Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- h -
hack_things() :
_gadget_hacker.gsc
HackedCallbackPost() :
_ai_tank.gsc
,
_emp.gsc
,
_helicopter.gsc
,
_combat_robot.gsc
,
_sentinel.gsc
,
_turret.gsc
HackedCallbackPre() :
_ai_tank.gsc
,
_emp.gsc
,
_sentinel.gsc
,
_turret.gsc
hackedHealthUpdate() :
_remotemissile.gsc
hackedOrDestroyedEquipment() :
challenges_shared.gsc
HackedPostFunction() :
_microwave_turret.gsc
,
_rcbomb.gsc
,
_remotemissile.gsc
,
_dart.gsc
,
_helicopter_gunner.gsc
HackedPreFunction() :
_counteruav.gsc
,
_dart.gsc
,
_helicopter_gunner.gsc
,
_microwave_turret.gsc
,
_rcbomb.gsc
,
_satellite.gsc
,
_uav.gsc
hacker_active() :
_zm_equipment.gsc
hackerFX() :
_killstreak_hacking.gsc
hackerInit() :
_weaponobjects.gsc
hackerLoopFX() :
_killstreak_hacking.gsc
hackerNotMoving() :
_weaponobjects.gsc
hackerRemoveWeapon() :
_weaponobjects.gsc
hackerResult() :
_weaponobjects.gsc
hackerSoftSightTest() :
_hacker_tool.gsc
hackerThink() :
_weaponobjects.gsc
hackerToolTargetLoop() :
_hacker_tool.gsc
hackerTriggerSetVisibility() :
_weaponobjects.gsc
hackerUnfreezePlayer() :
_weaponobjects.gsc
hackingTimeNoLineOfSightScale() :
_hacker_tool.gsc
hackingTimeScale() :
_hacker_tool.gsc
halve_score() :
_zm_utility.csc
,
_zm_utility.gsc
handle_cac_customization() :
custom_class.csc
handle_cac_customization_attachmentvariant() :
custom_class.csc
handle_cac_customization_closed() :
custom_class.csc
handle_cac_customization_focus() :
custom_class.csc
handle_cac_customization_weaponoption() :
custom_class.csc
handle_fall_death_notetracks() :
_zm_ai_faller.gsc
handle_fall_notetracks() :
_zm_ai_faller.gsc
handle_falling_death() :
vehicleriders_shared.gsc
handle_forced_streaming() :
_character_customization.csc
handle_lod_display_for_driver() :
_wasp.csc
handle_notetracks() :
animation_shared.csc
,
animation_shared.gsc
handle_post_board_repair_rewards() :
_zm_blockers.gsc
handle_rider_death() :
vehicleriders_shared.gsc
handle_rise_notetracks() :
zombie_utility.gsc
handle_thundergun_pain_notetracks() :
_zm_weap_thundergun.gsc
handle_zombie_risers() :
_zm.csc
handle_zombie_risers_foliage() :
_zm.csc
handle_zombie_risers_lowg() :
_zm.csc
handle_zombie_risers_water() :
_zm.csc
handleCamoChange() :
end_game_taunts.csc
handleDamage() :
_remotemissile.gsc
HandleDamage() :
destructible_character.gsc
handleDeath() :
archetype_aivsaimelee.gsc
HandleDogSoundNoteTracks() :
zombie_shared.gsc
HandleGibNotetracks() :
gib.csc
HandleNotetrack() :
animation_state_machine_notetracks.gsc
HandleNoteTrack() :
shared.gsc
,
zombie_shared.gsc
handlePlayer() :
_perplayer.gsc
handlePlayGesture() :
_end_game_flow.csc
handlePlayTop0Gesture() :
_end_game_flow.csc
handlePlayTop1Gesture() :
_end_game_flow.csc
handlePlayTop2Gesture() :
_end_game_flow.csc
handleStolenScoreEvent() :
_gadget_thief.gsc
HandleSurfaceNotetrackFX() :
archetype_notetracks.csc
handleThiefKill() :
_gadget_thief.gsc
handleTopThreePlayers() :
_end_game_flow.csc
hardpoint() :
koth.csc
hardpoint_state() :
koth.csc
has_active_gadget() :
