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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | ZM_DOGS_HERO_WEAPON_KILL_POWER 2 |
Functions | |
| function | __init__ () |
| function | dog_behind_audio () |
| function | dog_clip_monitor () |
| function | dog_death () |
| function | dog_explode_fx (origin) |
| function | dog_health_increase () |
| function | dog_init () |
| function | dog_round_aftermath () |
| function | dog_round_spawning () |
| function | dog_round_start () |
| function | dog_round_stop () |
| function | dog_round_tracker () |
| function | dog_round_wait_func () |
| function | dog_run_think () |
| function | dog_spawn_factory_logic (favorite_enemy) |
| function | dog_spawn_fx (ai, ent) |
| function | dog_spawner_init () |
| function | dog_stalk_audio () |
| function | dog_thundergun_knockdown (player, gib) |
| function | enable_dog_rounds () |
| function | get_favorite_enemy () |
| function | init () |
| function | init_dog_fx () |
| function | play_dog_round () |
| function | special_dog_spawn (num_to_spawn, spawners, spawn_point) |
| function | stop_dog_sound_on_death () |
| function | waiting_for_next_dog_spawn (count, max) |
| function | zombie_setup_attack_properties_dog () |
| #define ZM_DOGS_HERO_WEAPON_KILL_POWER 2 |
Definition at line 36 of file _zm_ai_dogs.gsc.
| function __init__ | ( | ) |
Definition at line 42 of file _zm_ai_dogs.gsc.
References init(), init_dog_fx(), register(), and VERSION_SHIP.
| function dog_behind_audio | ( | ) |
Definition at line 763 of file _zm_ai_dogs.gsc.
References stop_dog_sound_on_death(), and waittill_any().
Referenced by zombie_setup_attack_properties_dog().
| function dog_clip_monitor | ( | ) |
Definition at line 797 of file _zm_ai_dogs.gsc.
References clear(), get(), wait_network_frame(), and wait_till().
Referenced by init().
| function dog_death | ( | ) |
Definition at line 649 of file _zm_ai_dogs.gsc.
References a, create_and_play_dialog(), dog_explode_fx(), get_current_zombie_count(), increment_client_stat(), increment_player_stat(), IS_TRUE, player_add_points(), and trace().
Referenced by dog_init().
| function dog_explode_fx | ( | origin | ) |
Definition at line 725 of file _zm_ai_dogs.gsc.
Referenced by dog_death().
| function dog_health_increase | ( | ) |
Definition at line 433 of file _zm_ai_dogs.gsc.
Referenced by dog_round_spawning().
| function dog_init | ( | ) |
Definition at line 563 of file _zm_ai_dogs.gsc.
References disable_react(), dog_death(), dog_run_think(), dog_stalk_audio(), dog_thundergun_knockdown(), enemy_death_detection(), magic_bullet_shield(), round_spawn_failsafe(), ZM_DOGS_HERO_WEAPON_KILL_POWER, zmbAIVox_NotifyConvert(), zombie_death_event(), and zombie_history().
Referenced by dog_spawner_init().
| function dog_round_aftermath | ( | ) |
Definition at line 278 of file _zm_ai_dogs.gsc.
References clientNotify(), sndMusicSystem_PlayState(), and specific_powerup_drop().
Referenced by dog_round_spawning().
| function dog_round_spawning | ( | ) |
Definition at line 151 of file _zm_ai_dogs.gsc.
References dog_health_increase(), dog_round_aftermath(), dog_spawn_factory_logic(), dog_spawn_fx(), get_current_zombie_count(), get_favorite_enemy(), get_number_of_valid_players(), play_dog_round(), set(), sndAnnouncerPlayVox(), spawn_zombie(), wait_till(), and waiting_for_next_dog_spawn().
Referenced by dog_round_tracker().
| function dog_round_start | ( | ) |
Definition at line 514 of file _zm_ai_dogs.gsc.
References clientNotify(), set(), and sndMusicSystem_PlayState().
