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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | attachReconModel (modelName, owner) |
function | begin_other_grenade_tracking () |
function | check_stuck_to_shield () |
function | damageThenDestroyRiotshield (attacker, weapon) |
function | deleteShieldOnPlayerDeathOrDisconnect (shield_ent) |
function | deleteShieldOnTriggerDeath (shield_trigger) |
function | init_shared () |
function | isValidNonShieldWeapon (weapon) |
function | on_player_spawned () |
function | register () |
function | resetReconModelOnEvent (eventName, owner) |
function | resetReconModelVisibility (owner) |
function | riotshieldDistanceTest (origin) |
function | spawnRiotshieldCover (origin, angles) |
function | startRiotshieldDeploy () |
function | trackRiotShield () |
function | watch_riot_shield_use () |
function | watchDeployedRiotshieldDamage () |
function | watchDeployedRiotshieldEnts () |
function | watchPregameClassChange () |
function | watchRiotshieldDeploy () |
function | watchRiotshieldPickup () |
function | watchRiotshieldStuckEntityDeath (grenade, owner) |
function attachReconModel | ( | modelName | , |
owner | |||
) |
Definition at line 269 of file _riotshield.gsc.
References resetReconModelOnEvent(), resetReconModelVisibility(), and spawn().
Referenced by spawnRiotshieldCover().
function begin_other_grenade_tracking | ( | ) |
Definition at line 623 of file _riotshield.gsc.
References check_stuck_to_shield(), and isHacked().
Referenced by on_player_spawned().
function check_stuck_to_shield | ( | ) |
Definition at line 652 of file _riotshield.gsc.
References watchRiotshieldStuckEntityDeath().
Referenced by begin_other_grenade_tracking().
function damageThenDestroyRiotshield | ( | attacker | , |
weapon | |||
) |
Definition at line 534 of file _riotshield.gsc.
References processScoreEvent(), RIOTSHIELD_STATE_DESTROYED, and set().
Referenced by deleteShieldOnPlayerDeathOrDisconnect(), and watchDeployedRiotshieldDamage().
function deleteShieldOnPlayerDeathOrDisconnect | ( | shield_ent | ) |
Definition at line 579 of file _riotshield.gsc.
References damageThenDestroyRiotshield(), and waittill_any().
Referenced by watchRiotshieldDeploy().
function deleteShieldOnTriggerDeath | ( | shield_trigger | ) |
Definition at line 569 of file _riotshield.gsc.
References waittill_any().
Referenced by watchRiotshieldDeploy().
function init_shared | ( | ) |
Definition at line 20 of file _riotshield.gsc.
References on_player_spawned(), and on_spawned().
Referenced by __init__().
function isValidNonShieldWeapon | ( | weapon | ) |
Definition at line 173 of file _riotshield.gsc.
References is_killstreak_weapon().
Referenced by trackRiotShield().
function on_player_spawned | ( | ) |
Definition at line 602 of file _riotshield.gsc.
References begin_other_grenade_tracking(), and watch_riot_shield_use().
Referenced by init_shared().
function register | ( | ) |
Definition at line 52 of file _riotshield.gsc.
References VERSION_SHIP.
function resetReconModelOnEvent | ( | eventName | , |
owner | |||
) |
Definition at line 250 of file _riotshield.gsc.
References resetReconModelVisibility().
Referenced by attachReconModel().
function resetReconModelVisibility | ( | owner | ) |
Definition at line 207 of file _riotshield.gsc.
Referenced by attachReconModel(), and resetReconModelOnEvent().
function riotshieldDistanceTest | ( | origin | ) |
Definition at line 407 of file _riotshield.gsc.
function spawnRiotshieldCover | ( | origin | , |
angles | |||
) |
Definition at line 292 of file _riotshield.gsc.
References attachReconModel(), and spawn().
Referenced by watchRiotshieldDeploy().
function startRiotshieldDeploy | ( | ) |
Definition at line 197 of file _riotshield.gsc.
References watchRiotshieldDeploy().
Referenced by watch_riot_shield_use().
function trackRiotShield | ( | ) |
Definition at line 109 of file _riotshield.gsc.
References isValidNonShieldWeapon(), watchPregameClassChange(), and watchRiotshieldPickup().
Referenced by watch_riot_shield_use(), and watchPregameClassChange().
function watch_riot_shield_use | ( | ) |
Definition at line 608 of file _riotshield.gsc.
References startRiotshieldDeploy(), and trackRiotShield().
Referenced by on_player_spawned().
function watchDeployedRiotshieldDamage | ( | ) |
Definition at line 468 of file _riotshield.gsc.
References damage(), and damageThenDestroyRiotshield().
Referenced by watchRiotshieldDeploy().
function watchDeployedRiotshieldEnts | ( | ) |
Definition at line 438 of file _riotshield.gsc.
Referenced by watchRiotshieldDeploy().
function watchPregameClassChange | ( | ) |
Definition at line 61 of file _riotshield.gsc.
References trackRiotShield().
Referenced by trackRiotShield().
function watchRiotshieldDeploy | ( | ) |
Definition at line 317 of file _riotshield.gsc.
References deleteShieldOnPlayerDeathOrDisconnect(), deleteShieldOnTriggerDeath(), RIOTSHIELD_STATE_DEPLOYED, set(), spawnRiotshieldCover(), watchDeployedRiotshieldDamage(), and watchDeployedRiotshieldEnts().
Referenced by startRiotshieldDeploy().
function watchRiotshieldPickup | ( | ) |
Definition at line 81 of file _riotshield.gsc.
Referenced by trackRiotShield().
function watchRiotshieldStuckEntityDeath | ( | grenade | , |
owner | |||
) |
Definition at line 593 of file _riotshield.gsc.
References waittill_any().
Referenced by check_stuck_to_shield().