![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Private Member Functions | |
function | _assign_unique_name () |
function | _assign_unique_name () |
function | _cleanup () |
function | _cleanup (clientNum) |
function | _finish_player (player) |
function | _on_damage_run_scene_thread () |
function | _on_death () |
function | _play_anim (animation, n_delay_min=0, n_delay_max=0, n_rate=1, n_blend=0.2, n_time=0) |
function | _play_anim (clientNum, animation, n_delay_min=0, n_delay_max=0, n_rate=1, n_blend, str_siege_shot, loop) |
function | _play_shared_player_anim (animation, align, tag, n_rate, n_time) |
function | _play_shared_player_anim_for_player (player) |
function | _prepare () |
function | _prepare (clientNum) |
function | _prepare_player (player) |
function | _set_goal () |
function | _should_skip_anim (animation) |
function | _should_skip_entity () |
function | _spawn (clientNum, b_hide=true) |
function | _spawn (e_spawner, b_hide=true, b_set_ready_when_spawned=true) |
function | _track_goal () |
constructor () | |
constructor () | |
destructor () | |
destructor () | |
function | do_death_anims () |
function | finish (b_clear=false) |
function | finish (b_clear=false, b_canceled=false) |
function | finish_per_client (clientNum, b_clear=false) |
function | first_init (s_objdef, o_scene, e_ent) |
function | first_init (s_objdef, o_scene, e_ent, localclientnum) |
function | get_align_ent () |
function | get_align_ent (clientNum) |
function | get_align_tag () |
function | get_align_tag () |
function | get_camera_tween () |
function | get_camera_tween_out () |
function | get_lerp_time () |
function | get_name () |
function | get_name () |
function | get_orig_name () |
function | get_orig_name () |
function | has_init_state () |
function | has_init_state () |
function | in_a_different_scene () |
function | in_a_different_scene () |
function | initialize () |
function | initialize (b_force_first_frame=false) |
function | initialize_per_client (clientNum) |
function | is_alive () |
function | is_alive (clientNum) |
function | is_player () |
function | is_player_model () |
function | is_shared_player () |
function | link_player () |
function | play () |
function | play () |
function | play_per_client (clientNum) |
function | play_regroup_fx_for_scene (e_player) |
function | regroup_invulnerability (e_player) |
function | reset_player () |
function | revive_player (player) |
function | scene () |
function | scene () |
function | set_objective () |
function | set_player_stance (player) |
function private | skip_anim_on_client (entity, anim_name) |
function private | skip_anim_on_server (entity, anim_name) |
function | skip_scene (b_wait_one_frame) |
function | skip_scene_on_client () |
function | skip_scene_on_server () |
function | spawn_ent (e) |
function | stop (b_clear=false, b_dont_clear_anim=false, b_finished=false) |
function | wait_till_scene_ready () |
Private Attributes | |
var | _b_set_goal |
var | _b_spawnonce_used |
var | _e_align_array |
var | _is_valid |
var | _player |
var | _str_death_anim |
var | _str_death_anim_loop |
var | _str_name |
var | _str_state |
Definition at line 66 of file scene_shared.csc.
|
private |
Definition at line 320 of file scene_shared.csc.
References cScriptBundleObjectBase::_s, _str_name, allows_multiple(), and scene().
Referenced by first_init().
|
private |
Definition at line 405 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s, _str_name, allows_multiple(), is_player(), and scene().
|
private |
Definition at line 1098 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, _set_goal(), clear(), is_player(), IS_TRUE, and reset_player().
Referenced by finish(), and finish_per_client().
|
private |
Definition at line 438 of file scene_shared.csc.
References cScriptBundleObjectBase::_e_array, cScriptBundleObjectBase::_n_clientnum, cScriptBundleObjectBase::_o_bundle, clear(), and IS_TRUE.
|
private |
Definition at line 990 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, _stop_camera_anim_on_player(), clear(), fill_current_clip(), get_camera_tween_out(), has_next_scene(), is_igc(), is_player_anim_ending_early(), is_scene_shared_sequence(), is_skipping_scene(), IS_TRUE, and scene_enable_player_stuff().
Referenced by finish().
|
private |
Definition at line 335 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_s, DAMAGE_STR, and scene().
Referenced by _prepare().
|
private |
Definition at line 1060 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, do_death_anims(), and IS_TRUE.
Referenced by _prepare().
|
private |
Description:
is_player() &&
Definition at line 1175 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, _is_valid, cScriptBundleObjectBase::_o_bundle, _play_shared_player_anim(), cScriptBundleObjectBase::_s, _should_skip_anim(), _spawn(), get_align_ent(), get_align_tag(), get_camera_tween(), get_lerp_time(), has_next_scene(), in_a_different_scene(), is_alive(), is_igc(), is_player(), is_shared_player(), is_skipping_scene(), IS_TRUE, link_player(), cScriptBundleObjectBase::log(), play(), reach(), scene(), set(), skip_scene(), and wait_till().
|
private |
Definition at line 461 of file scene_shared.csc.