Referenced by dog_round_tracker().
| function dog_round_stop | ( | ) |
Definition at line 535 of file _zm_ai_dogs.gsc.
References clear(), and clientNotify().
Referenced by dog_round_tracker().
| function dog_round_tracker | ( | ) |
Definition at line 475 of file _zm_ai_dogs.gsc.
References dog_round_spawning(), dog_round_start(), dog_round_stop(), dog_round_wait_func(), and get().
Referenced by enable_dog_rounds().
| function dog_round_wait_func | ( | ) |
Definition at line 460 of file _zm_ai_dogs.gsc.
References get(), and increment_dog_round_stat().
Referenced by dog_round_tracker().
| function dog_run_think | ( | ) |
Definition at line 920 of file _zm_ai_dogs.gsc.
References get_favorite_enemy(), is_player_valid(), and set().
Referenced by dog_init().
| function dog_spawn_factory_logic | ( | favorite_enemy | ) |
Definition at line 362 of file _zm_ai_dogs.gsc.
Referenced by dog_round_spawning(), and special_dog_spawn().
| function dog_spawn_fx | ( | ai | , |
| ent | |||
| ) |
Definition at line 307 of file _zm_ai_dogs.gsc.
References is_magic_bullet_shield_enabled(), stop_magic_bullet_shield(), and zombie_setup_attack_properties_dog().
Referenced by dog_round_spawning(), and special_dog_spawn().
| function dog_spawner_init | ( | ) |
Definition at line 120 of file _zm_ai_dogs.gsc.
References add_spawn_function(), dog_init(), and is_spawner_targeted_by_blocker().
Referenced by init().
| function dog_stalk_audio | ( | ) |
Definition at line 957 of file _zm_ai_dogs.gsc.
Referenced by dog_init().
| function dog_thundergun_knockdown | ( | player | , |
| gib | |||
| ) |
| function enable_dog_rounds | ( | ) |
Definition at line 107 of file _zm_ai_dogs.gsc.
References dog_round_tracker().
Referenced by main().
| function get_favorite_enemy | ( | ) |
Definition at line 391 of file _zm_ai_dogs.gsc.
References is_player_valid().
Referenced by dog_round_spawning(), dog_run_think(), and special_dog_spawn().
| function init | ( | ) |
Definition at line 50 of file _zm_ai_dogs.gsc.
References ARCHETYPE_ZOMBIE_DOG, dog_clip_monitor(), dog_spawner_init(), register_immunity(), set_zombie_var(), ZM_AAT_BLAST_FURNACE_NAME, ZM_AAT_DEAD_WIRE_NAME, ZM_AAT_FIRE_WORKS_NAME, ZM_AAT_THUNDER_WALL_NAME, and ZM_AAT_TURNED_NAME.
Referenced by __init__().
| function init_dog_fx | ( | ) |
Definition at line 96 of file _zm_ai_dogs.gsc.
Referenced by __init__().
| function play_dog_round | ( | ) |
Definition at line 550 of file _zm_ai_dogs.gsc.
References create_and_play_dialog().
Referenced by dog_round_spawning().
| function special_dog_spawn | ( | num_to_spawn | , |
| spawners | , | ||
| spawn_point | |||
| ) |
Definition at line 845 of file _zm_ai_dogs.gsc.
References dog_spawn_factory_logic(), dog_spawn_fx(), get_favorite_enemy(), set(), spawn_zombie(), and waiting_for_next_dog_spawn().
| function stop_dog_sound_on_death | ( | ) |
Definition at line 757 of file _zm_ai_dogs.gsc.
Referenced by dog_behind_audio().
| function waiting_for_next_dog_spawn | ( | count | , |
| max | |||
| ) |
Definition at line 250 of file _zm_ai_dogs.gsc.
Referenced by dog_round_spawning(), and special_dog_spawn().
| function zombie_setup_attack_properties_dog | ( | ) |
Definition at line 733 of file _zm_ai_dogs.gsc.
References dog_behind_audio(), and zombie_history().
Referenced by dog_spawn_fx().