_pickup_items.gsc
has_any_ballistic_knife() :
_zm_melee_weapon.gsc
has_awareness_perk_purchased_and_equipped() :
util_shared.gsc
has_behavior_attribute() :
ai_shared.gsc
has_blind_eye_perk_purchased_and_equipped() :
util_shared.gsc
has_blocker_affecting_perk() :
_zm_blockers.gsc
has_cleanse_changed() :
_gadget_cleanse.csc
has_cold_blooded_perk_purchased_and_equipped() :
util_shared.gsc
has_color() :
colors_shared.gsc
has_deployed_equipment() :
_zm_equipment.gsc
has_enough_power() :
_deploy_turret.gsc
has_equipped() :
_killstreaks.gsc
has_fast_hands_perk_purchased_and_equipped() :
util_shared.gsc
has_flak_jacket_perk_purchased_and_equipped() :
util_shared.gsc
has_ghost_perk_purchased_and_equipped() :
util_shared.gsc
has_gibbed_piece() :
_zm.csc
has_gung_ho_perk_purchased_and_equipped() :
util_shared.gsc
has_hacker_changed() :
_gadget_hacker.csc
has_hacker_perk_purchased_and_equipped() :
util_shared.gsc
has_hacking_changed() :
_gadget_hacker.csc
has_hard_wired_perk_purchased_and_equipped() :
util_shared.gsc
has_helicopter_dust_kickup() :
vehicle_shared.gsc
has_hero_weapon() :
weapons_shared.gsc
,
_zm_utility.gsc
has_init_state() :
scene_shared.csc
,
scene_shared.gsc
has_jetquiet_perk_purchased_and_equipped() :
util_shared.gsc
has_key_object() :
gameobjects_shared.gsc
has_killstreak() :
_killstreaks.gsc
has_killstreak_in_class() :
_killstreaks.gsc
has_launcher() :
_bot.gsc
,
weapons_shared.gsc
has_lmg() :
weapons_shared.gsc
has_local_power() :
_zm_power.gsc
has_lockon() :
weapons_shared.gsc
has_minimap() :
_bot.gsc
has_next_scene() :
scene_shared.gsc
has_ninja_perk_purchased_and_equipped() :
util_shared.gsc
has_perk_paused() :
_zm_perks.gsc
has_player() :
scene_shared.gsc
has_player_equipment() :
_zm_equipment.gsc
has_player_hero_weapon() :
_zm_utility.gsc
has_powerup_weapon() :
_zm_utility.gsc
has_purchased_perk_equipped() :
util_shared.gsc
has_purchased_perk_equipped_with_specific_stat() :
util_shared.gsc
has_radar() :
_bot.gsc
has_scavenger_perk_purchased_and_equipped() :
util_shared.gsc
has_shield_changed() :
_gadget_shield.csc
has_tactical_mask_purchased_and_equipped() :
util_shared.gsc
has_threat() :
_bot_combat.gsc
has_toughness_perk_purchased_and_equipped() :
util_shared.gsc
has_turret() :
turret_shared.gsc
has_upgrade() :
_zm_weapons.gsc
has_upgraded_ballistic_knife() :
_zm_melee_weapon.gsc
has_visible_target() :
_deploy_turret.gsc
has_weapon_or_attachments() :
_zm_weapons.gsc
has_weapon_or_upgrade() :
_zm_weapons.gsc
HasActiveCounterUAV() :
_counteruav.gsc
HasActiveEMP() :
_emp.gsc
HasAiAttribute() :
ai_interface.gsc
hasAIvsAIEnemy() :
archetype_aivsaimelee.gsc
hasAmmo() :
archetype_utility.gsc
hasCloseAIvsAIEnemy() :
archetype_aivsaimelee.gsc
hasCloseEnemy() :
archetype_human_exposed.gsc
hasCloseEnemyToMelee() :
archetype_utility.gsc
hasCloseEnemyToMeleeWithRange() :
archetype_utility.gsc
hasEnemy() :
archetype_utility.gsc
hasEnemyChanged() :
_dogs.csc
HasIndexActiveCounterUAV() :
_counteruav.gsc
hasLightArmor() :
_armor.gsc
hasLowAmmo() :
archetype_utility.gsc
