‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
zombie_vortex.gsh File Reference

Go to the source code of this file.

Macros

#define IDGUN_VEH_KILL_DIST_SQR   12.0 * 12.0
 
#define NUMBER_OF_VORTICES   8
 
#define UPGRADED_VORTEX_EXPLOSION_FX   "zombie/fx_idgun_vortex_explo_ug_zod_zmb"
 
#define UPGRADED_VORTEX_FX   "zombie/fx_idgun_vortex_ug_zod_zmb"
 
#define UPGRADED_VORTEX_TIME_CLIENT   10
 
#define UPGRADED_VORTEX_TIME_SERVER   9
 
#define VORTEX_EFFECT_VERSION_1   1
 
#define VORTEX_EFFECT_VERSION_2   2
 
#define VORTEX_EFFECT_VERSION_NONE   0
 
#define VORTEX_ENTER_DURATION   0.25
 
#define VORTEX_EXIT_DURATION   0.25
 
#define VORTEX_EXPLOSION_FX   "zombie/fx_idgun_vortex_explo_zod_zmb"
 
#define VORTEX_FX   "zombie/fx_idgun_vortex_zod_zmb"
 
#define VORTEX_LOOP_DURATION   2.0
 
#define VORTEX_OVERLAY_BLUR_AMOUNT   0.08
 
#define VORTEX_OVERLAY_INNER_RADIUS   0.75
 
#define VORTEX_OVERLAY_LERP_COUNT   1
 
#define VORTEX_OVERLAY_OUTER_RADIUS   0.9
 
#define VORTEX_OVERLAY_PRIORITY   23
 
#define VORTEX_RUMBLE_INTERIOR   "zod_idgun_vortex_interior"
 
#define VORTEX_RUMBLE_SHOCKWAVE   "zod_idgun_vortex_shockwave"
 
#define VORTEX_SCREEN_EFFECT_NAME   "zm_idgun_vortex"
 
#define VORTEX_START_CLIENTFIELD   "vortex_start"
 
#define VORTEX_TIME_CLIENT   5
 
#define VORTEX_TIME_SERVER   4
 
#define VORTEX_VISIONSET_LERP_COUNT   30
 
#define VORTEX_VISIONSET_PRIORITY   23
 

Macro Definition Documentation

◆ IDGUN_VEH_KILL_DIST_SQR

#define IDGUN_VEH_KILL_DIST_SQR   12.0 * 12.0

Definition at line 22 of file zombie_vortex.gsh.

◆ NUMBER_OF_VORTICES

#define NUMBER_OF_VORTICES   8

Definition at line 1 of file zombie_vortex.gsh.

◆ UPGRADED_VORTEX_EXPLOSION_FX

#define UPGRADED_VORTEX_EXPLOSION_FX   "zombie/fx_idgun_vortex_explo_ug_zod_zmb"

Definition at line 13 of file zombie_vortex.gsh.

◆ UPGRADED_VORTEX_FX

#define UPGRADED_VORTEX_FX   "zombie/fx_idgun_vortex_ug_zod_zmb"

Definition at line 12 of file zombie_vortex.gsh.

◆ UPGRADED_VORTEX_TIME_CLIENT

#define UPGRADED_VORTEX_TIME_CLIENT   10

Definition at line 7 of file zombie_vortex.gsh.

◆ UPGRADED_VORTEX_TIME_SERVER

#define UPGRADED_VORTEX_TIME_SERVER   9

Definition at line 6 of file zombie_vortex.gsh.

◆ VORTEX_EFFECT_VERSION_1

#define VORTEX_EFFECT_VERSION_1   1

Definition at line 19 of file zombie_vortex.gsh.

◆ VORTEX_EFFECT_VERSION_2

#define VORTEX_EFFECT_VERSION_2   2

Definition at line 20 of file zombie_vortex.gsh.

◆ VORTEX_EFFECT_VERSION_NONE

#define VORTEX_EFFECT_VERSION_NONE   0

Definition at line 18 of file zombie_vortex.gsh.

◆ VORTEX_ENTER_DURATION

#define VORTEX_ENTER_DURATION   0.25

Definition at line 32 of file zombie_vortex.gsh.

◆ VORTEX_EXIT_DURATION

#define VORTEX_EXIT_DURATION   0.25

Definition at line 34 of file zombie_vortex.gsh.

◆ VORTEX_EXPLOSION_FX

#define VORTEX_EXPLOSION_FX   "zombie/fx_idgun_vortex_explo_zod_zmb"

Definition at line 10 of file zombie_vortex.gsh.

◆ VORTEX_FX

#define VORTEX_FX   "zombie/fx_idgun_vortex_zod_zmb"

Definition at line 9 of file zombie_vortex.gsh.

◆ VORTEX_LOOP_DURATION

#define VORTEX_LOOP_DURATION   2.0

Definition at line 33 of file zombie_vortex.gsh.

◆ VORTEX_OVERLAY_BLUR_AMOUNT

#define VORTEX_OVERLAY_BLUR_AMOUNT   0.08

Definition at line 39 of file zombie_vortex.gsh.

◆ VORTEX_OVERLAY_INNER_RADIUS

#define VORTEX_OVERLAY_INNER_RADIUS   0.75

Definition at line 40 of file zombie_vortex.gsh.

◆ VORTEX_OVERLAY_LERP_COUNT

#define VORTEX_OVERLAY_LERP_COUNT   1

Definition at line 38 of file zombie_vortex.gsh.

◆ VORTEX_OVERLAY_OUTER_RADIUS

#define VORTEX_OVERLAY_OUTER_RADIUS   0.9

Definition at line 41 of file zombie_vortex.gsh.

◆ VORTEX_OVERLAY_PRIORITY

#define VORTEX_OVERLAY_PRIORITY   23

Definition at line 37 of file zombie_vortex.gsh.

◆ VORTEX_RUMBLE_INTERIOR

#define VORTEX_RUMBLE_INTERIOR   "zod_idgun_vortex_interior"

Definition at line 25 of file zombie_vortex.gsh.

◆ VORTEX_RUMBLE_SHOCKWAVE

#define VORTEX_RUMBLE_SHOCKWAVE   "zod_idgun_vortex_shockwave"

Definition at line 26 of file zombie_vortex.gsh.

◆ VORTEX_SCREEN_EFFECT_NAME

#define VORTEX_SCREEN_EFFECT_NAME   "zm_idgun_vortex"

Definition at line 15 of file zombie_vortex.gsh.

◆ VORTEX_START_CLIENTFIELD

#define VORTEX_START_CLIENTFIELD   "vortex_start"

Definition at line 17 of file zombie_vortex.gsh.

◆ VORTEX_TIME_CLIENT

#define VORTEX_TIME_CLIENT   5

Definition at line 5 of file zombie_vortex.gsh.

◆ VORTEX_TIME_SERVER

#define VORTEX_TIME_SERVER   4

Definition at line 4 of file zombie_vortex.gsh.

◆ VORTEX_VISIONSET_LERP_COUNT

#define VORTEX_VISIONSET_LERP_COUNT   30

Definition at line 31 of file zombie_vortex.gsh.

◆ VORTEX_VISIONSET_PRIORITY

#define VORTEX_VISIONSET_PRIORITY   23

Definition at line 30 of file zombie_vortex.gsh.