireLogic(), sentinel_GetNextMovePositionTactical(), simulate_weapon_fire_machine_gun_full_auto(), simulate_weapon_fire_machine_gun_semi_auto(), simulate_weapon_fire_pistol(), simulate_weapon_fire_shotgun(), and simulate_weapon_fire_sniper().
| function on_spawn | ( | watcher | , |
| owner | |||
| ) |
Definition at line 35 of file _decoy.gsc.
References delay(), destroy(), onSpawnUseWeaponObject(), simulate_weapon_fire(), and WAIT_SERVER_FRAME.
Referenced by create_watcher(), and createBallisticKnifeWatcher_zm().
| function pick_random_weapon | ( | ) |
Definition at line 359 of file _decoy.gsc.
Referenced by simulate_weapon_fire().
| function play_reload_sounds | ( | weapon | , |
| reloadTime | |||
| ) |
Definition at line 313 of file _decoy.gsc.
Referenced by finish_while_loop().
| function should_play_reload_sound | ( | ) |
Definition at line 375 of file _decoy.gsc.
Referenced by finish_while_loop().
| function simulate_weapon_fire | ( | owner | ) |
Definition at line 123 of file _decoy.gsc.
References getWeaponClass(), pick_random_weapon(), simulate_weapon_fire_machine_gun(), simulate_weapon_fire_pistol(), simulate_weapon_fire_shotgun(), simulate_weapon_fire_sniper(), track_main_direction(), and watch_for_explosion().
Referenced by on_spawn(), and watch_decoy().
| function simulate_weapon_fire_machine_gun | ( | owner | , |
| weapon | |||
| ) |
Definition at line 165 of file _decoy.gsc.
References simulate_weapon_fire_machine_gun_full_auto(), and simulate_weapon_fire_machine_gun_semi_auto().
Referenced by simulate_weapon_fire().
| function simulate_weapon_fire_machine_gun_full_auto | ( | owner | , |
| weapon | |||
| ) |
Definition at line 238 of file _decoy.gsc.
References finish_while_loop(), fire_burst(), and move().
Referenced by simulate_weapon_fire_machine_gun().
| function simulate_weapon_fire_machine_gun_semi_auto | ( | owner | , |
| weapon | |||
| ) |
Definition at line 178 of file _decoy.gsc.
References finish_while_loop(), fire_burst(), and move().
Referenced by simulate_weapon_fire_machine_gun().
| function simulate_weapon_fire_pistol | ( | owner | , |
| weapon | |||
| ) |
Definition at line 199 of file _decoy.gsc.
References finish_while_loop(), fire_burst(), and move().
Referenced by simulate_weapon_fire().
| function simulate_weapon_fire_shotgun | ( | owner | , |
| weapon | |||
| ) |
Definition at line 217 of file _decoy.gsc.
References finish_while_loop(), fire_burst(), and move().
Referenced by simulate_weapon_fire().
| function simulate_weapon_fire_sniper | ( | owner | , |
| weapon | |||
| ) |
Definition at line 261 of file _decoy.gsc.
References finish_while_loop(), fire_burst(), and move().
Referenced by simulate_weapon_fire().
| function track_main_direction | ( | ) |
Definition at line 385 of file _decoy.gsc.
Referenced by simulate_weapon_fire().
| function watch_for_death_before_explosion | ( | ) |
Definition at line 335 of file _decoy.gsc.
Referenced by watch_for_explosion().
| function watch_for_explosion | ( | owner | , |
| weapon | |||
| ) |
Definition at line 325 of file _decoy.gsc.
References do_explosion(), and watch_for_death_before_explosion().
Referenced by simulate_weapon_fire().