‪Black Ops 3 Source Code Explorer  0.1
‪An script explorer for Black Ops 3 by ZeRoY
mechz.gsh File Reference

Go to the source code of this file.

Macros

#define ASM_MECHZ_GRENADE_NOTETRACK   "fire_chaingun"
 
#define ASM_MECHZ_MELEE_NOTETRACK   "melee_soldat"
 
#define MECHZ_115_GUN_MUZZLE_FLASH_FX   "fx_wpn_115_muz"
 
#define MECHZ_115_GUN_MUZZLE_FLASH_FX_FILE   "dlc1/castle/fx_wpn_115_muz"
 
#define MECHZ_AIM_PITCH_MAX   60
 
#define MECHZ_AIM_YAW_COS   0.5
 
#define MECHZ_ARMOR_KNEE_LEFT_HEALTH   50
 
#define MECHZ_ARMOR_KNEE_RIGHT_HEALTH   50
 
#define MECHZ_ARMOR_OFF_SPARKS_FX   "fx_mech_dmg_sparks"
 
#define MECHZ_ARMOR_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_sparks"
 
#define MECHZ_ARMOR_SHOULDER_LEFT_HEALTH   50
 
#define MECHZ_ARMOR_SHOULDER_RIGHT_HEALTH   50
 
#define MECHZ_BERSERK_TIME   10000
 
#define MECHZ_BODY_DAMAGE_SCALE   0.1
 
#define MECHZ_CLAW_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_CLAW_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_FACE_ATTACK   1
 
#define MECHZ_FACE_CLEAR   0
 
#define MECHZ_FACE_CLIENTFIELD   "mechz_face"
 
#define MECHZ_FACE_DEATH   2
 
#define MECHZ_FACE_IDLE   3
 
#define MECHZ_FACE_PAIN   4
 
#define MECHZ_FACEPLATE_HEALTH   50
 
#define MECHZ_FACEPLATE_OFF_FX   "fx_mech_dmg_armor_face"
 
#define MECHZ_FACEPLATE_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor_face"
 
#define MECHZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS   1000
 
#define MECHZ_FOOTSTEP_FX   "fx_mech_foot_step"
 
#define MECHZ_FOOTSTEP_FX_FILE   "dlc1/castle/fx_mech_foot_step"
 
#define MECHZ_FOOTSTEP_STEAM_FX   "fx_mech_foot_step_steam"
 
#define MECHZ_FOOTSTEP_STEAM_FX_FILE   "dlc1/castle/fx_mech_foot_step_steam"
 
#define MECHZ_FT_BLEND_TIME   0.3
 
#define MECHZ_FT_CLIENTFIELD   "mechz_ft"
 
#define MECHZ_FT_DELAY   7500
 
#define MECHZ_FT_DIST_SQ_MAX   225 * 225
 
#define MECHZ_FT_DIST_SQ_MIN   96 * 96
 
#define MECHZ_FT_FX   "fx_mech_wpn_flamethrower"
 
#define MECHZ_FT_FX_FILE   "dlc1/castle/fx_mech_wpn_flamethrower"
 
#define MECHZ_FT_OFF   0
 
#define MECHZ_FT_ON   1
 
#define MECHZ_FT_PLAYER_BURN_TIME   1.5
 
#define MECHZ_FT_PLAYER_DAMAGE   30
 
#define MECHZ_FT_PLAYER_DAMAGE_DELAY   0.5
 
#define MECHZ_FT_PLAYER_DAMAGE_JUGG   20
 
#define MECHZ_FT_RIGHT_OFFSET   26
 
#define MECHZ_FT_RUN_DURATION   2500
 
#define MECHZ_FT_SWEEP_CHANCE   10
 
#define MECHZ_FT_SWEEP_PLAYER_DIST_SQ   100 * 100
 
#define MECHZ_FT_TAG   "tag_flamethrower_fx"
 
#define MECHZ_GRENADE_BURST_SIZE   3
 
#define MECHZ_GRENADE_DELAY   6000
 
#define MECHZ_GRENADE_DEVIATION_PITCH_MAX   20
 
#define MECHZ_GRENADE_DEVIATION_PITCH_MIN   10
 
#define MECHZ_GRENADE_DEVIATION_RADIUS   32
 
#define MECHZ_GRENADE_DEVIATION_YAW_MAX   10
 
#define MECHZ_GRENADE_DEVIATION_YAW_MIN   -10
 
#define MECHZ_GRENADE_DIST_SQ_MAX   1200 * 1200
 
#define MECHZ_GRENADE_DIST_SQ_MIN   250 * 250
 
#define MECHZ_GRENADE_MAX   9
 
#define MECHZ_GRENADE_TAG   "tag_gun_barrel2"
 
