Here is a list of all struct and union fields with links to the structures/unions they belong to:
- c -
- calculate_offset_position()
: cDoor
- check_for_target()
: cRailTurret
- cleanup()
: cTeamGather
- cleanup_floor_effect()
: cTeamGather
- close()
: cDoor
- close_door()
: cSecurityDoor
- close_internal()
: cDoor
- constructor()
: AnimationAdjustmentInfoZ
, cContainer
, cDoor
, cRailTurret
, cSceneObject
, cScriptBundleObjectBase
, cSecurityLight
, cSecurityMover
, cSecurityPanel
, cSecuritySystem
, cTeamGather
, GroundFx
, Phalanx
, RobotPhalanx
, Squad
, Throttle
, vehicle_camera_fx
- create_player_huds()
: cTeamGather
- create_teamgather_event()
: cTeamGather
- currentRobotCount_
: RobotPhalanx
- currentSentientCount_
: Phalanx