Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- u -
- UAV_DEATH_MODEL
: _qrdrone.gsc
- UAV_DURATION
: _killstreaks.gsh
- UAV_DURATION_CHECK
: _killstreaks.gsh
- UAV_EXIT_TIME
: _killstreaks.gsh
- UAV_HEALTH
: _killstreaks.gsh
- UAV_LOW_HEALTH
: _killstreaks.gsh
- UAV_MODEL
: _killstreaks.gsh
- UAV_NAME
: _uav.gsc
- UAV_REMOTE_AIM_ASSIST_RANGE
: _qrdrone.gsc
- UAV_REMOTE_COLLISION_RADIUS
: _qrdrone.gsc
- UAV_REMOTE_FLY_TIME
: _qrdrone.gsc
- UAV_REMOTE_HELI_RANGE_COUNTDOWN
: _qrdrone.gsc
- UAV_REMOTE_MAX_HELI_PROXIMITY
: _qrdrone.csc
, _qrdrone.gsc
- UAV_REMOTE_MAX_PAST_RANGE
: _qrdrone.gsc
, _qrdrone.csc
- UAV_REMOTE_MIN_HELI_PROXIMITY
: _qrdrone.csc
, _qrdrone.gsc
- UAV_REMOTE_MODEL
: _qrdrone.gsc
- UAV_REMOTE_MODEL_ENEMY
: _qrdrone.gsc
- UAV_REMOTE_PAST_RANGE_COUNTDOWN
: _qrdrone.gsc
- UAV_REMOTE_Z_OFFSET
: _qrdrone.gsc
- UAV_ROTATION_RADIUS
: _killstreaks.gsh
- UAV_ROTATION_RANDOM_OFFSET
: _killstreaks.gsh
- UAV_Z_OFFSET
: _killstreaks.gsh
- UAVTracker()
: _uav.gsc
- umbra_fix_logic()
: _zm_utility.csc
- umbra_fix_trigger()
: _zm_utility.csc
- unarmedWalkActionStart()
: archetype_human_riotshield.gsc
- UNBUILD
: _zm_buildables.gsh
- unclaim_position()
: vehicleriders_shared.gsc
- UNCRAFT
: _zm_craftables.gsh
- uncraft_craftable()
: _zm_craftables.gsc
- underwaterBegin()
: audio_shared.csc
, water_surface.csc
- underwaterEnd()
: audio_shared.csc
, water_surface.csc
- underwaterWatchBegin()
: water_surface.csc
- underwaterWatchEnd()
: water_surface.csc
- undo_link_changes()
: _zm_utility.gsc
- unfreeze()
: fr.gsc
- unHandlePlayer()
: _perplayer.gsc
- unhide_compass()
: _killstreaks.gsc
- unhide_quickrevive()
: _zm_perk_quick_revive.gsc
- uninterruptedObitFeedKills()
: scoreevents_shared.gsc
- unitrigger_force_per_player_triggers()
: _zm_unitrigger.gsc
- unitrigger_logic()
: _zm_unitrigger.gsc
- UNITRIGGER_MAX_RADIUS
: _zm_unitrigger.gsc
- unitrigger_origin()
: _zm_unitrigger.gsc
- unitrigger_prompt_and_visibility()
: _zm_unitrigger.gsc
- unitrigger_set_hint_string()
: _zm_utility.gsc
- unitrigger_trigger()
: _zm_unitrigger.gsc
- unlink_grenades()
: _gadget_flashback.gsc
, gameobjects_shared.gsc
- unlink_nodes()
: _zm_utility.gsc
- unlink_nodes_wrapper()
: _zm_utility.gsc
- unlinkKillcams()
: _straferun.gsc
- unlinkOnRotation()
: _supplydrop.gsc
- unlinkWhenClose()
: _straferun.gsc
- unlinkWhenParentDies()
: _straferun.gsc
- unload()
: vehicleriders_shared.gsc
- unload_groups()
: _civ_pickup.gsc
- unload_node()
: vehicle_shared.gsc
- unload_node_helicopter()
: vehicle_shared.gsc
- unlock()
: doors_shared.gsc
- unlock_all()
: doors_shared.gsc
- unlock_weapon_model()
: _zm_magicbox.csc
, _zm_weap_riotshield.csc
- unlockFrontendMusic()
: audio_shared.gsc
- unpause()
: turret_shared.gsc
- unregister_unitrigger()
: _zm_unitrigger.gsc
- unregister_unitrigger_internal()
: _zm_unitrigger.gsc
- unregister_unitrigger_on_kill_think()
: _zm_magicbox.gsc
- unsetLightArmor()
: _armor.gsc
- UNSTOPPABLEFORCE_ACTIVATION_DELAY
