![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
#define ADDITIONAL_SPRINT_GAP 2000 |
Definition at line 80 of file behavior.gsh.
#define ALLIED_GRENADE_SAFE_DIST_SQ (500 * 500 ) |
Definition at line 49 of file behavior.gsh.
#define ARRIVAL_COVER_SPLIT_NOTETRACK "cover_split" |
Definition at line 68 of file behavior.gsh.
#define BLEND_MELEE_RANGE_SQ SQR(74) |
Definition at line 55 of file behavior.gsh.
#define BT_REGISTER_ACTION | ( | name, | |
initFunction, | |||
updateFunction, | |||
terminateFunction | |||
) | BehaviorTreeNetworkUtility::RegisterBehaviorTreeAction(name,initFunction,updateFunction,terminateFunction); |
Definition at line 4 of file behavior.gsh.
#define BT_REGISTER_ACTION_SIMPLE | ( | name | ) | BehaviorTreeNetworkUtility::RegisterBehaviorTreeAction(name,undefined,undefined,undefined); |
Definition at line 7 of file behavior.gsh.
#define BT_REGISTER_API | ( | name, | |
function | |||
) | BehaviorTreeNetworkUtility::RegisterBehaviorTreeScriptAPI(name,function); |
Definition at line 1 of file behavior.gsh.
#define CHARGE_RANGE_SQ_VS_PLAYER SQR(140) |
Definition at line 53 of file behavior.gsh.
#define CLOSE_ENEMY_DISTANCE_SQ ( 150 * 150 ) |
Definition at line 71 of file behavior.gsh.
#define COS_60 0.5 |
Definition at line 91 of file behavior.gsh.
#define COVER_CORNER_VALID_YAW_RANGE_MAX 60 |
Definition at line 19 of file behavior.gsh.
#define COVER_CORNER_VALID_YAW_RANGE_MIN 10 |
Definition at line 20 of file behavior.gsh.
#define COVER_CROUCH_OFFSET (3.5, -12.5, 45) |
Definition at line 25 of file behavior.gsh.
#define COVER_LEFT_OFFSET (-36, 7, 63) |
Definition at line 23 of file behavior.gsh.
#define COVER_LEFT_YAW_OFFSET 90.0 |
Definition at line 14 of file behavior.gsh.
#define COVER_MODE_LEAN "lean" |
Definition at line 75 of file behavior.gsh.
#define COVER_MODE_OVER "over" |
Definition at line 74 of file behavior.gsh.
#define COVER_PILLAR_LEFT_OFFSET (-32, 3.7, 60) |
Definition at line 27 of file behavior.gsh.
#define COVER_PILLAR_RIGHT_OFFSET (32, 3.7, 60) |
Definition at line 28 of file behavior.gsh.
#define COVER_PILLAR_YAW_OFFSET 180.0 |
Definition at line 16 of file behavior.gsh.
#define COVER_RIGHT_OFFSET (36, 7, 63) |
Definition at line 24 of file behavior.gsh.
#define COVER_RIGHT_YAW_OFFSET -90.0 |
Definition at line 15 of file behavior.gsh.
#define COVER_SHOOT_MIN_TIME 800 |
Definition at line 84 of file behavior.gsh.
#define COVER_SHOOT_TAKEDOWN_TIME 3000 |
Definition at line 85 of file behavior.gsh.
#define COVER_STAND_OFFSET (-3.7, -22, 63) |
Definition at line 26 of file behavior.gsh.
#define GRENADE_OVERLAP_DIST_SQ (600 * 600) |
Definition at line 48 of file behavior.gsh.
#define LASTSTAND_GRENADE_SAFE_DIST_SQ (500 * 500 ) |
Definition at line 50 of file behavior.gsh.
#define MAX_GRENADE_ANIMSCRIPTED_TIME 4000 |
Definition at line 44 of file behavior.gsh.
#define MAX_GRENADE_TEAM_TIME 2000 |
Definition at line 41 of file behavior.gsh.
#define MAX_GRENADE_THROW_DIST_SQ SQR(1250) |
Definition at line 37 of file behavior.gsh.
#define MAX_GRENADE_THROW_TIME 20000 |
Definition at line 47 of file behavior.gsh.
#define MAX_IDLE_TIME_MILLIS 2000 |
Definition at line 33 of file behavior.gsh.
#define MAX_MELEE_PLAYER_ATTACKERS 1 |
Definition at line 64 of file behavior.gsh.
#define MELEE_ENEMY_DISTANCE_PREDICTION_TIME 0.25 |
Definition at line 63 of file behavior.gsh.
#define MELEE_NEAR_RANGE 36 |
Definition at line 56 of file behavior.gsh.
#define MELEE_NEAR_RANGE_SQ SQR(MELEE_NEAR_RANGE) |
Definition at line 57 of file behavior.gsh.
#define MELEE_RANGE_MAX_SQ CHARGE_RANGE_SQ_VS_PLAYER |
Definition at line 58 of file behavior.gsh.
#define MELEE_RANGE_SQ SQR(64) |
Definition at line 54 of file behavior.gsh.
#define MELEE_YAW_THRESHOLD 80 |
Definition at line 61 of file behavior.gsh.
#define MELEE_YAW_THRESHOLDNEAR 40 |
Definition at line 62 of file behavior.gsh.
#define MIN_ARRIVAL_DIST_SQ ( 64 * 64 ) |
Definition at line 67 of file behavior.gsh.
#define MIN_GRENADE_ANIMSCRIPTED_TIME 3000 |
Definition at line 43 of file behavior.gsh.
#define MIN_GRENADE_TEAM_TIME 1000 |
Definition at line 40 of file behavior.gsh.
#define MIN_GRENADE_THROW_DIST_SQ SQR(500) |
Definition at line 36 of file behavior.gsh.
#define MIN_GRENADE_THROW_TIME 15000 |
Definition at line 46 of file behavior.gsh.
#define NEXT_CHARGE_MELEE_TIME 2000 |
Definition at line 60 of file behavior.gsh.
#define RANDOM_SPRINT_TIME 1000 |
Definition at line 79 of file behavior.gsh.
#define REACQUIRE_RESET 15 |
Definition at line 93 of file behavior.gsh.
#define REACQUIRE_STEP_SIZE 32 |
Definition at line 92 of file behavior.gsh.
#define SEEK_OUT_ENEMY_INTERVAL_FAILURE 2 * 1000 |
Definition at line 98 of file behavior.gsh.
#define SEEK_OUT_ENEMY_INTERVAL_SUCCESS 5 * 1000 |
Definition at line 97 of file behavior.gsh.
#define SEEK_OUT_ENEMY_RADIUS_BIG 400 |
Definition at line 95 of file behavior.gsh.
#define SEEK_OUT_ENEMY_RADIUS_SMALL 256 |
Definition at line 96 of file behavior.gsh.
#define SEEN_ENEMY_RECENTLY_INTERVAL 4 |
Definition at line 30 of file behavior.gsh.
#define SPRINT_GAP_TIME 5000 |
Definition at line 78 of file behavior.gsh.
#define SPRINT_PROBABILITY 40 |
Definition at line 81 of file behavior.gsh.
#define TACTICAL_WALK_SHORT_DIST_SQ 96 * 96 |
Definition at line 11 of file behavior.gsh.