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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | acousticSensorDetonate (attacker, weapon, target) |
| function | createAcousticSensorWatcher () |
| function | destroyEnt () |
| function | init_shared () |
| function | onSpawnAcousticSensor (watcher, player) |
| function | watchAcousticSensorDamage (watcher) |
| function | watchShutdown (player, origin) |
| function acousticSensorDetonate | ( | attacker | , |
| weapon | , | ||
| target | |||
| ) |
Definition at line 58 of file _acousticsensor.gsc.
References destroyedEquipment(), destroyEnt(), IsEnemyPlayer(), and processScoreEvent().
Referenced by createAcousticSensorWatcher().
| function createAcousticSensorWatcher | ( | ) |
Definition at line 26 of file _acousticsensor.gsc.
References acousticSensorDetonate(), createUseWeaponObjectWatcher(), onSpawnAcousticSensor(), watchAcousticSensorDamage(), and weaponStun().
Referenced by init_shared().
| function destroyEnt | ( | ) |
Definition at line 78 of file _acousticsensor.gsc.
Referenced by acousticSensorDetonate().
| function init_shared | ( | ) |
Definition at line 18 of file _acousticsensor.gsc.
References add_weapon_watcher(), and createAcousticSensorWatcher().
Referenced by __init__().
| function onSpawnAcousticSensor | ( | watcher | , |
| player | |||
| ) |
Definition at line 37 of file _acousticsensor.gsc.
References isHacked(), onSpawnUseWeaponObject(), and watchShutdown().
Referenced by createAcousticSensorWatcher().
| function watchAcousticSensorDamage | ( | watcher | ) |
Definition at line 91 of file _acousticsensor.gsc.
References damage(), doDamageFeedback(), isHacked(), stunStart(), update(), and waitAndDetonate().
Referenced by createAcousticSensorWatcher().
| function watchShutdown | ( | player | , |
| origin | |||
| ) |
Definition at line 83 of file _acousticsensor.gsc.
References waittill_any().
Referenced by onSpawnAcousticSensor().