hasMiniRaps() :
archetype_robot.gsc
hasPotentalAIvsAIMeleeEnemy() :
archetype_aivsaimelee.gsc
HasSatellite() :
_satellite.gsc
,
killstreaks_shared.gsc
hasTacticalMask() :
_loadout.gsc
HasUav() :
killstreaks_shared.gsc
HasUAV() :
_uav.gsc
hasWeaponMalfunctioned() :
archetype_utility.gsc
have_zombie_weapon_gib_callback() :
zombie_utility.gsc
have_zombie_weapon_gib_head_callback() :
zombie_utility.gsc
HaveTooLowToAttackEnemy() :
warlord.gsc
head_gib_damage_over_time() :
zombie_utility.gsc
head_should_gib() :
zombie_utility.gsc
healthfadeOffWatcher() :
gameskill_shared.gsc
HealthMonitor() :
_sentinel.gsc
healthOverlay() :
gameskill_shared.gsc
,
_zm_playerhealth.gsc
healthOverlay_remove() :
gameskill_shared.gsc
,
_zm_playerhealth.gsc
heat_wave_burn_entities() :
_gadget_heat_wave.gsc
heat_wave_burn_sound() :
_gadget_heat_wave.gsc
heat_wave_damage_entities() :
_gadget_heat_wave.gsc
heat_wave_damage_projectiles() :
_gadget_heat_wave.gsc
heat_wave_fx() :
_gadget_heat_wave.gsc
heat_wave_fx_cleanup() :
_gadget_heat_wave.gsc
heat_wave_setup() :
_gadget_heat_wave.gsc
heat_wave_think() :
_gadget_heat_wave.gsc
heat_wave_trace_entity() :
_gadget_heat_wave.gsc
heli_active_camo_damage_disable() :
_helicopter.gsc
heli_active_camo_damage_update() :
_helicopter.gsc
heli_comlink_bootup_anim() :
_helicopter.csc
heli_comlink_lights_off() :
_helicopter.csc
heli_comlink_lights_on() :
_helicopter.csc
heli_comlink_lights_on_after_wait() :
_helicopter.csc
heli_crash() :
_helicopter.gsc
heli_damage_monitor() :
_helicopter.gsc
heli_deletefx() :
_helicopter.csc
heli_evasive() :
_helicopter.gsc
heli_existance() :
_helicopter.gsc
heli_explode() :
_helicopter.gsc
heli_extra_low_health_fx() :
_raps.csc
heli_fly() :
_helicopter.gsc
heli_get_dvar() :
_helicopter.gsc
heli_get_dvar_int() :
_helicopter.gsc
heli_get_protect_spot() :
_helicopter.gsc
heli_hacked_health_update() :
_helicopter.gsc
heli_health() :
_helicopter.gsc
heli_hover() :
_helicopter.gsc
heli_idle_run_transition() :
_helicopter_sounds.csc
heli_leave() :
_helicopter.gsc
heli_linkto_sound_ents_delete() :
_helicopter_sounds.csc
heli_loop_sound_delete() :
_helicopter_sounds.csc
heli_low_health_fx() :
_raps.csc
heli_missile_regen() :
_helicopter.gsc
heli_mobilespawn() :
_helicopter.gsc
heli_path_graph() :
_helicopter.gsc
heli_protect() :
_helicopter.gsc
heli_random_point_in_radius() :
_helicopter.gsc
heli_reset() :
_helicopter.gsc
heli_secondary_explosions() :
_helicopter.gsc
heli_set_active_camo_state() :
_helicopter.gsc
heli_sound_ent_delete() :
_helicopter_sounds.csc
heli_sound_play() :
_helicopter_sounds.csc
heli_spin() :
_helicopter.gsc
heli_targeting() :
_helicopter.gsc
heli_think() :
_helicopter.gsc
heli_wait() :
_helicopter.gsc
helicopteDetonateViaEMP() :
_helicopter_gunner.gsc
helicopter_collision() :
vehicle_death_shared.gsc
helicopter_crash() :
vehicle_death_shared.gsc
helicopter_crash_accel() :
vehicle_death_shared.gsc
helicopter_crash_move() :
vehicle_death_shared.gsc
helicopter_crash_movement() :
vehicle_death_shared.gsc
