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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Macros | |
#define | AI_ANIM_MOVE_CODE "normal" |
#define | AI_ANIM_MOVE_CODE_NOGRAVITY "normal_nogravity" |
#define | AI_ANIM_NOGRAVITY "nogravity" |
#define | AI_ANIM_NOPHYSICS "nophysics" |
#define | AI_ANIM_POINT_RELATIVE "point relative" |
#define | AI_ANIM_PRETRAVERSAL "pre_traversal" |
#define | AI_ANIM_SLIDE "slide" |
#define | AI_ANIM_UNKNOWN "none" |
#define | AI_ANIM_USE_ANGLE_DELTAS "angle deltas" |
#define | AI_ANIM_USE_ANGLE_DELTAS_NOCLIP "angle deltas noclip" |
#define | AI_ANIM_USE_BOTH_DELTAS "gravity" |
#define | AI_ANIM_USE_BOTH_DELTAS_NOCLIP "noclip" |
#define | AI_ANIM_USE_BOTH_DELTAS_NOGRAVITY "nogravity" |
#define | AI_ANIM_USE_BOTH_DELTAS_ZONLY_PHYSICS "zonly_physics" |
#define | AI_ANIM_USE_POS_DELTAS "pos deltas" |
#define | ARRIVE_AT_COVER_ASM_STATE "arrive@locomotion" |
#define | ASM_ALIAS_ATTRIBUTE "animation" |
#define | ASM_DEATH_NOTIFY "death" |
#define | ASM_MOCOMP_NAME "mocompname" |
#define | ASM_MOCOMP_START "asm_mocomp_start" |
#define | ASM_MOCOMP_TERMINATE "asm_mocomp_terminate" |
#define | ASM_MOCOMP_UPDATE "asm_mocomp_update" |
#define | ASM_NOTETRACK_HANDLER_STOP_NOTIFY "stop_handle_notetracks" |
#define | ASM_REGISTER_BLACKBOARD_NOTETRACK_HANDLER(notetrackName, blackboardAttributeName, blackBoardValue) AnimationStateNetwork::RegisterBlackboardNotetrackHandler(notetrackName,blackboardAttributeName,blackBoardValue); |
#define | ASM_REGISTER_MOCOMP(name, initFunction, updateFunction, terminateFunction) AnimationStateNetwork::RegisterAnimationMocomp(name,initFunction,updateFunction,terminateFunction); |
#define | ASM_REGISTER_NOTETRACK_HANDLER(notetrackname, handlerfunction) AnimationStateNetwork::RegisterNotetrackHandlerFunction(notetrackname,handlerfunction); |
#define | ASM_STATE_COMPLETE "asm_status_complete" |
#define | ASM_STATE_INACTIVE "asm_status_inactive" |
#define | ASM_STATE_INVALID_INDEX -1 |
#define | ASM_STATE_RUNNING "asm_status_running" |
#define | ASM_STATE_TERMINATED "asm_status_terminated" |
#define | ASM_STATE_TRANSITION_COMPLETE "asm_status_transition_complete" |
#define | NOTETRACK_ANIM_END "end" |
#define | NOTETRACK_ATTACH_KNIFE "attach_knife" |
#define | NOTETRACK_CODE_MOVE "code_move" |
#define | NOTETRACK_DETACH_KNIFE "detach_knife" |
#define | NOTETRACK_DROP_GUN_1 "gun drop" |
#define | NOTETRACK_DROP_SHIELD "drop_shield" |
#define | NOTETRACK_DROPGUN "dropgun" |
#define | NOTETRACK_EXIT_ALIGN "exit_align" |
#define | NOTETRACK_FIRE_BULLET "fire" |
#define | NOTETRACK_GIB_ARM_LEFT "gib = \"arm_left\"" |
#define | NOTETRACK_GIB_ARM_RIGHT "gib = \"arm_right\"" |
#define | NOTETRACK_GIB_DISABLE "gib_disable" |
#define | NOTETRACK_GIB_HEAD "gib = \"head\"" |
#define | NOTETRACK_GIB_LEG_LEFT "gib = \"leg_left\"" |
#define | NOTETRACK_GIB_LEG_RIGHT "gib = \"leg_right\"" |
#define | NOTETRACK_GRENADE_THROW "grenade_throw" |
#define | NOTETRACK_HIDE_AI "hide_ai" |
#define | NOTETRACK_HIDE_WEAPON "hide_weapon" |
#define | NOTETRACK_MELEE_UNSYNC "unsync" |
#define | NOTETRACK_MOVEMENT_RUN "anim_movement = \"run\"" |
#define | NOTETRACK_MOVEMENT_STOP "anim_movement = \"stop\"" |
#define | NOTETRACK_RAGDOLL "start_ragdoll" |
#define | NOTETRACK_RAGDOLL_NODEATH "ragdoll_nodeath" |
#define | NOTETRACK_SHOW_AI "show_ai" |
#define | NOTETRACK_SHOW_WEAPON "show_weapon" |
#define | NOTETRACK_STAIRS_STEP1 "step1" |
#define | NOTETRACK_STAIRS_STEP2 "step2" |
#define | NOTETRACK_STANCE_CROUCH "anim_pose = \"crouch\"" |
#define | NOTETRACK_STANCE_PRONE_BACK "anim_pose = \"prone_back\"" |
#define | NOTETRACK_STANCE_PRONE_FRONT "anim_pose = \"prone_front\"" |
#define | NOTETRACK_STANCE_STAND "anim_pose = \"stand\"" |
#define | NOTETRACK_START_TURN "exit_align" |
#define | NOTETRACK_STOP_TURN "code_move" |
#define AI_ANIM_MOVE_CODE "normal" |
Definition at line 77 of file animation_state_machine.gsh.
