Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
zombie_vortex.gsh
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#define NUMBER_OF_VORTICES 8
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//Server time is smaller than client as we want the vortex fx to play longer than the vortex functionality
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#define VORTEX_TIME_SERVER 4
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#define VORTEX_TIME_CLIENT 5
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#define UPGRADED_VORTEX_TIME_SERVER 9
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#define UPGRADED_VORTEX_TIME_CLIENT 10
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#define VORTEX_FX "zombie/fx_idgun_vortex_zod_zmb"
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#define VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_zod_zmb"
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#define UPGRADED_VORTEX_FX "zombie/fx_idgun_vortex_ug_zod_zmb"
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#define UPGRADED_VORTEX_EXPLOSION_FX "zombie/fx_idgun_vortex_explo_ug_zod_zmb"
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#define VORTEX_SCREEN_EFFECT_NAME "zm_idgun_vortex"
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#define VORTEX_START_CLIENTFIELD "vortex_start"
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#define VORTEX_EFFECT_VERSION_NONE 0
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#define VORTEX_EFFECT_VERSION_1 1
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#define VORTEX_EFFECT_VERSION_2 2
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#define IDGUN_VEH_KILL_DIST_SQR 12.0 * 12.0
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// Rumbles
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#define VORTEX_RUMBLE_INTERIOR "zod_idgun_vortex_interior"
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#define VORTEX_RUMBLE_SHOCKWAVE "zod_idgun_vortex_shockwave"
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// Screen FX
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// Prioritized below Beast mode and Parasite/Elemental round screen overlays
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#define VORTEX_VISIONSET_PRIORITY 23
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#define VORTEX_VISIONSET_LERP_COUNT 30
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#define VORTEX_ENTER_DURATION 0.25
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#define VORTEX_LOOP_DURATION 2.0
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#define VORTEX_EXIT_DURATION 0.25
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// Screen Blur
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#define VORTEX_OVERLAY_PRIORITY 23
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#define VORTEX_OVERLAY_LERP_COUNT 1
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#define VORTEX_OVERLAY_BLUR_AMOUNT 0.08
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#define VORTEX_OVERLAY_INNER_RADIUS 0.75
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#define VORTEX_OVERLAY_OUTER_RADIUS 0.9
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scripts
shared
ai
zombie_vortex.gsh
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