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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | FACIAL_STATE_COMBAT "combat" |
#define | FACIAL_STATE_COMBAT_SHOOT "combat_shoot" |
#define | FACIAL_STATE_DEATH "death" |
#define | FACIAL_STATE_INACTIVE "inactive" |
#define | FACIAL_STATE_JUMPING "jumping" |
#define | FACIAL_STATE_MELEE "melee" |
#define | FACIAL_STATE_PAIN "pain" |
#define | FACIAL_STATE_SLIDING "sliding" |
#define | FACIAL_STATE_SPRINTING "sprinting" |
#define | FACIAL_STATE_SWIMMING "swimming" |
#define | FACIAL_STATE_WALLRUNNING "wallrunning" |
#define | FACIAL_SYSTEM_FADE_DIST 1000 |
#define | FACIAL_SYSTEM_FADE_DISTSQ 1000 * 1000 |
Functions | |
function private | ApplyDeathAnim (localClientNum) |
function private | ApplyNewFaceAnim (localClientNum, animation) |
function | BuildAndValidateFacialAnimationList (localClientNum) |
function private | ClearAllFacialAnims (localClientNum) |
function private | FacialAnimationsInit (localClientNum) |
function private | FacialAnimationThink (localClientNum) |
function private | FacialAnimationThink_getWaitTime (localClientNum) |
function | main () |
function private | on_player_death (localClientNum) |
function private | on_player_shutdown (localClientNum) |
function private | on_player_spawned (localClientNum) |
function private | UpdateFacialAnimForPlayer (localClientNum, player) |
#define FACIAL_STATE_COMBAT "combat" |
Definition at line 17 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_COMBAT_SHOOT "combat_shoot" |
Definition at line 18 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_DEATH "death" |
Definition at line 19 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_INACTIVE "inactive" |
Definition at line 28 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_JUMPING "jumping" |
Definition at line 23 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_MELEE "melee" |
Definition at line 20 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_PAIN "pain" |
Definition at line 21 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_SLIDING "sliding" |
Definition at line 24 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_SPRINTING "sprinting" |
Definition at line 25 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_SWIMMING "swimming" |
Definition at line 22 of file clientfaceanim_shared.csc.
#define FACIAL_STATE_WALLRUNNING "wallrunning" |
Definition at line 26 of file clientfaceanim_shared.csc.
#define FACIAL_SYSTEM_FADE_DIST 1000 |
Definition at line 29 of file clientfaceanim_shared.csc.
#define FACIAL_SYSTEM_FADE_DISTSQ 1000 * 1000 |
Definition at line 30 of file clientfaceanim_shared.csc.
function private ApplyDeathAnim | ( | localClientNum | ) |
Definition at line 263 of file clientfaceanim_shared.csc.
References ApplyNewFaceAnim(), and FACIAL_STATE_DEATH.
Referenced by on_player_death(), and on_player_shutdown().
function private ApplyNewFaceAnim | ( | localClientNum | , |
animation | |||
) |
Definition at line 252 of file clientfaceanim_shared.csc.
References ClearAllFacialAnims().
Referenced by ApplyDeathAnim(), and UpdateFacialAnimForPlayer().
function BuildAndValidateFacialAnimationList | ( | localClientNum | ) |
Definition at line 101 of file clientfaceanim_shared.csc.
References array, FACIAL_STATE_COMBAT, FACIAL_STATE_COMBAT_SHOOT, FACIAL_STATE_DEATH, FACIAL_STATE_JUMPING, FACIAL_STATE_MELEE, FACIAL_STATE_PAIN, FACIAL_STATE_SLIDING, FACIAL_STATE_SPRINTING, FACIAL_STATE_SWIMMING, and FACIAL_STATE_WALLRUNNING.
Referenced by FacialAnimationsInit().
function private ClearAllFacialAnims | ( | localClientNum | ) |
Definition at line 275 of file clientfaceanim_shared.csc.
Referenced by ApplyNewFaceAnim(), and UpdateFacialAnimForPlayer().
function private FacialAnimationsInit | ( | localClientNum | ) |
Definition at line 91 of file clientfaceanim_shared.csc.
References BuildAndValidateFacialAnimationList(), and FacialAnimationThink().
Referenced by on_player_spawned().
function private FacialAnimationThink | ( | localClientNum | ) |
Definition at line 159 of file clientfaceanim_shared.csc.
References DEFAULT, FacialAnimationThink_getWaitTime(), UpdateFacialAnimForPlayer(), and waittill_dobj().
Referenced by FacialAnimationsInit().
function private FacialAnimationThink_getWaitTime | ( | localClientNum | ) |
Definition at line 128 of file clientfaceanim_shared.csc.
Referenced by FacialAnimationThink().
function main | ( | ) |
Definition at line 32 of file clientfaceanim_shared.csc.
References on_player_spawned(), and on_spawned().
function private on_player_death | ( | localClientNum | ) |
Definition at line 69 of file clientfaceanim_shared.csc.
References ApplyDeathAnim(), IS_TRUE, and waittill_dobj().
Referenced by on_player_spawned().
function private on_player_shutdown | ( | localClientNum | ) |
Definition at line 48 of file clientfaceanim_shared.csc.
References ApplyDeathAnim(), IS_TRUE, and waittill_dobj().
Referenced by on_player_spawned().
function private on_player_spawned | ( | localClientNum | ) |
Definition at line 38 of file clientfaceanim_shared.csc.
References FacialAnimationsInit(), on_player_death(), on_player_shutdown(), and on_shutdown().
Referenced by main().
function private UpdateFacialAnimForPlayer | ( | localClientNum | , |
player | |||
) |
Definition at line 187 of file clientfaceanim_shared.csc.
References ApplyNewFaceAnim(), ClearAllFacialAnims(), FACIAL_STATE_COMBAT, FACIAL_STATE_COMBAT_SHOOT, FACIAL_STATE_DEATH, FACIAL_STATE_INACTIVE, FACIAL_STATE_JUMPING, FACIAL_STATE_SLIDING, FACIAL_STATE_SPRINTING, FACIAL_STATE_SWIMMING, and FACIAL_STATE_WALLRUNNING.
Referenced by FacialAnimationThink().