‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_zm_gametype.gsc File Reference

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Functions

function canPlayerSuicide ()
 
function custom_spawn_init_func ()
 
function do_game_mode_shellshock ()
 
function get_player_spawns_for_gametype ()
 
function GlobalLogic_SetupDefault_ZombieCallbacks ()
 
function init ()
 
function initialBlack ()
 
function initialBlackEnd ()
 
function main ()
 
function maySpawn ()
 
function menu_init ()
 
function menu_onMenuResponse ()
 
function menu_onPlayerConnect ()
 
function menuAlliesZombies ()
 
function onDeadEvent (team)
 
function onEndGame (winningTeam)
 
function onFindValidSpawnPoint ()
 
function onPlayerConnect ()
 
function onPlayerConnect_check_for_hotjoin ()
 
function onPlayerDisconnect ()
 
function onPlayerSpawned ()
 
function onRoundEndGame (roundWinner)
 
function onSpawnIntermission ()
 
function onSpawnPlayer (predictedSpawn)
 
function onSpawnPlayerUnified ()
 
function onSpawnSpectator (origin, angles)
 
function onStartGameType ()
 
function player_hotjoin ()
 
function wait_fade_in ()
 

Function Documentation

◆ canPlayerSuicide()

function canPlayerSuicide ( )

Definition at line 267 of file _zm_gametype.gsc.

Referenced by onPrecacheGameType().

◆ custom_spawn_init_func()

function custom_spawn_init_func ( )

Definition at line 906 of file _zm_gametype.gsc.

References add_spawn_function(), and zombie_spawn_init().

Referenced by main().

◆ do_game_mode_shellshock()

function do_game_mode_shellshock ( )

Definition at line 257 of file _zm_gametype.gsc.

◆ get_player_spawns_for_gametype()

◆ GlobalLogic_SetupDefault_ZombieCallbacks()

◆ init()

function init ( )

Definition at line 912 of file _zm_gametype.gsc.

References onPlayerConnect(), and set().

Referenced by main().

◆ initialBlack()

function initialBlack ( )

Definition at line 1061 of file _zm_gametype.gsc.

Referenced by player_hotjoin().

◆ initialBlackEnd()

function initialBlackEnd ( )

Definition at line 1067 of file _zm_gametype.gsc.

Referenced by wait_fade_in().

◆ main()

◆ maySpawn()

function maySpawn ( )

Definition at line 317 of file _zm_gametype.gsc.

Referenced by main().

◆ menu_init()

◆ menu_onMenuResponse()

◆ menu_onPlayerConnect()

function menu_onPlayerConnect ( )

Definition at line 674 of file _zm_gametype.gsc.

References menu_onMenuResponse().

Referenced by menu_init().

◆ menuAlliesZombies()

function menuAlliesZombies ( )

◆ onDeadEvent()

function onDeadEvent ( team  )

Definition at line 287 of file _zm_gametype.gsc.

References endGame().

Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().

◆ onEndGame()

function onEndGame ( winningTeam  )

Definition at line 624 of file _zm_gametype.gsc.

Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().

◆ onFindValidSpawnPoint()

function onFindValidSpawnPoint ( )

Definition at line 434 of file _zm_gametype.gsc.

References check_for_valid_spawn_near_team(), get(), get_array(), and getFreeSpawnpoint().

Referenced by onSpawnPlayer(), and zbot_spawn().

◆ onPlayerConnect()

function onPlayerConnect ( )

Definition at line 921 of file _zm_gametype.gsc.

References onPlayerSpawned().

Referenced by init().

◆ onPlayerConnect_check_for_hotjoin()

function onPlayerConnect_check_for_hotjoin ( )

Definition at line 1000 of file _zm_gametype.gsc.

References exists(), get(), and player_hotjoin().

Referenced by main().

◆ onPlayerDisconnect()

function onPlayerDisconnect ( )

Definition at line 274 of file _zm_gametype.gsc.

References checkForAllDead().

Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().

◆ onPlayerSpawned()

function onPlayerSpawned ( )

◆ onRoundEndGame()

function onRoundEndGame ( roundWinner  )

Definition at line 629 of file _zm_gametype.gsc.

Referenced by main().

◆ onSpawnIntermission()

function onSpawnIntermission ( )

Definition at line 292 of file _zm_gametype.gsc.

References spawn().

Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().

◆ onSpawnPlayer()

◆ onSpawnPlayerUnified()

function onSpawnPlayerUnified ( )

Definition at line 400 of file _zm_gametype.gsc.

References onSpawnPlayer().

Referenced by main().

◆ onSpawnSpectator()

function onSpawnSpectator ( origin  ,
angles   
)

Definition at line 311 of file _zm_gametype.gsc.

Referenced by GlobalLogic_SetupDefault_ZombieCallbacks().

◆ onStartGameType()

function onStartGameType ( )

◆ player_hotjoin()

function player_hotjoin ( )

◆ wait_fade_in()

function wait_fade_in ( )

Definition at line 1049 of file _zm_gametype.gsc.

References initialBlackEnd(), and streamer_wait().

Referenced by player_hotjoin().