Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
- v -
valid_location() :
_ai_tank.gsc
valid_target() :
_ai_tank.gsc
validate() :
fx_shared.csc
validate_and_set_no_target_position() :
zm_giant.gsc
validate_info() :
visionset_mgr_shared.csc
,
visionset_mgr_shared.gsc
validateJuke() :
archetype_apothicon_fury.gsc
validJukeDirection() :
archetype_locomotion_utility.gsc
value_with_default() :
_vehicle.gsc
vec_to_angles() :
math_shared.gsc
vecscale() :
_missile_drone.gsc
,
compass.gsc
vector_compare() :
math_shared.csc
,
math_shared.gsc
VehGetPredictedYawToEnemy() :
blackboard_vehicle.gsc
vehicle_abandoned_by_drift_t() :
_vehicle.gsc
vehicle_abandoned_by_occupants_t() :
_vehicle.gsc
vehicle_abandoned_by_occupants_timeout_t() :
_vehicle.gsc
vehicle_attractor() :
_zm_weap_octobomb.gsc
vehicle_attractor_damage() :
_zm_weap_octobomb.gsc
vehicle_craftable_trigger_think() :
_zm_craftables.gsc
vehicle_damage_filter() :
vehicle_death_shared.gsc
vehicle_damage_filter_damage_watcher() :
vehicle_death_shared.gsc
vehicle_damage_filter_exit_watcher() :
vehicle_death_shared.gsc
vehicle_damage_override() :
_zm.gsc
vehicle_damage_t() :
_vehicle.gsc
vehicle_disconnect_paths() :
_vehicle.gsc
vehicle_eject_all_occupants() :
_vehicle.gsc
vehicle_enter() :
_driving_fx.csc
vehicle_ghost_entering_occupants_t() :
_vehicle.gsc
vehicle_is_firing_function() :
_helicopter_sounds.csc
vehicle_is_tank() :
_vehicle.gsc
vehicle_kill_disconnect_paths_forever() :
_vehicle.gsc
vehicle_occupied() :
_siegebot.gsc
vehicle_overturn_eject_occupants() :
_vehicle.gsc
vehicle_overturn_suicide() :
_vehicle.gsc
vehicle_play_explosion_sound() :
_vehicle.gsc
vehicle_position_will_telefrag() :
_vehicle.gsc
vehicle_record_initial_values() :
_vehicle.gsc
vehicle_recycle() :
_vehicle.gsc
vehicle_recycle_spawner_t() :
_vehicle.gsc
vehicle_rumble() :
_vehicle.csc
vehicle_should_explode_on_cleanup() :
_vehicle.gsc
vehicle_spawner_tool() :
vehicle_shared.gsc
vehicle_stuck_grenade_monitor() :
_zm_perk_widows_wine.gsc
vehicle_telefrag_griefers_at_position() :
_vehicle.gsc
vehicle_transition() :
_killstreak_detect.csc
vehicle_transmute() :
_vehicle.gsc
vehicle_unoccupied() :
_siegebot.gsc
vehicle_variants() :
_vehicle.csc
vehicle_wait_damage_t() :
_vehicle.gsc
vehicle_wait_player_enter_t() :
_vehicle.gsc
vehicle_wait_tread_damage() :
_vehicle.gsc
vehicleCrush() :
_globallogic_vehicle.gsc
VehicleMainThread() :
_vehicle.gsc
vehicleSpawnContext() :
audio_shared.gsc
VehicleSpawnThread() :
_vehicle.gsc
VehicleTeamThread() :
_vehicle.gsc
velocity_approach() :
ai_sniper_shared.gsc
vending_machine_flicker_light() :
_zm_perks.csc
vending_set_hintstring() :
_zm_perks.gsc
vending_trigger_can_player_use() :
_zm_perks.gsc
vending_trigger_post_think() :
_zm_perks.gsc
vending_trigger_think() :
_zm_perks.gsc
vending_weapon_upgrade() :
_zm_pack_a_punch.gsc
vending_weapon_upgrade_cost() :
_zm_pack_a_punch.gsc
vengeanceService() :
archetype_human_exposed.gsc
verify_chest_is_open() :
_zm_magicbox.gsc
VignetteModeCallback() :
archetype_human.gsc
vision_pulse_changed() :
_gadget_vision_pulse.csc
vision_pulse_owner_valid() :
_gadget_vision_pulse.csc
visionset_lerp_cb() :
visionset_mgr_shared.csc
visionset_slot_cb() :
visionset_mgr_shared.csc
visionset_update_cb() :
visionset_mgr_shared.csc
visionSwitch() :
_remotemortar.gsc
vo_clear_underwater() :
_zm_audio.gsc
voidOnDamage() :
_weaponobjects.gsc
voidOnSpawn() :
_weaponobjects.gsc
voidOnSpawnRetrieveTriggers() :
_weaponobjects.gsc
voidPickUp() :
_weaponobjects.gsc
vortex_explosion() :
zombie_vortex.gsc
vortex_shake_and_rumble() :
_zm_weap_raygun_mark3.csc
vortex_z_extension() :
zombie_vortex.gsc
vtol_shake() :
_helicopter_gunner.gsc
VTOLDestructibleCallback() :
_helicopter_gunner.gsc
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