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_BLUR_AMOUNT
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_BLUR_INNER_RADIUS
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_BLUR_OUTER_RADIUS
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_BLUR_VELOCITY_SCALE
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_BLUR_VELOCITY_SHOULDSCALE
: _gadget_unstoppable_force.csc
- UNSTOPPABLEFORCE_SHOW_BOOST_SPEED_TOLERANCE
: _gadget_unstoppable_force.csc
- unwield_gravityspikes()
: _zm_weap_gravityspikes.gsc
- update()
: _serversettings.gsc
, _character_customization.csc
, damagefeedback_shared.gsc
, _driving_fx.csc
, _prowler.gsc
- update_aat_hud()
: _zm.csc
- update_activate()
: _gadget_heat_wave.csc
- update_actor_threat()
: _killstreaks.gsc
- update_ammo()
: _dart.csc
- update_arena_challenge_seasons()
: _arena.gsc
- update_balance_dvar()
: _teams.gsc
- update_base_fx()
: dom.csc
- update_based_on_flags()
: trigger_shared.gsc
- update_bleedout_timer()
: _zm_laststand.csc
- update_cap_fx()
: dom.csc
- update_carry_object_objective_origin()
: gameobjects_shared.gsc
- update_carry_object_origin()
: gameobjects_shared.gsc
- update_character_animation_and_attachments()
: _character_customization.csc
- update_character_animation_based_on_showcase_weapon()
: _character_customization.csc
- update_character_animation_tree_for_scene()
: _character_customization.csc
- update_character_extracam()
: _character_customization.csc
- update_client()
: _helicopter_gunner.csc
- update_client_ammo()
: _ai_tank.gsc
, _siegebot.gsc
- update_client_for_driver_and_occupants()
: _helicopter_gunner.gsc
- update_client_for_player()
: _helicopter_gunner.gsc
- update_clientfields()
: visionset_mgr_shared.gsc
- update_closest_player()
: zm_usermap_ai.gsc
- update_compass_icon()
: gameobjects_shared.gsc
- update_compass_icons()
: gameobjects_shared.gsc
- update_crate_velocity()
: _supplydrop.gsc
- update_current_progress()
: gameobjects_shared.gsc
- update_damage_as_occupant()
: vehicle_shared.gsc
- update_damage_effects()
: _vehicle.gsc
- update_damage_fx_level()
: vehicle_shared.gsc
- update_damage_states()
: _metal_storm.gsc
- update_death_info()
: _spawnlogic.gsc
- update_debug_friendlycolor()
: colors_shared.gsc
- update_debug_friendlycolor_on_death()
: colors_shared.gsc
- update_distance_to_closest_emp()
: _emp.csc
- update_dog_threat()
: _killstreaks.gsc
- update_dr_filters()
: duplicaterender_mgr.csc
- update_dr_flag()
: duplicaterender_mgr.csc
- update_dvars()
: _hive_gun.gsc
, _lightninggun.gsc
- update_emped_driver_visuals()
: _siegebot.gsc
- update_emped_visuals()
: _siegebot.gsc
- update_enabled()
: _deathicons.gsc
- update_fallback_spawnpoints()
: _spawning.gsc
- update_ffa_top_scorers()
: _globallogic_player.gsc
- update_gadget()
: _ability_player.gsc
- update_global_counters_on_match_end()
: _zm_stats.gsc
- update_gravityspikes_energy()
: _zm_weap_gravityspikes.gsc
- update_gravityspikes_state()
