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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | add_custom_zombie_spawn_logic (func) |
function | attractors_generated_listener () |
function | check_for_zombie_death (zombie) |
function | check_zbarrier_piece_for_zombie_death (chunk_index, zbarrier, zombie) |
function | check_zbarrier_piece_for_zombie_inert (chunk_index, zbarrier, zombie) |
function | check_zombie_damage_callbacks (mod, hit_location, hit_origin, player, amount, weapon, direction_vec, tagName, modelName, partName, dFlags, inflictor, chargeLevel) |
function | check_zombie_death_animscript_callbacks () |
function | check_zombie_death_event_callbacks (attacker) |
function | crumb_is_bad (crumb, bad_crumbs) |
function | damage_on_fire (player) |
function | deregister_zombie_death_event_callback (func) |
function | do_a_taunt () |
function | do_zombie_rise (spot) |
function | do_zombie_spawn () |
function | dragons_breath_flame_death_fx () |
function | draw_zone_spawned_from () |
function | enemy_death_detection () |
function | get_attack_spot (node) |
function | get_attack_spot_index (node) |
function | get_number_variants (aliasPrefix) |
function | init () |
function | is_spawner_targeted_by_blocker (ent) |
function | is_weapon_shotgun (weapon) |
function | jitter_enemies_bad_breadcrumbs (start_crumb) |
function | play_ambient_zombie_vocals () |
function | player_attacker (attacker) |
function | player_attacks_enemy (player, amount, type, point, weapon, direction_vec, tagName, modelName, partName, dFlags, inflictor, chargeLevel) |
function | player_can_score_from_zombies () |
function | player_using_hi_score_weapon (player) |
function | register_zombie_damage_callback (func) |
function | register_zombie_death_animscript_callback (func) |
function | register_zombie_death_event_callback (func) |
function | should_attack_player_thru_boards () |
function | should_skip_teardown (find_flesh_struct_string) |
function | stop_zombie_rise_dust_fx (zombie) |
function | taunt_notetracks (msg) |
function | tear_into_building () |
function | window_notetracks (msg) |
function | zombie_assure_node () |
function | zombie_bad_path () |
function | zombie_bad_path_notify () |
function | zombie_bad_path_timeout () |
function | zombie_bartear_offset_fx_horizontle (chunk) |
function | zombie_bartear_offset_fx_verticle (chunk) |
function | zombie_boardtear_offset_fx_horizontle (chunk, node) |
function | zombie_boardtear_offset_fx_verticle (chunk, node) |
function | zombie_can_drop_powerups (zombie) |
function | zombie_complete_emerging_into_playable_area () |
function | zombie_damage (mod, hit_location, hit_origin, player, amount, team, weapon, direction_vec, tagName, modelName, partName, dFlags, inflictor, chargeLevel) |
function | zombie_damage_ads (mod, hit_location, hit_origin, player, amount, team, weapon, direction_vec, tagName, modelName, partName, dFlags, inflictor, chargeLevel) |
function | zombie_damage_failsafe () |
function | zombie_death_animscript (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime) |
function | zombie_death_event (zombie) |
function | zombie_death_points (origin, mod, hit_location, attacker, zombie, team) |
function | zombie_delay_powerup_drop (origin) |
function | zombie_entered_playable () |
function | zombie_explodes_intopieces (random_gibs) |
function | zombie_findnodes () |
function | zombie_flame_damage (mod, player) |
function | zombie_follow_enemy () |
function | zombie_free_cam_allowed () |
function | zombie_give_flame_damage_points () |
function | zombie_goto_entrance (node, endon_bad_path) |
function | zombie_history (msg) |
function | zombie_pathing () |
function | zombie_pathing_get_breadcrumb (origin, breadcrumbs, bad_crumbs, pick_random) |
function | zombie_push () |
function | zombie_ragdoll_then_explode (launchvector, attacker) |
function | zombie_repath_notifier () |
function | zombie_rise_burst_fx (zombie) |
function | zombie_rise_dust_fx (zombie) |
function | zombie_rise_fx (zombie) |
function | zombie_setup_attack_properties () |
function | zombie_spawn_init (animname_set) |
function | zombie_tear_notetracks (msg, chunk, node) |
function | zombie_tesla_head_gib () |
function | zombie_think () |
function add_custom_zombie_spawn_logic | ( | func | ) |
Definition at line 188 of file _zm_spawner.gsc.