#define AI_ANIM_MOVE_CODE_NOGRAVITY "normal_nogravity" |
Definition at line 78 of file animation_state_machine.gsh.
#define AI_ANIM_NOGRAVITY "nogravity" |
Definition at line 89 of file animation_state_machine.gsh.
#define AI_ANIM_NOPHYSICS "nophysics" |
Definition at line 86 of file animation_state_machine.gsh.
#define AI_ANIM_POINT_RELATIVE "point relative" |
Definition at line 87 of file animation_state_machine.gsh.
#define AI_ANIM_PRETRAVERSAL "pre_traversal" |
Definition at line 90 of file animation_state_machine.gsh.
#define AI_ANIM_SLIDE "slide" |
Definition at line 88 of file animation_state_machine.gsh.
#define AI_ANIM_UNKNOWN "none" |
Definition at line 76 of file animation_state_machine.gsh.
#define AI_ANIM_USE_ANGLE_DELTAS "angle deltas" |
Definition at line 80 of file animation_state_machine.gsh.
#define AI_ANIM_USE_ANGLE_DELTAS_NOCLIP "angle deltas noclip" |
Definition at line 81 of file animation_state_machine.gsh.
#define AI_ANIM_USE_BOTH_DELTAS "gravity" |
Definition at line 82 of file animation_state_machine.gsh.
#define AI_ANIM_USE_BOTH_DELTAS_NOCLIP "noclip" |
Definition at line 83 of file animation_state_machine.gsh.
#define AI_ANIM_USE_BOTH_DELTAS_NOGRAVITY "nogravity" |
Definition at line 84 of file animation_state_machine.gsh.
#define AI_ANIM_USE_BOTH_DELTAS_ZONLY_PHYSICS "zonly_physics" |
Definition at line 85 of file animation_state_machine.gsh.
#define AI_ANIM_USE_POS_DELTAS "pos deltas" |
Definition at line 79 of file animation_state_machine.gsh.
#define ARRIVE_AT_COVER_ASM_STATE "arrive@locomotion" |
Definition at line 20 of file animation_state_machine.gsh.
#define ASM_ALIAS_ATTRIBUTE "animation" |
Definition at line 22 of file animation_state_machine.gsh.
#define ASM_DEATH_NOTIFY "death" |
Definition at line 25 of file animation_state_machine.gsh.
#define ASM_MOCOMP_NAME "mocompname" |
Definition at line 32 of file animation_state_machine.gsh.
#define ASM_MOCOMP_START "asm_mocomp_start" |
Definition at line 33 of file animation_state_machine.gsh.
#define ASM_MOCOMP_TERMINATE "asm_mocomp_terminate" |
Definition at line 35 of file animation_state_machine.gsh.
#define ASM_MOCOMP_UPDATE "asm_mocomp_update" |
Definition at line 34 of file animation_state_machine.gsh.
#define ASM_NOTETRACK_HANDLER_STOP_NOTIFY "stop_handle_notetracks" |
Definition at line 26 of file animation_state_machine.gsh.
#define ASM_REGISTER_BLACKBOARD_NOTETRACK_HANDLER | ( | notetrackName, | |
blackboardAttributeName, | |||
blackBoardValue | |||
) | AnimationStateNetwork::RegisterBlackboardNotetrackHandler(notetrackName,blackboardAttributeName,blackBoardValue); |
Definition at line 7 of file animation_state_machine.gsh.
#define ASM_REGISTER_MOCOMP | ( | name, | |
initFunction, | |||
updateFunction, | |||
terminateFunction | |||
) | AnimationStateNetwork::RegisterAnimationMocomp(name,initFunction,updateFunction,terminateFunction); |
Definition at line 1 of file animation_state_machine.gsh.
#define ASM_REGISTER_NOTETRACK_HANDLER | ( | notetrackname, | |
handlerfunction | |||
) | AnimationStateNetwork::RegisterNotetrackHandlerFunction(notetrackname,handlerfunction); |
Definition at line 4 of file animation_state_machine.gsh.
