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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | canPlayerSuicide () |
function | custom_spawn_init_func () |
function | do_game_mode_shellshock () |
function | get_player_spawns_for_gametype () |
function | GlobalLogic_SetupDefault_ZombieCallbacks () |
function | init () |
function | initialBlack () |
function | initialBlackEnd () |
function | main () |
function | maySpawn () |
function | menu_init () |
function | menu_onMenuResponse () |
function | menu_onPlayerConnect () |
function | menuAlliesZombies () |
function | onDeadEvent (team) |
function | onEndGame (winningTeam) |
function | onFindValidSpawnPoint () |
function | onPlayerConnect () |
function | onPlayerConnect_check_for_hotjoin () |
function | onPlayerDisconnect () |
function | onPlayerSpawned () |
function | onRoundEndGame (roundWinner) |
function | onSpawnIntermission () |
function | onSpawnPlayer (predictedSpawn) |
function | onSpawnPlayerUnified () |
function | onSpawnSpectator (origin, angles) |
function | onStartGameType () |
function | player_hotjoin () |
function | wait_fade_in () |
function canPlayerSuicide | ( | ) |
Definition at line 267 of file _zm_gametype.gsc.
Referenced by onPrecacheGameType().
function custom_spawn_init_func | ( | ) |
Definition at line 906 of file _zm_gametype.gsc.
References add_spawn_function(), and zombie_spawn_init().
Referenced by main().
function do_game_mode_shellshock | ( | ) |
Definition at line 257 of file _zm_gametype.gsc.
function get_player_spawns_for_gametype | ( | ) |
Definition at line 589 of file _zm_gametype.gsc.
References get_array().
Referenced by check_for_valid_spawn_near_position(), check_for_valid_spawn_near_team(), check_for_valid_spawn_within_range(), enable_zone(), manage_zones(), and old_manage_zones().
function GlobalLogic_SetupDefault_ZombieCallbacks | ( | ) |
< Array of other CB function pointers
Definition at line 189 of file _zm_gametype.gsc.
References _setTeamScore(), blank(), default_getTimeLimit(), getTimePassed(), givePlayerScore(), menuAlliesZombies(), menuAutoAssign(), menuClass(), menuSpectator(), menuTeam(), onDeadEvent(), onEndGame(), onPlayerDisconnect(), onSpawnIntermission(), onSpawnSpectator(), spawnClient(), spawnIntermission(), spawnPlayer(), spawnPlayerPrediction(), spawnSpectator(), teamOutcomeNotifyZombie(), and waveSpawnTimer().
Referenced by main().
function init | ( | ) |
Definition at line 912 of file _zm_gametype.gsc.
References onPlayerConnect(), and set().
Referenced by main().
function initialBlack | ( | ) |
Definition at line 1061 of file _zm_gametype.gsc.
Referenced by player_hotjoin().
function initialBlackEnd | ( | ) |
Definition at line 1067 of file _zm_gametype.gsc.
Referenced by wait_fade_in().
function main | ( | ) |
Definition at line 65 of file _zm_gametype.gsc.
References blank(), GlobalLogic_SetupDefault_ZombieCallbacks(), init(), maySpawn(), menu_init(), on_connect(), onPlayerConnect_check_for_hotjoin(), onRoundEndGame(), onSpawnPlayerUnified(), onStartGameType(), registerFriendlyFireDelay(), registerGrenadeLauncherDudDvar(), registerKillstreakDelay(), registerNumLives(), registerRoundLimit(), registerRoundWinLimit(), registerScoreLimit(), registerThrownGrenadeDudDvar(), registerTimeLimit(), set_game_var(), set_game_var_once(), set_gamemode_var(), and set_gamemode_var_once().
function maySpawn | ( | ) |
Definition at line 317 of file _zm_gametype.gsc.
Referenced by main().
function menu_init | ( | ) |
Definition at line 649 of file _zm_gametype.gsc.