function attractors_generated_listener | ( | ) |
Definition at line 2506 of file _zm_spawner.gsc.
function check_for_zombie_death | ( | zombie | ) |
Definition at line 1525 of file _zm_spawner.gsc.
References update_states().
function check_zbarrier_piece_for_zombie_death | ( | chunk_index | , |
zbarrier | , | ||
zombie | |||
) |
Definition at line 1506 of file _zm_spawner.gsc.
References WAIT_SERVER_FRAME.
Referenced by getChunkService(), and tear_into_building().
function check_zbarrier_piece_for_zombie_inert | ( | chunk_index | , |
zbarrier | , | ||
zombie | |||
) |
Definition at line 1494 of file _zm_spawner.gsc.
Referenced by tear_into_building().
function check_zombie_damage_callbacks | ( | mod | , |
hit_location | , | ||
hit_origin | , | ||
player | , | ||
amount | , | ||
weapon | , | ||
direction_vec | , | ||
tagName | , | ||
modelName | , | ||
partName | , | ||
dFlags | , | ||
inflictor | , | ||
chargeLevel | |||
) |
Definition at line 2095 of file _zm_spawner.gsc.
Referenced by zombie_damage(), and zombie_damage_ads().
function check_zombie_death_animscript_callbacks | ( | ) |
Definition at line 1822 of file _zm_spawner.gsc.
Referenced by zombie_death_animscript().
function check_zombie_death_event_callbacks | ( | attacker | ) |
Definition at line 2449 of file _zm_spawner.gsc.
Referenced by zombie_death_event().
function crumb_is_bad | ( | crumb | , |
bad_crumbs | |||
) |
Definition at line 2667 of file _zm_spawner.gsc.
Referenced by zombie_pathing_get_breadcrumb().
function damage_on_fire | ( | player | ) |
Definition at line 1852 of file _zm_spawner.gsc.
Referenced by zombie_flame_damage().
function deregister_zombie_death_event_callback | ( | func | ) |
Definition at line 2473 of file _zm_spawner.gsc.
function do_a_taunt | ( | ) |
Definition at line 994 of file _zm_spawner.gsc.
References taunt_notetracks().
Referenced by tear_into_building().
function do_zombie_rise | ( | spot | ) |
Definition at line 2969 of file _zm_spawner.gsc.
References DoNoteTracks(), get_desired_origin(), handle_rise_notetracks(), hide_pop(), spawn(), zombie_rise_death(), and zombie_rise_fx().
Referenced by do_zombie_spawn(), and move_zombie_spawn_location().
function do_zombie_spawn | ( | ) |
Definition at line 2867 of file _zm_spawner.gsc.
References do_zombie_rise(), and IS_TRUE.
Referenced by zombie_think().
function dragons_breath_flame_death_fx | ( | ) |
Definition at line 1664 of file _zm_spawner.gsc.
References a.
Referenced by zombie_death_animscript().
function draw_zone_spawned_from | ( | ) |
Definition at line 2964 of file _zm_spawner.gsc.
function enemy_death_detection | ( | ) |
Definition at line 134 of file _zm_spawner.gsc.
References IS_TRUE, player_attacker(), and player_attacks_enemy().
Referenced by dog_init(), raps_init(), wasp_init(), and zombie_spawn_init().
function get_attack_spot | ( | node | ) |
Definition at line 1170 of file _zm_spawner.gsc.
References get_attack_spot_index().
Referenced by tear_into_building(), and updateAttackSpotService().
function get_attack_spot_index | ( | node | ) |
Definition at line 1186 of file _zm_spawner.gsc.