References cScriptBundleObjectBase::_e_array, _is_valid, cScriptBundleObjectBase::_s, _spawn(), get_align_ent(), get_align_tag(), is_alive(), IS_TRUE, cScriptBundleObjectBase::log(), loop(), play(), play_siege(), and set().
Referenced by _prepare(), initialize(), initialize_per_client(), play(), cAwarenessSceneObject::play(), and play_per_client().
|
private |
Definition at line 1359 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle, _play_shared_player_anim_for_player(), get(), IS_TRUE, on_loadout(), remove_on_loadout(), revive_player(), and wait_till_clear().
Referenced by _play_anim().
|
private |
Definition at line 1408 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, _player, _prepare_player(), cScriptBundleObjectBase::_s, clear(), get(), get_camera_tween(), get_lerp_time(), IS_EQUAL, is_female(), is_igc(), is_skipping_scene(), IS_TRUE, play(), set(), and skip_scene().
Referenced by _play_shared_player_anim().
|
private |
Definition at line 593 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, _on_damage_run_scene_thread(), _on_death(), _player, _prepare_player(), cScriptBundleObjectBase::_s, _str_name, _str_state, _track_goal(), attach_weapon(), DEFAULT_ACTOR_WEAPON, detach_weapon(), cScriptBundleObjectBase::error(), IS_EQUAL, is_igc(), is_player(), is_player_model(), is_shared_player(), IS_TRUE, LookAtEntity(), prepare_generic_model_anim(), prepare_player_model_anim(), scene(), set(), set_objective(), and take_weapons().
Referenced by cAwarenessSceneObject::_prepare(), _spawn(), and first_init().
|
private |
Definition at line 419 of file scene_shared.csc.
References cScriptBundleObjectBase::_e_array, cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, _str_name, IS_TRUE, and set().
|
private |
Definition at line 760 of file scene_shared.gsc.
References _enableWeapon(), cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, clear(), get(), IS_EQUAL, IS_TRUE, play_regroup_fx_for_scene(), revive_player(), scene_disable_player_stuff(), set(), set_player_stance(), switch_to_primary_weapon(), and VAL.
Referenced by _play_shared_player_anim_for_player(), and _prepare().
|
private |
Definition at line 1143 of file scene_shared.gsc.
References _b_set_goal, cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, get(), and IS_EQUAL.
Referenced by _cleanup().
|
private |
Definition at line 1713 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, _str_name, get_existing_ent(), is_skipping_scene(), IS_TRUE, and scene().
Referenced by _play_anim().
|
private |
Definition at line 1737 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, _str_name, get_existing_ent(), is_skipping_scene(), IS_TRUE, and scene().
Referenced by _spawn().
|
private |
Definition at line 358 of file scene_shared.csc.
References _b_spawnonce_used, cScriptBundleObjectBase::_e_array, cScriptBundleObjectBase::_o_bundle, _prepare(), cScriptBundleObjectBase::_s, _str_name, cScriptBundleObjectBase::error(), get_align_ent(), get_existing_ent(), IS_TRUE, scene(), set(), and spawn_model().
Referenced by _play_anim(), initialize(), and play().
|
private |
Definition at line 450 of file scene_shared.gsc.
References _b_spawnonce_used, cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_o_bundle, _player, cScriptBundleObjectBase::_s, _should_skip_entity(), _str_name, cScriptBundleObjectBase::error(), finish(), get_existing_ent(), IS_EQUAL, is_igc(), is_player(), IS_TRUE, scene(), set(), and spawn_ent().
|
private |
Definition at line 1165 of file scene_shared.gsc.
References _b_set_goal, and cScriptBundleObjectBase::_e.
Referenced by _prepare().
|
private |
Definition at line 75 of file scene_shared.csc.
References _b_spawnonce_used, and _is_valid.
|
private |
Definition at line 93 of file scene_shared.gsc.
References _b_set_goal, _b_spawnonce_used, and _is_valid.
|
private |
Definition at line 81 of file scene_shared.csc.
|
private |
Definition at line 100 of file scene_shared.gsc.
|
private |
Definition at line 1071 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, _str_death_anim, _str_death_anim_loop, and play().
Referenced by _on_death().
|
private |
Definition at line 238 of file scene_shared.csc.
References cScriptBundleObjectBase::_n_clientnum, and finish_per_client().
|
private |
Definition at line 876 of file scene_shared.gsc.