#define MECHZ_GRENADE_TARGET_PREDICTION_TIME   1.5
 
#define MECHZ_GRENADE_TYPE   "electroball_grenade"
 
#define MECHZ_GUN_OFF_SPARKS_FX   "fx_mech_dmg_sparks"
 
#define MECHZ_GUN_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_sparks"
 
#define MECHZ_HEADLAMP_DESTROYED_FX   "fx_mech_light_dmg"
 
#define MECHZ_HEADLAMP_DESTROYED_FX_FILE   "dlc1/castle/fx_mech_light_dmg"
 
#define MECHZ_HEADLIGHT_FX   "fx_mech_head_light"
 
#define MECHZ_HEADLIGHT_FX_FILE   "dlc1/castle/fx_mech_head_light"
 
#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX   "fx_mech_dmg_knee_sparks"
 
#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_knee_sparks"
 
#define MECHZ_LKNEE_ARMOR_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_LKNEE_ARMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_LSHOULDER_AMOR_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_LSHOULDER_AMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_MELEE_DIST   112
 
#define MECHZ_MELEE_DIST_SQ   MECHZ_MELEE_DIST * MECHZ_MELEE_DIST
 
#define MECHZ_MELEE_YAW   45
 
#define MECHZ_MODEL_ARMOR_KNEE_LEFT   "c_zom_mech_armor_knee_left"
 
#define MECHZ_MODEL_ARMOR_KNEE_RIGHT   "c_zom_mech_armor_knee_right"
 
#define MECHZ_MODEL_ARMOR_SHOULDER_LEFT   "c_zom_mech_armor_shoulder_left"
 
#define MECHZ_MODEL_ARMOR_SHOULDER_RIGHT   "c_zom_mech_armor_shoulder_right"
 
#define MECHZ_MODEL_BODY   "c_zom_mech_body"
 
#define MECHZ_MODEL_CLAW   "c_zom_mech_gun_barrel"
 
#define MECHZ_MODEL_FACEPLATE   "c_zom_mech_faceplate"
 
#define MECHZ_MODEL_POWERSUPPLY   "c_zom_mech_powersupply_cap"
 
#define MECHZ_NAVMESH_BOUNDARY_DIST   30
 
#define MECHZ_NAVMESH_RADIUS   64
 
#define MECHZ_POWERCAP_COVER_HEALTH   50
 
#define MECHZ_POWERCAP_HEALTH   50
 
#define MECHZ_POWERCAP_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_POWERCAP_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_POWERCORE_DAMAGE_SCALE   0.5
 
#define MECHZ_POWERCORE_FX   "fx_mech_dmg_body_light"
 
#define MECHZ_POWERCORE_FX_FILE   "dlc1/castle/fx_mech_dmg_body_light"
 
#define MECHZ_PROJECTILE_DAMAGE_SCALE   0.1
 
#define MECHZ_PROJECTILE_SPLASH_DAMAGE_SCALE   0.2
 
#define MECHZ_REACT_ELEMENTAL_BOW   "elemental_bow"
 
#define MECHZ_REACT_ELEMENTAL_BOW_CHARGED   "elemental_bow4"
 
#define MECHZ_RKNEE_ARMOR_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_RKNEE_ARMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_RSHOULDER_AMOR_OFF_FX   "fx_mech_dmg_armor"
 
#define MECHZ_RSHOULDER_AMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"
 
#define MECHZ_STUMBLE_TIME   500
 
#define MECHZ_STUN_STUMBLE_COOLDOWN   10000
 
#define MECHZ_STUN_TIME   500
 
#define MECHZ_TAG_ARMOR_KNEE_LEFT   "j_knee_attach_le"
 
#define MECHZ_TAG_ARMOR_KNEE_RIGHT   "j_knee_attach_ri"
 
#define MECHZ_TAG_ARMOR_SHOULDER_LEFT   "j_shoulderarmor_le"
 
#define MECHZ_TAG_ARMOR_SHOULDER_RIGHT   "j_shoulderarmor_ri"
 
#define MECHZ_TAG_CLAW   "tag_gun_spin"
 
#define MECHZ_TAG_FACEPLATE   "j_faceplate"
 
#define MECHZ_TAG_POWERCORE   "tag_powersupply_hit"
 
#define MECHZ_TAG_POWERSUPPLY   "tag_powersupply"
 
#define MECHZ_VISIONSET_BURN   "mechz_player_burn"
 

Macro Definition Documentation

◆ ASM_MECHZ_GRENADE_NOTETRACK

#define ASM_MECHZ_GRENADE_NOTETRACK   "fire_chaingun"

Definition at line 8 of file mechz.gsh.