: _zm_weap_gravityspikes.gsc
- update_hint_string()
: _zm_pack_a_punch_util.gsc
- update_hints()
: ctf.gsc
- update_hud()
: _ai_tank.csc
- update_hud_position()
: _zm_timer.gsc
- update_icons_and_objective()
: gameobjects_shared.gsc
- update_is_player_valid()
: _zm.gsc
- update_last_burned_by()
: _gadget_heat_wave.gsc
- update_last_held_weapon_timings()
: _weapons.gsc
- update_leader()
: _wasp.gsc
- update_left_arm()
: _siegebot.csc
- update_lives_remaining()
: laststand_shared.gsc
- update_locked_shader()
: _character_customization.csc
- update_main_guard()
: _wasp.gsc
- update_missile_dog_threat()
: _killstreaks.gsc
- update_missile_player_threat()
: _killstreaks.gsc
- update_model_attachment()
: _character_customization.csc
- update_model_rotation_for_right_stick()
: _character_customization.csc
- update_nav_triggers()
: spawner_shared.gsc
- update_nav_triggers_for_actor()
: spawner_shared.gsc
- update_non_player_threat()
: _killstreaks.gsc
- update_objective()
: gameobjects_shared.gsc
- update_on_poi_removal()
: _zm_utility.gsc
- update_open_table_status()
: _zm_craftables.gsc
- update_origin()
: objpoints_shared.gsc
- update_override()
: damagefeedback_shared.gsc
- update_perk_hud()
: _zm_perks.gsc
- update_played_time()
: _teams.gsc
- update_player_threat()
: _killstreaks.gsc
- update_player_times()
: _teams.gsc
- update_players_in_radius()
: teamgather_shared.gsc
- update_players_stats_at_match_end()
: _zm_stats.gsc
- update_playing_utc_time()
: _zm_stats.gsc
- update_poi_on_death()
: _zm_utility.gsc
- update_prox_bar()
: gameobjects_shared.gsc
- update_quick_revive()
: _zm_perk_quick_revive.gsc
- update_quickrevive_power_state()
: _zm_perk_quick_revive.gsc
- update_right_arm()
: _siegebot.csc
- update_roulette()
: _gadget_roulette.csc
- update_scene_sequence()
: scene_shared.gsc
- update_settings()
: _spectating.gsc
- update_show_helmets()
: _character_customization.csc
- update_skill_level()
: gameskill_shared.gsc
- update_sound()
: _gadget_shield.csc
, _weaponobjects.csc
- update_spawn_influencers()
: dom.gsc
- update_special()
: damagefeedback_shared.gsc
- update_states()
: _zm_blockers.gsc
- update_stowed_weapon()
: _weapons.gsc
- update_swim()
: _bot.gsc
- update_target_array()
: spawner_shared.gsc
- update_target_player()
: _siegebot_theia.gsc
- update_thief()
: _gadget_thief.csc
- update_thief_weapon()
: _gadget_thief.csc
- update_threat()
: _bot_combat.gsc
- update_threat_goal()
: _bot_clean.gsc
, _bot_combat.gsc
- update_time()
: _teams.gsc
- update_timings()
: _weapons.gsc
- update_top_scorers()
: _globallogic.gsc
- update_trigger()
: gameobjects_shared.gsc
- update_trigger_visibility()
: _zm_traps.gsc
- update_trophy_system_state()
: _quadtank.csc
- update_turret_destroyed()
: _helicopter_gunner.csc
- update_ui_ammo_count()
: _ai_tank.csc
- update_ui_fullscreen_filter_model()
: vehicle_shared.csc
- update_ui_model_ammo_count()
: _ai_tank.csc
- update_use_frozen_moments()
: _character_customization.csc
