Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:
- l -
- lag()
: math_shared.csc
, math_shared.gsc
- land()
: vehicle_shared.gsc
- landPosOnGround
: archetype_apothicon_fury.gsc
- LARGE_SEARCH_RADIUS
: player_shared.gsc
- lase_point()
: ai_sniper_shared.gsc
- laser_awareness()
: traps_shared.gsc
- laser_death_watcher()
: turret_shared.gsc
- laser_movement()
: traps_shared.gsc
- LAST_DAILY_MP_CONTRACT_INDEX
: _contracts.gsh
- last_frame()
: animation_shared.gsc
- last_minute_sight_traces()
: _spawnlogic.gsc
- LAST_SEEN_LOSS_LATENCY
: skeleton.gsc
- LAST_SPECIAL_MP_CONTRACT_INDEX
: _contracts.gsh
- last_stand_best_pistol()
: _zm.gsc
- last_stand_compare_pistols()
: _zm.gsc
- last_stand_grenade_save_and_return()
: _zm.gsc
- last_stand_minimum_pistol_override()
: _zm.gsc
- last_stand_monitor()
: _zm.csc
- last_stand_pistol_rank_init()
: _zm.gsc
- last_stand_pistol_swap()
: _zm.gsc
- last_stand_restore_pistol_ammo()
: _zm.gsc
- last_stand_revive()
: _zm.gsc
- last_stand_save_pistol_ammo()
: _zm.gsc
- last_stand_take_thrown_grenade()
: _zm.gsc
- last_stand_thread()
: _zm.csc
- last_valid_position()
: player_shared.gsc
- LAST_WEEKLY_MP_CONTRACT_INDEX
: _contracts.gsh
- lastMinuteSightTraces()
: _spawnlogic.gsc
- Laststand()
: _zm.csc
- laststand_allowed()
: laststand_shared.gsc
- Laststand_Bleedout()
: _zm_laststand.gsc
- laststand_clean_up_on_disconnect()
: _zm_laststand.gsc
- laststand_clean_up_on_interrupt()
: _laststand.gsc
- laststand_clean_up_reviving_any()
: _laststand.gsc
, _zm_laststand.gsc
- laststand_disable_player_weapons()
: _laststand.gsc
, _zm_laststand.gsc
- laststand_enable_player_weapons()
: _laststand.gsc
, _zm_laststand.gsc
- laststand_getup()
: _zm_laststand.gsc
- LASTSTAND_GETUP_BAR_DAMAGE
: laststand_shared.gsc
- LASTSTAND_GETUP_COUNT_START
: laststand_shared.gsc
- laststand_getup_damage_watcher()
: laststand_shared.gsc
, _zm_laststand.gsc
- laststand_getup_hud()
: laststand_shared.gsc
- laststand_getup_hud_destroy()
: laststand_shared.gsc
- laststand_give_pistol()
: _zm_laststand.gsc
- laststand_giveback_player_perks()
: _zm.gsc
- laststand_global_init()
: _zm_laststand.gsc
- LASTSTAND_GRENADE_SAFE_DIST_SQ
: behavior.gsh
- laststand_has_players_weapons_returned()
: _zm_laststand.gsc
- launch()
: beam_shared.csc
- LAUNCHER_ALT_ENDGAME_1
: weapon_group_anims.gsh
- LAUNCHER_ALT_ENDGAME_2
: weapon_group_anims.gsh
- LAUNCHER_ALT_ENDGAME_3
: weapon_group_anims.gsh
- LAUNCHER_ALT_ENDGAME_ARRAY
: weapon_group_anims.gsh
- LAUNCHER_ALT_LOBBY
: weapon_group_anims.gsh
- LAUNCHER_ENDGAME_1
: weapon_group_anims.gsh
- LAUNCHER_ENDGAME_2
: weapon_group_anims.gsh
- LAUNCHER_ENDGAME_3
: weapon_group_anims.gsh
- LAUNCHER_ENDGAME_ARRAY
: weapon_group_anims.gsh
- LAUNCHER_LOBBY
: weapon_group_anims.gsh
- launchProjectile()
: end_game_taunts.csc
- lbExplode()
: _helicopter_guard.gsc
, _supplydrop.gsc
- lbSpin()
: _helicopter_guard.gsc
, _supplydrop.gsc
- lc_debug_arc()
: _zm_lightning_chain.gsc
- lc_do_damage()
: _zm_lightning_chain.gsc
- lc_end_arc_damage()
: _zm_lightning_chain.gsc
- lc_flag_hit()
: _zm_lightning_chain.gsc
- lc_get_enemies_in_area()
: _zm_lightning_chain.gsc
