![]() |
Black Ops 3 Source Code Explorer
0.1
An script explorer for Black Ops 3 by ZeRoY
|
Go to the source code of this file.
Macros | |
#define | ASM_SKELETON_MELEE_NOTETRACK "contact" |
#define | ASM_ZOMBIE_DOG_MELEE_NOTETRACK "dog_melee" |
#define | SKELETON_CLIENTFIELD "skeleton" |
#define | ZM_MELEE_DIST 64 |
#define | ZM_MELEE_DIST_SQ 64 * 64 |
#define | ZM_MELEE_YAW 45 |
#define | ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MAX 12*80 |
#define | ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MIN 12*40 |
#define | ZM_POSITION_QUERY_MOVE_DIST_MAX 120 |
#define | ZM_POSITION_QUERY_RADIUS 20 |
#define | ZM_SEARCH_RADIUS 48 |
#define | ZM_SIGHT_DIST_SQ 128 * 128 |
#define ASM_SKELETON_MELEE_NOTETRACK "contact" |
Definition at line 20 of file skeleton.gsh.
#define ASM_ZOMBIE_DOG_MELEE_NOTETRACK "dog_melee" |
Definition at line 21 of file skeleton.gsh.
#define SKELETON_CLIENTFIELD "skeleton" |
Definition at line 30 of file skeleton.gsh.
#define ZM_MELEE_DIST 64 |
Definition at line 3 of file skeleton.gsh.
#define ZM_MELEE_DIST_SQ 64 * 64 |
Definition at line 4 of file skeleton.gsh.
#define ZM_MELEE_YAW 45 |
Definition at line 2 of file skeleton.gsh.
#define ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MAX 12*80 |
Definition at line 18 of file skeleton.gsh.
#define ZM_POSITION_QUERY_LAST_STAND_MOVE_DIST_MIN 12*40 |
Definition at line 17 of file skeleton.gsh.
#define ZM_POSITION_QUERY_MOVE_DIST_MAX 120 |
Definition at line 15 of file skeleton.gsh.
#define ZM_POSITION_QUERY_RADIUS 20 |
Definition at line 13 of file skeleton.gsh.
#define ZM_SEARCH_RADIUS 48 |
Definition at line 10 of file skeleton.gsh.
#define ZM_SIGHT_DIST_SQ 128 * 128 |
Definition at line 7 of file skeleton.gsh.