‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
_gadget_hacker.csc File Reference

Go to the source code of this file.

Macros

#define HACKER_OUTLINE_MATERIAL   "mc/hud_outline_model_orange"
 

Functions

function __init__ ()
 
function has_hacker_changed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function has_hacking_changed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function on_player_connect (localClientNum)
 
function on_player_spawned (localClientNum)
 
function play_hacking_sounds (localClientNum)
 
function watch_hack_ents (localClientNum)
 

Macro Definition Documentation

◆ HACKER_OUTLINE_MATERIAL

#define HACKER_OUTLINE_MATERIAL   "mc/hud_outline_model_orange"

Definition at line 20 of file _gadget_hacker.csc.

Function Documentation

◆ __init__()

◆ has_hacker_changed()

function has_hacker_changed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 47 of file _gadget_hacker.csc.

References set_hacked_ent(), and watch_hack_ents().

Referenced by __init__().

◆ has_hacking_changed()

function has_hacking_changed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 81 of file _gadget_hacker.csc.

Referenced by __init__().

◆ on_player_connect()

function on_player_connect ( localClientNum  )

Definition at line 32 of file _gadget_hacker.csc.

References spawn().

◆ on_player_spawned()

function on_player_spawned ( localClientNum  )

Definition at line 42 of file _gadget_hacker.csc.

Referenced by __init__().

◆ play_hacking_sounds()

function play_hacking_sounds ( localClientNum  )

Definition at line 98 of file _gadget_hacker.csc.

◆ watch_hack_ents()

function watch_hack_ents ( localClientNum  )

Definition at line 62 of file _gadget_hacker.csc.

References set_hacked_ent(), and WAIT_CLIENT_FRAME.

Referenced by has_hacker_changed().