References DEFAULT.
Referenced by get_attack_spot().
function get_number_variants | ( | aliasPrefix | ) |
Definition at line 1651 of file _zm_spawner.gsc.
Referenced by zmbVoxGetLineVariant().
function init | ( | ) |
Definition at line 43 of file _zm_spawner.gsc.
function is_spawner_targeted_by_blocker | ( | ent | ) |
Definition at line 164 of file _zm_spawner.gsc.
References result().
Referenced by dog_spawner_init(), raps_spawner_init(), and wasp_spawner_init().
function is_weapon_shotgun | ( | weapon | ) |
Definition at line 2170 of file _zm_spawner.gsc.
Referenced by zombie_death_event().
function jitter_enemies_bad_breadcrumbs | ( | start_crumb | ) |
Definition at line 2680 of file _zm_spawner.gsc.
References trace().
function play_ambient_zombie_vocals | ( | ) |
Definition at line 3208 of file _zm_spawner.gsc.
References name.
Referenced by zombie_spawn_init().
function player_attacker | ( | attacker | ) |
Definition at line 125 of file _zm_spawner.gsc.
Referenced by enemy_death_detection().
function player_attacks_enemy | ( | player | , |
amount | , | ||
type | , | ||
point | , | ||
weapon | , | ||
direction_vec | , | ||
tagName | , | ||
modelName | , | ||
partName | , | ||
dFlags | , | ||
inflictor | , | ||
chargeLevel | |||
) |
Definition at line 96 of file _zm_spawner.gsc.
References bullet_attack(), is_ads(), and IS_TRUE.
Referenced by enemy_death_detection().
function player_can_score_from_zombies | ( | ) |
Definition at line 1534 of file _zm_spawner.gsc.
References IS_TRUE.
Referenced by lc_do_damage(), zombie_damage(), zombie_damage_ads(), zombie_death_event(), and zombie_death_points().
function player_using_hi_score_weapon | ( | player | ) |
Definition at line 1890 of file _zm_spawner.gsc.
Referenced by zombie_damage(), and zombie_damage_ads().
function register_zombie_damage_callback | ( | func | ) |
Definition at line 2114 of file _zm_spawner.gsc.
Referenced by __init__(), and init_widows_wine().
function register_zombie_death_animscript_callback | ( | func | ) |
Definition at line 1841 of file _zm_spawner.gsc.
Referenced by init().
function register_zombie_death_event_callback | ( | func | ) |
Definition at line 2463 of file _zm_spawner.gsc.
Referenced by __init__(), and init_widows_wine().
function should_attack_player_thru_boards | ( | ) |
Definition at line 1053 of file _zm_spawner.gsc.
References IS_TRUE, and window_notetracks().
Referenced by tear_into_building().
function should_skip_teardown | ( | find_flesh_struct_string | ) |
Definition at line 446 of file _zm_spawner.gsc.
Referenced by shouldSkipTeardown(), and zombie_findnodes().
function stop_zombie_rise_dust_fx | ( | zombie | ) |
Definition at line 3181 of file _zm_spawner.gsc.
Referenced by zombie_rise_dust_fx().
function taunt_notetracks | ( | msg | ) |
Definition at line 1031 of file _zm_spawner.gsc.
Referenced by do_a_taunt().
function tear_into_building | ( | ) |
Definition at line 797 of file _zm_spawner.gsc.
References all_chunks_destroyed(), check_zbarrier_piece_for_zombie_death(), check_zbarrier_piece_for_zombie_inert(), do_a_taunt(), get_attack_spot(), get_closest_non_destroyed_chunk(), reset_attack_spot(), should_attack_player_thru_boards(), waittill_any_ex(), zombie_history(), and zombie_tear_notetracks().
Referenced by zombie_goto_entrance().
function window_notetracks | ( | msg | ) |
Definition at line 1112 of file _zm_spawner.gsc.
References teleport().
