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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | entityspawned (localClientNum) |
| function | host_migration (localClientNum) |
| function | localclientconnect (localClientNum) |
| function | playerspawned (localClientNum) |
| function | prevent_round_switch_animation () |
| function | set_default_callbacks () |
| function __init__ | ( | ) |
Definition at line 25 of file _callbacks.csc.
References set_default_callbacks().
| function entityspawned | ( | localClientNum | ) |
Definition at line 70 of file _callbacks.csc.
References aircraft_dustkick(), field_toggle_exhaustfx_handler(), field_toggle_lights_handler(), play_driving_fx(), and spawned().
| function host_migration | ( | localClientNum | ) |
Definition at line 156 of file _callbacks.csc.
References prevent_round_switch_animation().
Referenced by set_default_callbacks().
| function localclientconnect | ( | localClientNum | ) |
Definition at line 42 of file _callbacks.csc.
References callback().
| function playerspawned | ( | localClientNum | ) |
Definition at line 52 of file _callbacks.csc.
References callback().
| function prevent_round_switch_animation | ( | ) |
Definition at line 161 of file _callbacks.csc.
Referenced by host_migration().
| function set_default_callbacks | ( | ) |
Definition at line 30 of file _callbacks.csc.
References entityspawned(), host_migration(), localclientconnect(), playerspawned(), and spawned_weapon_type().