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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Private Member Functions | |
function | __create_client_hud_elem (alignX, alignY, horzAlign, vertAlign, xOffset, yOffset, fontScale, color, str_text) |
function | cleanup () |
function | cleanup_floor_effect () |
constructor () | |
function | create_player_huds () |
function | create_teamgather_event (v_interact_pos, v_interact_angles, v_gather_pos, e_interact_entity) |
destructor () | |
function | display_hud_player_leader (e_player) |
function | display_hud_player_team_member (e_player) |
function | gather_players () |
function | get_players_playing () |
function | get_time_remaining () |
function | get_time_remaining_in_seconds () |
function | interact_entity_highlight (highlight_object) |
function | is_player_in_gather_position (e_player) |
function | is_teamgather_complete () |
function | onUseGameobject (player) |
function | player_lowready_state (lower_weapon) |
function | players_in_position (in_position) |
function | set_teamgather_complete (success) |
function | setup_gameobject (v_pos, STR_MODEL, STR_USE_HINT, e_los_ignore_me) |
function | spawn_floor_effect () |
function | start_player_timer (total_time) |
function | team_member_zoom_button_check (e_player) |
function | teamgather_failure () |
function | teamgather_main_update () |
function | teamgather_success () |
function | teleport_player_into_position (e_player) |
function | update_players_in_radius (force_player_into_position) |
Private Attributes | |
var | e_gameobject |
var | m_e_interact_entity |
var | m_e_player_leader |
var | m_gather_fx |
var | m_num_players |
var | m_num_players_ready |
var | m_success |
var | m_teamgather_complete |
var | m_v_gather_position |
var | m_v_interact_angles |
var | m_v_interact_position |
var | n_font_scale |
var | v_font_color |
Definition at line 75 of file teamgather_shared.gsc.
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Definition at line 811 of file teamgather_shared.gsc.
Referenced by display_hud_player_leader(), and teamgather_success().
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Definition at line 122 of file teamgather_shared.gsc.
References cleanup_floor_effect(), destroy_object(), and e_gameobject.
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Definition at line 326 of file teamgather_shared.gsc.
References FLOOR_EFFECTS_ACTIVE, and IS_TRUE.
Referenced by cleanup().
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Definition at line 99 of file teamgather_shared.gsc.
References e_gameobject, m_num_players, m_teamgather_complete, n_font_scale, and v_font_color.
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Definition at line 378 of file teamgather_shared.gsc.
References display_hud_player_leader(), display_hud_player_team_member(), get_players_playing(), and m_e_player_leader.
Referenced by gather_players().
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Definition at line 130 of file teamgather_shared.gsc.
References m_v_interact_angles, and m_v_interact_position.
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Definition at line 116 of file teamgather_shared.gsc.
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Definition at line 707 of file teamgather_shared.gsc.
References __create_client_hud_elem(), array, is_teamgather_complete(), m_num_players, m_num_players_ready, n_font_scale, and v_font_color.
Referenced by create_player_huds().
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Definition at line 750 of file teamgather_shared.gsc.
Referenced by create_player_huds().
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Definition at line 362 of file teamgather_shared.gsc.
References create_player_huds(), GATHER_COUNTDOWN, start_player_timer(), and teamgather_main_update().
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Definition at line 878 of file teamgather_shared.gsc.
Referenced by create_player_huds(), teamgather_failure(), teamgather_success(), teleport_player_into_position(), and update_players_in_radius().
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Definition at line 843 of file teamgather_shared.gsc.
Referenced by get_time_remaining_in_seconds().
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Definition at line 854 of file teamgather_shared.gsc.
References GATHER_COUNTDOWN, and get_time_remaining().
Referenced by get_time_remaining_in_seconds().
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Definition at line 343 of file teamgather_shared.gsc.
References m_e_interact_entity.
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Definition at line 568 of file teamgather_shared.gsc.
References GATHER_RADIUS, and m_v_gather_position.
Referenced by player_lowready_state().
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Definition at line 405 of file teamgather_shared.gsc.
References m_teamgather_complete.
Referenced by display_hud_player_leader(), and teamgather_main_update().
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Definition at line 293 of file teamgather_shared.gsc.
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Definition at line 605 of file teamgather_shared.gsc.
References _disableWeapon(), _enableWeapon(), and isWeaponEnabled().
Referenced by player_lowready_state(), and team_member_zoom_button_check().
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Definition at line 491 of file teamgather_shared.gsc.
Referenced by teamgather_main_update().
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Definition at line 412 of file teamgather_shared.gsc.
Referenced by teamgather_main_update().
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Definition at line 232 of file teamgather_shared.gsc.
References spawn().
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Definition at line 303 of file teamgather_shared.gsc.
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Definition at line 834 of file teamgather_shared.gsc.
Referenced by gather_players().
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Definition at line 628 of file teamgather_shared.gsc.
Referenced by team_member_zoom_button_check().
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Definition at line 209 of file teamgather_shared.gsc.
References get_players_playing().
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Definition at line 422 of file teamgather_shared.gsc.
References is_teamgather_complete(), m_num_players, m_num_players_ready, players_in_position(), set_teamgather_complete(), and update_players_in_radius().
Referenced by gather_players().
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Definition at line 183 of file teamgather_shared.gsc.
References __create_client_hud_elem(), DISPLAY_SUCCESS_TEXT_TIME, get_players_playing(), n_font_scale, and v_font_color.
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Definition at line 640 of file teamgather_shared.gsc.
References get_players_playing(), m_v_gather_position, m_v_interact_angles, m_v_interact_position, MIN_PLAYER_TELEPORT_DISTANCE, and TELEPORT_RADIUS.
Referenced by display_hud_player_leader(), and player_lowready_state().
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Definition at line 518 of file teamgather_shared.gsc.
References get_players_playing(), and m_num_players.
Referenced by teamgather_main_update().
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Definition at line 77 of file teamgather_shared.gsc.
Referenced by cleanup(), and constructor().
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Definition at line 84 of file teamgather_shared.gsc.
Referenced by interact_entity_highlight(), and teamgather_main_update().
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Definition at line 97 of file teamgather_shared.gsc.
Referenced by create_player_huds(), and team_member_zoom_button_check().
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Definition at line 82 of file teamgather_shared.gsc.
Referenced by create_player_huds().
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Definition at line 89 of file teamgather_shared.gsc.
Referenced by constructor(), display_hud_player_leader(), get_time_remaining_in_seconds(), teamgather_main_update(), and update_players_in_radius().
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Definition at line 90 of file teamgather_shared.gsc.
Referenced by display_hud_player_leader(), get_time_remaining_in_seconds(), player_lowready_state(), and teamgather_main_update().
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Definition at line 87 of file teamgather_shared.gsc.
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Definition at line 86 of file teamgather_shared.gsc.
Referenced by constructor(), and is_teamgather_complete().
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Definition at line 95 of file teamgather_shared.gsc.
Referenced by create_player_huds(), is_player_in_gather_position(), and teleport_player_into_position().
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Definition at line 93 of file teamgather_shared.gsc.
Referenced by create_teamgather_event(), and teleport_player_into_position().
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Definition at line 92 of file teamgather_shared.gsc.
Referenced by create_teamgather_event(), and teleport_player_into_position().
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Definition at line 79 of file teamgather_shared.gsc.
Referenced by constructor(), display_hud_player_leader(), and teamgather_success().
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Definition at line 80 of file teamgather_shared.gsc.
Referenced by constructor(), display_hud_player_leader(), and teamgather_success().