![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Functions | |
| function | CopyDestructState (originalEntity, newEntity) |
| function | DestructLeftArmPieces (entity) |
| function | DestructLeftLegPieces (entity) |
| function | DestructNumberRandomPieces (entity, num_pieces_to_destruct=0) |
| function | DestructPiece (entity, pieceNumber) |
| function | DestructRandomPieces (entity) |
| function | DestructRightArmPieces (entity) |
| function | DestructRightLegPieces (entity) |
| function | GetPieceCount (entity) |
| function | HandleDamage (eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex, modelIndex) |
| function | IsDestructed (entity, pieceNumber) |
| function | ReapplyDestructedPieces (entity) |
| function | ShowDestructedPieces (entity) |
| function | ToggleSpawnGibs (entity, shouldSpawnGibs) |
| function CopyDestructState | ( | originalEntity | , |
| newEntity | |||
| ) |
Definition at line 12 of file destructible_character.gsc.
Referenced by Callback_ActorCloned().
| function DestructLeftArmPieces | ( | entity | ) |
Definition at line 15 of file destructible_character.gsc.
Referenced by GibLeftArm().
| function DestructLeftLegPieces | ( | entity | ) |
Definition at line 16 of file destructible_character.gsc.
Referenced by GibLeftLeg(), and GibLegs().
| function DestructNumberRandomPieces | ( | entity | , |
| num_pieces_to_destruct | = 0 |
||
| ) |
Definition at line 22 of file destructible_character.gsc.
Referenced by robotGibDeathOverride().
| function DestructPiece | ( | entity | , |
| pieceNumber | |||
| ) |
Definition at line 25 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
| function DestructRandomPieces | ( | entity | ) |
Definition at line 26 of file destructible_character.gsc.
Referenced by forceRobotSoldierMindControlLevel2(), robotDestructRandomPieces(), and robotForceCrawler().
| function DestructRightArmPieces | ( | entity | ) |
Definition at line 17 of file destructible_character.gsc.
Referenced by GibRightArm().
| function DestructRightLegPieces | ( | entity | ) |
Definition at line 18 of file destructible_character.gsc.
Referenced by GibLegs(), and GibRightLeg().
| function GetPieceCount | ( | entity | ) |
Definition at line 23 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
| function HandleDamage | ( | eInflictor | , |
| eAttacker | , | ||
| iDamage | , | ||
| iDFlags | , | ||
| sMeansOfDeath | , | ||
| sWeapon | , | ||
| vPoint | , | ||
| vDir | , | ||
| sHitLoc | , | ||
| psOffsetTime | , | ||
| boneIndex | , | ||
| modelIndex | |||
| ) |
Definition at line 20 of file destructible_character.gsc.
Referenced by DamageOverride(), and robotSoldierSpawnSetup().
| function IsDestructed | ( | entity | , |
| pieceNumber | |||
| ) |
Definition at line 24 of file destructible_character.gsc.
Referenced by robotDestructDeathOverride().
| function ReapplyDestructedPieces | ( | entity | ) |
Definition at line 14 of file destructible_character.gsc.
Referenced by _GibEntityInternal(), and _GibExtraInternal().
| function ShowDestructedPieces | ( | entity | ) |
Definition at line 13 of file destructible_character.gsc.
Referenced by _GibEntityInternal(), and _GibExtraInternal().
| function ToggleSpawnGibs | ( | entity | , |
| shouldSpawnGibs | |||
| ) |
Definition at line 19 of file destructible_character.gsc.
Referenced by ArchetypeHumanBlackboardInit(), humanGibKilledOverride(), RandomGibRogueRobot(), robotDestructDeathOverride(), robotForceCrawler(), robotGibDamageOverride(), robotGibDeathOverride(), robotSoldierSpawnSetup(), and rogueControlAttributeCallback().