‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
fx_shared.csc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function blinky_emp_wait (localClientNum)
 
function blinky_light (localClientNum, tagName, friendlyfx, enemyfx)
 
function create_effect (type, fxid)
 
function create_loop_effect (fxid)
 
function create_loop_sound ()
 
function create_looper (clientNum)
 
function create_oneshot_effect (fxid)
 
function create_trigger (clientNum)
 
function lightning (normalFunc, flashFunc)
 
function loop (clientNum)
 
function loop_sound (clientNum)
 
function loop_stop (clientNum, timeout)
 
function loop_thread (clientNum)
 
function oneshot_thread (clientNum)
 
function player_init (clientNum)
 
function report_num_effects ()
 
function set_forward_and_up_vectors ()
 
function stop_blinky_light (localClientNum)
 
function validate (fxId, origin)
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 13 of file fx_shared.csc.

References on_localclient_connect(), and player_init().

◆ blinky_emp_wait()

function blinky_emp_wait ( localClientNum  )

Definition at line 328 of file fx_shared.csc.

References stop_blinky_light().

Referenced by blinky_light().

◆ blinky_light()

function blinky_light ( localClientNum  ,
tagName  ,
friendlyfx  ,
enemyfx   
)

◆ create_effect()

function create_effect ( type  ,
fxid   
)

Definition at line 104 of file fx_shared.csc.

Referenced by create_loop_effect(), create_oneshot_effect(), and createExploder().

◆ create_loop_effect()

function create_loop_effect ( fxid  )

Definition at line 127 of file fx_shared.csc.

References create_effect().

◆ create_loop_sound()

function create_loop_sound ( )

Definition at line 87 of file fx_shared.csc.

◆ create_looper()

function create_looper ( clientNum  )

Definition at line 242 of file fx_shared.csc.

References loop(), and loop_sound().

Referenced by loop_thread().

◆ create_oneshot_effect()

function create_oneshot_effect ( fxid  )

Definition at line 120 of file fx_shared.csc.

References create_effect().

◆ create_trigger()

function create_trigger ( clientNum  )

Definition at line 271 of file fx_shared.csc.

References loop_sound(), and validate().

Referenced by oneshot_thread().

◆ lightning()

function lightning ( normalFunc  ,
flashFunc   
)

Definition at line 182 of file fx_shared.csc.

Referenced by activate_exploder().

◆ loop()

function loop ( clientNum  )

Definition at line 248 of file fx_shared.csc.

References validate().

Referenced by cSceneObject::_play_anim(), and create_looper().

◆ loop_sound()

function loop_sound ( clientNum  )

Definition at line 157 of file fx_shared.csc.

References loop_fx_sound().

Referenced by create_looper(), create_trigger(), and player_init().

◆ loop_stop()

function loop_stop ( clientNum  ,
timeout   
)

Definition at line 218 of file fx_shared.csc.

References timeout().

Referenced by loop_thread().

◆ loop_thread()

function loop_thread ( clientNum  )

Definition at line 191 of file fx_shared.csc.

References create_looper(), loop_stop(), and timeout().

Referenced by player_init().

◆ oneshot_thread()

function oneshot_thread ( clientNum  )

Definition at line 140 of file fx_shared.csc.

References create_trigger().

Referenced by player_init().

◆ player_init()

function player_init ( clientNum  )

◆ report_num_effects()

function report_num_effects ( )

Definition at line 153 of file fx_shared.csc.

◆ set_forward_and_up_vectors()

function set_forward_and_up_vectors ( )

Definition at line 134 of file fx_shared.csc.

Referenced by activate_individual_exploder(), and player_init().

◆ stop_blinky_light()

function stop_blinky_light ( localClientNum  )

◆ validate()

function validate ( fxId  ,
origin   
)

Definition at line 77 of file fx_shared.csc.

Referenced by create_trigger(), and loop().