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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
| #define | BLOOD_FADE_RATE 1000 |
| #define | BLOOD_FRAME_PASS 2 |
| #define | BLOOD_SPRITE_HEAVY_PASS 1 |
| #define | BLOOD_SPRITE_LIGHT_PASS 0 |
| #define | BLOOD_STAGE_1_THRESHOLD .99 |
| #define | BLOOD_STAGE_2_THRESHOLD .80 |
| #define | BLOOD_STAGE_3_THRESHOLD .5 |
Functions | |
| function | __init__ () |
| function | blood_in (localClientNum, playerHealth) |
| function | blood_out (localClientNum) |
| function | disable_blood (localClientNum) |
| function | enable_blood (localClientNum) |
| function | localplayer_spawned (localClientNum) |
| function | player_watch_blood (localClientNum) |
| function | player_watch_blood_shutdown (localClientNum) |
| function | SetControllerLightBarColorPulsing (localClientNum, color, pulseRate) |
| function __init__ | ( | ) |
Definition at line 24 of file blood.csc.
References BLOOD_STAGE_1_THRESHOLD, BLOOD_STAGE_2_THRESHOLD, BLOOD_STAGE_3_THRESHOLD, localplayer_spawned(), and on_localplayer_spawned().
| function blood_in | ( | localClientNum | , |
| playerHealth | |||
| ) |
Definition at line 88 of file blood.csc.
References BLOOD_FRAME_PASS, BLOOD_SPRITE_HEAVY_PASS, FILTER_INDEX_BLOOD, set_filter_feedback_blood_opacity(), set_filter_feedback_blood_vignette(), set_filter_sprite_blood_elapsed(), and set_filter_sprite_blood_opacity().
Referenced by player_watch_blood().
| function blood_out | ( | localClientNum | ) |
Definition at line 131 of file blood.csc.
References BLOOD_FADE_RATE, BLOOD_FRAME_PASS, BLOOD_SPRITE_HEAVY_PASS, FILTER_INDEX_BLOOD, set_filter_feedback_blood_opacity(), set_filter_feedback_blood_vignette(), set_filter_sprite_blood_elapsed(), and set_filter_sprite_blood_opacity().
Referenced by player_watch_blood().
| function disable_blood | ( | localClientNum | ) |
Definition at line 72 of file blood.csc.
References BLOOD_FRAME_PASS, BLOOD_SPRITE_HEAVY_PASS, disable_filter_feedback_blood(), disable_filter_sprite_blood(), FILTER_INDEX_BLOOD, and IS_TRUE.
Referenced by player_watch_blood(), and player_watch_blood_shutdown().
| function enable_blood | ( | localClientNum | ) |
Definition at line 60 of file blood.csc.
References BLOOD_FRAME_PASS, BLOOD_SPRITE_HEAVY_PASS, enable_filter_feedback_blood(), enable_filter_sprite_blood_heavy(), FILTER_INDEX_BLOOD, init_filter_feedback_blood(), init_filter_sprite_blood_heavy(), set_filter_feedback_blood_sundir(), and set_filter_sprite_blood_seed_offset().
Referenced by player_watch_blood().
| function localplayer_spawned | ( | localClientNum | ) |
Definition at line 34 of file blood.csc.
References player_watch_blood(), player_watch_blood_shutdown(), and VAL.
Referenced by __init__().
| function player_watch_blood | ( | localClientNum | ) |
Definition at line 175 of file blood.csc.
References blood_in(), blood_out(), disable_blood(), enable_blood(), IS_TRUE, SetControllerLightBarColorPulsing(), and WAIT_CLIENT_FRAME.
Referenced by localplayer_spawned().
| function player_watch_blood_shutdown | ( | localClientNum | ) |
Definition at line 54 of file blood.csc.
References disable_blood(), and waittill_any().
Referenced by localplayer_spawned().
| function SetControllerLightBarColorPulsing | ( | localClientNum | , |
| color | , | ||
| pulseRate | |||
| ) |
Definition at line 258 of file blood.csc.
Referenced by player_watch_blood().