Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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AAT_CLIENTFIELD_NAME :
aat_shared.gsh
AAT_RESERVED_NAME :
aat_shared.gsh
ABSOLUTE_STAT_PATH_COL :
_contracts.gsc
ACTIVE_CAMO_FLICKER :
_helicopter.csc
ACTIVE_CAMO_NORMAL :
_helicopter.csc
ACTIVE_CAMO_REVEAL :
_helicopter.csc
ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX :
_zm_perk_additionalprimaryweapon.gsh
,
zm_giant.gsc
,
zm_usermap.csc
,
zm_usermap.gsc
ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_PRIMARY_WEAPON_PERK_COST :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME :
_zm_perk_additionalprimaryweapon.gsh
ADDITIONAL_SPRINT_GAP :
behavior.gsh
AGGRESSIVE_BOOST_TIME :
archetype_utility.gsc
AI_ANIM_MOVE_CODE :
animation_state_machine.gsh
AI_ANIM_MOVE_CODE_NOGRAVITY :
animation_state_machine.gsh
AI_ANIM_NOGRAVITY :
animation_state_machine.gsh
AI_ANIM_NOPHYSICS :
animation_state_machine.gsh
AI_ANIM_POINT_RELATIVE :
animation_state_machine.gsh
AI_ANIM_PRETRAVERSAL :
animation_state_machine.gsh
AI_ANIM_SLIDE :
animation_state_machine.gsh
AI_ANIM_UNKNOWN :
animation_state_machine.gsh
AI_ANIM_USE_ANGLE_DELTAS :
animation_state_machine.gsh
AI_ANIM_USE_ANGLE_DELTAS_NOCLIP :
animation_state_machine.gsh
AI_ANIM_USE_BOTH_DELTAS :
animation_state_machine.gsh
AI_ANIM_USE_BOTH_DELTAS_NOCLIP :
animation_state_machine.gsh
AI_ANIM_USE_BOTH_DELTAS_NOGRAVITY :
animation_state_machine.gsh
AI_ANIM_USE_BOTH_DELTAS_ZONLY_PHYSICS :
animation_state_machine.gsh
AI_ANIM_USE_POS_DELTAS :
animation_state_machine.gsh
AI_HEAT_HIGHLIGHTED_CONSTANT_SIZE :
_gadget_cleanse.gsc
,
_gadget_vision_pulse.gsc
AI_TANK_AGR_NAME :
_killstreaks.gsh
AI_TANK_BULLET_MITIGATION :
_ai_tank.gsc
AI_TANK_EXPLOSIVE_MITIGATION :
_ai_tank.gsc
AI_TANK_FURTHEST_FROM_NAVMESH_ALLOWED :
_ai_tank.gsc
AI_TANK_GUN_TURRET :
_ai_tank.gsc
AI_TANK_GUNNER_AIM_OFFSET :
_ai_tank.gsc
AI_TANK_GUNNER_AIM_TAG :
_ai_tank.gsc
AI_TANK_GUNNER_FLASH_TAG :
_ai_tank.gsc
AI_TANK_HEALTH :
_ai_tank.gsc
AI_TANK_IN_WATER_FUTZ_FRACTION :
_ai_tank.gsc
AI_TANK_IN_WATER_REF_DISTANCE :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_DISTANCE :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_END :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_FRACTION :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_MASK :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_MAXS :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_MINS :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_REF :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_START :
_ai_tank.gsc
AI_TANK_IN_WATER_TRACE_WAIT :
_ai_tank.gsc
AI_TANK_LIFETIME :
_killstreaks.gsh
AI_TANK_MISSILE_FLASH_TAG :
