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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
function | delete_on_death_wait (ent, sounddone) |
function | loop_delete (ender, ent) |
function | loop_fx_sound (alias, origin, ender) |
function | loop_in_space (alias, origin, ender) |
function | loop_on_entity (alias, offset) |
function | loop_on_tag (alias, tag, bStopSoundOnDeath) |
function | play_in_space (alias, origin, master) |
function | play_on_entity (alias) |
function | play_on_players (sound, team) |
function | play_on_tag (alias, tag, ends_on_death) |
function | stop_loop_on_entity (alias) |
function | wait_for_sounddone_or_death (org) |
function delete_on_death_wait | ( | ent | , |
sounddone | |||
) |
Definition at line 242 of file sound_shared.gsc.
Referenced by play_on_tag().
function loop_delete | ( | ender | , |
ent | |||
) |
Definition at line 19 of file sound_shared.gsc.
Referenced by loop_fx_sound().
function loop_fx_sound | ( | alias | , |
origin | , | ||
ender | |||
) |
Definition at line 7 of file sound_shared.gsc.
References loop_delete(), and Spawn().
function loop_in_space | ( | alias | , |
origin | , | ||
ender | |||
) |
Definition at line 223 of file sound_shared.gsc.
References Spawn().
Referenced by elevator_looping_sounds().
function loop_on_entity | ( | alias | , |
offset | |||
) |
Description:
"Function Name: loop_on_entity( <alias> , <offset> )"
"Summary: Play loop sound alias on an entity" "Module: Sound" "CallOn: An entity"
"Mandatory Argument(s): <alias> : Sound alias to loop"
"Optional Argument(s): <offset> : Offset for sound origin relative to the world from the models origin."
"Example:vehicle thread sound::loop_on_entity( "engine_belt_run" );"
"Single Player / Multi Player: singleplayer"
Definition at line 198 of file sound_shared.gsc.
References delete_on_death(), and Spawn().
function loop_on_tag | ( | alias | , |
tag | , | ||
bStopSoundOnDeath | |||
) |
Description:
"Function Name: loop_on_tag( <alias> , <tag>, bStopSoundOnDeath )"
"Summary: Play the specified looping sound alias on a tag of an entity" "Module: Sound" "CallOn: An entity"
"Mandatory Argument(s): <alias> : Sound alias to loop"
"Optional Argument(s): <tag> : Tag on the entity to play sound on. If no tag is specified the entities origin will be used."
"Optional Argument(s): <bStopSoundOnDeath> : Defaults to true. If true, will stop the looping sound when self dies"
"Example:vehicle thread loop_on_tag( "engine_belt_run", "tag_engine" );"
"Single Player / Multi Player: singleplayer"
Definition at line 66 of file sound_shared.gsc.
References delete_on_death(), and Spawn().
Referenced by death_firesound().
function play_in_space | ( | alias | , |
origin | , | ||
master | |||
) |
Description:
"Function Name: play_in_space( <alias> , <origin> )"
"Summary: Stop playing the the loop sound alias on an entity" "Module: Sound" "CallOn: Level"
"Mandatory Argument(s): <alias> : Sound alias to play"
"Mandatory Argument(s): <origin> : Origin of the sound"
"Example:sound::play_in_space( "siren", level.speaker.origin );"
Definition at line 36 of file sound_shared.gsc.
References Spawn().
function play_on_entity | ( | alias | ) |
Description:
"Function Name: play_on_entity( <alias> )"
"Summary: Play the specified sound alias on an entity at it's origin" "Module: Sound" "CallOn: An entity"
"Mandatory Argument(s): <alias> : Sound alias to play"
"Example:guy sound::play_on_entity( "breathing_better" );"
"Single Player / Multi Player: singleplayer"
Definition at line 161 of file sound_shared.gsc.
References play_on_tag().
function play_on_players | ( | sound | , |
team | |||
) |
Definition at line 257 of file sound_shared.gsc.
Referenced by announce_round_winner(), flagCapturedFromNeutral(), KothMainLoop(), onDrop(), onUsePlantObject(), onZoneCapture(), and onZoneContested().
function play_on_tag | ( | alias | , |
tag | , | ||
ends_on_death | |||
) |
Description:
"Function Name: play_on_tag( <alias> , <tag>, <ends_on_death> )"
"Summary: Play the specified sound alias on a tag of an entity" "Module: Sound" "CallOn: An entity"
"Mandatory Argument(s): <alias> : Sound alias to play"
"Optional Argument(s): <tag> : Tag on the entity to play sound on. If no tag is specified the entities origin will be used."
"Optional Argument(s): <ends_on_death> : The sound will be cut short if the entity dies. Defaults to false."
"Example:vehicle thread sound::play_on_tag( "horn_honk", "tag_engine" );"
"Single Player / Multi Player: singleplayer"
Definition at line 109 of file sound_shared.gsc.
References delete_on_death_wait(), Spawn(), wait_for_sounddone_or_death(), and WAIT_SERVER_FRAME.
Referenced by HandleDogSoundNoteTracks(), and play_on_entity().
function stop_loop_on_entity | ( | alias | ) |
Description:
"Function Name: stop_loop_on_entity( <alias> )"
"Summary: Stop playing the the loop sound alias on an entity" "Module: Sound" "CallOn: An entity"
"Mandatory Argument(s): <alias> : Sound alias to stop looping"
"Example:vehicle thread sound::stop_loop_on_entity( "engine_belt_run" );"
"Single Player / Multi Player: singleplayer"
Definition at line 182 of file sound_shared.gsc.
function wait_for_sounddone_or_death | ( | org | ) |
Definition at line 166 of file sound_shared.gsc.
Referenced by play_on_tag().