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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | CAMERA_GLASS "gfx_p7_zm_asc_data_recorder_glass" |
#define | FROM_GESTURE_BLEND_TIME 0.4 |
#define | FROM_IDLE_BLEND_TIME 0.4 |
#define | FROM_TAUNT_BLEND_TIME 0.4 |
#define | GESTURE_TYPE_BOAST 2 |
#define | GESTURE_TYPE_GOOD_GAME 0 |
#define | GESTURE_TYPE_THREATEN 1 |
#define | GI_UNIT_BODY "c_zsf_robot_grunt_body" |
#define | GI_UNIT_HEAD "c_zsf_robot_grunt_head" |
#define | MINIGUN_PROP "wpn_t7_hero_reaper_minigun_prop" |
#define | MINIGUN_PROP_3 "wpn_t7_loot_hero_reaper3_minigun_prop" |
#define | RAP_ENEMY "veh_t7_drone_raps_mp_dark" |
#define | RAP_FRIENDLY "veh_t7_drone_raps_mp_lite" |
#define | TALON_ENEMY "veh_t7_drone_attack_gun_darkcolor" |
#define | TALON_FRIENDLY "veh_t7_drone_attack_gun_litecolor" |
#define | TALON_LIGHT_FX "player/fx_loot_taunt_outrider_talon_lights" |
#define | TAUNT_FIRST_PLACE 0 |
#define | TO_GESTURE_BLEND_TIME 0.4 |
#define | TO_IDLE_BLEND_TIME 0.4 |
#define | TO_TAUNT_BLEND_TIME 0 |
Functions | |
function | __init__ () |
function | addEpicSceneFunc (tauntAnimName, func, state) |
function | camoShaderOff (param) |
function | camoShaderOn (param) |
function | cancelGesture (characterModel) |
function | cancelTaunt (localClientNum, characterModel) |
function | centerBulletGlass (weaponName) |
function | check_force_gesture () |
function | check_force_taunt () |
function | cloneShaderOff (param) |
function | cloneShaderOn (param) |
function | deleteCameraGlass (param) |
function | draw_runner_up_bounds () |
function | fireBeam (beam) |
function | fireWeapon (weaponName) |
function | getIdleAnimName (localClientNum, characterModel, topPlayerIndex) |
function | getIdleInAnimName (characterModel, topPlayerIndex) |
function | getIdleOutAnimName (characterModel, topPlayerIndex) |
function | getWeaponGroup (characterModel) |
function | handleCamoChange (localClientNum, camo_on) |
function | hideModel (param) |
function | hideWeapon (characterModel) |
function | launchProjectile (localClientNum, projectileModel, projectileTrail) |
function | magicGlassBullet (localClientNum, weapon, pitchAngle, yawAngle) |
function | playCurrentTaunt (localClientNum, characterModel, topPlayerIndex) |
function | playEpicTauntScene (localClientNum, tauntAnimName) |
function | playGesture (localClientNum, characterModel, topPlayerIndex, idleAnimName, gestureAnimName, playTransitions=true) |
function | playGestureType (localClientNum, characterModel, topPlayerIndex, gestureType) |
function | playLocalTeamFx (fxName) |
function | playTaunt (localClientNum, characterModel, topPlayerIndex, idleAnimName, tauntAnimName, toTauntBlendTime=0, playTransitions=true) |
function | playTransitionAnim (characterModel, transitionAnimName, blendInTime=0, blendOutTime=0) |
function | playWinnerTeamFx (fxName) |
function | previewGesture (localClientNum, characterModel, idleAnimName, gestureAnimName) |
function | previewTaunt (localClientNum, characterModel, idleAnimName, tauntAnimName) |
function | reaperBulletGlass (param) |
function | setupReaperMinigun (localClientNum) |
function | showModel (param) |
function | showWeapon (characterModel) |
function | shutdownEpicTauntModels () |
function | spawn_temp_specialist_model (localClientNum, characterIndex, origin, angles, showcaseWeapon) |
function | spawnCameraGlass (param) |
function | spawnGiUnit (localClientNum, targetName) |
function | spawnHiddenClone (localClientNum, targetName) |
function | spawnPlayerModel (localClientNum, targetName, origin, angles, bodyModel, helmetModel, modeRenderOptions, bodyRenderOptions, helmetRenderOptions) |
function | spawnRap (localClientNum, targetName) |
function | spawnTalon (localClientNum, targetName, scale=1.0) |
function | spawnTopPlayerModel (localClientNum, targetName, origin, angles, topPlayerIndex) |
function | stop_stream_epic_models () |
function | stopEpicTauntScene (localClientNum, tauntAnimName) |
function | stopFireBeam (param) |
function | stopFireWeapon (param) |
function | stream_epic_models () |
function | talonBulletGlass (yawMin, yawMax) |
function | talonBulletGlassLeft (param) |
function | talonBulletGlassRight (param) |
function | updateGlassPosition () |
function | waitAppearWeapon (characterModel) |
function | waitRemoveWeapon (characterModel) |
#define CAMERA_GLASS "gfx_p7_zm_asc_data_recorder_glass" |
Definition at line 37 of file end_game_taunts.csc.
