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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the documentation of this file. 1 #using scripts\codescripts\struct;
3 #using scripts\shared\clientfield_shared;
4 #using scripts\shared\flag_shared;
5 #using scripts\shared\flagsys_shared;
6 #using scripts\shared\hud_util_shared;
7 #using scripts\shared\laststand_shared;
8 #using scripts\shared\system_shared;
9 #using scripts\shared\util_shared;
11 #insert scripts\shared\shared.gsh;
12 #insert scripts\shared\version.gsh;
14 #using scripts\shared\ai\zombie_death;
16 #using scripts\zm\_zm_blockers;
17 #using scripts\zm\_zm_devgui;
18 #using scripts\zm\_zm_melee_weapon;
19 #using scripts\zm\_zm_pers_upgrades;
20 #using scripts\zm\_zm_pers_upgrades_functions;
21 #using scripts\zm\_zm_powerups;
22 #using scripts\zm\_zm_score;
23 #using scripts\zm\_zm_spawner;
24 #using scripts\zm\_zm_utility;
25 #using scripts\zm\_zm_weapons;
27 #insert scripts\zm\_zm_powerups.gsh;
28 #insert scripts\zm\_zm_utility.gsh;
30 #precache( "string", "ZOMBIE_POWERUP_SHIELD_CHARGE" );
32 #define MODEL_SHIELD_RECHARGE "p7_zm_zod_nitrous_tank"
33 #precache( "model", MODEL_SHIELD_RECHARGE );
35 #namespace zm_powerup_shield_charge;
45 if( ToLower( GetDvarString(
"g_gametype" ) ) !=
"zcleansed" )
92 if (
IS_TRUE(player.hasRiotShield) )
94 player GiveStartAmmo( player.weaponRiotshield );
101 self endon (
"disconnect");
105 hudelem
hud::setPoint(
"TOP", undefined, 0, level.zombie_vars[
"zombie_timer_offset"] - (level.zombie_vars[
"zombie_timer_offset_interval"] * 2));
108 hudelem fadeovertime(0.5);
110 if (isdefined(drop_item))
111 hudelem.label = drop_item.hint;
119 players = GetPlayers( player_team );
121 players[0] playsoundToTeam (
"zmb_full_ammo", player_team);
124 move_fade_time = 1.5;
126 self FadeOverTime( move_fade_time );
127 self MoveOverTime( move_fade_time );
#define MODEL_SHIELD_RECHARGE
function powerup_set_statless_powerup(powerup_name)
function setPoint(point, relativePoint, xOffset, yOffset, moveTime)
function register_powerup(str_powerup, func_grab_powerup, func_setup)
#define POWERUP_ONLY_AFFECTS_GRABBER
function grab_shield_charge(player)
#define POWERUP_ZOMBIE_GRABBABLE
function powerup_vo(type)
function shield_on_hud(drop_item, player_team)
function func_drop_when_players_own()
#define REGISTER_SYSTEM(__sys, __func_init_preload, __reqs)
function createServerFontString(font, fontScale, team)
function shield_charge_powerup(item, player)
function destroy(watcher, owner)
function full_ammo_move_hud(player_team)
function add_zombie_powerup(powerup_name, client_field_name, clientfield_version=VERSION_SHIP)
#define POWERUP_ANY_TEAM