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_globallogic_utils.gsc File Reference

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Functions

function ApplyRoundStartDelay ()
 
function debugLine (start, end)
 
function DisablePlayerRoundStartDelay ()
 
function executePostRoundEvents ()
 
function gameTimer ()
 
function getEstimatedTimeUntilScoreLimit (team)
 
function getHitLocHeight (sHitLoc)
 
function GetRoundStartDelay ()
 
function getScorePerMinute (team)
 
function getScoreRemaining (team)
 
function GetTeamScoreForRound (team)
 
function getTimePassed ()
 
function getTimeRemaining ()
 
function getValueInRange (value, minValue, maxValue)
 
function isExcluded (entity, entityList)
 
function isHeadShot (weapon, sHitLoc, sMeansOfDeath, eInflictor)
 
function isValidClass (c)
 
function logTeamWinString (wintype, winner)
 
function pauseTimer (pausePlayableTimer=false)
 
function playTickingSound (gametype_tick_sound)
 
function registerPostRoundEvent (eventFunc)
 
function resumeTimer ()
 
function resumeTimerDiscardOverride (discardTime)
 
function rumbler ()
 
function stopTickingSound ()
 
function testHPs ()
 
function testMenu ()
 
function testShock ()
 
function timeUntilRoundEnd ()
 
function waitForTimeOrNotifies (desiredDelay)
 
function waitForTimeOrNotify (time, notifyname)
 
function waitForTimeOrNotifyNoArtillery (time, notifyname)
 

Function Documentation

◆ ApplyRoundStartDelay()

function ApplyRoundStartDelay ( )

Definition at line 255 of file _globallogic_utils.gsc.

References DisablePlayerRoundStartDelay(), and WAIT_SERVER_FRAME.

Referenced by spawnPlayer().

◆ debugLine()

function debugLine ( start  ,
end   
)

Definition at line 458 of file _globallogic_utils.gsc.

References end().

◆ DisablePlayerRoundStartDelay()

function DisablePlayerRoundStartDelay ( )

Definition at line 229 of file _globallogic_utils.gsc.

References GetRoundStartDelay().

Referenced by ApplyRoundStartDelay().

◆ executePostRoundEvents()

function executePostRoundEvents ( )

Definition at line 122 of file _globallogic_utils.gsc.

Referenced by endGame(), and startNextRound().

◆ gameTimer()

function gameTimer ( )

Definition at line 196 of file _globallogic_utils.gsc.

Referenced by startGame().

◆ getEstimatedTimeUntilScoreLimit()

function getEstimatedTimeUntilScoreLimit ( team  )

◆ getHitLocHeight()

function getHitLocHeight ( sHitLoc  )

Definition at line 426 of file _globallogic_utils.gsc.

Referenced by delayStartRagdoll().

◆ GetRoundStartDelay()

function GetRoundStartDelay ( )

Definition at line 244 of file _globallogic_utils.gsc.

Referenced by DisablePlayerRoundStartDelay().

◆ getScorePerMinute()

function getScorePerMinute ( team  )

◆ getScoreRemaining()

function getScoreRemaining ( team  )

Definition at line 318 of file _globallogic_utils.gsc.

References _getPlayerScore().

Referenced by getEstimatedTimeUntilScoreLimit().

◆ GetTeamScoreForRound()

function GetTeamScoreForRound ( team  )

Definition at line 330 of file _globallogic_utils.gsc.

Referenced by getScorePerMinute().

◆ getTimePassed()

◆ getTimeRemaining()

function getTimeRemaining ( )

◆ getValueInRange()

function getValueInRange ( value  ,
minValue  ,
maxValue   
)

Definition at line 133 of file _globallogic_utils.gsc.

◆ isExcluded()

function isExcluded ( entity  ,
entityList   
)

Definition at line 470 of file _globallogic_utils.gsc.

Referenced by leader_dialog(), leaderDialog(), and leaderDialogAllTeams().

◆ isHeadShot()

function isHeadShot ( weapon  ,
sHitLoc  ,
sMeansOfDeath  ,
eInflictor   
)

◆ isValidClass()

function isValidClass ( )

◆ logTeamWinString()

◆ pauseTimer()

function pauseTimer ( pausePlayableTimer  = false)

Definition at line 287 of file _globallogic_utils.gsc.

Referenced by bombPlanted(), and pause_time().

◆ playTickingSound()

function playTickingSound ( gametype_tick_sound  )

Definition at line 155 of file _globallogic_utils.gsc.

References waitTillHostMigrationDone().

Referenced by bombPlanted().

◆ registerPostRoundEvent()

function registerPostRoundEvent ( eventFunc  )

Definition at line 114 of file _globallogic_utils.gsc.

Referenced by Callback_StartGameType().

◆ resumeTimer()

function resumeTimer ( )

Definition at line 299 of file _globallogic_utils.gsc.

◆ resumeTimerDiscardOverride()

function resumeTimerDiscardOverride ( discardTime  )

Definition at line 309 of file _globallogic_utils.gsc.

Referenced by resume_time().

◆ rumbler()

function rumbler ( )

Definition at line 367 of file _globallogic_utils.gsc.

◆ stopTickingSound()

function stopTickingSound ( )

Definition at line 191 of file _globallogic_utils.gsc.

Referenced by bombDefused(), and bombPlanted().

◆ testHPs()

function testHPs ( )

Definition at line 55 of file _globallogic_utils.gsc.

References give().

◆ testMenu()

function testMenu ( )

Definition at line 17 of file _globallogic_utils.gsc.

References notifyMessage().

◆ testShock()

function testShock ( )

Definition at line 35 of file _globallogic_utils.gsc.

◆ timeUntilRoundEnd()

function timeUntilRoundEnd ( )

Definition at line 80 of file _globallogic_utils.gsc.

References getTimePassed().

Referenced by Callback_PlayerKilled().

◆ waitForTimeOrNotifies()

function waitForTimeOrNotifies ( desiredDelay  )

Definition at line 481 of file _globallogic_utils.gsc.

Referenced by Callback_PlayerKilled().

◆ waitForTimeOrNotify()

function waitForTimeOrNotify ( time  ,
notifyname   
)

◆ waitForTimeOrNotifyNoArtillery()

function waitForTimeOrNotifyNoArtillery ( time  ,
notifyname   
)

Definition at line 385 of file _globallogic_utils.gsc.