References MENU_CHANGE_CLASS, MENU_CHANGE_CLASS_BAREBONES, MENU_CHANGE_CLASS_CUSTOM, MENU_CHANGE_CLASS_WAGER, MENU_CLASS, MENU_CONTROLS, MENU_INIT_TEAM_ALLIES, MENU_INIT_TEAM_AXIS, MENU_LEAVEGAME, menu_onPlayerConnect(), MENU_OPTIONS, MENU_RESTART_GAME, MENU_START_MENU, MENU_TEAM, MENU_WAGER_SIDE_BET, and MENU_WAGER_SIDE_BET_PLAYER.
Referenced by main().
function menu_onMenuResponse | ( | ) |
Definition at line 683 of file _zm_gametype.gsc.
References freeze_players(), gameHistoryPlayerQuit(), increment_client_stat(), increment_player_stat(), IS_TRUE, killserverPc(), and pers_upgrade_jugg_player_death_stat().
Referenced by menu_onPlayerConnect().
function menu_onPlayerConnect | ( | ) |
Definition at line 674 of file _zm_gametype.gsc.
References menu_onMenuResponse().
Referenced by menu_init().
function menuAlliesZombies | ( | ) |
Definition at line 861 of file _zm_gametype.gsc.
References callback(), closeMenus(), suicide(), and updateObjectiveText().
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onDeadEvent | ( | team | ) |
Definition at line 287 of file _zm_gametype.gsc.
References endGame().
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onEndGame | ( | winningTeam | ) |
Definition at line 624 of file _zm_gametype.gsc.
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onFindValidSpawnPoint | ( | ) |
Definition at line 434 of file _zm_gametype.gsc.
References check_for_valid_spawn_near_team(), get(), get_array(), and getFreeSpawnpoint().
Referenced by onSpawnPlayer(), and zbot_spawn().
function onPlayerConnect | ( | ) |
Definition at line 921 of file _zm_gametype.gsc.
References onPlayerSpawned().
Referenced by init().
function onPlayerConnect_check_for_hotjoin | ( | ) |
Definition at line 1000 of file _zm_gametype.gsc.
References exists(), get(), and player_hotjoin().
Referenced by main().
function onPlayerDisconnect | ( | ) |
Definition at line 274 of file _zm_gametype.gsc.
References checkForAllDead().
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onPlayerSpawned | ( | ) |
Definition at line 934 of file _zm_gametype.gsc.
References auto_revive(), give_start_weapon(), IS_TRUE, player_is_in_laststand(), and waittill_either().
Referenced by onPlayerConnect(), and onSpawnPlayer().
function onRoundEndGame | ( | roundWinner | ) |
Definition at line 629 of file _zm_gametype.gsc.
Referenced by main().
function onSpawnIntermission | ( | ) |
Definition at line 292 of file _zm_gametype.gsc.
References spawn().
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onSpawnPlayer | ( | predictedSpawn | ) |
Definition at line 493 of file _zm_gametype.gsc.
References delay(), freeze_player_controls(), getPersStat(), IS_TRUE, onFindValidSpawnPoint(), onPlayerSpawned(), player_revive_monitor(), rebuild_barrier_reward_reset(), spawn(), spawnSpectator(), and updatePlayerNum().
Referenced by onSpawnPlayerUnified().
function onSpawnPlayerUnified | ( | ) |
function onSpawnSpectator | ( | origin | , |
angles | |||
) |
Definition at line 311 of file _zm_gametype.gsc.
Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().
function onStartGameType | ( | ) |
Definition at line 331 of file _zm_gametype.gsc.
References create_map_placed_influencers(), expand_maxs(), expand_mins(), find_box_center(), get_array(), isOneRound(), and resetTeamScores().
Referenced by main().
function player_hotjoin | ( | ) |
Definition at line 1011 of file _zm_gametype.gsc.
References initialBlack(), IS_TRUE, spawnSpectator(), and wait_fade_in().
Referenced by onPlayerConnect_check_for_hotjoin().
function wait_fade_in | ( | ) |
Definition at line 1049 of file _zm_gametype.gsc.
References initialBlackEnd(), and streamer_wait().
Referenced by player_hotjoin().