#define FROM_GESTURE_BLEND_TIME 0.4 |
Definition at line 35 of file end_game_taunts.csc.
#define FROM_IDLE_BLEND_TIME 0.4 |
Definition at line 28 of file end_game_taunts.csc.
#define FROM_TAUNT_BLEND_TIME 0.4 |
Definition at line 32 of file end_game_taunts.csc.
#define GESTURE_TYPE_BOAST 2 |
Definition at line 26 of file end_game_taunts.csc.
#define GESTURE_TYPE_GOOD_GAME 0 |
Definition at line 24 of file end_game_taunts.csc.
#define GESTURE_TYPE_THREATEN 1 |
Definition at line 25 of file end_game_taunts.csc.
#define GI_UNIT_BODY "c_zsf_robot_grunt_body" |
Definition at line 40 of file end_game_taunts.csc.
#define GI_UNIT_HEAD "c_zsf_robot_grunt_head" |
Definition at line 41 of file end_game_taunts.csc.
#define MINIGUN_PROP "wpn_t7_hero_reaper_minigun_prop" |
Definition at line 38 of file end_game_taunts.csc.
#define MINIGUN_PROP_3 "wpn_t7_loot_hero_reaper3_minigun_prop" |
Definition at line 39 of file end_game_taunts.csc.
#define RAP_ENEMY "veh_t7_drone_raps_mp_dark" |
Definition at line 43 of file end_game_taunts.csc.
#define RAP_FRIENDLY "veh_t7_drone_raps_mp_lite" |
Definition at line 42 of file end_game_taunts.csc.
#define TALON_ENEMY "veh_t7_drone_attack_gun_darkcolor" |
Definition at line 45 of file end_game_taunts.csc.
#define TALON_FRIENDLY "veh_t7_drone_attack_gun_litecolor" |
Definition at line 44 of file end_game_taunts.csc.
#define TALON_LIGHT_FX "player/fx_loot_taunt_outrider_talon_lights" |
Definition at line 49 of file end_game_taunts.csc.
#define TAUNT_FIRST_PLACE 0 |
Definition at line 22 of file end_game_taunts.csc.
#define TO_GESTURE_BLEND_TIME 0.4 |
Definition at line 34 of file end_game_taunts.csc.
#define TO_IDLE_BLEND_TIME 0.4 |
Definition at line 29 of file end_game_taunts.csc.
#define TO_TAUNT_BLEND_TIME 0 |
Definition at line 31 of file end_game_taunts.csc.
function __init__ | ( | ) |
Definition at line 56 of file end_game_taunts.csc.
References add_notetrack_func(), array, CAMERA_GLASS, camoShaderOff(), camoShaderOn(), centerBulletGlass(), cloneShaderOff(), cloneShaderOn(), deleteCameraGlass(), fireBeam(), fireWeapon(), GI_UNIT_BODY, GI_UNIT_HEAD, hideModel(), MINIGUN_PROP, MINIGUN_PROP_3, playLocalTeamFx(), playWinnerTeamFx(), RAP_ENEMY, RAP_FRIENDLY, reaperBulletGlass(), showModel(), spawnCameraGlass(), stop_stream_epic_models(), stopFireBeam(), stopFireWeapon(), TALON_ENEMY, TALON_FRIENDLY, talonBulletGlassLeft(), and talonBulletGlassRight().
function addEpicSceneFunc | ( | tauntAnimName | , |
func | , | ||
state | |||
) |
Definition at line 897 of file end_game_taunts.csc.
References add_scene_func(), and get_script_bundle().
function camoShaderOff | ( | param | ) |
Definition at line 1106 of file end_game_taunts.csc.
References doReveal(), and handleCamoChange().
Referenced by __init__().
function camoShaderOn | ( | param | ) |
Definition at line 1094 of file end_game_taunts.csc.
