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‪An script explorer for Black Ops 3 by ZeRoY
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_remotemissile.csc File Reference

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Functions

function __init__ ()
 
function bomblets_deployed (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 
function destruction_watcher (localClientNum, clientObjID)
 
function hud_update (localClientNum)
 
function missile_fired (localClientNum, oldVal, newVal, bNewEnt, bInitialSnap, fieldName, bWasTimeJump)
 

Function Documentation

◆ __init__()

function __init__ ( )

◆ bomblets_deployed()

function bomblets_deployed ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)

Definition at line 67 of file _remotemissile.csc.

References destruction_watcher(), getNextObjID(), and REMOTE_MISSILE_BOMBLET_FIRED.

Referenced by __init__().

◆ destruction_watcher()

function destruction_watcher ( localClientNum  ,
clientObjID   
)

Definition at line 98 of file _remotemissile.csc.

References releaseObjID(), and waittill_any().

Referenced by bomblets_deployed(), and missile_fired().

◆ hud_update()

function hud_update ( localClientNum  )

Definition at line 109 of file _remotemissile.csc.

References delay(), and MPH_TO_INCHES_PER_SEC.

Referenced by missile_fired().

◆ missile_fired()

function missile_fired ( localClientNum  ,
oldVal  ,
newVal  ,
bNewEnt  ,
bInitialSnap  ,
fieldName  ,
bWasTimeJump   
)