Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- g -
GADGET_ACTION_ALREADY_ACTIVE :
_ability_util.gsh
GADGET_ACTION_BUTTON_HELD :
_ability_util.gsh
GADGET_ACTION_BUTTON_HOLDING :
_ability_util.gsh
GADGET_ACTION_BUTTON_RELEASE :
_ability_util.gsh
GADGET_ACTION_CANNOT_ACTIVATE :
_ability_util.gsh
GADGET_ACTION_FILL_UP :
_ability_util.gsh
GADGET_ACTION_FIRE :
_ability_util.gsh
GADGET_ACTION_FLICKER :
_ability_util.gsh
GADGET_ACTION_GIVE :
_ability_util.gsh
GADGET_ACTION_IGNORE :
_ability_util.gsh
GADGET_ACTION_OFF :
_ability_util.gsh
GADGET_ACTION_ON :
_ability_util.gsh
GADGET_ACTION_PRIMED :
_ability_util.gsh
GADGET_ACTION_READY :
_ability_util.gsh
GADGET_ACTION_REQUIRES_TARGETS :
_ability_util.gsh
GADGET_ACTION_SKIPPED :
_ability_util.gsh
GADGET_ACTION_TAKE :
_ability_util.gsh
GADGET_CAMO_SHADER_BREAK :
_ability_util.gsh
GADGET_CAMO_SHADER_FLICKER :
_ability_util.gsh
GADGET_CAMO_SHADER_OFF :
_ability_util.gsh
GADGET_CAMO_SHADER_ON :
_ability_util.gsh
GADGET_FLAG :
_gadget_turret_deploy.gsc
GADGET_HELD_0 :
_ability_util.gsh
GADGET_HELD_1 :
_ability_util.gsh
GADGET_HELD_2 :
_ability_util.gsh
GADGET_HELD_COUNT :
_ability_util.gsh
GADGET_OFF_PENALTY_COUNT :
_ability_util.gsh
GADGET_OFF_PENALTY_NONE :
_ability_util.gsh
GADGET_OFF_PENALTY_SHUT_OFF :
_ability_util.gsh
GADGET_OFF_PENALTY_TURN_OFF :
_ability_util.gsh
GADGET_READY_FLAG :
_gadget_turret_deploy.gsc
GADGET_RECOVER_FLAG :
_gadget_turret_deploy.gsc
GADGET_SLOT_COUNT :
_ability_util.gsh
GADGET_TYPE_ACTIVE_CAMO :
_ability_util.gsh
GADGET_TYPE_ARMOR :
_ability_util.gsh
GADGET_TYPE_CACOPHANY :
_ability_util.gsh
GADGET_TYPE_CLEANSE :
_ability_util.gsh
GADGET_TYPE_CLONE :
_ability_util.gsh
GADGET_TYPE_COMBAT_EFFICIENCY :
_ability_util.gsh
GADGET_TYPE_CONCUSSIVE_WAVE :
_ability_util.gsh
GADGET_TYPE_DRONE :
_ability_util.gsh
GADGET_TYPE_ENERGY_SHIELD :
_ability_util.gsh
GADGET_TYPE_ES_STRIKE :
_ability_util.gsh
GADGET_TYPE_EXO_BREAKDOWN :
_ability_util.gsh
GADGET_TYPE_FIREFLY_SWARM :
_ability_util.gsh
GADGET_TYPE_FLASHBACK :
_ability_util.gsh
GADGET_TYPE_FORCED_MALFUNCTION :
_ability_util.gsh
GADGET_TYPE_GRENADE :
_ability_util.gsh
GADGET_TYPE_HACKER :
_ability_util.gsh
GADGET_TYPE_HEAT_WAVE :
_ability_util.gsh
GADGET_TYPE_HERO_WEAPON :
_ability_util.gsh
GADGET_TYPE_IFF_OVERRIDE :
_ability_util.gsh
GADGET_TYPE_IMMOLATION :
_ability_util.gsh
GADGET_TYPE_INFRARED :
_ability_util.gsh
GADGET_TYPE_JUKE :
_ability_util.gsh
GADGET_TYPE_MISDIRECTION :
_ability_util.gsh
GADGET_TYPE_MRPUKEY :
_ability_util.gsh
GADGET_TYPE_MULTI_ROCKET :
_ability_util.gsh
GADGET_TYPE_NONE :
_ability_util.gsh
GADGET_TYPE_OPTIC_CAMO :
_ability_util.gsh
GADGET_TYPE_OTHER :
_ability_util.gsh