_ai_tank.gsc
AI_TANK_MISSILE_TURRET :
_ai_tank.gsc
AI_TANK_MISSLE_COUNT_AFTER_RELOAD :
_killstreaks.gsh
AI_TANK_NAV_MESH_VALID_LOCATION_BOUNDARY :
_ai_tank.gsc
AI_TANK_NAV_MESH_VALID_LOCATION_TOLERANCE :
_ai_tank.gsc
AI_TANK_PATH_TIMEOUT :
_ai_tank.gsc
AI_TANK_STUN_DURATION :
_ai_tank.gsc
AI_TANK_STUN_DURATION_PROXIMITY :
_ai_tank.gsc
AI_TANK_THINK_DEBUG :
_ai_tank.gsc
AI_TANK_TIME_TO_WAIT_FOR_LOST_TARGET :
_ai_tank.gsc
AI_TANK_VISIONSET_ALIAS :
_killstreaks.gsh
AI_TANK_VISIONSET_FILE :
_killstreaks.gsh
AI_TANK_WEAPON_NAME :
_ai_tank.gsc
AIM_DOWN :
blackboard.gsh
AIM_LEFT :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER_CONCEALED_OVER :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER_LEFT_LEAN :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER_OVER :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER_RIGHT_LEAN :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_COVER_VANTAGE :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_DEFAULT :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_LOCOMOTION :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_PILLAR_LEFT_LEAN :
blackboard.gsh
AIM_LIMIT_TABLE_ENTRY_PILLAR_RIGHT_LEAN :
blackboard.gsh
AIM_RIGHT :
blackboard.gsh
AIM_UP :
blackboard.gsh
AITANK_HIDE_COMPASS_ON_REMOTE_CONTROL :
_killstreaks.gsh
ALERT_NONE :
traps_shared.gsc
ALERT_SCANNING :
traps_shared.gsc
ALERT_SEE :
traps_shared.gsc
ALLIED_GRENADE_SAFE_DIST_SQ :
behavior.gsh
AMWS_ACCELERATION :
_amws.gsc
AMWS_AWAY_FROM_CHARACTER :
_amws.gsc
AMWS_CHANGE_POSITION_TOATTACK_TARGET_DELAY :
_amws.gsc
AMWS_ENEMY_TOO_CLOSE_DIST :
_amws.gsc
AMWS_EVADE_DIST_MAX :
_amws.gsc
AMWS_EVADE_DIST_MIN :
_amws.gsc
AMWS_EVADE_HALF_HEIGHT :
_amws.gsc
AMWS_EVADE_POINT_SPACING_FACTOR :
_amws.gsc
AMWS_MAX_TIME_AT_SAME_POSITION :
_amws.gsc
AMWS_MOVE_DIST_MAX :
_amws.gsc
AMWS_MOVE_DIST_MIN :
_amws.gsc
AMWS_REPATH_RANGE :
_amws.gsc
ANIM_DEBUG_TEXT_ALPHA :
animation_debug_shared.csc
,
animation_debug_shared.gsc
ANIM_DEBUG_TEXT_SCALE :
animation_debug_shared.csc
,
animation_debug_shared.gsc
ANIM_DEBUG_TEXT_SMALL :
animation_debug_shared.csc
,
animation_debug_shared.gsc
ANIM_NOTIFY :
_character_customization.csc
,
animation_shared.csc
ANIMTREE :
vehicle_ai_shared.gsc
,
vehicle_death_shared.gsc
,
vehicle_shared.gsc
,
_civ_pickup.gsc
ANNIHILATE_PUSH_SCALE :
_globallogic.gsc
ANNIHILATE_UPPUSH_SCALE :
_globallogic.gsc
ANY_POWER :
_zm_utility.gsh
,
zm.gsh
AP_OUTLINE_MATERIAL :
antipersonnelguidance.csc
,
multilockapguidance.csc
AP_TARGET_LOCKED :
antipersonnelguidance.gsh
,
multilockapguidance.gsh
AP_TARGET_LOCKING :
antipersonnelguidance.gsh
,
multilockapguidance.gsh
AP_TARGET_LOST :