◆ ASM_MECHZ_MELEE_NOTETRACK

#define ASM_MECHZ_MELEE_NOTETRACK   "melee_soldat"

Definition at line 7 of file mechz.gsh.

◆ MECHZ_115_GUN_MUZZLE_FLASH_FX

#define MECHZ_115_GUN_MUZZLE_FLASH_FX   "fx_wpn_115_muz"

Definition at line 50 of file mechz.gsh.

◆ MECHZ_115_GUN_MUZZLE_FLASH_FX_FILE

#define MECHZ_115_GUN_MUZZLE_FLASH_FX_FILE   "dlc1/castle/fx_wpn_115_muz"

Definition at line 51 of file mechz.gsh.

◆ MECHZ_AIM_PITCH_MAX

#define MECHZ_AIM_PITCH_MAX   60

Definition at line 126 of file mechz.gsh.

◆ MECHZ_AIM_YAW_COS

#define MECHZ_AIM_YAW_COS   0.5

Definition at line 127 of file mechz.gsh.

◆ MECHZ_ARMOR_KNEE_LEFT_HEALTH

#define MECHZ_ARMOR_KNEE_LEFT_HEALTH   50

Definition at line 140 of file mechz.gsh.

◆ MECHZ_ARMOR_KNEE_RIGHT_HEALTH

#define MECHZ_ARMOR_KNEE_RIGHT_HEALTH   50

Definition at line 139 of file mechz.gsh.

◆ MECHZ_ARMOR_OFF_SPARKS_FX

#define MECHZ_ARMOR_OFF_SPARKS_FX   "fx_mech_dmg_sparks"

Definition at line 62 of file mechz.gsh.

◆ MECHZ_ARMOR_OFF_SPARKS_FX_FILE

#define MECHZ_ARMOR_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_sparks"

Definition at line 63 of file mechz.gsh.

◆ MECHZ_ARMOR_SHOULDER_LEFT_HEALTH

#define MECHZ_ARMOR_SHOULDER_LEFT_HEALTH   50

Definition at line 142 of file mechz.gsh.

◆ MECHZ_ARMOR_SHOULDER_RIGHT_HEALTH

#define MECHZ_ARMOR_SHOULDER_RIGHT_HEALTH   50

Definition at line 141 of file mechz.gsh.

◆ MECHZ_BERSERK_TIME

#define MECHZ_BERSERK_TIME   10000

Definition at line 152 of file mechz.gsh.

◆ MECHZ_BODY_DAMAGE_SCALE

#define MECHZ_BODY_DAMAGE_SCALE   0.1

Definition at line 132 of file mechz.gsh.

◆ MECHZ_CLAW_OFF_FX

#define MECHZ_CLAW_OFF_FX   "fx_mech_dmg_armor"

Definition at line 48 of file mechz.gsh.

◆ MECHZ_CLAW_OFF_FX_FILE

#define MECHZ_CLAW_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 49 of file mechz.gsh.

◆ MECHZ_FACE_ATTACK

#define MECHZ_FACE_ATTACK   1

Definition at line 85 of file mechz.gsh.

◆ MECHZ_FACE_CLEAR

#define MECHZ_FACE_CLEAR   0

Definition at line 84 of file mechz.gsh.

◆ MECHZ_FACE_CLIENTFIELD

#define MECHZ_FACE_CLIENTFIELD   "mechz_face"

Definition at line 81 of file mechz.gsh.

◆ MECHZ_FACE_DEATH

#define MECHZ_FACE_DEATH   2

Definition at line 86 of file mechz.gsh.

◆ MECHZ_FACE_IDLE

#define MECHZ_FACE_IDLE   3

Definition at line 87 of file mechz.gsh.

◆ MECHZ_FACE_PAIN

#define MECHZ_FACE_PAIN   4

Definition at line 88 of file mechz.gsh.