Referenced by should_attack_player_thru_boards().
function zombie_assure_node | ( | ) |
Definition at line 681 of file _zm_spawner.gsc.
References draw_line_ent_to_pos(), IS_TRUE, zombie_bad_path(), and zombie_history().
Referenced by zombie_findnodes().
function zombie_bad_path | ( | ) |
Definition at line 754 of file _zm_spawner.gsc.
References WAIT_SERVER_FRAME, zombie_bad_path_notify(), and zombie_bad_path_timeout().
Referenced by zombie_assure_node().
function zombie_bad_path_notify | ( | ) |
Definition at line 773 of file _zm_spawner.gsc.
Referenced by zombie_bad_path().
function zombie_bad_path_timeout | ( | ) |
Definition at line 784 of file _zm_spawner.gsc.
Referenced by zombie_bad_path().
function zombie_bartear_offset_fx_horizontle | ( | chunk | ) |
Definition at line 1442 of file _zm_spawner.gsc.
function zombie_bartear_offset_fx_verticle | ( | chunk | ) |
Definition at line 1365 of file _zm_spawner.gsc.
function zombie_boardtear_offset_fx_horizontle | ( | chunk | , |
node | |||
) |
Definition at line 1235 of file _zm_spawner.gsc.
References IS_TRUE, and set().
Referenced by destructible_glass_barricade().
function zombie_boardtear_offset_fx_verticle | ( | chunk | , |
node | |||
) |
Definition at line 1300 of file _zm_spawner.gsc.
function zombie_can_drop_powerups | ( | zombie | ) |
Definition at line 1545 of file _zm_spawner.gsc.
References get(), is_tactical_grenade(), and IS_TRUE.
Referenced by zombie_death_animscript(), and zombie_death_points().
function zombie_complete_emerging_into_playable_area | ( | ) |
Definition at line 3253 of file _zm_spawner.gsc.
References update_zone_name(), zombie_free_cam_allowed(), and zombie_push().
Referenced by enteredPlayableArea(), razFinishTraverseWindow(), zombie_entered_playable(), zombie_findnodes(), zombie_goto_entrance(), and zombieEnteredPlayable().
function zombie_damage | ( | mod | , |
hit_location | , | ||
hit_origin | , | ||
player | , | ||
amount | , | ||
team | , | ||
weapon | , | ||
direction_vec | , | ||
tagName | , | ||
modelName | , | ||
partName | , | ||
dFlags | , | ||
inflictor | , | ||
chargeLevel | |||
) |
Definition at line 1902 of file _zm_spawner.gsc.
References a, check_for_instakill(), check_zombie_damage_callbacks(), create_and_play_dialog(), is_magic_bullet_shield_enabled(), is_placeable_mine(), IS_TRUE, player_add_points(), player_can_score_from_zombies(), player_using_hi_score_weapon(), zombie_flame_damage(), and zombie_give_flame_damage_points().
Referenced by init_function_overrides().
function zombie_damage_ads | ( | mod | , |
hit_location | , | ||
hit_origin | , | ||
player | , | ||
amount | , | ||
team | , | ||
weapon | , | ||
direction_vec | , | ||
tagName | , | ||
modelName | , | ||
partName | , | ||
dFlags | , | ||
inflictor | , | ||
chargeLevel | |||
) |
Definition at line 2035 of file _zm_spawner.gsc.
References check_for_instakill(), check_zombie_damage_callbacks(), is_magic_bullet_shield_enabled(), IS_TRUE, player_add_points(), player_can_score_from_zombies(), player_using_hi_score_weapon(), zombie_flame_damage(), and zombie_give_flame_damage_points().
Referenced by init_function_overrides().
function zombie_damage_failsafe | ( | ) |
Definition at line 394 of file _zm_spawner.gsc.
References PERK_JUGGERNOG, and player_is_in_laststand().
Referenced by zombie_spawn_init().
function zombie_death_animscript | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | |||
) |
Definition at line 1739 of file _zm_spawner.gsc.