- lc_play_arc_fx()
: _zm_lightning_chain.gsc
- lc_play_death_fx()
: _zm_lightning_chain.csc
, _zm_lightning_chain.gsc
- lc_shock_fx()
: _zm_lightning_chain.csc
- lead_player()
: _bot.gsc
- leader_dialog()
: _globallogic_audio.gsc
- leader_dialog_for_other_teams()
: _globallogic_audio.gsc
- leader_dialog_on_player()
: _globallogic_audio.gsc
- leaderDialog()
: _globallogic_audio.gsc
- leaderDialogAllTeams()
: _globallogic_audio.gsc
- leaderDialogForOtherTeams()
: _globallogic_audio.gsc
- leaderDialogOnPlayer()
: _globallogic_audio.gsc
- LEARNING_RATE
: _behavior_tracker.gsc
- Leave()
: _airsupport.gsc
- leave_dart()
: _dart.gsc
- leave_water_traversal()
: bot_traversals.gsc
- leaveCheckpointTrigger()
: fr.gsc
- LeaveHelicopter()
: _helicopter_gunner.gsc
- leaveMap()
: _straferun.gsc
- left_color_node()
: colors_shared.gsc
- LEFT_TYPE
: aivsaimelee.gsh
- lerp()
: _zm_utility.gsc
- lerp_cb()
: visionset_mgr_shared.csc
- lerp_dvar()
: util_shared.csc
- lerp_thread_per_player_wrapper()
: visionset_mgr_shared.gsc
- lerp_thread_wrapper()
: visionset_mgr_shared.gsc
- lerp_trigger_dvar_value()
: load_shared.gsc
- level_out_for_landing()
: vehicle_ai_shared.gsc
- level_watch_for_fake_fire()
: _decoy.csc
- levelNotifyHandler()
: _load.csc
- levelstuff()
: vehicle_shared.gsc
- liftoff()
: vehicle_shared.gsc
- light_model_swap()
: zm_giant_fx.csc
- light_sound()
: zm_giant_amb.csc
- lightning()
: fx_shared.csc
- lightning_bolt_fx_toggle()
: _zm_perk_random.csc
- lightning_strike()
: zm_giant.csc
- lightninggun_arc()
: _lightninggun.gsc
- LIGHTNINGGUN_ARC_DAMAGE
: _lightninggun.gsh
- LIGHTNINGGUN_ARC_DELAY
: _lightninggun.gsh
- lightninggun_arc_fx()
: _lightninggun.gsc
- LIGHTNINGGUN_ARC_FX_MIN_RANGE
: _lightninggun.gsh
- lightninggun_arc_killcam()
: _lightninggun.gsc
- LIGHTNINGGUN_ARC_RANGE
: _lightninggun.gsh
- LIGHTNINGGUN_ARC_SPEED
: _lightninggun.gsh
- lightninggun_damage_response()
: _lightninggun.gsc
- LIGHTNINGGUN_ELEC_DURATION_MAX
: _lightninggun.gsh
- lightninggun_find_arc_targets()
: _lightninggun.gsc
- LIGHTNINGGUN_FX_TAG
: _lightninggun.gsh
- lightninggun_start_damage_effects()
: _lightninggun.gsc
- LIGHTNINGGUN_VICTIM_RUMBLE
: _lightninggun.gsc
- lights_group_toggle()
: vehicle_shared.csc
- lights_off()
: vehicle_shared.gsc
, vehicle_shared.csc
- lights_on()
: vehicle_shared.csc
, vehicle_shared.gsc
- limit()
: _zm_equipment.gsc
- limited_in_use()
: _zm_equipment.gsc
- limited_pickup()
: _weapons.gsc
- limited_weapon_below_quota()
: _zm_weapons.gsc
- limitedPickup()
: _weapons.gsc
- linear_map()
: math_shared.csc
, math_shared.gsc
- link_changes_internal()
: _zm_utility.gsc
- link_changes_internal_internal()
: _zm_utility.gsc
- link_ents()
: load_shared.gsc
- link_nodes()
: _zm_utility.gsc
- link_nodes_wrapper()
: _zm_utility.gsc
- link_traversals()
: mp_combine.gsc
- linkall_2d()
: zm_giant_amb.csc
- linkToCustomCharacter()
: lui_shared.csc
- listenForGameEnd()
: _globallogic.gsc
- ListenForMove()
: _counteruav.gsc
- LIVE_CHARACTER_SPAWN_TARGET
: _character_customization.csc
- living_ai_prethink()
: spawner_shared.gsc
- LMG_ENDGAME_1
: weapon_group_anims.gsh
- LMG_ENDGAME_2
: weapon_group_anims.gsh