◆ MECHZ_FACEPLATE_HEALTH

#define MECHZ_FACEPLATE_HEALTH   50

Definition at line 136 of file mechz.gsh.

◆ MECHZ_FACEPLATE_OFF_FX

#define MECHZ_FACEPLATE_OFF_FX   "fx_mech_dmg_armor_face"

Definition at line 44 of file mechz.gsh.

◆ MECHZ_FACEPLATE_OFF_FX_FILE

#define MECHZ_FACEPLATE_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor_face"

Definition at line 45 of file mechz.gsh.

◆ MECHZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS

#define MECHZ_FOOTSTEP_EARTHQUAKE_MAX_RADIUS   1000

Definition at line 19 of file mechz.gsh.

◆ MECHZ_FOOTSTEP_FX

#define MECHZ_FOOTSTEP_FX   "fx_mech_foot_step"

Definition at line 68 of file mechz.gsh.

◆ MECHZ_FOOTSTEP_FX_FILE

#define MECHZ_FOOTSTEP_FX_FILE   "dlc1/castle/fx_mech_foot_step"

Definition at line 69 of file mechz.gsh.

◆ MECHZ_FOOTSTEP_STEAM_FX

#define MECHZ_FOOTSTEP_STEAM_FX   "fx_mech_foot_step_steam"

Definition at line 72 of file mechz.gsh.

◆ MECHZ_FOOTSTEP_STEAM_FX_FILE

#define MECHZ_FOOTSTEP_STEAM_FX_FILE   "dlc1/castle/fx_mech_foot_step_steam"

Definition at line 73 of file mechz.gsh.

◆ MECHZ_FT_BLEND_TIME

#define MECHZ_FT_BLEND_TIME   0.3

Definition at line 118 of file mechz.gsh.

◆ MECHZ_FT_CLIENTFIELD

#define MECHZ_FT_CLIENTFIELD   "mechz_ft"

Definition at line 80 of file mechz.gsh.

◆ MECHZ_FT_DELAY

#define MECHZ_FT_DELAY   7500

Definition at line 115 of file mechz.gsh.

◆ MECHZ_FT_DIST_SQ_MAX

#define MECHZ_FT_DIST_SQ_MAX   225 * 225

Definition at line 113 of file mechz.gsh.

◆ MECHZ_FT_DIST_SQ_MIN

#define MECHZ_FT_DIST_SQ_MIN   96 * 96

Definition at line 112 of file mechz.gsh.

◆ MECHZ_FT_FX

#define MECHZ_FT_FX   "fx_mech_wpn_flamethrower"

Definition at line 42 of file mechz.gsh.

◆ MECHZ_FT_FX_FILE

#define MECHZ_FT_FX_FILE   "dlc1/castle/fx_mech_wpn_flamethrower"

Definition at line 43 of file mechz.gsh.

◆ MECHZ_FT_OFF

#define MECHZ_FT_OFF   0

Definition at line 77 of file mechz.gsh.

◆ MECHZ_FT_ON

#define MECHZ_FT_ON   1

Definition at line 78 of file mechz.gsh.

◆ MECHZ_FT_PLAYER_BURN_TIME

#define MECHZ_FT_PLAYER_BURN_TIME   1.5

Definition at line 147 of file mechz.gsh.

◆ MECHZ_FT_PLAYER_DAMAGE

#define MECHZ_FT_PLAYER_DAMAGE   30

Definition at line 144 of file mechz.gsh.

◆ MECHZ_FT_PLAYER_DAMAGE_DELAY

#define MECHZ_FT_PLAYER_DAMAGE_DELAY   0.5

Definition at line 146 of file mechz.gsh.

◆ MECHZ_FT_PLAYER_DAMAGE_JUGG

#define MECHZ_FT_PLAYER_DAMAGE_JUGG   20

Definition at line 145 of file mechz.gsh.

◆ MECHZ_FT_RIGHT_OFFSET

#define MECHZ_FT_RIGHT_OFFSET   26

Definition at line 110 of file mechz.gsh.

◆ MECHZ_FT_RUN_DURATION

#define MECHZ_FT_RUN_DURATION   2500

Definition at line 116 of file mechz.gsh.

◆ MECHZ_FT_SWEEP_CHANCE

#define MECHZ_FT_SWEEP_CHANCE   10

Definition at line 123 of file mechz.gsh.

