Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- l -
lag() :
math_shared.csc
,
math_shared.gsc
land() :
vehicle_shared.gsc
lase_point() :
ai_sniper_shared.gsc
laser_awareness() :
traps_shared.gsc
laser_death_watcher() :
turret_shared.gsc
laser_movement() :
traps_shared.gsc
last_frame() :
animation_shared.gsc
last_minute_sight_traces() :
_spawnlogic.gsc
last_stand_best_pistol() :
_zm.gsc
last_stand_compare_pistols() :
_zm.gsc
last_stand_grenade_save_and_return() :
_zm.gsc
last_stand_minimum_pistol_override() :
_zm.gsc
last_stand_monitor() :
_zm.csc
last_stand_pistol_rank_init() :
_zm.gsc
last_stand_pistol_swap() :
_zm.gsc
last_stand_restore_pistol_ammo() :
_zm.gsc
last_stand_revive() :
_zm.gsc
last_stand_save_pistol_ammo() :
_zm.gsc
last_stand_take_thrown_grenade() :
_zm.gsc
last_stand_thread() :
_zm.csc
last_valid_position() :
player_shared.gsc
lastMinuteSightTraces() :
_spawnlogic.gsc
Laststand() :
_zm.csc
laststand_allowed() :
laststand_shared.gsc
Laststand_Bleedout() :
_zm_laststand.gsc
laststand_clean_up_on_disconnect() :
_zm_laststand.gsc
laststand_clean_up_on_interrupt() :
_laststand.gsc
laststand_clean_up_reviving_any() :
_laststand.gsc
,
_zm_laststand.gsc
laststand_disable_player_weapons() :
_zm_laststand.gsc
,
_laststand.gsc
laststand_enable_player_weapons() :
_laststand.gsc
,
_zm_laststand.gsc
laststand_getup() :
_zm_laststand.gsc
laststand_getup_damage_watcher() :
laststand_shared.gsc
,
_zm_laststand.gsc
laststand_getup_hud() :
laststand_shared.gsc
laststand_getup_hud_destroy() :
laststand_shared.gsc
laststand_give_pistol() :
_zm_laststand.gsc
laststand_giveback_player_perks() :
_zm.gsc
laststand_global_init() :
_zm_laststand.gsc
laststand_has_players_weapons_returned() :
_zm_laststand.gsc
launch() :
beam_shared.csc
launchProjectile() :
end_game_taunts.csc
lbExplode() :
_helicopter_guard.gsc
,
_supplydrop.gsc
lbSpin() :
_helicopter_guard.gsc
,
_supplydrop.gsc
lc_debug_arc() :
_zm_lightning_chain.gsc
lc_do_damage() :
_zm_lightning_chain.gsc
lc_end_arc_damage() :
_zm_lightning_chain.gsc
lc_flag_hit() :
_zm_lightning_chain.gsc
lc_get_enemies_in_area() :
_zm_lightning_chain.gsc
lc_play_arc_fx() :
_zm_lightning_chain.gsc
lc_play_death_fx() :
_zm_lightning_chain.csc
,
_zm_lightning_chain.gsc
lc_shock_fx() :
_zm_lightning_chain.csc
lead_player() :
_bot.gsc
leader_dialog() :
_globallogic_audio.gsc
leader_dialog_for_other_teams() :
_globallogic_audio.gsc
leader_dialog_on_player() :
_globallogic_audio.gsc
leaderDialog() :
_globallogic_audio.gsc
leaderDialogAllTeams() :
_globallogic_audio.gsc
leaderDialogForOtherTeams() :
_globallogic_audio.gsc
leaderDialogOnPlayer() :
_globallogic_audio.gsc
Leave() :
_airsupport.gsc
leave_dart() :
_dart.gsc
leave_water_traversal() :
bot_traversals.gsc
leaveCheckpointTrigger() :
fr.gsc
LeaveHelicopter() :
_helicopter_gunner.gsc
leaveMap() :
_straferun.gsc
left_color_node() :
colors_shared.gsc
lerp() :
_zm_utility.gsc
lerp_cb() :
visionset_mgr_shared.csc
lerp_dvar() :
util_shared.csc
lerp_thread_per_player_wrapper() :
visionset_mgr_shared.gsc
lerp_thread_wrapper() :
visionset_mgr_shared.gsc
lerp_trigger_dvar_value() :
load_shared.gsc
level_out_for_landing() :
vehicle_ai_shared.gsc
level_watch_for_fake_fire() :
_decoy.csc
levelNotifyHandler() :
_load.csc
levelstuff() :
vehicle_shared.gsc
liftoff() :
vehicle_shared.gsc
light_model_swap() :
zm_giant_fx.csc
light_sound() :
zm_giant_amb.csc
lightning() :
fx_shared.csc
lightning_bolt_fx_toggle() :
_zm_perk_random.csc
lightning_strike() :
zm_giant.csc
lightninggun_arc() :
_lightninggun.gsc
lightninggun_arc_fx() :
_lightninggun.gsc
lightninggun_arc_killcam() :
_lightninggun.gsc
lightninggun_damage_response() :
_lightninggun.gsc
lightninggun_find_arc_targets() :
_lightninggun.gsc
lightninggun_start_damage_effects() :
_lightninggun.gsc
lights_group_toggle() :
vehicle_shared.csc
lights_off() :
vehicle_shared.csc
,
vehicle_shared.gsc
lights_on() :
vehicle_shared.csc
,
vehicle_shared.gsc
limit() :
_zm_equipment.gsc
limited_in_use() :
_zm_equipment.gsc
limited_pickup() :
_weapons.gsc
limited_weapon_below_quota() :
_zm_weapons.gsc
