‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_end_game_flow.csc File Reference

Go to the source code of this file.

Macros

#define HERO_HELMET_BONE   ""
 
#define RUNNER_UP_GESTURE_DELAY   3
 
#define WEAPON_NONE   "wpn_t7_none_world"
 

Functions

function __init__ ()
 
function checkForGestures (localClientNum)
 
function checkForPlayerGestures (localClientNum, localPlayer, playerIndex)
 
function handlePlayGesture (localClientNum, topPlayerIndex, gestureType)
 
function handlePlayTop0Gesture (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function handlePlayTop1Gesture (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function handlePlayTop2Gesture (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function handleTopThreePlayers (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function loadCharacterOnModel (localClientNum, characterModel, topPlayerIndex)
 
function prepareTopThreePlayers (localClientNum)
 
function setAnimationOnModel (localClientNum, characterModel, topPlayerIndex)
 
function setupModelAndAnimation (localClientNum, characterModel, topPlayerIndex)
 
function showGestures (localClientNum, playerIndex)
 
function showScoreboard (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function showTopThreePlayers (localClientNum)
 
function spamUIModelValue (localClientNum)
 
function streamerWatcher ()
 

Macro Definition Documentation

◆ HERO_HELMET_BONE

#define HERO_HELMET_BONE   ""

Definition at line 12 of file _end_game_flow.csc.

◆ RUNNER_UP_GESTURE_DELAY

#define RUNNER_UP_GESTURE_DELAY   3

Definition at line 15 of file _end_game_flow.csc.

◆ WEAPON_NONE

#define WEAPON_NONE   "wpn_t7_none_world"

Definition at line 13 of file _end_game_flow.csc.

Function Documentation

◆ __init__()

◆ checkForGestures()

function checkForGestures ( localClientNum  )

Definition at line 201 of file _end_game_flow.csc.

References checkForPlayerGestures().

Referenced by showTopThreePlayers().

◆ checkForPlayerGestures()

function checkForPlayerGestures ( localClientNum  ,
localPlayer  ,
playerIndex   
)

Definition at line 211 of file _end_game_flow.csc.

References RUNNER_UP_GESTURE_DELAY, and showGestures().

Referenced by checkForGestures().

◆ handlePlayGesture()

function handlePlayGesture ( localClientNum  ,
topPlayerIndex  ,
gestureType   
)

◆ handlePlayTop0Gesture()

function handlePlayTop0Gesture ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 246 of file _end_game_flow.csc.

References handlePlayGesture().

Referenced by __init__().

◆ handlePlayTop1Gesture()

function handlePlayTop1Gesture ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 251 of file _end_game_flow.csc.

References handlePlayGesture().

Referenced by __init__().

◆ handlePlayTop2Gesture()

function handlePlayTop2Gesture ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 256 of file _end_game_flow.csc.

References handlePlayGesture().

Referenced by __init__().

◆ handleTopThreePlayers()

function handleTopThreePlayers ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 292 of file _end_game_flow.csc.

References showTopThreePlayers().

Referenced by __init__().

◆ loadCharacterOnModel()

function loadCharacterOnModel ( localClientNum  ,
characterModel  ,
topPlayerIndex   
)

Definition at line 51 of file _end_game_flow.csc.

References HERO_HELMET_BONE.

Referenced by prepareTopThreePlayers(), and setupModelAndAnimation().

◆ prepareTopThreePlayers()

function prepareTopThreePlayers ( localClientNum  )

Definition at line 130 of file _end_game_flow.csc.

References get(), loadCharacterOnModel(), and Spawn().

Referenced by streamerWatcher().

◆ setAnimationOnModel()

function setAnimationOnModel ( localClientNum  ,
characterModel  ,
topPlayerIndex   
)

Definition at line 33 of file _end_game_flow.csc.

References waittill_dobj().

Referenced by setupModelAndAnimation().

◆ setupModelAndAnimation()

function setupModelAndAnimation ( localClientNum  ,
characterModel  ,
topPlayerIndex   
)

Definition at line 120 of file _end_game_flow.csc.

References loadCharacterOnModel(), and setAnimationOnModel().

Referenced by showTopThreePlayers().

◆ showGestures()

function showGestures ( localClientNum  ,
playerIndex   
)

Definition at line 236 of file _end_game_flow.csc.

Referenced by checkForPlayerGestures().

◆ showScoreboard()

function showScoreboard ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 301 of file _end_game_flow.csc.

References deleteCameraGlass(), get(), and stop_stream_epic_models().

Referenced by __init__().

◆ showTopThreePlayers()

function showTopThreePlayers ( localClientNum  )

◆ spamUIModelValue()

function spamUIModelValue ( localClientNum  )

Definition at line 192 of file _end_game_flow.csc.

Referenced by showTopThreePlayers().

◆ streamerWatcher()

function streamerWatcher ( )

Definition at line 281 of file _end_game_flow.csc.

References prepareTopThreePlayers(), and stream_epic_models().

Referenced by __init__().