◆ MECHZ_FT_SWEEP_PLAYER_DIST_SQ

#define MECHZ_FT_SWEEP_PLAYER_DIST_SQ   100 * 100

Definition at line 122 of file mechz.gsh.

◆ MECHZ_FT_TAG

#define MECHZ_FT_TAG   "tag_flamethrower_fx"

Definition at line 120 of file mechz.gsh.

◆ MECHZ_GRENADE_BURST_SIZE

#define MECHZ_GRENADE_BURST_SIZE   3

Definition at line 95 of file mechz.gsh.

◆ MECHZ_GRENADE_DELAY

#define MECHZ_GRENADE_DELAY   6000

Definition at line 97 of file mechz.gsh.

◆ MECHZ_GRENADE_DEVIATION_PITCH_MAX

#define MECHZ_GRENADE_DEVIATION_PITCH_MAX   20

Definition at line 105 of file mechz.gsh.

◆ MECHZ_GRENADE_DEVIATION_PITCH_MIN

#define MECHZ_GRENADE_DEVIATION_PITCH_MIN   10

Definition at line 104 of file mechz.gsh.

◆ MECHZ_GRENADE_DEVIATION_RADIUS

#define MECHZ_GRENADE_DEVIATION_RADIUS   32

Definition at line 106 of file mechz.gsh.

◆ MECHZ_GRENADE_DEVIATION_YAW_MAX

#define MECHZ_GRENADE_DEVIATION_YAW_MAX   10

Definition at line 103 of file mechz.gsh.

◆ MECHZ_GRENADE_DEVIATION_YAW_MIN

#define MECHZ_GRENADE_DEVIATION_YAW_MIN   -10

Definition at line 102 of file mechz.gsh.

◆ MECHZ_GRENADE_DIST_SQ_MAX

#define MECHZ_GRENADE_DIST_SQ_MAX   1200 * 1200

Definition at line 100 of file mechz.gsh.

◆ MECHZ_GRENADE_DIST_SQ_MIN

#define MECHZ_GRENADE_DIST_SQ_MIN   250 * 250

Definition at line 99 of file mechz.gsh.

◆ MECHZ_GRENADE_MAX

#define MECHZ_GRENADE_MAX   9

Definition at line 94 of file mechz.gsh.

◆ MECHZ_GRENADE_TAG

#define MECHZ_GRENADE_TAG   "tag_gun_barrel2"

Definition at line 92 of file mechz.gsh.

◆ MECHZ_GRENADE_TARGET_PREDICTION_TIME

#define MECHZ_GRENADE_TARGET_PREDICTION_TIME   1.5

Definition at line 107 of file mechz.gsh.

◆ MECHZ_GRENADE_TYPE

#define MECHZ_GRENADE_TYPE   "electroball_grenade"

Definition at line 91 of file mechz.gsh.

◆ MECHZ_GUN_OFF_SPARKS_FX

#define MECHZ_GUN_OFF_SPARKS_FX   "fx_mech_dmg_sparks"

Definition at line 66 of file mechz.gsh.

◆ MECHZ_GUN_OFF_SPARKS_FX_FILE

#define MECHZ_GUN_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_sparks"

Definition at line 67 of file mechz.gsh.

◆ MECHZ_HEADLAMP_DESTROYED_FX

#define MECHZ_HEADLAMP_DESTROYED_FX   "fx_mech_light_dmg"

Definition at line 70 of file mechz.gsh.

◆ MECHZ_HEADLAMP_DESTROYED_FX_FILE

#define MECHZ_HEADLAMP_DESTROYED_FX_FILE   "dlc1/castle/fx_mech_light_dmg"

Definition at line 71 of file mechz.gsh.

◆ MECHZ_HEADLIGHT_FX

#define MECHZ_HEADLIGHT_FX   "fx_mech_head_light"

Definition at line 60 of file mechz.gsh.

◆ MECHZ_HEADLIGHT_FX_FILE

#define MECHZ_HEADLIGHT_FX_FILE   "dlc1/castle/fx_mech_head_light"

Definition at line 61 of file mechz.gsh.

◆ MECHZ_KNEE_ARMOR_OFF_SPARKS_FX

#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX   "fx_mech_dmg_knee_sparks"

Definition at line 64 of file mechz.gsh.

◆ MECHZ_KNEE_ARMOR_OFF_SPARKS_FX_FILE

#define MECHZ_KNEE_ARMOR_OFF_SPARKS_FX_FILE   "dlc1/castle/fx_mech_dmg_knee_sparks"

Definition at line 65 of file mechz.gsh.