helicopter_crash_rotation() :
vehicle_death_shared.gsc
helicopter_crash_zone_accel() :
vehicle_death_shared.gsc
helicopter_explode() :
vehicle_death_shared.gsc
HelicopterGunner_hacked_health_callback() :
_helicopter_gunner.gsc
HelicopterGunnerDamageOverride() :
_helicopter_gunner.gsc
HelicopterLeave() :
_raps.gsc
HelicopterThink() :
_raps.gsc
HelicopterThinkDebugVisitAll() :
_raps.gsc
HelicopterThinkThread() :
_helicopter_gunner.gsc
HeliDeathTrails() :
_raps.gsc
heliDeliverCrate() :
_supplydrop.gsc
heliDestroyed() :
_helicopter_guard.gsc
,
_supplydrop.gsc
heliDropCrate() :
_supplydrop.gsc
HeliExtraLowHealthFx() :
_raps.gsc
heliGuardSupport_arrayContains() :
_helicopter_guard.gsc
heliGuardSupport_attackTargets() :
_helicopter_guard.gsc
heliGuardSupport_fireStart() :
_helicopter_guard.gsc
heliGuardSupport_fireStop() :
_helicopter_guard.gsc
heliGuardSupport_followPlayer() :
_helicopter_guard.gsc
heliGuardSupport_getClosestLinkedNode() :
_helicopter_guard.gsc
heliGuardSupport_getClosestNode() :
_helicopter_guard.gsc
heliGuardSupport_getClosestStartNode() :
_helicopter_guard.gsc
heliGuardSupport_getLinkedStructs() :
_helicopter_guard.gsc
heliGuardSupport_leave() :
_helicopter_guard.gsc
heliGuardSupport_moveToPlayer() :
_helicopter_guard.gsc
heliGuardSupport_moveToPlayerVertical() :
_helicopter_guard.gsc
heliGuardSupport_setAirNodeMesh() :
_helicopter_guard.gsc
heliGuardSupport_setAirStartNodes() :
_helicopter_guard.gsc
heliGuardSupport_watchForEarlyLeave() :
_helicopter_guard.gsc
heliGuardSupport_watchOwnerDamage() :
_helicopter_guard.gsc
heliGuardSupport_watchRoundEnd() :
_helicopter_guard.gsc
heliGuardSupport_watchSAMProximity() :
_helicopter_guard.gsc
HeliLowHealthFx() :
_raps.gsc
help_game_end() :
_wager.gsc
hero_ability_kill_event() :
scoreevents_shared.gsc
hero_ability_multikill_event() :
scoreevents_shared.gsc
hero_catch_up_teleport() :
colors_shared.gsc
hero_give_ammo() :
_gadget_hero_weapon.gsc
hero_handle_ammo_save() :
_gadget_hero_weapon.gsc
hero_power_event() :
_zm_hero_weapon.gsc
hero_power_event_callback() :
_zm_hero_weapon.gsc
hero_register_dialog() :
_loadout.gsc
hero_save_ammo() :
_gadget_hero_weapon.gsc
hero_wait_for_death() :
_gadget_hero_weapon.gsc
hero_wait_for_game_end() :
_gadget_hero_weapon.gsc
hero_wait_for_out_of_ammo() :
_gadget_hero_weapon.gsc
hero_weapon_multikill_event() :
scoreevents_shared.gsc
hero_weapon_success_reaction() :
_battlechatter.gsc
heroAbilityActivateNearDeath() :
_challenges.gsc
heroWeaponKill() :
_scoreevents.gsc
hide_chest() :
_zm_magicbox.gsc
hide_compass() :
_killstreaks.gsc
hide_cracked_parts() :
destructible_cover_shared.gsc
hide_craftable_table_model() :
_zm_craftables.gsc
hide_hint_text() :
_util.gsc
hide_hint_text_listener() :
_util.gsc
hide_hud() :
_tabun.gsc
hide_icon_distance_and_los() :
gameobjects_shared.gsc
hide_icons() :
gameobjects_shared.gsc
hide_laser() :
traps_shared.gsc
hide_owner() :
_zm_weap_cymbal_monkey.gsc
,
_zm_weap_octobomb.gsc
hide_paintshop_bg() :
custom_class.csc
hide_part() :
mechz.gsc