antipersonnelguidance.gsh
,
multilockapguidance.gsh
AP_TARGET_REGAIN :
antipersonnelguidance.gsh
,
multilockapguidance.gsh
AP_TARGET_SUSPEND :
multilockapguidance.gsh
,
antipersonnelguidance.gsh
APPROACH_GOAL_RADIUS_MAX :
_bot.gsc
APPROACH_GOAL_SPACING :
_bot.gsc
AR_KILL_INDEX :
_contracts.gsc
ARBITARY_RADIUS :
_bot_dom.gsc
ARCHETYPE_AMWS :
archetype_shared.gsh
ARCHETYPE_APOTHICON_FURY :
archetype_shared.gsh
ARCHETYPE_ASTRONAUT :
archetype_shared.gsh
ARCHETYPE_CIVILIAN :
archetype_shared.gsh
ARCHETYPE_DIREWOLF :
archetype_shared.gsh
ARCHETYPE_GLAIVE :
archetype_shared.gsh
ARCHETYPE_HUMAN :
archetype_shared.gsh
ARCHETYPE_HUMAN_CLONE :
archetype_shared.gsh
ARCHETYPE_HUMAN_RIOTSHIELD :
archetype_shared.gsh
ARCHETYPE_HUMAN_RPG :
archetype_shared.gsh
ARCHETYPE_HUNTER :
archetype_shared.gsh
ARCHETYPE_KEEPER :
archetype_shared.gsh
ARCHETYPE_KEEPER_COMPANION :
archetype_shared.gsh
ARCHETYPE_MANNEQUIN :
archetype_shared.gsh
ARCHETYPE_MARGWA :
archetype_shared.gsh
ARCHETYPE_MECHZ :
archetype_shared.gsh
ARCHETYPE_MONKEY :
archetype_shared.gsh
ARCHETYPE_PARASITE :
archetype_shared.gsh
ARCHETYPE_QUADTANK :
archetype_shared.gsh
ARCHETYPE_RAPS :
archetype_shared.gsh
ARCHETYPE_RAZ :
archetype_shared.gsh
ARCHETYPE_ROBOT :
archetype_shared.gsh
ARCHETYPE_SCOUT :
archetype_shared.gsh
ARCHETYPE_SENTINEL_DRONE :
archetype_shared.gsh
ARCHETYPE_SIEGEBOT :
archetype_shared.gsh
ARCHETYPE_SKELETON :
archetype_shared.gsh
ARCHETYPE_SPIDER :
archetype_shared.gsh
ARCHETYPE_THRASHER :
archetype_shared.gsh
ARCHETYPE_TURRET :
archetype_shared.gsh
ARCHETYPE_VEHICLE_RAPS :
archetype_utility.gsc
ARCHETYPE_WARLORD :
archetype_shared.gsh
ARCHETYPE_WASP :
archetype_shared.gsh
ARCHETYPE_ZOD_COMPANION :
archetype_shared.gsh
ARCHETYPE_ZOMBIE :
archetype_shared.gsh
ARCHETYPE_ZOMBIE_DOG :
archetype_shared.gsh
ARCHETYPE_ZOMBIE_QUAD :
archetype_shared.gsh
ARENA_WINS_INDEX :
_contracts.gsc
ARMOR_BULLET_MULTIPLIER :
_gadget_armor.gsc
ARMOR_COLOR_B :
_gadget_armor.csc
ARMOR_COLOR_G :
_gadget_armor.csc
ARMOR_COLOR_R :
_gadget_armor.csc
ARMOR_EXPANSION :
_gadget_armor.csc
ARMOR_EXPLOSIVE_MULTIPLIER :
_gadget_armor.gsc
ARMOR_MATERIAL :
_gadget_armor.csc
ARMOR_MELEE_MULTIPLIER :
_gadget_armor.gsc
ARMOR_MISC_MULTIPLIER :
_gadget_armor.gsc
ARMOR_PROJECTILE_MULTIPLIER :
_gadget_armor.gsc
ARMOR_STATUS_CRITICAL :
_ability_util.gsh
ARMOR_STATUS_DANGER :
_ability_util.gsh
ARMOR_STATUS_FULL :
_ability_util.gsh
ARMOR_STATUS_GOOD :
_ability_util.gsh
ARMOR_STATUS_OFF :
_ability_util.gsh
ARMOR_STATUS_OK :
_ability_util.gsh
ARMOR_VIEW_KICK_MULTIPLIER :
_gadget_armor.gsc
ARMS_DOWN :
blackboard.gsh
ARMS_POSITION :
blackboard.gsh
ARMS_UP :
blackboard.gsh
ARRAY_ADD :
shared.gsh