◆ MECHZ_LKNEE_ARMOR_OFF_FX

#define MECHZ_LKNEE_ARMOR_OFF_FX   "fx_mech_dmg_armor"

Definition at line 54 of file mechz.gsh.

◆ MECHZ_LKNEE_ARMOR_OFF_FX_FILE

#define MECHZ_LKNEE_ARMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 55 of file mechz.gsh.

◆ MECHZ_LSHOULDER_AMOR_OFF_FX

#define MECHZ_LSHOULDER_AMOR_OFF_FX   "fx_mech_dmg_armor"

Definition at line 58 of file mechz.gsh.

◆ MECHZ_LSHOULDER_AMOR_OFF_FX_FILE

#define MECHZ_LSHOULDER_AMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 59 of file mechz.gsh.

◆ MECHZ_MELEE_DIST

#define MECHZ_MELEE_DIST   112

Definition at line 12 of file mechz.gsh.

◆ MECHZ_MELEE_DIST_SQ

#define MECHZ_MELEE_DIST_SQ   MECHZ_MELEE_DIST * MECHZ_MELEE_DIST

Definition at line 13 of file mechz.gsh.

◆ MECHZ_MELEE_YAW

#define MECHZ_MELEE_YAW   45

Definition at line 11 of file mechz.gsh.

◆ MECHZ_MODEL_ARMOR_KNEE_LEFT

#define MECHZ_MODEL_ARMOR_KNEE_LEFT   "c_zom_mech_armor_knee_left"

Definition at line 23 of file mechz.gsh.

◆ MECHZ_MODEL_ARMOR_KNEE_RIGHT

#define MECHZ_MODEL_ARMOR_KNEE_RIGHT   "c_zom_mech_armor_knee_right"

Definition at line 24 of file mechz.gsh.

◆ MECHZ_MODEL_ARMOR_SHOULDER_LEFT

#define MECHZ_MODEL_ARMOR_SHOULDER_LEFT   "c_zom_mech_armor_shoulder_left"

Definition at line 25 of file mechz.gsh.

◆ MECHZ_MODEL_ARMOR_SHOULDER_RIGHT

#define MECHZ_MODEL_ARMOR_SHOULDER_RIGHT   "c_zom_mech_armor_shoulder_right"

Definition at line 26 of file mechz.gsh.

◆ MECHZ_MODEL_BODY

#define MECHZ_MODEL_BODY   "c_zom_mech_body"

Definition at line 22 of file mechz.gsh.

◆ MECHZ_MODEL_CLAW

#define MECHZ_MODEL_CLAW   "c_zom_mech_gun_barrel"

Definition at line 27 of file mechz.gsh.

◆ MECHZ_MODEL_FACEPLATE

#define MECHZ_MODEL_FACEPLATE   "c_zom_mech_faceplate"

Definition at line 28 of file mechz.gsh.

◆ MECHZ_MODEL_POWERSUPPLY

#define MECHZ_MODEL_POWERSUPPLY   "c_zom_mech_powersupply_cap"

Definition at line 29 of file mechz.gsh.

◆ MECHZ_NAVMESH_BOUNDARY_DIST

#define MECHZ_NAVMESH_BOUNDARY_DIST   30

Definition at line 17 of file mechz.gsh.

◆ MECHZ_NAVMESH_RADIUS

#define MECHZ_NAVMESH_RADIUS   64

Definition at line 16 of file mechz.gsh.

◆ MECHZ_POWERCAP_COVER_HEALTH

#define MECHZ_POWERCAP_COVER_HEALTH   50

Definition at line 137 of file mechz.gsh.

◆ MECHZ_POWERCAP_HEALTH

#define MECHZ_POWERCAP_HEALTH   50

Definition at line 138 of file mechz.gsh.

◆ MECHZ_POWERCAP_OFF_FX

#define MECHZ_POWERCAP_OFF_FX   "fx_mech_dmg_armor"

Definition at line 46 of file mechz.gsh.

◆ MECHZ_POWERCAP_OFF_FX_FILE

#define MECHZ_POWERCAP_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 47 of file mechz.gsh.

◆ MECHZ_POWERCORE_DAMAGE_SCALE

#define MECHZ_POWERCORE_DAMAGE_SCALE   0.5

Definition at line 133 of file mechz.gsh.