hide_pop() :
zombie_utility.gsc
hide_tablet() :
_killstreaks.gsc
hide_vehicle() :
_vehicle.gsc
hide_waypoint() :
gameobjects_shared.gsc
HideAfterWait() :
_rcbomb.gsc
HideAllCounterUAVsToSameTeam() :
_counteruav.gsc
HideAllUAVsToSameTeam() :
_uav.gsc
HideCompassAfterWait() :
_helicopter_gunner.gsc
hideElem() :
hud_util_shared.gsc
hideKillstreak() :
hud_util_shared.gsc
hideLoadoutAttribute() :
hud_util_shared.gsc
hideModel() :
end_game_taunts.csc
hideOutcomeUIForAllPlayers() :
_globallogic.gsc
hidePerk() :
hud_util_shared.gsc
hideTimerDisplayOnGameEnd() :
koth.gsc
HideToSameTeam() :
_teams.gsc
hideWeapon() :
end_game_taunts.csc
highGroundPoint() :
_siegebot_theia.gsc
highwater_global_stat() :
_zm_stats.gsc
highwater_map_stat() :
_zm_stats.gsc
hintMessage() :
hud_message_shared.gsc
hintMessageDeathThink() :
hud_message_shared.gsc
hintMessagePlayers() :
hud_message_shared.gsc
hitpoints_loss_event() :
_gadget_armor.gsc
hitPos() :
_incendiary.gsc
,
_tabun.gsc
hitRoundLimit() :
util_shared.gsc
hitRoundScoreLimit() :
util_shared.gsc
hitRoundWinLimit() :
util_shared.gsc
hitScoreLimit() :
util_shared.gsc
holdFlagEntireMatch() :
challenges_shared.gsc
homepad_loop() :
zm_giant_amb.csc
host_migration() :
_callbacks.csc
host_migration_func() :
_zm_perks.gsc
host_migration_respawn() :
_hostmigration.gsc
hostIdledOut() :
_globallogic.gsc
hostmigration_put_player_in_better_place() :
_hostmigration.gsc
hostMigrationTimerThink() :
hostmigration_shared.gsc
,
_hostmigration.gsc
hostMigrationTimerThink_Internal() :
hostmigration_shared.gsc
,
_hostmigration.gsc
hostMigrationWait() :
hostmigration_shared.gsc
,
_hostmigration.gsc
hostMigrationWaitForPlayers() :
hostmigration_shared.gsc
,
_hostmigration.gsc
hud_marker_create() :
_deploy_turret.gsc
,
_escort_drone.gsc
hud_update() :
_remotemissile.csc
hudelem_count() :
_zm_utility.gsc
humanCombatLocomotionCondition() :
archetype_human_locomotion.gsc
humanGibKilledOverride() :
archetype_human.gsc
humanNonCombatLocomotionCondition() :
archetype_human_locomotion.gsc
humanRiotshieldSpawnSetup() :
archetype_human_riotshield.gsc
humanShouldSprint() :
archetype_human_locomotion.gsc
hunter_collision_player() :
_hunter.gsc
hunter_emped() :
_hunter.gsc
hunter_exit_vehicle() :
_hunter.gsc
hunter_fire_one_missile() :
_hunter.gsc
hunter_frontScanning() :
_hunter.gsc
hunter_initialize() :
_hunter.gsc
hunter_initTagArrays() :
_hunter.gsc
hunter_level_out_for_landing() :
_hunter.gsc
hunter_lockon_fx() :
_hunter.gsc
hunter_pain_for_time() :
_hunter.gsc
hunter_pain_small() :
_hunter.gsc
hunter_scanner_ClearLookTarget() :
_hunter.gsc
hunter_scanner_init() :
_hunter.gsc
hunter_scanner_SetTargetEntity() :
_hunter.gsc
hunter_scanner_SetTargetPosition() :
_hunter.gsc
hunter_scripted() :
_hunter.gsc
hunter_self_destruct() :
_hunter.gsc
hunter_SpawnDrones() :
_hunter.gsc
hunter_update_rumble() :
_hunter.gsc
HunterCallback_VehicleDamage() :
_hunter.gsc
husk_cleanup_t() :
_vehicle.gsc
husk_do_cleanup() :
_vehicle.gsc
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