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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | __init__ () |
| function | empty_kill_func (type, loc, point, attacker, amount) |
| function | fadeFunc (overlay, severity, mult, hud_scaleOnly) |
| function | healthOverlay () |
| function | healthOverlay_remove (overlay) |
| function | on_player_spawned () |
| function | player_health_visionset () |
| function | playerHealthRegen () |
| function | playerHurtcheck () |
| function | playerInvul (timer) |
| function | redFlashingOverlay (overlay) |
| function | watchHideRedFlashingOverlay (overlay) |
| function __init__ | ( | ) |
Definition at line 23 of file _zm_playerhealth.gsc.
References DEFAULT, empty_kill_func(), on_player_spawned(), on_spawned(), ramp_in_out_thread_per_player(), register(), register_info(), VERSION_DLC5, VERSION_SHIP, ZM_HEALTH_BLUR_OVERLAY_LERP_COUNT, ZM_HEALTH_BLUR_OVERLAY_PRIORITY, and ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME.
| function empty_kill_func | ( | type | , |
| loc | , | ||
| point | , | ||
| attacker | , | ||
| amount | |||
| ) |
Definition at line 469 of file _zm_playerhealth.gsc.
Referenced by __init__().
| function fadeFunc | ( | overlay | , |
| severity | , | ||
| mult | , | ||
| hud_scaleOnly | |||
| ) |
Definition at line 356 of file _zm_playerhealth.gsc.
Referenced by redFlashingOverlay().
| function healthOverlay | ( | ) |
Definition at line 317 of file _zm_playerhealth.gsc.
References healthOverlay_remove(), redFlashingOverlay(), wait_till(), and watchHideRedFlashingOverlay().
Referenced by playerHealthRegen().
| function healthOverlay_remove | ( | overlay | ) |
Definition at line 456 of file _zm_playerhealth.gsc.
References waittill_any().
Referenced by healthOverlay().
| function on_player_spawned | ( | ) |
Definition at line 76 of file _zm_playerhealth.gsc.
References perk_set_max_health_if_jugg(), and playerHealthRegen().
Referenced by __init__().
| function player_health_visionset | ( | ) |
Definition at line 86 of file _zm_playerhealth.gsc.
References activate(), deactivate(), ZM_HEALTH_BLUR_OVERLAY_DURATION_IN, ZM_HEALTH_BLUR_OVERLAY_DURATION_LOOP, ZM_HEALTH_BLUR_OVERLAY_DURATION_OUT, and ZM_HEALTH_BLUR_SCREEN_EFFECT_NAME.
| function playerHealthRegen | ( | ) |
Definition at line 112 of file _zm_playerhealth.gsc.
References clear(), get(), healthOverlay(), init(), playerHurtcheck(), playerInvul(), set(), set_to_player(), and WAIT_SERVER_FRAME.
Referenced by on_player_spawned().
| function playerHurtcheck | ( | ) |
Definition at line 92 of file _zm_playerhealth.gsc.
Referenced by playerHealthRegen().
| function playerInvul | ( | timer | ) |
Definition at line 303 of file _zm_playerhealth.gsc.
References clear(), and timer().
Referenced by playerHealthRegen().
| function redFlashingOverlay | ( | overlay | ) |
Definition at line 408 of file _zm_playerhealth.gsc.
References clear(), fadeFunc(), IS_TRUE, is_zombie(), and set_to_player().
Referenced by healthOverlay().
| function watchHideRedFlashingOverlay | ( | overlay | ) |
Definition at line 390 of file _zm_playerhealth.gsc.
References clear(), and set_to_player().
Referenced by healthOverlay().