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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | CopyDestructState (originalEntity, newEntity) |
function | DestructLeftArmPieces (entity) |
function | DestructLeftLegPieces (entity) |
function | DestructNumberRandomPieces (entity, num_pieces_to_destruct=0) |
function | DestructPiece (entity, pieceNumber) |
function | DestructRandomPieces (entity) |
function | DestructRightArmPieces (entity) |
function | DestructRightLegPieces (entity) |
function | GetPieceCount (entity) |
function | HandleDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex, modelIndex) |
function | IsDestructed (entity, pieceNumber) |
function | ReapplyDestructedPieces (entity) |
function | ShowDestructedPieces (entity) |
function | ToggleSpawnGibs (entity, shouldSpawnGibs) |
function CopyDestructState | ( | originalEntity | , |
newEntity | |||
) |
Definition at line 12 of file destructible_character.gsc.
Referenced by Callback_ActorCloned().
function DestructLeftArmPieces | ( | entity | ) |
Definition at line 15 of file destructible_character.gsc.
Referenced by GibLeftArm().
function DestructLeftLegPieces | ( | entity | ) |
Definition at line 16 of file destructible_character.gsc.
Referenced by GibLeftLeg(), and GibLegs().
function DestructNumberRandomPieces | ( | entity | , |
num_pieces_to_destruct | = 0 |
||
) |
Definition at line 22 of file destructible_character.gsc.
Referenced by robotGibDeathOverride().
function DestructPiece | ( | entity | , |
pieceNumber | |||
) |
Definition at line 25 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
function DestructRandomPieces | ( | entity | ) |
Definition at line 26 of file destructible_character.gsc.
Referenced by forceRobotSoldierMindControlLevel2(), robotDestructRandomPieces(), and robotForceCrawler().
function DestructRightArmPieces | ( | entity | ) |
Definition at line 17 of file destructible_character.gsc.
Referenced by GibRightArm().
function DestructRightLegPieces | ( | entity | ) |
Definition at line 18 of file destructible_character.gsc.
Referenced by GibLegs(), and GibRightLeg().
function GetPieceCount | ( | entity | ) |
Definition at line 23 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
function HandleDamage | ( | eInflictor | , |
eAttacker | , | ||
iDamage | , | ||
iDFlags | , | ||
sMeansOfDeath | , | ||
sWeapon | , | ||
vPoint | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
boneIndex | , | ||
modelIndex | |||
) |
Definition at line 20 of file destructible_character.gsc.
Referenced by DamageOverride(), and robotSoldierSpawnSetup().
function IsDestructed | ( | entity | , |
pieceNumber | |||
) |
Definition at line 24 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
function ReapplyDestructedPieces | ( | entity | ) |
Definition at line 14 of file destructible_character.gsc.
Referenced by _GibEntityInternal(), and _GibExtraInternal().
function ShowDestructedPieces | ( | entity | ) |
Definition at line 13 of file destructible_character.gsc.
Referenced by _GibEntityInternal(), and _GibExtraInternal().
function ToggleSpawnGibs | ( | entity | , |
shouldSpawnGibs | |||
) |
Definition at line 19 of file destructible_character.gsc.
Referenced by ArchetypeHumanBlackboardInit(), humanGibKilledOverride(), RandomGibRogueRobot(), robotDestructDeathOverride(), robotForceCrawler(), robotGibDamageOverride(), robotGibDeathOverride(), robotSoldierSpawnSetup(), and rogueControlAttributeCallback().