References _cleanup(), cScriptBundleObjectBase::_e, _finish_player(), _is_valid, _player, cScriptBundleObjectBase::_s, _str_state, attach_weapon(), get(), give_back_weapons(), is_alive(), is_player(), is_shared_player(), IS_TRUE, LookAtEntity(), set(), and synced_delete().
|
private |
Definition at line 260 of file scene_shared.csc.
References _cleanup(), cScriptBundleObjectBase::_e_array, _is_valid, cScriptBundleObjectBase::_s, is_alive(), IS_TRUE, and set().
Referenced by finish(), and play_per_client().
|
private |
Definition at line 104 of file scene_shared.gsc.
References _assign_unique_name(), and cScriptBundleObjectBase::init().
|
private |
Definition at line 85 of file scene_shared.csc.
References _assign_unique_name(), cScriptBundleObjectBase::_e_array, cScriptBundleObjectBase::_n_clientnum, _prepare(), and cScriptBundleObjectBase::init().
|
private |
Definition at line 272 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, cScriptBundleObjectBase::error(), get_existing_ent(), IS_EQUAL, scene(), STR, and cScriptBundleObjectBase::warning().
Referenced by _play_anim(), _spawn(), and play_regroup_fx_for_scene().
|
private |
Definition at line 284 of file scene_shared.csc.
References cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, cScriptBundleObjectBase::error(), get_existing_ent(), scene(), and STR.
|
private |
Definition at line 307 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle, and cScriptBundleObjectBase::_s.
|
private |
Definition at line 520 of file scene_shared.csc.
References cScriptBundleObjectBase::_o_bundle, and cScriptBundleObjectBase::_s.
Referenced by _play_anim(), and play_regroup_fx_for_scene().
|
private |
Definition at line 1600 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
Referenced by _play_anim(), and _play_shared_player_anim_for_player().
|
private |
Definition at line 1605 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
Referenced by _finish_player().
|
private |
Definition at line 1588 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, and cScriptBundleObjectBase::_s.
Referenced by _play_anim(), and _play_shared_player_anim_for_player().
|
private |
Definition at line 348 of file scene_shared.csc.
References _str_name.
|
private |
Definition at line 440 of file scene_shared.gsc.
References _str_name.
|
private |
Definition at line 353 of file scene_shared.csc.
References cScriptBundleObjectBase::_s.
|
private |
Definition at line 445 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
|
private |
Definition at line 537 of file scene_shared.csc.
References _has_init_state(), and cScriptBundleObjectBase::_s.
Referenced by initialize().
|
private |
Definition at line 1683 of file scene_shared.gsc.
References _has_init_state(), and cScriptBundleObjectBase::_s.
|
private |
Definition at line 547 of file scene_shared.csc.
References cScriptBundleObjectBase::_e_array, cScriptBundleObjectBase::_n_clientnum, and cScriptBundleObjectBase::_o_bundle.
Referenced by _play_anim().
|
private |
Definition at line 1708 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, and cScriptBundleObjectBase::_o_bundle.
|
private |
Definition at line 99 of file scene_shared.csc.
References cScriptBundleObjectBase::_n_clientnum, cScriptBundleObjectBase::_s, _spawn(), initialize_per_client(), IS_TRUE, and NEW_STATE.
|
private |
Definition at line 113 of file scene_shared.gsc.
References _is_valid, _play_anim(), cScriptBundleObjectBase::_s, _spawn(), _str_death_anim, _str_death_anim_loop, cScriptBundleObjectBase::error(), has_init_state(), is_alive(), IS_TRUE, NEW_STATE, and set().
|
private |
Definition at line 144 of file scene_shared.csc.
References _is_valid, _play_anim(), cScriptBundleObjectBase::_s, cScriptBundleObjectBase::error(), is_alive(), IS_TRUE, and set().
Referenced by initialize().
|
private |
Definition at line 1688 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, and cScriptBundleObjectBase::_s.
Referenced by _play_anim(), finish(), finish_per_client(), initialize(), initialize_per_client(), play(), and play_per_client().
|
private |
Definition at line 542 of file scene_shared.csc.
References cScriptBundleObjectBase::_e_array.
|
private |
Definition at line 1693 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
Referenced by _assign_unique_name(), _cleanup(), _play_anim(), _prepare(), _spawn(), finish(), and spawn_ent().
|
private |
Definition at line 1698 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
Referenced by _prepare(), and spawn_ent().
|
private |
Definition at line 1703 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s, and IS_TRUE.
Referenced by _play_anim(), _prepare(), finish(), skip_scene_on_client(), skip_scene_on_server(), and stop().
|
private |
Definition at line 1610 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, _player, cScriptBundleObjectBase::_s, IS_TRUE, VAL, wait_network_frame(), and wait_till().