- LMG_ENDGAME_3
: weapon_group_anims.gsh
- LMG_ENDGAME_ARRAY
: weapon_group_anims.gsh
- LMG_KILL_INDEX
: _contracts.gsc
- LMG_LOBBY
: weapon_group_anims.gsh
- load()
: table_shared.gsc
- load_default_loadout()
: _loadout.gsc
- load_weapon_spec_from_table()
: _zm_weapons.csc
, _zm_weapons.gsc
- loadCharacterOnModel()
: _end_game_flow.csc
- LOADED_WEAPON_KILL_INDEX
: _contracts.gsc
- LoadEffects()
: _burnplayer.csc
, archetype_damage_effects.csc
- loadEquippedCharacterOnModel()
: _character_customization.csc
- LOADOUT_GADGETS_COUNT
: _ability_util.gsh
- LOADOUT_GADGETS_HERO_WEAPON
: _ability_util.gsh
- LOADOUT_GADGETS_OFFHAND_PRIMARY
: _ability_util.gsh
- LOADOUT_GADGETS_OFFHAND_SECONDARY
: _ability_util.gsh
- LOADOUT_GADGETS_OFFHAND_SPECIAL
: _ability_util.gsh
- loadout_get_class_num()
: _weapons.gsc
- loadout_get_offhand_count()
: _weapons.gsc
- loadout_get_offhand_weapon()
: _weapons.gsc
- loadPlayerVoiceCategories()
: _zm_audio.gsc
- local_player_entity_thread()
: util_shared.csc
- local_player_spawn()
: audio_shared.csc
- local_player_trigger_thread_always_exit()
: util_shared.csc
- local_players_entity_thread()
: util_shared.csc
- LOCAL_POWER_ONLY
: _zm_utility.gsh
, zm.gsh
- LOCAL_WEAPON_PAINTSHOP_CLASS
: _character_customization.csc
- localclientconnect()
: _callbacks.csc
- localClientConnect()
: _character_customization.csc
, custom_class.csc
- localplayer_duplicate_render_bundle_init()
: duplicaterenderbundle.csc
- localplayer_postfx_bundle_init()
: postfx_shared.csc
- localplayer_spawned()
: _explode.csc
, water_surface.csc
, _zm_weap_thundergun.csc
, blood.csc
- location_is_allowed()
: gameobjects_shared.gsc
- LOCATION_NUM_UNTIL_REPEAT
: _zm_audio.gsc
- lock()
: doors_shared.gsc
- lock_additional_player_spawner()
: zm_giant.gsc
- lock_spawner_for_awhile()
: colors_shared.gsc
- lock_weapon_model()
: _zm_weap_riotshield.csc
, _zm_magicbox.csc
- lock_weapon_models()
: _zm_weap_riotshield.csc
- LockedOn()
: _heatseekingmissile.gsc
- LockingOn()
: _heatseekingmissile.gsc
- lockPlayerForQRDroneLaunch()
: _qrdrone.gsc
- LockSightTest()
: multilockapguidance.gsc
, _heatseekingmissile.gsc
, antipersonnelguidance.gsc
- lockTimer()
: hostmigration_shared.gsc
, _hostmigration.gsc
- LOCOMOTION_ARRIVAL_DISTANCE
: blackboard.gsh
- LOCOMOTION_ARRIVAL_YAW
: blackboard.gsh
- LOCOMOTION_EXIT_YAW
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_BACK
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_FRONT
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_LEFT
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_NONE
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_QUADRANT
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_QUADRANT_PREVIOUS
: blackboard.gsh
- LOCOMOTION_FACE_ENEMY_RIGHT
: blackboard.gsh
- LOCOMOTION_INPLACE_PAIN
: blackboard.gsh
- LOCOMOTION_MOTION_ANGLE
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_DIST_LONG
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_DIST_MED
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_DIST_SHORT
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_LONG
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_MED