- update_use_message()
: doors_shared.gsc
- update_use_rate()
: gameobjects_shared.gsc
- update_valid_players()
: _zm_utility.gsc
- update_victim()
: _gadget_heat_wave.csc
- update_visibility_according_to_radar()
: gameobjects_shared.gsc
- update_voice_origin()
: mpdialog.csc
- update_wc_icon_extracam()
: _weapon_customization_icon.csc
- update_weapon_ads()
: _bot_combat.gsc
- update_weapon_aim()
: _bot_combat.gsc
- update_weapon_script_model()
: custom_class.csc
- update_world_icon()
: gameobjects_shared.gsc
- update_world_icons()
: gameobjects_shared.gsc
- update_zone_name()
: _zm.gsc
- updateAcousticSensors()
: _acousticsensor.csc
- updateAliveTimes()
: _globallogic.gsc
- updateAllAliveTimes()
: _globallogic.gsc
- UpdateAllKillstreakInventory()
: _helicopter_gunner.gsc
- updateAllSpawnPoints()
: _spawning.gsc
- updateAllTeamScores()
: _globallogic_score.gsc
- UpdateAndFinalizeMatchRecord()
: _globallogic.gsc
- UpdateAnimPose()
: zombie_utility.gsc
- UpdateAreaNodes()
: _helicopter_gunner.gsc
- updateAttachedWeaponModels()
: shared.gsc
- updateAttacker()
: _globallogic_player.gsc
- updateattackermultikills()
: dom.gsc
- UpdateAttackersList()
: warlord.gsc
- updateAttackSpotService()
: _zm_behavior.gsc
- updateBar()
: hud_util_shared.gsc
- updateBarScale()
: hud_util_shared.gsc
- updateCapsPerMinute()
: dom.gsc
, koth.gsc
- updateCarryQRDronePlacement()
: _qrdrone.gsc
- updateChildren()
: hud_util_shared.gsc
- updateChunkService()
: _zm_behavior.gsc
- updateContractWin()
: _globallogic_score.gsc
- updateCustomGameWinner()
: _globallogic_score.gsc
- updateDamageFeedback()
: _damagefeedback.gsc
- updateDeathInfo()
: _spawnlogic.gsc
- updateDeathInfoDebug()
: _spawnlogic.gsc
- updateDomScores()
: dom.gsc
- UpdateDrivableTimeForAllOccupants()
: _helicopter_gunner.gsc
- updateDvars()
: _explode.csc
, _gadget_heat_wave.gsc
, _proximity_grenade.gsc
, _weaponobjects.gsc
- UpdateEMP()
: _emp.gsc
- updateEndOfMatchCounters()
: _zm.gsc
- updateEnemyEquipment()
: _weaponobjects.csc
- updateEnemyMissiles()
: _killstreak_detect.csc
- updateEnemyVehicles()
: _killstreak_detect.csc
- updateEntityHeadClientIcon()
: entityheadicons_shared.gsc
- updateEntityHeadClientObjective()
: entityheadicons_shared.gsc
- updateEntityHeadIconPos()
: entityheadicons_shared.gsc
- updateEntityHeadTeamIcon()
: entityheadicons_shared.gsc
- updateEntityHeadTeamObjective()
: entityheadicons_shared.gsc
- updateEventThread()
: _character_customization.csc
- UpdateFacialAnimForPlayer()
: clientfaceanim_shared.csc
- UpdateFlakDroneSpeed()
: _flak_drone.gsc
- updateFriendIcons()
: _friendicons.gsc
- updateFriendIconSettings()
: _friendicons.gsc
- updateFrustrationLevel()
: archetype_utility.gsc
- updateGameEvents()
: _globallogic.gsc
- updateGameTypeDvars()
: _globallogic.gsc
- updateGametypeDvars()
: ctf.gsc
, dom.gsc
, koth.gsc
, sd.gsc
- updateGlassPosition()
: end_game_taunts.csc
- updateGlobalBotKilledCounter()
: _globallogic_player.gsc
- UpdateHelicopterSpeed()
