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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | cleanup_loop_sound (loop_sound) |
function | enemy_killed_by_tesla () |
function | init () |
function | is_tesla_damage (mod, weapon) |
function | on_player_spawned () |
function | play_tesla_sound (emotion) |
function | tesla_damage_init (hit_location, hit_origin, player) |
function | tesla_engine_sweets () |
function | tesla_killstreak_sound () |
function | tesla_network_choke () |
function | tesla_pvp_thread () |
function | tesla_sound_thread () |
function | tesla_zombie_damage_response (willBeKilled, inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType) |
function | tesla_zombie_death_response () |
function cleanup_loop_sound | ( | loop_sound | ) |
Definition at line 182 of file _zm_weap_tesla.gsc.
References loop_sound().
Referenced by tesla_sound_thread().
function enemy_killed_by_tesla | ( | ) |
Definition at line 132 of file _zm_weap_tesla.gsc.
References IS_TRUE.
Referenced by tesla_zombie_death_response().
function init | ( | ) |
Definition at line 39 of file _zm_weap_tesla.gsc.
References create_lightning_chain_params(), IS_TRUE, is_weapon_included(), on_player_spawned(), on_spawned(), register_zombie_damage_override_callback(), register_zombie_death_animscript_callback(), set_zombie_var(), tesla_zombie_damage_response(), and tesla_zombie_death_response().
function is_tesla_damage | ( | mod | , |
weapon | |||
) |
Definition at line 127 of file _zm_weap_tesla.gsc.
Referenced by tesla_zombie_damage_response().
function on_player_spawned | ( | ) |
Definition at line 138 of file _zm_weap_tesla.gsc.
References tesla_network_choke(), tesla_pvp_thread(), and tesla_sound_thread().
Referenced by init().
function play_tesla_sound | ( | emotion | ) |
Definition at line 249 of file _zm_weap_tesla.gsc.
References spawn().
Referenced by tesla_engine_sweets().
function tesla_damage_init | ( | hit_location | , |
hit_origin | , | ||
player | |||
) |
Definition at line 90 of file _zm_weap_tesla.gsc.
References arc_damage(), debug_print(), IS_TRUE, and tesla_killstreak_sound().
Referenced by tesla_zombie_damage_response().
function tesla_engine_sweets | ( | ) |
Definition at line 190 of file _zm_weap_tesla.gsc.
References play_tesla_sound().
Referenced by tesla_sound_thread().
function tesla_killstreak_sound | ( | ) |
Definition at line 271 of file _zm_weap_tesla.gsc.
References clientNotify(), and create_and_play_dialog().
Referenced by tesla_damage_init().
function tesla_network_choke | ( | ) |
Definition at line 283 of file _zm_weap_tesla.gsc.
References wait_network_frame().
Referenced by on_player_spawned().
function tesla_pvp_thread | ( | ) |
Definition at line 202 of file _zm_weap_tesla.gsc.
References damage(), and player_is_in_laststand().
Referenced by on_player_spawned().
function tesla_sound_thread | ( | ) |
Definition at line 146 of file _zm_weap_tesla.gsc.
References cleanup_loop_sound(), result(), spawn(), tesla_engine_sweets(), and waittill_any_return().
Referenced by on_player_spawned().
function tesla_zombie_damage_response | ( | willBeKilled | , |
inflictor | , | ||
attacker | , | ||
damage | , | ||
flags | , | ||
meansofdeath | , | ||
weapon | , | ||
vpoint | , | ||
vdir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
surfaceType | |||
) |
Definition at line 309 of file _zm_weap_tesla.gsc.
References is_tesla_damage(), and tesla_damage_init().
Referenced by init().
function tesla_zombie_death_response | ( | ) |
Definition at line 298 of file _zm_weap_tesla.gsc.
References enemy_killed_by_tesla().
Referenced by init().