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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Functions | |
| function | ApplyRoundStartDelay () |
| function | debugLine (start, end) |
| function | DisablePlayerRoundStartDelay () |
| function | executePostRoundEvents () |
| function | gameTimer () |
| function | getEstimatedTimeUntilScoreLimit (team) |
| function | getHitLocHeight (sHitLoc) |
| function | GetRoundStartDelay () |
| function | getScorePerMinute (team) |
| function | getScoreRemaining (team) |
| function | GetTeamScoreForRound (team) |
| function | getTimePassed () |
| function | getTimeRemaining () |
| function | getValueInRange (value, minValue, maxValue) |
| function | isExcluded (entity, entityList) |
| function | isHeadShot (weapon, sHitLoc, sMeansOfDeath, eInflictor) |
| function | isValidClass (c) |
| function | logTeamWinString (wintype, winner) |
| function | pauseTimer (pausePlayableTimer=false) |
| function | playTickingSound (gametype_tick_sound) |
| function | registerPostRoundEvent (eventFunc) |
| function | resumeTimer () |
| function | resumeTimerDiscardOverride (discardTime) |
| function | rumbler () |
| function | stopTickingSound () |
| function | testHPs () |
| function | testMenu () |
| function | testShock () |
| function | timeUntilRoundEnd () |
| function | waitForTimeOrNotifies (desiredDelay) |
| function | waitForTimeOrNotify (time, notifyname) |
| function | waitForTimeOrNotifyNoArtillery (time, notifyname) |
| function ApplyRoundStartDelay | ( | ) |
Definition at line 255 of file _globallogic_utils.gsc.
References DisablePlayerRoundStartDelay(), and WAIT_SERVER_FRAME.
Referenced by spawnPlayer().
| function debugLine | ( | start | , |
| end | |||
| ) |
Definition at line 458 of file _globallogic_utils.gsc.
References end().
| function DisablePlayerRoundStartDelay | ( | ) |
Definition at line 229 of file _globallogic_utils.gsc.
References GetRoundStartDelay().
Referenced by ApplyRoundStartDelay().
| function executePostRoundEvents | ( | ) |
Definition at line 122 of file _globallogic_utils.gsc.
Referenced by endGame(), and startNextRound().
| function gameTimer | ( | ) |
Definition at line 196 of file _globallogic_utils.gsc.
Referenced by startGame().
| function getEstimatedTimeUntilScoreLimit | ( | team | ) |
Definition at line 353 of file _globallogic_utils.gsc.
References getScorePerMinute(), and getScoreRemaining().
Referenced by checkPlayerScoreLimitSoon(), and checkTeamScoreLimitSoon().
| function getHitLocHeight | ( | sHitLoc | ) |
Definition at line 426 of file _globallogic_utils.gsc.
Referenced by delayStartRagdoll().
| function GetRoundStartDelay | ( | ) |
Definition at line 244 of file _globallogic_utils.gsc.
Referenced by DisablePlayerRoundStartDelay().
| function getScorePerMinute | ( | team | ) |
Definition at line 340 of file _globallogic_utils.gsc.
References _getPlayerScore(), GetTeamScoreForRound(), and getTimePassed().
Referenced by getEstimatedTimeUntilScoreLimit().
| function getScoreRemaining | ( | team | ) |
Definition at line 318 of file _globallogic_utils.gsc.
References _getPlayerScore().
Referenced by getEstimatedTimeUntilScoreLimit().
| function GetTeamScoreForRound | ( | team | ) |
Definition at line 330 of file _globallogic_utils.gsc.
Referenced by getScorePerMinute().
| function getTimePassed | ( | ) |
Definition at line 274 of file _globallogic_utils.gsc.
Referenced by Callback_PlayerKilled(), checkPlayerScoreLimitSoon(), checkTeamScoreLimitSoon(), display_unavailable_time(), getGameLength(), getRoundLength(), getScorePerMinute(), getTimeRemaining(), GlobalLogic_SetupDefault_ZombieCallbacks(), on_player_spawned(), onEndGame(), PlayerKilled_TeamKill(), setup_callbacks(), SetupCallbacks(), ShouldTeamKillKick(), spawnPlayer(), timeUntilRoundEnd(), turnGrenadeIntoADud(), updateCapsPerMinute(), updateDomScores(), updateMatchBonusScores(), watchKillstreakWeaponDelay(), and watchTeamOpsTime().
| function getTimeRemaining | ( | ) |
Definition at line 109 of file _globallogic_utils.gsc.