References doReveal(), and handleCamoChange().
Referenced by __init__().
function cancelGesture | ( | characterModel | ) |
Definition at line 391 of file end_game_taunts.csc.
Referenced by playGesture(), previewTaunt(), and update_character_animation_and_attachments().
function cancelTaunt | ( | localClientNum | , |
characterModel | |||
) |
Definition at line 301 of file end_game_taunts.csc.
References cloneShaderOff(), shutdownEpicTauntModels(), and stopEpicTauntScene().
Referenced by playTaunt(), previewGesture(), and update_character_animation_and_attachments().
function centerBulletGlass | ( | weaponName | ) |
Definition at line 997 of file end_game_taunts.csc.
References magicGlassBullet().
Referenced by __init__().
function check_force_gesture | ( | ) |
Definition at line 161 of file end_game_taunts.csc.
References getIdleAnimName(), IS_TRUE, playGesture(), and WAIT_SERVER_FRAME.
function check_force_taunt | ( | ) |
Definition at line 117 of file end_game_taunts.csc.
References getIdleAnimName(), IS_TRUE, playTaunt(), spawn_temp_specialist_model(), and WAIT_SERVER_FRAME.
function cloneShaderOff | ( | param | ) |
Definition at line 1065 of file end_game_taunts.csc.
References update_dr_flag().
Referenced by __init__(), and cancelTaunt().
function cloneShaderOn | ( | param | ) |
Definition at line 1041 of file end_game_taunts.csc.
References transition_shader(), and update_dr_flag().
Referenced by __init__().
function deleteCameraGlass | ( | param | ) |
Definition at line 969 of file end_game_taunts.csc.
Referenced by __init__(), previewGesture(), previewTaunt(), showScoreboard(), and spawnCameraGlass().
function draw_runner_up_bounds | ( | ) |
Definition at line 186 of file end_game_taunts.csc.
References WAIT_CLIENT_FRAME.
function fireBeam | ( | beam | ) |
Definition at line 1141 of file end_game_taunts.csc.
Referenced by __init__().
function fireWeapon | ( | weaponName | ) |
Definition at line 1118 of file end_game_taunts.csc.
Referenced by __init__(), attack_primary(), fire_missile(), and heliGuardSupport_fireStart().
function getIdleAnimName | ( | localClientNum | , |
characterModel | , | ||
topPlayerIndex | |||
) |
Definition at line 478 of file end_game_taunts.csc.
References BOXING_ENDGAME_ARRAY, BRAWLER_ENDGAME_ARRAY, CHAINSAW_ENDGAME_ARRAY, KNUCKLES_ENDGAME_ARRAY, MACE_ENDGAME_ARRAY, NUNCHUCKS_ENDGAME_ARRAY, PROSTHETIC_ENDGAME_ARRAY, SWORD_ENDGAME_ARRAY, WEAPON_GROUP_TOP_3_ANIMS, and WRENCH_ENDGAME_ARRAY.
Referenced by check_force_gesture(), check_force_taunt(), playCurrentTaunt(), and playGestureType().
function getIdleInAnimName | ( | characterModel | , |
topPlayerIndex | |||
) |
Definition at line 650 of file end_game_taunts.csc.
References array, and getWeaponGroup().
Referenced by playGesture(), and playTaunt().
function getIdleOutAnimName | ( | characterModel | , |
topPlayerIndex | |||
) |
Definition at line 599 of file end_game_taunts.csc.
References array, and getWeaponGroup().
Referenced by playGesture().
function getWeaponGroup | ( | characterModel | ) |
Definition at line 701 of file end_game_taunts.csc.
Referenced by getIdleInAnimName(), and getIdleOutAnimName().
function handleCamoChange | ( | localClientNum | , |
camo_on | |||
) |
Definition at line 1071 of file end_game_taunts.csc.
References doReveal(), forceOn(), set_dr_flag(), and update_dr_filters().
Referenced by camoShaderOff(), camoShaderOn(), and playEpicTauntScene().
function hideModel | ( | param | ) |
Definition at line 927 of file end_game_taunts.csc.
Referenced by __init__().
function hideWeapon | ( | characterModel | ) |
Definition at line 442 of file end_game_taunts.csc.
Referenced by playGesture(), playTaunt(), and waitRemoveWeapon().
function launchProjectile | ( | localClientNum | , |
projectileModel | , | ||
projectileTrail | |||
) |
Definition at line 1205 of file end_game_taunts.csc.
function magicGlassBullet | ( | localClientNum | , |
weapon | , | ||
pitchAngle | , | ||
yawAngle | |||
) |
Definition at line 1195 of file end_game_taunts.csc.