: _raps.gsc
- updateHighScores()
: fr.gsc
- UpdateHostmigrationData()
: simple_hostmigration.gsc
- updateIGCViewtime()
: scene_shared.gsc
- updateInflictor()
: _globallogic_player.gsc
- UpdateKillstreakInventory()
: _helicopter_gunner.gsc
- UpdateKillstreakOnHelicopterDeath()
: _raps.gsc
- updateLastHeldWeaponTimings()
: _weapons.gsc
- updateLastHeldWeaponTimingsZM()
: _zm_weapons.gsc
- updateLossLateJoinStats()
: _globallogic_score.gsc
- updateLossStats()
: _globallogic_score.gsc
- UpdateMarkerThread()
: _helicopter.csc
- updateMatchBonusScores()
: _globallogic_score.gsc
- updateMeansOfDeath()
: _globallogic_player.gsc
- UpdateMicrowaveAim()
: _microwave_turret.csc
- updateMomentumHUD()
: rank_shared.gsc
- updatemultikills()
: _scoreevents.gsc
- updateObjectiveHintMessage()
: koth.gsc
- updateObjectiveHintMessages()
: koth.gsc
- updateObjectiveText()
: _globallogic_ui.gsc
- updateoneshotmultikills()
: _scoreevents.gsc
- updateOutcome()
: _hud_message.gsc
- UpdatePersonalThreatBias_AttackerLockedOnToMe()
: vehicle_ai_shared.gsc
- UpdatePersonalThreatBias_AttackerLockingOnToMe()
: vehicle_ai_shared.gsc
- UpdatePersonalThreatBias_Bots()
: vehicle_ai_shared.gsc
- UpdatePersonalThreatBias_ViaClientFlags()
: vehicle_ai_shared.gsc
- updatePlacement()
: _globallogic.gsc
- UpdatePlacementModels()
: _placeables.gsc
- UpdatePlayerDamage()
: _behavior_tracker.gsc
- UpdatePlayerKilled()
: _behavior_tracker.gsc
- updatePlayerNum()
: _zm.gsc
- UpdatePlayerSatelliteForDM()
: _satellite.gsc
- UpdatePlayerState()
: _helicopter_gunner.gsc
- UpdatePreferedPoint()
: warlord.gsc
- updateRank()
: rank_shared.gsc
- updateRankedMatch()
: _globallogic.gsc
- updateRankScoreHUD()
: rank_shared.gsc
- updateRetrievable()
: _weaponobjects.csc
- updateRetrieveTrigger()
: _ballistic_knife.gsc
- UpdateRiotShieldModel()
: _zm_weap_riotshield.gsc
- updateScriptWeaponInfoAndPos()
: shared.gsc
- updateServerDvar()
: _tweakables.gsc
, tweakables_shared.gsc
- updateServerSettings()
: _serversettings.gsc
- updateSingleFragMultiKill()
: _scoreevents.gsc
- updateSitrepScan()
: _perks.csc
- updateSpecialDamageFeedback()
: _damagefeedback.gsc
- updateSpectateSettings()
: _spectating.gsc
- updateSpeed()
: _helicopter.gsc
- updateSpeedOnLock()
: _helicopter.gsc
- updateStowedWeapon()
: _weapons.gsc
- updateTargetting()
: _missile_drone.gsc
- updateTargetYaw()
: _helicopter.gsc
- updateTeamClientField()
: koth.gsc
- updateTeamEquipment()
: _weaponobjects.csc
- updateTeamMissiles()
: _killstreak_detect.csc
- updateTeamOps()
: _teamops.gsc
- updateTeamPlacement()
: _globallogic.gsc
- updateTeamScoreByFlagsCaptured()
: ctf.gsc
- updateTeamScoreByRoundsWon()
: ctf.gsc
- updateTeamScores()
: _globallogic_score.gsc
- updateTeamStatus()
: _globallogic.gsc
- updateTeamVehicles()
: _killstreak_detect.csc
- updateTieStats()
: _globallogic_score.gsc
- UpdateTimerPausedness()
: _hostmigration.gsc
, hostmigration_shared.gsc
- UpdateTrait()
: _behavior_tracker.gsc
