![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
#define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL "p7_zm_vending_three_gun" |
#define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL "p7_zm_vending_three_gun" |
#define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT "zombie/fx_perk_mule_kick_zmb" |
#define | ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
#define | ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON "zombie_perk_bottle_additionalprimaryweapon" |
#define | ADDITIONAL_PRIMARY_WEAPON_PERK_COST 4000 |
#define | ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME "vending_additionalprimaryweapon" |
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL "p7_zm_vending_three_gun" |
Definition at line 7 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL "p7_zm_vending_three_gun" |
Definition at line 6 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT "zombie/fx_perk_mule_kick_zmb" |
Definition at line 10 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX "additionalprimaryweapon_light" |
Definition at line 9 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON "zombie_perk_bottle_additionalprimaryweapon" |
Definition at line 5 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_PERK_COST 4000 |
Definition at line 4 of file _zm_perk_additionalprimaryweapon.gsh.
#define ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME "vending_additionalprimaryweapon" |
Definition at line 8 of file _zm_perk_additionalprimaryweapon.gsh.