Referenced by centerBulletGlass(), reaperBulletGlass(), and talonBulletGlass().
function playCurrentTaunt | ( | localClientNum | , |
characterModel | , | ||
topPlayerIndex | |||
) |
Definition at line 230 of file end_game_taunts.csc.
References getIdleAnimName(), playTaunt(), and TAUNT_FIRST_PLACE.
Referenced by showTopThreePlayers().
function playEpicTauntScene | ( | localClientNum | , |
tauntAnimName | |||
) |
Definition at line 829 of file end_game_taunts.csc.
References forceOn(), get_script_bundle(), handleCamoChange(), play(), setupReaperMinigun(), spawnGiUnit(), spawnHiddenClone(), spawnRap(), and spawnTalon().
Referenced by playTaunt().
function playGesture | ( | localClientNum | , |
characterModel | , | ||
topPlayerIndex | , | ||
idleAnimName | , | ||
gestureAnimName | , | ||
playTransitions | = true |
||
) |
Definition at line 334 of file end_game_taunts.csc.
References cancelGesture(), FROM_GESTURE_BLEND_TIME, FROM_IDLE_BLEND_TIME, getIdleInAnimName(), getIdleOutAnimName(), hideWeapon(), IS_TRUE, play(), playTransitionAnim(), showWeapon(), TO_GESTURE_BLEND_TIME, TO_IDLE_BLEND_TIME, waitAppearWeapon(), waitRemoveWeapon(), and waittill_dobj().
Referenced by check_force_gesture(), playGestureType(), and previewGesture().
function playGestureType | ( | localClientNum | , |
characterModel | , | ||
topPlayerIndex | , | ||
gestureType | |||
) |
Definition at line 316 of file end_game_taunts.csc.
References getIdleAnimName(), and playGesture().
Referenced by handlePlayGesture().
function playLocalTeamFx | ( | fxName | ) |
Definition at line 1178 of file end_game_taunts.csc.
Referenced by __init__().
function playTaunt | ( | localClientNum | , |
characterModel | , | ||
topPlayerIndex | , | ||
idleAnimName | , | ||
tauntAnimName | , | ||
toTauntBlendTime | = 0 , |
||
playTransitions | = true |
||
) |
Definition at line 248 of file end_game_taunts.csc.
References cancelTaunt(), FROM_TAUNT_BLEND_TIME, getIdleInAnimName(), hideWeapon(), IS_TRUE, play(), playEpicTauntScene(), playTransitionAnim(), showWeapon(), shutdownEpicTauntModels(), TO_IDLE_BLEND_TIME, waitAppearWeapon(), and waittill_dobj().
Referenced by check_force_taunt(), playCurrentTaunt(), and previewTaunt().
function playTransitionAnim | ( | characterModel | , |
transitionAnimName | , | ||
blendInTime | = 0 , |
||
blendOutTime | = 0 |
||
) |
Definition at line 397 of file end_game_taunts.csc.
References play().
Referenced by playGesture(), and playTaunt().
function playWinnerTeamFx | ( | fxName | ) |
function previewGesture | ( | localClientNum | , |
characterModel | , | ||
idleAnimName | , | ||
gestureAnimName | |||
) |
Definition at line 325 of file end_game_taunts.csc.
References cancelTaunt(), deleteCameraGlass(), and playGesture().
Referenced by updateEventThread().
function previewTaunt | ( | localClientNum | , |
characterModel | , | ||
idleAnimName | , | ||
tauntAnimName | |||
) |
Definition at line 239 of file end_game_taunts.csc.
References cancelGesture(), deleteCameraGlass(), playTaunt(), and TO_TAUNT_BLEND_TIME.
Referenced by updateEventThread().
function reaperBulletGlass | ( | param | ) |
Definition at line 978 of file end_game_taunts.csc.
References magicGlassBullet().
Referenced by __init__().
function setupReaperMinigun | ( | localClientNum | ) |
Definition at line 1218 of file end_game_taunts.csc.
References ARRAY_ADD, MINIGUN_PROP, MINIGUN_PROP_3, and Spawn().
Referenced by playEpicTauntScene().
function showModel | ( | param | ) |
Definition at line 932 of file end_game_taunts.csc.
Referenced by __init__().
function showWeapon | ( | characterModel | ) |
Definition at line 456 of file end_game_taunts.csc.