GADGET_TYPE_OVERDRIVE :
_ability_util.gsh
GADGET_TYPE_RAPID_STRIKE :
_ability_util.gsh
GADGET_TYPE_RAVAGE_CORE :
_ability_util.gsh
GADGET_TYPE_RESURRECT :
_ability_util.gsh
GADGET_TYPE_ROULETTE :
_ability_util.gsh
GADGET_TYPE_SECURITY_BREACH :
_ability_util.gsh
GADGET_TYPE_SENSORY_OVERLOAD :
_ability_util.gsh
GADGET_TYPE_SERVO_SHORTOUT :
_ability_util.gsh
GADGET_TYPE_SHOCK_FIELD :
_ability_util.gsh
GADGET_TYPE_SMOKESCREEN :
_ability_util.gsh
GADGET_TYPE_SPEED_BURST :
_ability_util.gsh
GADGET_TYPE_SURGE :
_ability_util.gsh
GADGET_TYPE_SYSTEM_OVERLOAD :
_ability_util.gsh
GADGET_TYPE_THIEF :
_ability_util.gsh
GADGET_TYPE_TURRET_DEPLOY :
_ability_util.gsh
GADGET_TYPE_UNSTOPPABLE_FORCE :
_ability_util.gsh
GADGET_TYPE_VISION_PULSE :
_ability_util.gsh
GAMEMODE_LEAGUE_MATCH :
shared.gsh
GAMEMODE_LOCAL_SPLITSCREEN :
shared.gsh
GAMEMODE_PRIVATE_MATCH :
shared.gsh
GAMEMODE_PUBLIC_MATCH :
shared.gsh
GAMEMODE_RTS :
shared.gsh
GAMEMODE_THEATER :
shared.gsh
GAMEMODE_WAGER_MATCH :
shared.gsh
GAMEOPS_COUNT :
_teamops.gsh
GAMEOPS_DESCRIPTION :
_teamops.gsh
GAMEOPS_EVENT_MAX_COUNT :
_teamops.gsh
GAMEOPS_EVENT_TABLE_NAME :
_teamops.gsh
GAMEOPS_MODE :
_teamops.gsh
GAMEOPS_NAME :
_teamops.gsh
GAMEOPS_POP_EVENT :
_teamops.gsh
GAMEOPS_PUSH_EVENT :
_teamops.gsh
GAMEOPS_RESET_EVENT :
_teamops.gsh
GAMEOPS_REWARD :
_teamops.gsh
GAMEOPS_TIME :
_teamops.gsh
GATHER_COUNTDOWN :
teamgather_shared.gsc
GATHER_FLOOR_EFFECT :
teamgather_shared.gsc
GATHER_POSITION_OFFSET :
teamgather_shared.gsc
GATHER_RADIUS :
teamgather_shared.gsc
GESTURE_TYPE_BOAST :
_globallogic.gsc
,
_globallogic_player.gsc
,
end_game_taunts.csc
GESTURE_TYPE_GOOD_GAME :
_globallogic.gsc
,
_globallogic_player.gsc
,
end_game_taunts.csc
GESTURE_TYPE_MAX :
_globallogic.gsc
,
_globallogic_player.gsc
GESTURE_TYPE_THREATEN :
end_game_taunts.csc
,
_globallogic.gsc
,
_globallogic_player.gsc
GET_DESTRUCT_BUNDLE :
destructible_character.gsh
GET_DESTRUCT_BUNDLES :
destructible_character.gsh
GET_DESTRUCT_FLAG :
destructible_character.gsh
GET_DESTRUCT_FLAGS :
destructible_character.gsh
GET_FX_BUNDLE :
fx_character.gsh
GET_GIB_BUNDLE :
gib.gsh
GET_GIB_BUNDLES :
gib.gsh
GET_GIB_DATA :
gib.gsh
GET_GIB_DIR_BITS :
gib.gsh
GET_GIB_FLAG :
gib.gsh
GET_GIB_SCALE_BITS :
gib.gsh
GET_MELEE_BUNDLES :
aivsaimelee.gsh
GET_PITCH :
utility.gsh
GET_YAW :
utility.gsh
GET_YAW_TO_ORIGIN180 :
utility.gsh
GETUP_BACK :
blackboard.gsh
GETUP_BELLY :
blackboard.gsh
GETUP_DIRECTION :
blackboard.gsh
GI_UNIT_BODY :
end_game_taunts.csc
GI_UNIT_HEAD :
end_game_taunts.csc
GIB_ANNIHILATE_FLAG :
gib.gsh
GIB_CLIENTFIELD :
gib.gsh
GIB_CLIENTFIELD_BITS_ACTOR :
gib.gsh
GIB_CLIENTFIELD_BITS_PLAYER :
gib.gsh
GIB_CLIENTFIELD_TYPE :
gib.gsh
