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_zm_perk_additionalprimaryweapon.gsh File Reference

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Macros

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL   "p7_zm_vending_three_gun"
 
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL   "p7_zm_vending_three_gun"
 
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT   "zombie/fx_perk_mule_kick_zmb"
 
#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"
 
#define ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_additionalprimaryweapon"
 
#define ADDITIONAL_PRIMARY_WEAPON_PERK_COST   4000
 
#define ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME   "vending_additionalprimaryweapon"
 

Macro Definition Documentation

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_ACTIVE_MODEL   "p7_zm_vending_three_gun"

Definition at line 7 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_DISABLED_MODEL   "p7_zm_vending_three_gun"

Definition at line 6 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_FX_FILE_MACHINE_LIGHT   "zombie/fx_perk_mule_kick_zmb"

Definition at line 10 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX

#define ADDITIONAL_PRIMARY_WEAPON_MACHINE_LIGHT_FX   "additionalprimaryweapon_light"

Definition at line 9 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON

#define ADDITIONAL_PRIMARY_WEAPON_PERK_BOTTLE_WEAPON   "zombie_perk_bottle_additionalprimaryweapon"

Definition at line 5 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_PERK_COST

#define ADDITIONAL_PRIMARY_WEAPON_PERK_COST   4000

Definition at line 4 of file _zm_perk_additionalprimaryweapon.gsh.

◆ ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME

#define ADDITIONAL_PRIMARY_WEAPON_RADIANT_MACHINE_NAME   "vending_additionalprimaryweapon"

Definition at line 8 of file _zm_perk_additionalprimaryweapon.gsh.