Referenced by playGesture(), playTaunt(), and waitAppearWeapon().
function shutdownEpicTauntModels | ( | ) |
Definition at line 907 of file end_game_taunts.csc.
Referenced by cancelTaunt(), and playTaunt().
function spawn_temp_specialist_model | ( | localClientNum | , |
characterIndex | , | ||
origin | , | ||
angles | , | ||
showcaseWeapon | |||
) |
Definition at line 203 of file end_game_taunts.csc.
References Spawn().
Referenced by check_force_taunt().
function spawnCameraGlass | ( | param | ) |
Definition at line 937 of file end_game_taunts.csc.
References CAMERA_GLASS, deleteCameraGlass(), Spawn(), and updateGlassPosition().
Referenced by __init__().
function spawnGiUnit | ( | localClientNum | , |
targetName | |||
) |
Definition at line 1289 of file end_game_taunts.csc.
References ARRAY_ADD, GI_UNIT_BODY, GI_UNIT_HEAD, and Spawn().
Referenced by playEpicTauntScene().
function spawnHiddenClone | ( | localClientNum | , |
targetName | |||
) |
Definition at line 1244 of file end_game_taunts.csc.
References ARRAY_ADD, spawnPlayerModel(), and WAIT_CLIENT_FRAME.
Referenced by playEpicTauntScene().
function spawnPlayerModel | ( | localClientNum | , |
targetName | , | ||
origin | , | ||
angles | , | ||
bodyModel | , | ||
helmetModel | , | ||
modeRenderOptions | , | ||
bodyRenderOptions | , | ||
helmetRenderOptions | |||
) |
Definition at line 1269 of file end_game_taunts.csc.
References Spawn().
Referenced by spawnHiddenClone(), and spawnTopPlayerModel().
function spawnRap | ( | localClientNum | , |
targetName | |||
) |
Definition at line 1303 of file end_game_taunts.csc.
References ARRAY_ADD, RAP_ENEMY, RAP_FRIENDLY, Spawn(), and waittill_dobj().
Referenced by playEpicTauntScene().
function spawnTalon | ( | localClientNum | , |
targetName | , | ||
scale | = 1.0 |
||
) |
Definition at line 1331 of file end_game_taunts.csc.
References ARRAY_ADD, Spawn(), TALON_ENEMY, TALON_FRIENDLY, TALON_LIGHT_FX, and waittill_dobj().
Referenced by playEpicTauntScene().
function spawnTopPlayerModel | ( | localClientNum | , |
targetName | , | ||
origin | , | ||
angles | , | ||
topPlayerIndex | |||
) |
Definition at line 1258 of file end_game_taunts.csc.
References spawnPlayerModel().
function stop_stream_epic_models | ( | ) |
Definition at line 821 of file end_game_taunts.csc.
Referenced by __init__(), and showScoreboard().
function stopEpicTauntScene | ( | localClientNum | , |
tauntAnimName | |||
) |
Definition at line 876 of file end_game_taunts.csc.
References get_script_bundle(), and stop().
Referenced by cancelTaunt().
function stopFireBeam | ( | param | ) |
Definition at line 1151 of file end_game_taunts.csc.
Referenced by __init__().
function stopFireWeapon | ( | param | ) |
Definition at line 1136 of file end_game_taunts.csc.
Referenced by __init__().
function stream_epic_models | ( | ) |
Definition at line 813 of file end_game_taunts.csc.
Referenced by streamerWatcher().
function talonBulletGlass | ( | yawMin | , |
yawMax | |||
) |
Definition at line 1022 of file end_game_taunts.csc.
References magicGlassBullet().
Referenced by talonBulletGlassLeft(), and talonBulletGlassRight().
function talonBulletGlassLeft | ( | param | ) |
Definition at line 1012 of file end_game_taunts.csc.
References talonBulletGlass().
Referenced by __init__().
function talonBulletGlassRight | ( | param | ) |
Definition at line 1017 of file end_game_taunts.csc.
References talonBulletGlass().
Referenced by __init__().
function updateGlassPosition | ( | ) |
Definition at line 951 of file end_game_taunts.csc.
References WAIT_CLIENT_FRAME.
Referenced by spawnCameraGlass().
function waitAppearWeapon | ( | characterModel | ) |
Definition at line 426 of file end_game_taunts.csc.
References showWeapon().
Referenced by playGesture(), and playTaunt().
function waitRemoveWeapon | ( | characterModel | ) |
Definition at line 410 of file end_game_taunts.csc.
References hideWeapon().
Referenced by playGesture().