References check_zombie_death_animscript_callbacks(), dragons_breath_flame_death_fx(), flame_death_fx(), recalc_zombie_array(), reset_attack_spot(), trace(), zombie_can_drop_powerups(), zombie_death_points(), and zombie_delay_powerup_drop().
Referenced by faller_death_ragdoll(), zombie_fall_death_func(), zombie_faller_do_fall(), zombie_faller_emerge(), and zombie_spawn_init().
function zombie_death_event | ( | zombie | ) |
Definition at line 2195 of file _zm_spawner.gsc.
References actor_death_override(), add_actor_bookmark_kill_time(), check_zombie_death_event_callbacks(), create_and_play_dialog(), increment_challenge_stat(), increment_client_stat(), increment_player_stat(), is_Classic(), is_headshot(), is_insta_kill_upgraded_and_active(), is_placeable_mine(), IS_TRUE, is_weapon_shotgun(), is_weapon_upgraded(), name, pers_check_for_pers_headshot(), pers_mulit_kill_headshot_active(), pers_upgrade_pistol_points_kill(), pers_upgrade_sniper_kill_check(), pers_zombie_death_location_check(), player_can_score_from_zombies(), recalc_zombie_array(), zombie_explodes_intopieces(), zombie_eye_glow_stop(), zombie_gut_explosion(), and zombie_head_gib().
Referenced by dog_init(), raps_init(), wasp_init(), and zombie_spawn_init().
function zombie_death_points | ( | origin | , |
mod | , | ||
hit_location | , | ||
attacker | , | ||
zombie | , | ||
team | |||
) |
Definition at line 1585 of file _zm_spawner.gsc.
References is_equipment(), IS_TRUE, player_add_points(), player_can_score_from_zombies(), player_zombie_kill_vox(), trace(), zombie_can_drop_powerups(), and zombie_delay_powerup_drop().
Referenced by zombie_death_animscript().
function zombie_delay_powerup_drop | ( | origin | ) |
Definition at line 1577 of file _zm_spawner.gsc.
References powerup_drop(), and wait_network_frame().
Referenced by zombie_death_animscript(), and zombie_death_points().
function zombie_entered_playable | ( | ) |
Definition at line 593 of file _zm_spawner.gsc.
References zombie_complete_emerging_into_playable_area().
Referenced by zombie_findnodes().
function zombie_explodes_intopieces | ( | random_gibs | ) |
Definition at line 2175 of file _zm_spawner.gsc.
Referenced by zombie_death_event().
function zombie_findnodes | ( | ) |
Definition at line 462 of file _zm_spawner.gsc.
References draw_line_ent_to_pos(), get_desired_origin(), IS_TRUE, should_skip_teardown(), zombie_assure_node(), zombie_complete_emerging_into_playable_area(), zombie_entered_playable(), zombie_history(), and zombie_setup_attack_properties().
function zombie_flame_damage | ( | mod | , |
player | |||
) |
Definition at line 2135 of file _zm_spawner.gsc.
References damage_on_fire(), and flame_death_fx().
Referenced by zombie_damage(), and zombie_damage_ads().
function zombie_follow_enemy | ( | ) |
Definition at line 2746 of file _zm_spawner.gsc.
References IS_TRUE, WAIT_SERVER_FRAME, zombie_repath_notifier(), zombieShouldMoveAwayCondition(), and zombieUpdateGoal().
Referenced by zombie_pathing().
function zombie_free_cam_allowed | ( | ) |
Definition at line 3269 of file _zm_spawner.gsc.
Referenced by zombie_complete_emerging_into_playable_area().
function zombie_give_flame_damage_points | ( | ) |
Definition at line 2124 of file _zm_spawner.gsc.
Referenced by zombie_damage(), and zombie_damage_ads().
function zombie_goto_entrance | ( | node | , |
endon_bad_path | |||
) |
Definition at line 616 of file _zm_spawner.gsc.
