Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
destructible_character.gsc
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#using scripts\codescripts\struct;
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#using scripts\shared\clientfield_shared;
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#using scripts\shared\math_shared;
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#using scripts\shared\array_shared;
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#insert scripts\shared\shared.gsh;
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#insert scripts\shared\version.gsh;
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#insert scripts\shared\ai\systems\destructible_character.gsh;
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#namespace DestructServerUtils;
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function
CopyDestructState
( originalEntity, newEntity ) {}
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function
ShowDestructedPieces
( entity ) {}
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function
ReapplyDestructedPieces
( entity ) {}
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function
DestructLeftArmPieces
( entity ) {}
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function
DestructLeftLegPieces
( entity ) {}
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function
DestructRightArmPieces
( entity ) {}
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function
DestructRightLegPieces
( entity ) {}
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function
ToggleSpawnGibs
( entity, shouldSpawnGibs ) {}
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function
HandleDamage
(
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eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex, modelIndex ) {}
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function
DestructNumberRandomPieces
( entity, num_pieces_to_destruct=0 ) {}
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function
GetPieceCount
( entity ) {}
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function
IsDestructed
( entity, pieceNumber ) {}
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function
DestructPiece
( entity, pieceNumber ) {}
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function
DestructRandomPieces
( entity) {}
IsDestructed
function IsDestructed(entity, pieceNumber)
Definition:
destructible_character.gsc:24
DestructNumberRandomPieces
function DestructNumberRandomPieces(entity, num_pieces_to_destruct=0)
Definition:
destructible_character.gsc:22
ReapplyDestructedPieces
function ReapplyDestructedPieces(entity)
Definition:
destructible_character.gsc:14
DestructRightArmPieces
function DestructRightArmPieces(entity)
Definition:
destructible_character.gsc:17
GetPieceCount
function GetPieceCount(entity)
Definition:
destructible_character.gsc:23
ToggleSpawnGibs
function ToggleSpawnGibs(entity, shouldSpawnGibs)
Definition:
destructible_character.gsc:19
DestructRightLegPieces
function DestructRightLegPieces(entity)
Definition:
destructible_character.gsc:18
DestructLeftArmPieces
function DestructLeftArmPieces(entity)
Definition:
destructible_character.gsc:15
DestructPiece
function DestructPiece(entity, pieceNumber)
Definition:
destructible_character.gsc:25
ShowDestructedPieces
function ShowDestructedPieces(entity)
Definition:
destructible_character.gsc:13
CopyDestructState
function CopyDestructState(originalEntity, newEntity)
Definition:
destructible_character.gsc:12
DestructRandomPieces
function DestructRandomPieces(entity)
Definition:
destructible_character.gsc:26
DestructLeftLegPieces
function DestructLeftLegPieces(entity)
Definition:
destructible_character.gsc:16
HandleDamage
function HandleDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, psOffsetTime, boneIndex, modelIndex)
Definition:
destructible_character.gsc:20
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shared
ai
systems
destructible_character.gsc
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