◆ MECHZ_POWERCORE_FX

#define MECHZ_POWERCORE_FX   "fx_mech_dmg_body_light"

Definition at line 74 of file mechz.gsh.

◆ MECHZ_POWERCORE_FX_FILE

#define MECHZ_POWERCORE_FX_FILE   "dlc1/castle/fx_mech_dmg_body_light"

Definition at line 75 of file mechz.gsh.

◆ MECHZ_PROJECTILE_DAMAGE_SCALE

#define MECHZ_PROJECTILE_DAMAGE_SCALE   0.1

Definition at line 130 of file mechz.gsh.

◆ MECHZ_PROJECTILE_SPLASH_DAMAGE_SCALE

#define MECHZ_PROJECTILE_SPLASH_DAMAGE_SCALE   0.2

Definition at line 131 of file mechz.gsh.

◆ MECHZ_REACT_ELEMENTAL_BOW

#define MECHZ_REACT_ELEMENTAL_BOW   "elemental_bow"

Definition at line 160 of file mechz.gsh.

◆ MECHZ_REACT_ELEMENTAL_BOW_CHARGED

#define MECHZ_REACT_ELEMENTAL_BOW_CHARGED   "elemental_bow4"

Definition at line 161 of file mechz.gsh.

◆ MECHZ_RKNEE_ARMOR_OFF_FX

#define MECHZ_RKNEE_ARMOR_OFF_FX   "fx_mech_dmg_armor"

Definition at line 52 of file mechz.gsh.

◆ MECHZ_RKNEE_ARMOR_OFF_FX_FILE

#define MECHZ_RKNEE_ARMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 53 of file mechz.gsh.

◆ MECHZ_RSHOULDER_AMOR_OFF_FX

#define MECHZ_RSHOULDER_AMOR_OFF_FX   "fx_mech_dmg_armor"

Definition at line 56 of file mechz.gsh.

◆ MECHZ_RSHOULDER_AMOR_OFF_FX_FILE

#define MECHZ_RSHOULDER_AMOR_OFF_FX_FILE   "dlc1/castle/fx_mech_dmg_armor"

Definition at line 57 of file mechz.gsh.

◆ MECHZ_STUMBLE_TIME

#define MECHZ_STUMBLE_TIME   500

Definition at line 156 of file mechz.gsh.

◆ MECHZ_STUN_STUMBLE_COOLDOWN

#define MECHZ_STUN_STUMBLE_COOLDOWN   10000

Definition at line 162 of file mechz.gsh.

◆ MECHZ_STUN_TIME

#define MECHZ_STUN_TIME   500

Definition at line 155 of file mechz.gsh.

◆ MECHZ_TAG_ARMOR_KNEE_LEFT

#define MECHZ_TAG_ARMOR_KNEE_LEFT   "j_knee_attach_le"

Definition at line 32 of file mechz.gsh.

◆ MECHZ_TAG_ARMOR_KNEE_RIGHT

#define MECHZ_TAG_ARMOR_KNEE_RIGHT   "j_knee_attach_ri"

Definition at line 33 of file mechz.gsh.

◆ MECHZ_TAG_ARMOR_SHOULDER_LEFT

#define MECHZ_TAG_ARMOR_SHOULDER_LEFT   "j_shoulderarmor_le"

Definition at line 34 of file mechz.gsh.

◆ MECHZ_TAG_ARMOR_SHOULDER_RIGHT

#define MECHZ_TAG_ARMOR_SHOULDER_RIGHT   "j_shoulderarmor_ri"

Definition at line 35 of file mechz.gsh.

◆ MECHZ_TAG_CLAW

#define MECHZ_TAG_CLAW   "tag_gun_spin"

Definition at line 36 of file mechz.gsh.

◆ MECHZ_TAG_FACEPLATE

#define MECHZ_TAG_FACEPLATE   "j_faceplate"

Definition at line 37 of file mechz.gsh.

◆ MECHZ_TAG_POWERCORE

#define MECHZ_TAG_POWERCORE   "tag_powersupply_hit"

Definition at line 39 of file mechz.gsh.

◆ MECHZ_TAG_POWERSUPPLY

#define MECHZ_TAG_POWERSUPPLY   "tag_powersupply"

Definition at line 38 of file mechz.gsh.

◆ MECHZ_VISIONSET_BURN

#define MECHZ_VISIONSET_BURN   "mechz_player_burn"

Definition at line 149 of file mechz.gsh.