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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | __init__ () |
function | bleed_out () |
function | laststand_clean_up_on_interrupt (playerBeingRevived, reviverGun) |
function | laststand_clean_up_reviving_any (playerBeingRevived) |
function | laststand_disable_player_weapons () |
function | laststand_enable_player_weapons (b_allow_grenades=true) |
function | MakeSureSwitchToWeapon () |
function | player_last_stand_stats (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration) |
function | PlayerLastStand (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, delayOverride) |
function | watch_player_input () |
function | watch_player_input_revive () |
function | watch_player_input_suicide () |
function __init__ | ( | ) |
Definition at line 31 of file _laststand.gsc.
function bleed_out | ( | ) |
Definition at line 216 of file _laststand.gsc.
References bookmark(), and suicide().
Referenced by watch_player_input_suicide().
function laststand_clean_up_on_interrupt | ( | playerBeingRevived | , |
reviverGun | |||
) |
Definition at line 178 of file _laststand.gsc.
References cleanup_suicide_hud(), destroy(), destroyElem(), and waittill_any().
function laststand_clean_up_reviving_any | ( | playerBeingRevived | ) |
Definition at line 203 of file _laststand.gsc.
References is_reviving_any(), and waittill_any().
function laststand_disable_player_weapons | ( | ) |
Definition at line 140 of file _laststand.gsc.
Referenced by PlayerLastStand().
function laststand_enable_player_weapons | ( | b_allow_grenades | = true | ) |
Definition at line 155 of file _laststand.gsc.
Referenced by watch_player_input_revive().
function MakeSureSwitchToWeapon | ( | ) |
Definition at line 120 of file _laststand.gsc.
References WAIT_SERVER_FRAME.
Referenced by PlayerLastStand().
function player_last_stand_stats | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
deathAnimDuration | |||
) |
Definition at line 39 of file _laststand.gsc.
Referenced by PlayerLastStand().
function PlayerLastStand | ( | eInflictor | , |
attacker | , | ||
iDamage | , | ||
sMeansOfDeath | , | ||
weapon | , | ||
vDir | , | ||
sHitLoc | , | ||
psOffsetTime | , | ||
delayOverride | |||
) |
Definition at line 63 of file _laststand.gsc.
References bookmark(), callback(), Callback_PlayerKilled(), enter_rejack_standby(), GADGET_ACTION_PRIMED, gadget_slot_for_type(), GADGET_TYPE_RESURRECT, get_killcam_entity_info(), laststand_disable_player_weapons(), MakeSureSwitchToWeapon(), player_is_in_laststand(), player_last_stand_stats(), and watch_player_input().
Referenced by Callback_PlayerLastStand(), and player_damage_override().
function watch_player_input | ( | ) |
Definition at line 237 of file _laststand.gsc.
References watch_player_input_revive(), and watch_player_input_suicide().
Referenced by PlayerLastStand().
function watch_player_input_revive | ( | ) |
Definition at line 243 of file _laststand.gsc.
References bookmark(), and laststand_enable_player_weapons().
Referenced by watch_player_input().
function watch_player_input_suicide | ( | ) |
Definition at line 264 of file _laststand.gsc.
References bleed_out().
Referenced by watch_player_input().