References append_missing_legs_suffix(), DoNoteTracks(), tear_into_building(), zombie_complete_emerging_into_playable_area(), zombie_history(), and zombie_setup_attack_properties().
function zombie_history | ( | msg | ) |
Definition at line 2863 of file _zm_spawner.gsc.
Referenced by dog_init(), raps_init(), tear_into_building(), wasp_init(), zombie_assure_node(), zombie_findnodes(), zombie_goto_entrance(), zombie_setup_attack_properties(), zombie_setup_attack_properties_dog(), zombie_setup_attack_properties_raps(), zombie_setup_attack_properties_wasp(), and zombie_spawn_init().
function zombie_pathing | ( | ) |
Definition at line 2518 of file _zm_spawner.gsc.
References debug_print(), invalidate_attractor_pos(), is_player_valid(), zombie_follow_enemy(), and zombie_pathing_get_breadcrumb().
function zombie_pathing_get_breadcrumb | ( | origin | , |
breadcrumbs | , | ||
bad_crumbs | , | ||
pick_random | |||
) |
Definition at line 2639 of file _zm_spawner.gsc.
References crumb_is_bad().
Referenced by zombie_pathing().
function zombie_push | ( | ) |
Definition at line 3281 of file _zm_spawner.gsc.
Referenced by zombie_complete_emerging_into_playable_area().
function zombie_ragdoll_then_explode | ( | launchvector | , |
attacker | |||
) |
Definition at line 1704 of file _zm_spawner.gsc.
References delay(), reset_attack_spot(), self_delete(), set(), and zombie_eye_glow_stop().
function zombie_repath_notifier | ( | ) |
Definition at line 2726 of file _zm_spawner.gsc.
References WAIT_SERVER_FRAME.
Referenced by zombie_follow_enemy().
function zombie_rise_burst_fx | ( | zombie | ) |
Definition at line 3085 of file _zm_spawner.gsc.
References IS_TRUE, and set().
Referenced by zombie_rise_fx().
function zombie_rise_dust_fx | ( | zombie | ) |
Definition at line 3130 of file _zm_spawner.gsc.
References stop_zombie_rise_dust_fx().
Referenced by zombie_rise_fx().
function zombie_rise_fx | ( | zombie | ) |
Definition at line 3063 of file _zm_spawner.gsc.
References IS_TRUE, zombie_rise_burst_fx(), and zombie_rise_dust_fx().
Referenced by do_zombie_rise().
function zombie_setup_attack_properties | ( | ) |
Definition at line 2483 of file _zm_spawner.gsc.
References zombie_history().
Referenced by zombie_findnodes(), and zombie_goto_entrance().
function zombie_spawn_init | ( | animname_set | ) |
Definition at line 200 of file _zm_spawner.gsc.
References delayed_zombie_eye_glow(), disable_react(), enemy_death_detection(), get_gamemode_var(), init_zombie_run_cycle(), IS_TRUE, play_ambient_zombie_vocals(), recalc_zombie_array(), ZM_CAN_STUMBLE, ZM_ZOMBIE_HERO_WEAPON_KILL_POWER, zmbAIVox_NotifyConvert(), zombie_damage_failsafe(), zombie_death_animscript(), zombie_death_event(), zombie_gib_on_damage(), zombie_history(), zombie_tesla_head_gib(), and zombie_think().
Referenced by custom_spawn_init_func().
function zombie_tear_notetracks | ( | msg | , |
chunk | , | ||
node | |||
) |
Definition at line 1207 of file _zm_spawner.gsc.
Referenced by tear_into_building().
function zombie_tesla_head_gib | ( | ) |
Definition at line 3188 of file _zm_spawner.gsc.
References network_safe_play_fx_on_tag(), and zombie_head_gib().
Referenced by zombie_spawn_init().
function zombie_think | ( | ) |
Definition at line 545 of file _zm_spawner.gsc.
References do_zombie_spawn(), and IS_TRUE.
Referenced by zombie_spawn_init().