‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_laststand.gsc File Reference

Go to the source code of this file.

Functions

function __init__ ()
 
function bleed_out ()
 
function laststand_clean_up_on_interrupt (playerBeingRevived, reviverGun)
 
function laststand_clean_up_reviving_any (playerBeingRevived)
 
function laststand_disable_player_weapons ()
 
function laststand_enable_player_weapons (b_allow_grenades=true)
 
function MakeSureSwitchToWeapon ()
 
function player_last_stand_stats (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, deathAnimDuration)
 
function PlayerLastStand (eInflictor, attacker, iDamage, sMeansOfDeath, weapon, vDir, sHitLoc, psOffsetTime, delayOverride)
 
function watch_player_input ()
 
function watch_player_input_revive ()
 
function watch_player_input_suicide ()
 

Function Documentation

◆ __init__()

function __init__ ( )

Definition at line 31 of file _laststand.gsc.

◆ bleed_out()

function bleed_out ( )

Definition at line 216 of file _laststand.gsc.

References bookmark(), and suicide().

Referenced by watch_player_input_suicide().

◆ laststand_clean_up_on_interrupt()

function laststand_clean_up_on_interrupt ( playerBeingRevived  ,
reviverGun   
)

Definition at line 178 of file _laststand.gsc.

References cleanup_suicide_hud(), destroy(), destroyElem(), and waittill_any().

◆ laststand_clean_up_reviving_any()

function laststand_clean_up_reviving_any ( playerBeingRevived  )

Definition at line 203 of file _laststand.gsc.

References is_reviving_any(), and waittill_any().

◆ laststand_disable_player_weapons()

function laststand_disable_player_weapons ( )

Definition at line 140 of file _laststand.gsc.

Referenced by PlayerLastStand().

◆ laststand_enable_player_weapons()

function laststand_enable_player_weapons ( b_allow_grenades  = true)

Definition at line 155 of file _laststand.gsc.

Referenced by watch_player_input_revive().

◆ MakeSureSwitchToWeapon()

function MakeSureSwitchToWeapon ( )

Definition at line 120 of file _laststand.gsc.

References WAIT_SERVER_FRAME.

Referenced by PlayerLastStand().

◆ player_last_stand_stats()

function player_last_stand_stats ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
deathAnimDuration   
)

Definition at line 39 of file _laststand.gsc.

Referenced by PlayerLastStand().

◆ PlayerLastStand()

function PlayerLastStand ( eInflictor  ,
attacker  ,
iDamage  ,
sMeansOfDeath  ,
weapon  ,
vDir  ,
sHitLoc  ,
psOffsetTime  ,
delayOverride   
)

◆ watch_player_input()

function watch_player_input ( )

Definition at line 237 of file _laststand.gsc.

References watch_player_input_revive(), and watch_player_input_suicide().

Referenced by PlayerLastStand().

◆ watch_player_input_revive()

function watch_player_input_revive ( )

Definition at line 243 of file _laststand.gsc.

References bookmark(), and laststand_enable_player_weapons().

Referenced by watch_player_input().

◆ watch_player_input_suicide()

function watch_player_input_suicide ( )

Definition at line 264 of file _laststand.gsc.

References bleed_out().

Referenced by watch_player_input().