#define ASM_STATE_COMPLETE "asm_status_complete" |
Definition at line 15 of file animation_state_machine.gsh.
#define ASM_STATE_INACTIVE "asm_status_inactive" |
Definition at line 13 of file animation_state_machine.gsh.
#define ASM_STATE_INVALID_INDEX -1 |
Definition at line 12 of file animation_state_machine.gsh.
#define ASM_STATE_RUNNING "asm_status_running" |
Definition at line 14 of file animation_state_machine.gsh.
#define ASM_STATE_TERMINATED "asm_status_terminated" |
Definition at line 17 of file animation_state_machine.gsh.
#define ASM_STATE_TRANSITION_COMPLETE "asm_status_transition_complete" |
Definition at line 16 of file animation_state_machine.gsh.
#define NOTETRACK_ANIM_END "end" |
Definition at line 38 of file animation_state_machine.gsh.
#define NOTETRACK_ATTACH_KNIFE "attach_knife" |
Definition at line 47 of file animation_state_machine.gsh.
#define NOTETRACK_CODE_MOVE "code_move" |
Definition at line 39 of file animation_state_machine.gsh.
#define NOTETRACK_DETACH_KNIFE "detach_knife" |
Definition at line 48 of file animation_state_machine.gsh.
#define NOTETRACK_DROP_GUN_1 "gun drop" |
Definition at line 41 of file animation_state_machine.gsh.
#define NOTETRACK_DROP_SHIELD "drop_shield" |
Definition at line 42 of file animation_state_machine.gsh.
#define NOTETRACK_DROPGUN "dropgun" |
Definition at line 40 of file animation_state_machine.gsh.
#define NOTETRACK_EXIT_ALIGN "exit_align" |
Definition at line 49 of file animation_state_machine.gsh.
#define NOTETRACK_FIRE_BULLET "fire" |
Definition at line 29 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_ARM_LEFT "gib = \"arm_left\"" |
Definition at line 52 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_ARM_RIGHT "gib = \"arm_right\"" |
Definition at line 53 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_DISABLE "gib_disable" |
Definition at line 50 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_HEAD "gib = \"head\"" |
Definition at line 51 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_LEG_LEFT "gib = \"leg_left\"" |
Definition at line 54 of file animation_state_machine.gsh.
#define NOTETRACK_GIB_LEG_RIGHT "gib = \"leg_right\"" |
Definition at line 55 of file animation_state_machine.gsh.
#define NOTETRACK_GRENADE_THROW "grenade_throw" |
Definition at line 56 of file animation_state_machine.gsh.
#define NOTETRACK_HIDE_AI "hide_ai" |
Definition at line 45 of file animation_state_machine.gsh.
#define NOTETRACK_HIDE_WEAPON "hide_weapon" |
Definition at line 43 of file animation_state_machine.gsh.
#define NOTETRACK_MELEE_UNSYNC "unsync" |
Definition at line 70 of file animation_state_machine.gsh.
#define NOTETRACK_MOVEMENT_RUN "anim_movement = \"run\"" |
Definition at line 66 of file animation_state_machine.gsh.
#define NOTETRACK_MOVEMENT_STOP "anim_movement = \"stop\"" |
Definition at line 65 of file animation_state_machine.gsh.
#define NOTETRACK_RAGDOLL "start_ragdoll" |
Definition at line 57 of file animation_state_machine.gsh.
#define NOTETRACK_RAGDOLL_NODEATH "ragdoll_nodeath" |
Definition at line 58 of file animation_state_machine.gsh.
#define NOTETRACK_SHOW_AI "show_ai" |
Definition at line 46 of file animation_state_machine.gsh.
#define NOTETRACK_SHOW_WEAPON "show_weapon" |
Definition at line 44 of file animation_state_machine.gsh.
#define NOTETRACK_STAIRS_STEP1 "step1" |
Definition at line 72 of file animation_state_machine.gsh.
#define NOTETRACK_STAIRS_STEP2 "step2" |
Definition at line 73 of file animation_state_machine.gsh.
#define NOTETRACK_STANCE_CROUCH "anim_pose = \"crouch\"" |
Definition at line 59 of file animation_state_machine.gsh.
#define NOTETRACK_STANCE_PRONE_BACK "anim_pose = \"prone_back\"" |
Definition at line 63 of file animation_state_machine.gsh.
#define NOTETRACK_STANCE_PRONE_FRONT "anim_pose = \"prone_front\"" |
Definition at line 62 of file animation_state_machine.gsh.
#define NOTETRACK_STANCE_STAND "anim_pose = \"stand\"" |
Definition at line 60 of file animation_state_machine.gsh.
#define NOTETRACK_START_TURN "exit_align" |
Definition at line 68 of file animation_state_machine.gsh.
#define NOTETRACK_STOP_TURN "code_move" |
Definition at line 69 of file animation_state_machine.gsh.