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Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
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Go to the source code of this file.
Macros | |
#define | ASM_MECHZ_GRENADE_NOTETRACK "fire_chaingun" |
#define | ASM_MECHZ_MELEE_NOTETRACK "melee_soldat" |
#define | MECHZ_115_GUN_MUZZLE_FLASH_FX "fx_wpn_115_muz" |
#define | MECHZ_115_GUN_MUZZLE_FLASH_FX_FILE "dlc1/castle/fx_wpn_115_muz" |
#define | MECHZ_AIM_PITCH_MAX 60 |
#define | MECHZ_AIM_YAW_COS 0.5 |
#define | MECHZ_ARMOR_KNEE_LEFT_HEALTH 50 |
#define | MECHZ_ARMOR_KNEE_RIGHT_HEALTH 50 |
#define | MECHZ_ARMOR_OFF_SPARKS_FX "fx_mech_dmg_sparks" |
#define | MECHZ_ARMOR_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_sparks" |
#define | MECHZ_ARMOR_SHOULDER_LEFT_HEALTH 50 |
#define | MECHZ_ARMOR_SHOULDER_RIGHT_HEALTH 50 |
#define | MECHZ_BERSERK_TIME 10000 |
#define | MECHZ_BODY_DAMAGE_SCALE 0.1 |
#define | MECHZ_CLAW_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_CLAW_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_FACE_ATTACK 1 |
#define | MECHZ_FACE_CLEAR 0 |
#define | MECHZ_FACE_CLIENTFIELD "mechz_face" |
#define | MECHZ_FACE_DEATH 2 |
#define | MECHZ_FACE_IDLE 3 |
#define | MECHZ_FACE_PAIN 4 |
#define | MECHZ_FACEPLATE_HEALTH 50 |
#define | MECHZ_FACEPLATE_OFF_FX "fx_mech_dmg_armor_face" |
#define | MECHZ_FACEPLATE_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor_face" |
#define | MECHZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS 1000 |
#define | MECHZ_FOOTSTEP_FX "fx_mech_foot_step" |
#define | MECHZ_FOOTSTEP_FX_FILE "dlc1/castle/fx_mech_foot_step" |
#define | MECHZ_FOOTSTEP_STEAM_FX "fx_mech_foot_step_steam" |
#define | MECHZ_FOOTSTEP_STEAM_FX_FILE "dlc1/castle/fx_mech_foot_step_steam" |
#define | MECHZ_FT_BLEND_TIME 0.3 |
#define | MECHZ_FT_CLIENTFIELD "mechz_ft" |
#define | MECHZ_FT_DELAY 7500 |
#define | MECHZ_FT_DIST_SQ_MAX 225 * 225 |
#define | MECHZ_FT_DIST_SQ_MIN 96 * 96 |
#define | MECHZ_FT_FX "fx_mech_wpn_flamethrower" |
#define | MECHZ_FT_FX_FILE "dlc1/castle/fx_mech_wpn_flamethrower" |
#define | MECHZ_FT_OFF 0 |
#define | MECHZ_FT_ON 1 |
#define | MECHZ_FT_PLAYER_BURN_TIME 1.5 |
#define | MECHZ_FT_PLAYER_DAMAGE 30 |
#define | MECHZ_FT_PLAYER_DAMAGE_DELAY 0.5 |
#define | MECHZ_FT_PLAYER_DAMAGE_JUGG 20 |
#define | MECHZ_FT_RIGHT_OFFSET 26 |
#define | MECHZ_FT_RUN_DURATION 2500 |
#define | MECHZ_FT_SWEEP_CHANCE 10 |
#define | MECHZ_FT_SWEEP_PLAYER_DIST_SQ 100 * 100 |
#define | MECHZ_FT_TAG "tag_flamethrower_fx" |
#define | MECHZ_GRENADE_BURST_SIZE 3 |
#define | MECHZ_GRENADE_DELAY 6000 |
#define | MECHZ_GRENADE_DEVIATION_PITCH_MAX 20 |
#define | MECHZ_GRENADE_DEVIATION_PITCH_MIN 10 |
#define | MECHZ_GRENADE_DEVIATION_RADIUS 32 |
#define | MECHZ_GRENADE_DEVIATION_YAW_MAX 10 |
#define | MECHZ_GRENADE_DEVIATION_YAW_MIN -10 |
#define | MECHZ_GRENADE_DIST_SQ_MAX 1200 * 1200 |
#define | MECHZ_GRENADE_DIST_SQ_MIN 250 * 250 |
#define | MECHZ_GRENADE_MAX 9 |
#define | MECHZ_GRENADE_TAG "tag_gun_barrel2" |
#define | MECHZ_GRENADE_TARGET_PREDICTION_TIME 1.5 |
#define | MECHZ_GRENADE_TYPE "electroball_grenade" |
#define | MECHZ_GUN_OFF_SPARKS_FX "fx_mech_dmg_sparks" |
#define | MECHZ_GUN_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_sparks" |
#define | MECHZ_HEADLAMP_DESTROYED_FX "fx_mech_light_dmg" |
#define | MECHZ_HEADLAMP_DESTROYED_FX_FILE "dlc1/castle/fx_mech_light_dmg" |
#define | MECHZ_HEADLIGHT_FX "fx_mech_head_light" |
#define | MECHZ_HEADLIGHT_FX_FILE "dlc1/castle/fx_mech_head_light" |
#define | MECHZ_KNEE_ARMOR_OFF_SPARKS_FX "fx_mech_dmg_knee_sparks" |
#define | MECHZ_KNEE_ARMOR_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_knee_sparks" |
#define | MECHZ_LKNEE_ARMOR_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_LKNEE_ARMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_LSHOULDER_AMOR_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_LSHOULDER_AMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_MELEE_DIST 112 |