References getTimePassed().
Referenced by checkTimeLimit(), sndMusicTimeLimitWatcher(), timed_event_monitor(), timeLimitCheck(), timeLimitClock(), and updateGameTypeDvars().
| function getValueInRange | ( | value | , |
| minValue | , | ||
| maxValue | |||
| ) |
Definition at line 133 of file _globallogic_utils.gsc.
| function isExcluded | ( | entity | , |
| entityList | |||
| ) |
Definition at line 470 of file _globallogic_utils.gsc.
Referenced by leader_dialog(), leaderDialog(), and leaderDialogAllTeams().
| function isHeadShot | ( | weapon | , |
| sHitLoc | , | ||
| sMeansOfDeath | , | ||
| eInflictor | |||
| ) |
Definition at line 397 of file _globallogic_utils.gsc.
References is_killstreak_weapon().
Referenced by apply_damage_to_armor(), Callback_ActorDamage(), Callback_PlayerDamage(), Callback_PlayerKilled(), modify_player_damage_meansofdeath(), and PlayerKilled_UpdateMeansOfDeath().
| function isValidClass | ( | c | ) |
Definition at line 144 of file _globallogic_utils.gsc.
Referenced by Callback_PlayerConnect(), Callback_PlayerKilled(), forceSpawn(), spawnClient(), and spawnPlayer().
| function logTeamWinString | ( | wintype | , |
| winner | |||
| ) |
Definition at line 498 of file _globallogic_utils.gsc.
Referenced by default_onDeadEvent(), default_onForfeit(), default_onLastTeamAliveEvent(), default_onRoundScoreLimit(), default_onScoreLimit(), default_onTimeLimit(), forceEnd(), and killserverPc().
| function pauseTimer | ( | pausePlayableTimer | = false | ) |
Definition at line 287 of file _globallogic_utils.gsc.
Referenced by bombPlanted(), and pause_time().
| function playTickingSound | ( | gametype_tick_sound | ) |
Definition at line 155 of file _globallogic_utils.gsc.
References waitTillHostMigrationDone().
Referenced by bombPlanted().
| function registerPostRoundEvent | ( | eventFunc | ) |
Definition at line 114 of file _globallogic_utils.gsc.
Referenced by Callback_StartGameType().
| function resumeTimer | ( | ) |
Definition at line 299 of file _globallogic_utils.gsc.
| function resumeTimerDiscardOverride | ( | discardTime | ) |
Definition at line 309 of file _globallogic_utils.gsc.
Referenced by resume_time().
| function rumbler | ( | ) |
Definition at line 367 of file _globallogic_utils.gsc.
| function stopTickingSound | ( | ) |
Definition at line 191 of file _globallogic_utils.gsc.
Referenced by bombDefused(), and bombPlanted().
| function testHPs | ( | ) |
Definition at line 55 of file _globallogic_utils.gsc.
References give().
| function testMenu | ( | ) |
Definition at line 17 of file _globallogic_utils.gsc.
References notifyMessage().
| function testShock | ( | ) |
Definition at line 35 of file _globallogic_utils.gsc.
| function timeUntilRoundEnd | ( | ) |
Definition at line 80 of file _globallogic_utils.gsc.
References getTimePassed().
Referenced by Callback_PlayerKilled().
| function waitForTimeOrNotifies | ( | desiredDelay | ) |
Definition at line 481 of file _globallogic_utils.gsc.
Referenced by Callback_PlayerKilled().
| function waitForTimeOrNotify | ( | time | , |
| notifyname | |||
| ) |
Definition at line 378 of file _globallogic_utils.gsc.
Referenced by Callback_PlayerKilled(), playerkilled_watch_death(), and waitAndSpawnClient().
| function waitForTimeOrNotifyNoArtillery | ( | time | , |
| notifyname | |||
| ) |
Definition at line 385 of file _globallogic_utils.gsc.