ARRIVAL_COVER_SPLIT_NOTETRACK :
behavior.gsh
ARRIVAL_HEIGHT_TOLERANCE :
archetype_human_locomotion.gsc
ARRIVAL_STANCE :
blackboard.gsh
ARRIVAL_TYPE :
blackboard.gsh
ARRIVE_AT_COVER_ASM_STATE :
animation_state_machine.gsh
ARRIVE_AT_GOAL :
blackboard.gsh
ART_REVIEW :
shared.gsh
ARTIFACT_DIM :
_zm_perk_random.gsh
ARTIFACT_GLOW :
_zm_perk_random.gsh
ASM_ALIAS_ATTRIBUTE :
animation_state_machine.gsh
ASM_DEATH_NOTIFY :
animation_state_machine.gsh
ASM_FALLER_DEATHOUT_NOTETRACK :
_zm_ai_faller.gsc
ASM_FALLER_MELEE_NOTETRACK :
_zm_ai_faller.gsc
ASM_MARGWA_BODYFALL_NOTETRACK :
margwa.gsh
ASM_MARGWA_PAIN_MELEE_NOTETRACK :
margwa.gsh
ASM_MARGWA_SMASH_ATTACK_NOTETRACK :
margwa.gsh
ASM_MECHZ_GRENADE_NOTETRACK :
mechz.gsh
ASM_MECHZ_MELEE_NOTETRACK :
mechz.gsh
ASM_MOCOMP_NAME :
animation_state_machine.gsh
ASM_MOCOMP_START :
animation_state_machine.gsh
ASM_MOCOMP_TERMINATE :
animation_state_machine.gsh
ASM_MOCOMP_UPDATE :
animation_state_machine.gsh
ASM_NOTETRACK_HANDLER_STOP_NOTIFY :
animation_state_machine.gsh
ASM_REGISTER_BLACKBOARD_NOTETRACK_HANDLER :
animation_state_machine.gsh
ASM_REGISTER_MOCOMP :
animation_state_machine.gsh
ASM_REGISTER_NOTETRACK_HANDLER :
animation_state_machine.gsh
ASM_SKELETON_MELEE_NOTETRACK :
skeleton.gsh
ASM_STATE_COMPLETE :
animation_state_machine.gsh
ASM_STATE_INACTIVE :
animation_state_machine.gsh
ASM_STATE_INVALID_INDEX :
animation_state_machine.gsh
ASM_STATE_RUNNING :
animation_state_machine.gsh
ASM_STATE_TERMINATED :
animation_state_machine.gsh
ASM_STATE_TRANSITION_COMPLETE :
animation_state_machine.gsh
ASM_THRASHER_MELEE_NOTETRACK :
archetype_thrasher.gsh
ASM_ZOMBIE_CRUSH_NOTETRACK :
zombie.gsh
ASM_ZOMBIE_DOG_MELEE_NOTETRACK :
skeleton.gsh
,
zombie.gsh
ASM_ZOMBIE_MELEE_NOTETRACK :
zombie.gsh
ASSAULT_ENDGAME_1 :
weapon_group_anims.gsh
ASSAULT_ENDGAME_2 :
weapon_group_anims.gsh
ASSAULT_ENDGAME_3 :
weapon_group_anims.gsh
ASSAULT_ENDGAME_ARRAY :
weapon_group_anims.gsh
ASSAULT_LOBBY :
weapon_group_anims.gsh
AST_AWARENESS :
blackboard.gsh
AST_AWARENESS_PREVIOUS :
blackboard.gsh
ATTACHMENT_COUNT_FOR_LOADED_WEAPON_KILL :
_contracts.gsc
ATTACHMENT_TABLE_COL_BOT_PROB :
statstable_shared.gsh
,
_statstable.gsh
ATTACHMENT_TABLE_COL_GROUP :
statstable_shared.gsh
ATTACHMENT_TABLE_COL_NAME :
statstable_shared.gsh
ATTACHMENT_TABLE_COL_NUMBERING :
statstable_shared.gsh
,
_statstable.gsh
ATTACHMENT_TABLE_COL_TYPE :
_statstable.gsh
,
statstable_shared.gsh
,
_statstable.gsh
ATTACK_DRONE_ACTIVETIME :
_attack_drone.gsc
ATTACK_DRONE_ACTIVETIME_VARIETY :
_attack_drone.gsc
ATTACK_DRONE_ATTACK_DISTANCE_ATTACHED :
_attack_drone.gsc
ATTACKER_DEFENDER_KILLS_INDEX :
_contracts.gsc
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