limitedPickup() :
_weapons.gsc
linear_map() :
math_shared.csc
,
math_shared.gsc
link_changes_internal() :
_zm_utility.gsc
link_changes_internal_internal() :
_zm_utility.gsc
link_ents() :
load_shared.gsc
link_nodes() :
_zm_utility.gsc
link_nodes_wrapper() :
_zm_utility.gsc
link_traversals() :
mp_combine.gsc
linkall_2d() :
zm_giant_amb.csc
linkToCustomCharacter() :
lui_shared.csc
listenForGameEnd() :
_globallogic.gsc
ListenForMove() :
_counteruav.gsc
living_ai_prethink() :
spawner_shared.gsc
load() :
table_shared.gsc
load_default_loadout() :
_loadout.gsc
load_weapon_spec_from_table() :
_zm_weapons.csc
,
_zm_weapons.gsc
loadCharacterOnModel() :
_end_game_flow.csc
LoadEffects() :
archetype_damage_effects.csc
,
_burnplayer.csc
loadEquippedCharacterOnModel() :
_character_customization.csc
loadout_get_class_num() :
_weapons.gsc
loadout_get_offhand_count() :
_weapons.gsc
loadout_get_offhand_weapon() :
_weapons.gsc
loadPlayerVoiceCategories() :
_zm_audio.gsc
local_player_entity_thread() :
util_shared.csc
local_player_spawn() :
audio_shared.csc
local_player_trigger_thread_always_exit() :
util_shared.csc
local_players_entity_thread() :
util_shared.csc
localclientconnect() :
_callbacks.csc
localClientConnect() :
_character_customization.csc
,
custom_class.csc
localclientconnect() :
_callbacks.csc
localplayer_duplicate_render_bundle_init() :
duplicaterenderbundle.csc
localplayer_postfx_bundle_init() :
postfx_shared.csc
localplayer_spawned() :
water_surface.csc
,
_explode.csc
,
blood.csc
,
_zm_weap_thundergun.csc
location_is_allowed() :
gameobjects_shared.gsc
lock() :
doors_shared.gsc
lock_additional_player_spawner() :
zm_giant.gsc
lock_spawner_for_awhile() :
colors_shared.gsc
lock_weapon_model() :
_zm_weap_riotshield.csc
,
_zm_magicbox.csc
lock_weapon_models() :
_zm_weap_riotshield.csc
LockedOn() :
_heatseekingmissile.gsc
LockingOn() :
_heatseekingmissile.gsc
lockPlayerForQRDroneLaunch() :
_qrdrone.gsc
LockSightTest() :
antipersonnelguidance.gsc
,
multilockapguidance.gsc
,
_heatseekingmissile.gsc
lockTimer() :
hostmigration_shared.gsc
,
_hostmigration.gsc
locomotion_start() :
_siegebot.gsc
,
_siegebot_theia.gsc
locomotionBehaviorCondition() :
archetype_locomotion_utility.gsc
locomotionIsOnStairs() :
archetype_locomotion_utility.gsc
locomotionPainBehaviorCondition() :
archetype_locomotion_utility.gsc
locomotionShouldLoopOnStairs() :
archetype_locomotion_utility.gsc
locomotionShouldPatrol() :
archetype_utility.gsc
locomotionShouldSkipStairs() :
archetype_locomotion_utility.gsc
locomotionShouldStealth() :
archetype_utility.gsc
locomotionShouldTraverse() :
archetype_locomotion_utility.gsc
locomotionStairLoopStart() :
archetype_locomotion_utility.gsc
locomotionStairsEnd() :
archetype_locomotion_utility.gsc
locomotionStairsStart() :
archetype_locomotion_utility.gsc
log() :
scriptbundle_shared.gsc
,
scriptbundle_shared.csc
logTeamWinString() :
_globallogic_utils.gsc
loiter() :
_scout_drone.gsc
longDistanceHatchetKill() :
challenges_shared.gsc
longDistanceKill() :
challenges_shared.gsc
longDistanceKillMP() :
_challenges.gsc
look_for_taco() :
_bot_clean.gsc
LookAtAnimations() :
zombie_shared.gsc
LookAtEntity() :
zombie_shared.gsc
lookAtExplosion() :
_planemortar.gsc
LookAtPosition() :
zombie_shared.gsc
loop() :
fx_shared.csc
loop_camera_anim_to_set_up_for_capture() :
scene_shared.gsc
loop_delete() :
sound_shared.gsc
,
sound_shared.csc
loop_fx_on_vehicle_tag() :
vehicle_death_shared.gsc
loop_fx_sound() :
sound_shared.gsc
,
sound_shared.csc
loop_in_space() :
sound_shared.gsc
loop_local_sound() :
_qrdrone.csc
loop_on_client() :
sound_shared.csc
loop_on_entity() :
sound_shared.gsc
loop_on_tag() :
sound_shared.gsc
loop_sound() :
fx_shared.csc
,
_supplydrop.gsc
loop_stop() :
fx_shared.csc
loop_thread() :
fx_shared.csc
looping_movement() :
traps_shared.gsc
LoopLocalLockSound() :
_heatseekingmissile.gsc
LoopLocalSeekSound() :
_heatseekingmissile.gsc
lose_random_perk() :
_zm_perks.gsc
lost_perk_override() :
_zm_bgb.gsc
low_health_cb() :
_sentinel.gsc
lowerMessageThink() :
hud_message_shared.gsc
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