‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
zombie_vortex.gsh
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1 #define NUMBER_OF_VORTICES 8
2 
3 //Server time is smaller than client as we want the vortex fx to play longer than the vortex functionality
4 #define VORTEX_TIME_SERVER 4
5 #define VORTEX_TIME_CLIENT 5
6 #define UPGRADED_VORTEX_TIME_SERVER 9
7 #define UPGRADED_VORTEX_TIME_CLIENT 10
8 
9 #define VORTEX_FX "zombie/fx_idgun_vortex_zod_zmb"
10 #define VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_zod_zmb"
11 
12 #define UPGRADED_VORTEX_FX "zombie/fx_idgun_vortex_ug_zod_zmb"
13 #define UPGRADED_VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_ug_zod_zmb"
14 
15 #define VORTEX_SCREEN_EFFECT_NAME "zm_idgun_vortex"
16 
17 #define VORTEX_START_CLIENTFIELD "vortex_start"
18 #define VORTEX_EFFECT_VERSION_NONE 0
19 #define VORTEX_EFFECT_VERSION_1 1
20 #define VORTEX_EFFECT_VERSION_2 2
21 
22 #define IDGUN_VEH_KILL_DIST_SQR 12.0 * 12.0
23 
24 // Rumbles
25 #define VORTEX_RUMBLE_INTERIOR "zod_idgun_vortex_interior"
26 #define VORTEX_RUMBLE_SHOCKWAVE "zod_idgun_vortex_shockwave"
27 
28 // Screen FX
29 // Prioritized below Beast mode and Parasite/Elemental round screen overlays
30 #define VORTEX_VISIONSET_PRIORITY 23
31 #define VORTEX_VISIONSET_LERP_COUNT 30
32 #define VORTEX_ENTER_DURATION 0.25
33 #define VORTEX_LOOP_DURATION 2.0
34 #define VORTEX_EXIT_DURATION 0.25
35 
36 // Screen Blur
37 #define VORTEX_OVERLAY_PRIORITY 23
38 #define VORTEX_OVERLAY_LERP_COUNT 1
39 #define VORTEX_OVERLAY_BLUR_AMOUNT 0.08
40 #define VORTEX_OVERLAY_INNER_RADIUS 0.75
41 #define VORTEX_OVERLAY_OUTER_RADIUS 0.9
42