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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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#define IDGUN_VEH_KILL_DIST_SQR 12.0 * 12.0 |
Definition at line 22 of file zombie_vortex.gsh.
#define NUMBER_OF_VORTICES 8 |
Definition at line 1 of file zombie_vortex.gsh.
#define UPGRADED_VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_ug_zod_zmb" |
Definition at line 13 of file zombie_vortex.gsh.
#define UPGRADED_VORTEX_FX "zombie/fx_idgun_vortex_ug_zod_zmb" |
Definition at line 12 of file zombie_vortex.gsh.
#define UPGRADED_VORTEX_TIME_CLIENT 10 |
Definition at line 7 of file zombie_vortex.gsh.
#define UPGRADED_VORTEX_TIME_SERVER 9 |
Definition at line 6 of file zombie_vortex.gsh.
#define VORTEX_EFFECT_VERSION_1 1 |
Definition at line 19 of file zombie_vortex.gsh.
#define VORTEX_EFFECT_VERSION_2 2 |
Definition at line 20 of file zombie_vortex.gsh.
#define VORTEX_EFFECT_VERSION_NONE 0 |
Definition at line 18 of file zombie_vortex.gsh.
#define VORTEX_ENTER_DURATION 0.25 |
Definition at line 32 of file zombie_vortex.gsh.
#define VORTEX_EXIT_DURATION 0.25 |
Definition at line 34 of file zombie_vortex.gsh.
#define VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_zod_zmb" |
Definition at line 10 of file zombie_vortex.gsh.
#define VORTEX_FX "zombie/fx_idgun_vortex_zod_zmb" |
Definition at line 9 of file zombie_vortex.gsh.
#define VORTEX_LOOP_DURATION 2.0 |
Definition at line 33 of file zombie_vortex.gsh.
#define VORTEX_OVERLAY_BLUR_AMOUNT 0.08 |
Definition at line 39 of file zombie_vortex.gsh.
#define VORTEX_OVERLAY_INNER_RADIUS 0.75 |
Definition at line 40 of file zombie_vortex.gsh.
#define VORTEX_OVERLAY_LERP_COUNT 1 |
Definition at line 38 of file zombie_vortex.gsh.
#define VORTEX_OVERLAY_OUTER_RADIUS 0.9 |
Definition at line 41 of file zombie_vortex.gsh.
#define VORTEX_OVERLAY_PRIORITY 23 |
Definition at line 37 of file zombie_vortex.gsh.
#define VORTEX_RUMBLE_INTERIOR "zod_idgun_vortex_interior" |
Definition at line 25 of file zombie_vortex.gsh.
#define VORTEX_RUMBLE_SHOCKWAVE "zod_idgun_vortex_shockwave" |
Definition at line 26 of file zombie_vortex.gsh.
#define VORTEX_SCREEN_EFFECT_NAME "zm_idgun_vortex" |
Definition at line 15 of file zombie_vortex.gsh.
#define VORTEX_START_CLIENTFIELD "vortex_start" |
Definition at line 17 of file zombie_vortex.gsh.
#define VORTEX_TIME_CLIENT 5 |
Definition at line 5 of file zombie_vortex.gsh.
#define VORTEX_TIME_SERVER 4 |
Definition at line 4 of file zombie_vortex.gsh.
#define VORTEX_VISIONSET_LERP_COUNT 30 |
Definition at line 31 of file zombie_vortex.gsh.
#define VORTEX_VISIONSET_PRIORITY 23 |
Definition at line 30 of file zombie_vortex.gsh.