- updateUITweakables()
: _tweakables.gsc
- UpdateVisualEffects()
: _oob.gsc
- updateWagerOutcome()
: _hud_message.gsc
- updateWeapon()
: _globallogic_player.gsc
- updateWeaponContractPlayed()
: _globallogic_score.gsc
- updateWeaponContractStart()
: _globallogic_score.gsc
- updateWeaponContractWin()
: _globallogic_score.gsc
- updateWeaponTimings()
: _weapons.gsc
- updateWeaponTimingsZM()
: _zm_weapons.gsc
- updateWinLossStats()
: _globallogic_score.gsc
- updateWinStats()
: _globallogic_score.gsc
- updatezonemultikills()
: challenges_shared.gsc
- upgrade_knuckle_crack_begin()
: _zm_pack_a_punch.gsc
- upgrade_knuckle_crack_end()
: _zm_pack_a_punch.gsc
- UPGRADED_VORTEX_EXPLOSION_FX
: zombie_vortex.gsh
- UPGRADED_VORTEX_FX
: zombie_vortex.gsh
- UPGRADED_VORTEX_TIME_CLIENT
: zombie_vortex.gsh
- UPGRADED_VORTEX_TIME_SERVER
: zombie_vortex.gsh
- upload_global_stat_counters()
: persistence_shared.gsc
- upload_leaderboards()
: _zm.gsc
- upload_stats_soon()
: persistence_shared.gsc
- upload_zm_dash_counters()
: _zm_utility.gsc
- upload_zm_dash_counters_end_game()
: _zm_utility.gsc
- uploadGlobalStatCounters()
: _zm.gsc
- uploadStatsSoon()
: _zm_stats.gsc
- use()
: trigger_shared.gsc
- use_big_goal_until_goal_is_safe()
: colors_shared.gsc
- use_button_held()
: util_shared.gsc
- use_button_pressed()
: _util.gsc
- use_hold_think()
: gameobjects_shared.gsc
- use_hold_think_loop()
: gameobjects_shared.gsc
- use_killstreak()
: _bot.gsc
- use_killstreak_death_machine()
: _supplydrop.gsc
- use_killstreak_grim_reaper()
: _supplydrop.gsc
- use_killstreak_mp40()
: _supplydrop.gsc
- use_killstreak_tv_guided_missile()
: _supplydrop.gsc
- use_low_attack()
: behavior_zombie_dog.gsc
- use_object_locked_for_team()
: gameobjects_shared.gsc
- use_object_onUse()
: gameobjects_shared.gsc
- use_object_prox_think()
: gameobjects_shared.gsc
- use_object_use_think()
: gameobjects_shared.gsc
- use_solo_revive()
: _zm_perks.gsc
- use_start_spawns()
: _spawning.gsc
- UseAnimationOverrideCallback()
: archetype_human.gsc
- useCarriedKillstreakWeapon()
: _killstreak_weapons.gsc
- useCoverNodeWrapper()
: archetype_utility.gsc
- useCurrentPosition()
: archetype_utility.gsc
- useEntOwnerDeathWaiter()
: _supplydrop.gsc
- useHoldThink()
: _supplydrop.gsc
- useHoldThinkLoop()
: _supplydrop.gsc
- useKillstreak()
: _killstreaks.gsc
- useKillstreakAITankDrop()
: _ai_tank.gsc
- useKillstreakDogs()
: _dogs.gsc
- useKillstreakHelicopter()
: _helicopter.gsc
- useKillstreakPlaneMortar()
: _planemortar.gsc
- useKillstreakStrafeRun()
: _straferun.gsc
- useKillstreakSupplyDrop()
: _supplydrop.gsc
- useKillstreakWeaponDrop()
: _killstreak_weapons.gsc
- useKillstreakWeaponFromCrate()
: _killstreak_weapons.gsc
- useMissileDrone()
: _missile_drone.gsc
- usePlaneMortar()
: _planemortar.gsc
- UseRemoteControlWeapon()
: _remote_weapons.gsc
- UseRemoteWeapon()
: _remote_weapons.gsc
- useSupplyDropMarker()
: _supplydrop.gsc
- useTeamEquipmentClientField()
: _weaponobjects.gsc