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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | delete () |
function | delete_script_bundle (str_type, str_name) |
function | get (kvp_value, kvp_key="targetname") |
function | get_array (kvp_value, kvp_key="targetname") |
function | get_script_bundle (str_type, str_name) |
function | get_script_bundle_instances (str_type, str_name="") |
function | get_script_bundle_list (str_type, str_name) |
function | get_script_bundles (str_type) |
function | init () |
function | spawn (v_origin=(0, 0, 0), v_angles=(0, 0, 0)) |
function delete | ( | ) |
Definition at line 3 of file struct.gsc.
function delete_script_bundle | ( | str_type | , |
str_name | |||
) |
Description:
"Function Name: delete_script_bundle( <str_type>, <str_name> )"
"Summary: Deletes the specified script bundle definition. This is the GDT data for the bundle."
"Mandatory Argument(s): <str_type> : The type of the script bundle"
"Mandatory Argument(s): <str_name> : The name of the script bundle"
"Example: struct::delete_script_bundle( "scene", "my_scene" );"
"Single Player / Multi Player: both"
Definition at line 57 of file struct.gsc.
function get | ( | kvp_value | , |
kvp_key | = "targetname" |
||
) |
Description:
"Function Name: get( <kvp_value> , [kvp_key] )"
"Summary: Returns a struct with the specified kvp."
"Mandatory Argument(s): <kvp_value> : kvp value"
"Optional Argument(s): [kvp_key] : defaults to targetname"
"Example:struct::get( "some_value", "targetname" );"
"Single Player / Multi Player: both"
Definition at line 14 of file struct.gsc.
function get_array | ( | kvp_value | , |
kvp_key | = "targetname" |
||
) |
Description:
"Function Name: get_array( <kvp_value> , [kvp_key] )"
"Summary: Returns an array of structs with the specified kvp."
"Mandatory Argument(s): <kvp_value> : kvp value"
"Optional Argument(s): [kvp_key] : defaults to targetname"
"Example: fxemitters = struct::get_array( "streetlights", "targetname" )"
"Single Player / Multi Player: both"
Definition at line 35 of file struct.gsc.
function get_script_bundle | ( | str_type | , |
str_name | |||
) |
Description:
"Function Name: get_script_bundle( <str_type>, <str_name> )"
"Summary: Returns a struct with the specified script bundle definition. This is the GDT data for the bundle."
"Mandatory Argument(s): <str_type> : The type of the script bundle"
"Mandatory Argument(s): <str_name> : The name of the script bundle"
"Example: struct::get_script_bundle( "scene", "my_scene" );"
"Single Player / Multi Player: both"
Definition at line 46 of file struct.gsc.
function get_script_bundle_instances | ( | str_type | , |
str_name | = "" |
||
) |
Description:
"Function Name: get_script_bundle_instances( <str_type>, [str_name] )"
"Summary: Returns an array of all the script bundle instances with the specified script bundle definition and name."
"Mandatory Argument(s): <str_type> : The type of the script bundle"
"Mandatory Argument(s): [str_name] : The name of the script bundle"
"Example: struct::get_script_bundle_instances( "scene", "my_scene" );"
"Single Player / Multi Player: both"
Definition at line 89 of file struct.gsc.
function get_script_bundle_list | ( | str_type | , |
str_name | |||
) |
Description:
"Function Name: get_script_bundle_list( <str_type>, <str_name> )"
"Summary: Returns a string array with the items specified by the script bundle list."
"Mandatory Argument(s): <str_type> : The type of the script bundle in the list"
"Mandatory Argument(s): <str_name> : The name of the script bundle list"
"Example: struct::get_script_bundle_list( "collectible", "completecollectibleslist" );"
"Single Player / Multi Player: both"
Definition at line 78 of file struct.gsc.
function get_script_bundles | ( | str_type | ) |
Description:
"Function Name: get_script_bundles( <str_type> )"
"Summary: Returns all of the script bundle definition structs for the specified type."
"Mandatory Argument(s): <str_type> : The type of the script bundle"
"Example: struct::get_script_bundles( "scene" );"
"Single Player / Multi Player: both"
Definition at line 67 of file struct.gsc.
function init | ( | ) |
Definition at line 2 of file struct.gsc.
function spawn | ( | v_origin | = (0, 0, 0) , |
v_angles | = (0, 0, 0) |
||
) |
Description:
"Function Name: spawn( [v_origin], [v_angles] )"
"Summary: Returns a new struct."
"Optional Argument(s): [v_origin] : optional origin"
"Optional Argument(s): [v_angles] : optional angles"
"Example: s = struct::spawn( self GetTagOrigin( "tag_origin" ) );"
Definition at line 24 of file struct.gsc.