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_zm_weap_tesla.gsc File Reference

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Functions

function cleanup_loop_sound (loop_sound)
 
function enemy_killed_by_tesla ()
 
function init ()
 
function is_tesla_damage (mod, weapon)
 
function on_player_spawned ()
 
function play_tesla_sound (emotion)
 
function tesla_damage_init (hit_location, hit_origin, player)
 
function tesla_engine_sweets ()
 
function tesla_killstreak_sound ()
 
function tesla_network_choke ()
 
function tesla_pvp_thread ()
 
function tesla_sound_thread ()
 
function tesla_zombie_damage_response (willBeKilled, inflictor, attacker, damage, flags, meansofdeath, weapon, vpoint, vdir, sHitLoc, psOffsetTime, boneIndex, surfaceType)
 
function tesla_zombie_death_response ()
 

Function Documentation

◆ cleanup_loop_sound()

function cleanup_loop_sound ( loop_sound  )

Definition at line 182 of file _zm_weap_tesla.gsc.

References loop_sound().

Referenced by tesla_sound_thread().

◆ enemy_killed_by_tesla()

function enemy_killed_by_tesla ( )

Definition at line 132 of file _zm_weap_tesla.gsc.

References IS_TRUE.

Referenced by tesla_zombie_death_response().

◆ init()

◆ is_tesla_damage()

function is_tesla_damage ( mod  ,
weapon   
)

Definition at line 127 of file _zm_weap_tesla.gsc.

Referenced by tesla_zombie_damage_response().

◆ on_player_spawned()

function on_player_spawned ( )

Definition at line 138 of file _zm_weap_tesla.gsc.

References tesla_network_choke(), tesla_pvp_thread(), and tesla_sound_thread().

Referenced by init().

◆ play_tesla_sound()

function play_tesla_sound ( emotion  )

Definition at line 249 of file _zm_weap_tesla.gsc.

References spawn().

Referenced by tesla_engine_sweets().

◆ tesla_damage_init()

function tesla_damage_init ( hit_location  ,
hit_origin  ,
player   
)

◆ tesla_engine_sweets()

function tesla_engine_sweets ( )

Definition at line 190 of file _zm_weap_tesla.gsc.

References play_tesla_sound().

Referenced by tesla_sound_thread().

◆ tesla_killstreak_sound()

function tesla_killstreak_sound ( )

Definition at line 271 of file _zm_weap_tesla.gsc.

References clientNotify(), and create_and_play_dialog().

Referenced by tesla_damage_init().

◆ tesla_network_choke()

function tesla_network_choke ( )

Definition at line 283 of file _zm_weap_tesla.gsc.

References wait_network_frame().

Referenced by on_player_spawned().

◆ tesla_pvp_thread()

function tesla_pvp_thread ( )

Definition at line 202 of file _zm_weap_tesla.gsc.

References damage(), and player_is_in_laststand().

Referenced by on_player_spawned().

◆ tesla_sound_thread()

function tesla_sound_thread ( )

◆ tesla_zombie_damage_response()

function tesla_zombie_damage_response ( willBeKilled  ,
inflictor  ,
attacker  ,
damage  ,
flags  ,
meansofdeath  ,
weapon  ,
vpoint  ,
vdir  ,
sHitLoc  ,
psOffsetTime  ,
boneIndex  ,
surfaceType   
)

Definition at line 309 of file _zm_weap_tesla.gsc.

References is_tesla_damage(), and tesla_damage_init().

Referenced by init().

◆ tesla_zombie_death_response()

function tesla_zombie_death_response ( )

Definition at line 298 of file _zm_weap_tesla.gsc.

References enemy_killed_by_tesla().

Referenced by init().