Referenced by _play_anim().
|
private |
Definition at line 172 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, _is_valid, cScriptBundleObjectBase::_o_bundle, _play_anim(), cScriptBundleObjectBase::_s, _spawn(), _str_death_anim, _str_death_anim_loop, finish(), is_alive(), IS_TRUE, NEW_STATE, and set().
|
private |
Definition at line 182 of file scene_shared.csc.
References cScriptBundleObjectBase::_n_clientnum, NEW_STATE, and play_per_client().
|
private |
Definition at line 204 of file scene_shared.csc.
References _play_anim(), cScriptBundleObjectBase::_s, finish_per_client(), is_alive(), and set().
Referenced by play().
|
private |
Definition at line 1546 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s, get_align_ent(), get_align_tag(), increment_to_player(), IS_TRUE, regroup_invulnerability(), and wait_network_frame().
Referenced by _prepare_player().
|
private |
Definition at line 1575 of file scene_shared.gsc.
References streamer_wait().
Referenced by play_regroup_fx_for_scene().
|
private |
Definition at line 1666 of file scene_shared.gsc.
References _player, and wait_till().
Referenced by _cleanup().
|
private |
Definition at line 842 of file scene_shared.gsc.
References player_is_in_laststand().
Referenced by _play_shared_player_anim(), and _prepare_player().
|
private |
Definition at line 313 of file scene_shared.csc.
References cScriptBundleObjectBase::_o_bundle.
Referenced by _assign_unique_name(), cAwarenessSceneObject::_on_alert_run_scene_thread(), _on_damage_run_scene_thread(), _play_anim(), _prepare(), _should_skip_anim(), _should_skip_entity(), _spawn(), get_align_ent(), and wait_till_scene_ready().
|
private |
Definition at line 328 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle.
|
private |
Definition at line 1045 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, and cScriptBundleObjectBase::_o_bundle.
Referenced by _prepare().
|
private |
Definition at line 854 of file scene_shared.gsc.
References cScriptBundleObjectBase::_s.
Referenced by _prepare_player().
|
private |
Definition at line 1773 of file scene_shared.gsc.
References increment(), and is_looping().
Referenced by skip_scene_on_client().
|
private |
Definition at line 1792 of file scene_shared.gsc.
References change(), is_looping(), and stop().
Referenced by skip_scene_on_server().
|
private |
Definition at line 1859 of file scene_shared.gsc.
References skip_scene_on_client(), and skip_scene_on_server().
Referenced by _play_anim(), and _play_shared_player_anim_for_player().
|
private |
Definition at line 1819 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, is_shared_player(), and skip_anim_on_client().
Referenced by skip_scene().
|
private |
Definition at line 1841 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, is_shared_player(), and skip_anim_on_server().
Referenced by skip_scene().
|
private |
Definition at line 1322 of file scene_shared.gsc.
References cScriptBundleObjectBase::_o_bundle, cScriptBundleObjectBase::_s, cScriptBundleObjectBase::error(), is_igc(), is_player(), is_player_model(), IS_TRUE, spawn(), spawn_anim_model(), spawn_anim_player_model(), and wait_till().
Referenced by _spawn().
|
private |
Definition at line 249 of file scene_shared.gsc.
References cScriptBundleObjectBase::_e, cScriptBundleObjectBase::_s, finish(), is_shared_player(), and IS_TRUE.
|
private |
Definition at line 532 of file scene_shared.csc.
References scene().
|
private |
Definition at line 91 of file scene_shared.gsc.
Referenced by _set_goal(), _track_goal(), and constructor().
|
private |
Definition at line 73 of file scene_shared.csc.
Referenced by _spawn(), and constructor().
|
private |
Definition at line 68 of file scene_shared.csc.
|
private |
Definition at line 71 of file scene_shared.csc.
Referenced by _play_anim(), constructor(), finish(), finish_per_client(), initialize(), initialize_per_client(), and play().
|
private |
Definition at line 88 of file scene_shared.gsc.
Referenced by _play_shared_player_anim_for_player(), _prepare(), _spawn(), finish(), link_player(), and reset_player().
|
private |
Definition at line 89 of file scene_shared.gsc.
Referenced by _prepare(), do_death_anims(), initialize(), play(), and cAwarenessSceneObject::play().
|
private |
Definition at line 90 of file scene_shared.gsc.
Referenced by _prepare(), do_death_anims(), initialize(), play(), and cAwarenessSceneObject::play().
|
private |
Definition at line 69 of file scene_shared.csc.
Referenced by _assign_unique_name(), _prepare(), _should_skip_anim(), _should_skip_entity(), _spawn(), and get_name().
|
private |
Definition at line 87 of file scene_shared.gsc.
Referenced by _prepare(), and finish().