GIB_DIR_BITS :
gib.gsh
GIB_FLAG_BITS :
gib.gsh
GIB_FLAG_STRIPPED :
gib.gsh
GIB_HAT_MODEL :
gib.gsh
GIB_HEAD_HAT_FLAG :
gib.gsh
GIB_HEAD_MODEL :
gib.gsh
GIB_LEGS_BOTH_LEGS_FLAG :
gib.gsh
GIB_LEGS_LEFT_LEG_FLAG :
gib.gsh
GIB_LEGS_LEFT_LEG_GONE_MODEL :
gib.gsh
GIB_LEGS_NO_LEGS_MODEL :
gib.gsh
GIB_LEGS_RIGHT_LEG_FLAG :
gib.gsh
GIB_LEGS_RIGHT_LEG_GONE_MODEL :
gib.gsh
GIB_LEGS_UNDAMAGED_MODEL :
gib.gsh
GIB_LOCATION :
blackboard.gsh
GIB_SCALE_BITS :
gib.gsh
GIB_TOGGLE_GIB_MODEL_FLAG :
gib.gsh
GIB_TORSO_GUTS_FLAG :
gib.gsh
GIB_TORSO_GUTS_GONE_MODEL :
gib.gsh
GIB_TORSO_HEAD_FLAG :
gib.gsh
GIB_TORSO_HEAD_GONE_MODEL :
gib.gsh
GIB_TORSO_LEFT_ARM_FLAG :
gib.gsh
GIB_TORSO_LEFT_ARM_GONE_MODEL :
gib.gsh
GIB_TORSO_RIGHT_ARM_FLAG :
gib.gsh
GIB_TORSO_RIGHT_ARM_GONE_MODEL :
gib.gsh
GIB_TORSO_UNDAMAGED_MODEL :
gib.gsh
GIB_UNDAMAGED_FLAG :
gib.gsh
GIBBED_LIMBS :
blackboard.gsh
GLAIVE_BLOOD_FX :
_glaive.gsh
GLAIVE_CHANGE_POSITION_TOATTACK_TARGET_DELAY :
_glaive.gsh
GLAIVE_FOLLOW_DIST :
_glaive.gsh
GLAIVE_FOLLOWING_TARGET_RANGE :
_glaive.gsh
GLAIVE_FOV_ANGLE :
_glaive.gsh
GLAIVE_MARGWA_AIM_TAG :
_glaive.gsh
GLAIVE_MAX_TIME_AT_SAME_POSITION :
_glaive.gsh
GLAIVE_MELEE_DIST :
_glaive.gsh
GLAIVE_MOVE_DIST_HEIGHT :
_glaive.gsh
GLAIVE_MOVE_DIST_MAX :
_glaive.gsh
GLAIVE_NEAR_GOAL_DIST :
_glaive.gsh
GLAIVE_RADIUS :
_glaive.gsh
GLAIVE_REPATH_RANGE :
_glaive.gsh
GLOBAL_POWER_ONLY :
_zm_utility.gsh
,
zm.gsh
GRAPPLE_DIRECTION :
blackboard.gsh
GRAPPLE_NAME :
grapple.gsh
GRAPPLE_OUTLINE_MATERIAL :
grapple.csc
GRAPPLE_RETARGET_DELAY :
grapple.gsc
GRAPPLE_TARGET :
grapple.gsc
GRAPPLE_TARGET_WEIGHT_DOT_OVER_DIST :
grapple.gsc
GRAPPLE_TYPE_PULLENTIN :
grapple.gsh
GRAPPLE_TYPE_REELPLAYER :
grapple.gsh
GRAPPLE_TYPE_TARGETONLY :
grapple.gsh
GRAPPLE_TYPE_UNGRAPPLABLE :
grapple.gsh
GRAVITY_SLAM_SPEED :
_zm_weap_gravityspikes.gsh
GRAVITY_SPIKES_DIRT_DURATION :
_gravity_spikes.csc
GRAVITY_SPIKES_DIRT_FADE_TIME :
_gravity_spikes.csc
GRAVITYSPIKES_STATE_CHARGING :
_zm_weap_gravityspikes.gsh
GRAVITYSPIKES_STATE_DEPLETED :
_zm_weap_gravityspikes.gsh
GRAVITYSPIKES_STATE_INUSE :
_zm_weap_gravityspikes.gsh
GRAVITYSPIKES_STATE_NOT_PICKED_UP :
_zm_weap_gravityspikes.gsh
GRAVITYSPIKES_STATE_READY :
_zm_weap_gravityspikes.gsh
GRAY1 :
shared.gsh
GRAY2 :
shared.gsh
GRAY3 :
shared.gsh
GRAY4 :
shared.gsh
GRAY5 :
shared.gsh
GRAY6 :
shared.gsh
GRAY7 :
shared.gsh
GRAY8 :
shared.gsh
GRAY9 :
shared.gsh
GREEN :
shared.gsh
GRENADE_OVERLAP_DIST_SQ :
behavior.gsh
GREY :
shared.gsh
GROUND_HEIGHT :
vehicleriders_shared.gsc
GROUND_LEVEL :
_zm_weap_rocketshield.gsc
,
_zm_craft_shield.gsc
,
_zm_weap_riotshield.gsc
GROUNDPOS :
shared.gsh
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