‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_lightning_chain.csc File Reference

Go to the source code of this file.

Macros

#define FX_LC_BOLT   "zombie/fx_tesla_bolt_secondary_zmb"
 
#define FX_LC_SHOCK   "zombie/fx_tesla_shock_zmb"
 
#define FX_LC_SHOCK_EYES   "zombie/fx_tesla_shock_eyes_zmb"
 
#define FX_LC_SHOCK_NONFATAL   "zombie/fx_bmode_shock_os_zod_zmb"
 
#define FX_LC_SHOCK_SECONDARY   "zombie/fx_tesla_bolt_secondary_zmb"
 

Functions

function init ()
 
function lc_play_death_fx (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function lc_shock_fx (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 

Macro Definition Documentation

◆ FX_LC_BOLT

#define FX_LC_BOLT   "zombie/fx_tesla_bolt_secondary_zmb"

Definition at line 19 of file _zm_lightning_chain.csc.

◆ FX_LC_SHOCK

#define FX_LC_SHOCK   "zombie/fx_tesla_shock_zmb"

Definition at line 20 of file _zm_lightning_chain.csc.

◆ FX_LC_SHOCK_EYES

#define FX_LC_SHOCK_EYES   "zombie/fx_tesla_shock_eyes_zmb"

Definition at line 22 of file _zm_lightning_chain.csc.

◆ FX_LC_SHOCK_NONFATAL

#define FX_LC_SHOCK_NONFATAL   "zombie/fx_bmode_shock_os_zod_zmb"

Definition at line 23 of file _zm_lightning_chain.csc.

◆ FX_LC_SHOCK_SECONDARY

#define FX_LC_SHOCK_SECONDARY   "zombie/fx_tesla_bolt_secondary_zmb"

Definition at line 21 of file _zm_lightning_chain.csc.

Function Documentation

◆ init()

◆ lc_play_death_fx()

function lc_play_death_fx ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

◆ lc_shock_fx()

function lc_shock_fx ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 49 of file _zm_lightning_chain.csc.

References waittill_dobj().

Referenced by init().