: blackboard.gsh
- LOCOMOTION_MOVING_PAIN_SHORT
: blackboard.gsh
- LOCOMOTION_PAIN_TYPE
: blackboard.gsh
- LOCOMOTION_SHOULD_TURN
: blackboard.gsh
- LOCOMOTION_SPEED_1
: blackboard.gsh
- LOCOMOTION_SPEED_2
: blackboard.gsh
- LOCOMOTION_SPEED_3
: blackboard.gsh
- LOCOMOTION_SPEED_BURNED
: blackboard.gsh
- LOCOMOTION_SPEED_JUMP_PAD_SUPER_SPRINT
: blackboard.gsh
- LOCOMOTION_SPEED_RUN
: blackboard.gsh
- LOCOMOTION_SPEED_SLIDE
: blackboard.gsh
- LOCOMOTION_SPEED_SPRINT
: blackboard.gsh
- LOCOMOTION_SPEED_SUPER_SPRINT
: blackboard.gsh
- LOCOMOTION_SPEED_TYPE
: blackboard.gsh
- LOCOMOTION_SPEED_WALK
: blackboard.gsh
- locomotion_start()
: _siegebot_theia.gsc
, _siegebot.gsc
- LOCOMOTION_TURN_YAW
: blackboard.gsh
- locomotionBehaviorCondition()
: archetype_locomotion_utility.gsc
- locomotionIsOnStairs()
: archetype_locomotion_utility.gsc
- locomotionPainBehaviorCondition()
: archetype_locomotion_utility.gsc
- locomotionShouldLoopOnStairs()
: archetype_locomotion_utility.gsc
- locomotionShouldPatrol()
: archetype_utility.gsc
- locomotionShouldSkipStairs()
: archetype_locomotion_utility.gsc
- locomotionShouldStealth()
: archetype_utility.gsc
- locomotionShouldTraverse()
: archetype_locomotion_utility.gsc
- locomotionStairLoopStart()
: archetype_locomotion_utility.gsc
- locomotionStairsEnd()
: archetype_locomotion_utility.gsc
- locomotionStairsStart()
: archetype_locomotion_utility.gsc
- log()
: scriptbundle_shared.csc
, scriptbundle_shared.gsc
- logTeamWinString()
: _globallogic_utils.gsc
- loiter()
: _scout_drone.gsc
- longDistanceHatchetKill()
: challenges_shared.gsc
- longDistanceKill()
: challenges_shared.gsc
- longDistanceKillMP()
: _challenges.gsc
- look_for_taco()
: _bot_clean.gsc
- LOOKAHEAD_ANGLE
: blackboard.gsh
- LookAtAnimations()
: zombie_shared.gsc
- LookAtEntity()
: zombie_shared.gsc
- lookAtExplosion()
: _planemortar.gsc
- LookAtPosition()
: zombie_shared.gsc
- loop()
: fx_shared.csc
- loop_camera_anim_to_set_up_for_capture()
: scene_shared.gsc
- loop_delete()
: sound_shared.csc
, sound_shared.gsc
- loop_fx_on_vehicle_tag()
: vehicle_death_shared.gsc
- loop_fx_sound()
: sound_shared.gsc
, sound_shared.csc
- loop_in_space()
: sound_shared.gsc
- loop_local_sound()
: _qrdrone.csc
- loop_on_client()
: sound_shared.csc
- loop_on_entity()
: sound_shared.gsc
- loop_on_tag()
: sound_shared.gsc
- loop_sound()
: _supplydrop.gsc
, fx_shared.csc
- loop_stop()
: fx_shared.csc
- loop_thread()
: fx_shared.csc
- looping_movement()
: traps_shared.gsc
- LoopLocalLockSound()
: _heatseekingmissile.gsc
- LoopLocalSeekSound()
: _heatseekingmissile.gsc
- LOOT_CONFIG_TABLE
: shared.gsh
- lose_random_perk()
: _zm_perks.gsc
- lost_perk_override()
: _zm_bgb.gsc
- LOW_GRAVITY
: blackboard.gsh
- LOW_GRAVITY_VARIANT
: blackboard.gsh
- low_health_cb()
: _sentinel.gsc
- lowerMessageThink()
: hud_message_shared.gsc
- LUI_HUDELEM_ALIGNMENT_CENTER
: shared.gsh
- LUI_HUDELEM_ALIGNMENT_LEFT
: shared.gsh
- LUI_HUDELEM_ALIGNMENT_RIGHT
: shared.gsh
- LUI_HUDELEM_TEXTSIZE_DEFAULT
: shared.gsh
- LUI_HUDELEM_TEXTSIZE_LARGE
: shared.gsh
- LUI_HUDELEM_TEXTSIZE_MEDIUM
: shared.gsh
- LUI_HUDELEM_TEXTSIZE_SMALL
: shared.gsh