#define | MECHZ_MELEE_DIST_SQ MECHZ_MELEE_DIST * MECHZ_MELEE_DIST |
#define | MECHZ_MELEE_YAW 45 |
#define | MECHZ_MODEL_ARMOR_KNEE_LEFT "c_zom_mech_armor_knee_left" |
#define | MECHZ_MODEL_ARMOR_KNEE_RIGHT "c_zom_mech_armor_knee_right" |
#define | MECHZ_MODEL_ARMOR_SHOULDER_LEFT "c_zom_mech_armor_shoulder_left" |
#define | MECHZ_MODEL_ARMOR_SHOULDER_RIGHT "c_zom_mech_armor_shoulder_right" |
#define | MECHZ_MODEL_BODY "c_zom_mech_body" |
#define | MECHZ_MODEL_CLAW "c_zom_mech_gun_barrel" |
#define | MECHZ_MODEL_FACEPLATE "c_zom_mech_faceplate" |
#define | MECHZ_MODEL_POWERSUPPLY "c_zom_mech_powersupply_cap" |
#define | MECHZ_NAVMESH_BOUNDARY_DIST 30 |
#define | MECHZ_NAVMESH_RADIUS 64 |
#define | MECHZ_POWERCAP_COVER_HEALTH 50 |
#define | MECHZ_POWERCAP_HEALTH 50 |
#define | MECHZ_POWERCAP_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_POWERCAP_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_POWERCORE_DAMAGE_SCALE 0.5 |
#define | MECHZ_POWERCORE_FX "fx_mech_dmg_body_light" |
#define | MECHZ_POWERCORE_FX_FILE "dlc1/castle/fx_mech_dmg_body_light" |
#define | MECHZ_PROJECTILE_DAMAGE_SCALE 0.1 |
#define | MECHZ_PROJECTILE_SPLASH_DAMAGE_SCALE 0.2 |
#define | MECHZ_REACT_ELEMENTAL_BOW "elemental_bow" |
#define | MECHZ_REACT_ELEMENTAL_BOW_CHARGED "elemental_bow4" |
#define | MECHZ_RKNEE_ARMOR_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_RKNEE_ARMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_RSHOULDER_AMOR_OFF_FX "fx_mech_dmg_armor" |
#define | MECHZ_RSHOULDER_AMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define | MECHZ_STUMBLE_TIME 500 |
#define | MECHZ_STUN_STUMBLE_COOLDOWN 10000 |
#define | MECHZ_STUN_TIME 500 |
#define | MECHZ_TAG_ARMOR_KNEE_LEFT "j_knee_attach_le" |
#define | MECHZ_TAG_ARMOR_KNEE_RIGHT "j_knee_attach_ri" |
#define | MECHZ_TAG_ARMOR_SHOULDER_LEFT "j_shoulderarmor_le" |
#define | MECHZ_TAG_ARMOR_SHOULDER_RIGHT "j_shoulderarmor_ri" |
#define | MECHZ_TAG_CLAW "tag_gun_spin" |
#define | MECHZ_TAG_FACEPLATE "j_faceplate" |
#define | MECHZ_TAG_POWERCORE "tag_powersupply_hit" |
#define | MECHZ_TAG_POWERSUPPLY "tag_powersupply" |
#define | MECHZ_VISIONSET_BURN "mechz_player_burn" |
#define MECHZ_115_GUN_MUZZLE_FLASH_FX_FILE "dlc1/castle/fx_wpn_115_muz" |
#define MECHZ_ARMOR_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_sparks" |
#define MECHZ_CLAW_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_FACEPLATE_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor_face" |
#define MECHZ_FOOTSTEP_FX_FILE "dlc1/castle/fx_mech_foot_step" |
#define MECHZ_FOOTSTEP_STEAM_FX_FILE "dlc1/castle/fx_mech_foot_step_steam" |
#define MECHZ_FT_FX_FILE "dlc1/castle/fx_mech_wpn_flamethrower" |
#define MECHZ_GUN_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_sparks" |
#define MECHZ_HEADLAMP_DESTROYED_FX_FILE "dlc1/castle/fx_mech_light_dmg" |
#define MECHZ_HEADLIGHT_FX_FILE "dlc1/castle/fx_mech_head_light" |
#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX "fx_mech_dmg_knee_sparks" |
#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX_FILE "dlc1/castle/fx_mech_dmg_knee_sparks" |
#define MECHZ_LKNEE_ARMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_LSHOULDER_AMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_MELEE_DIST_SQ MECHZ_MELEE_DIST * MECHZ_MELEE_DIST |
#define MECHZ_MODEL_ARMOR_KNEE_LEFT "c_zom_mech_armor_knee_left" |
#define MECHZ_MODEL_ARMOR_KNEE_RIGHT "c_zom_mech_armor_knee_right" |
#define MECHZ_MODEL_ARMOR_SHOULDER_LEFT "c_zom_mech_armor_shoulder_left" |
#define MECHZ_MODEL_ARMOR_SHOULDER_RIGHT "c_zom_mech_armor_shoulder_right" |
#define MECHZ_MODEL_POWERSUPPLY "c_zom_mech_powersupply_cap" |
#define MECHZ_POWERCAP_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_POWERCORE_FX_FILE "dlc1/castle/fx_mech_dmg_body_light" |
#define MECHZ_REACT_ELEMENTAL_BOW_CHARGED "elemental_bow4" |
#define MECHZ_RKNEE_ARMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_RSHOULDER_AMOR_OFF_FX_FILE "dlc1/castle/fx_mech_dmg_armor" |
#define MECHZ_TAG_ARMOR_SHOULDER_RIGHT "j_shoulderarmor_ri" |